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Member Since : 2008-09-26
136 Posts (0.12 per day)
Most active in : Advanced Gameplay
posté October 07, 2014, 14:19:46 | #1
Ive been having issues with haven worlds
First issue is that the dungeons take keys but do nothing
The second is the Contrabandits lair will not tax at all
Also another was the % plant chance, it was 56% and went to 45% again
I posted in bug forums no response
I posted is support no response for like a week now
The support system is just largely ignored it seems =[


Thread : Suggestions  Preview message : #785325  Replies : 9  Views : 449
posté October 06, 2014, 12:50:26 | #2
ogrines never work at all
you can only purchase the 10 dollars amount always only
the lower or higher never seem to work


Thread : Technical Issues  Preview message : #784869  Replies : 2  Views : 158
posté October 06, 2014, 12:49:38 | #3
Haven world problems I got a Contrabandits lair... it doesnt work
I got a Gobball dungeon.. it also doesnt work

The lair wont collect taxes at all or do anything
The dungeon takes keys but also does nothing
I had a plant chance of 56% for like 5 minutes for no reason
Then it drops back down to 45%
I keep lagging or the place goes full on black screen sometimes
I have to leave and re enter for it to load

Another issue with haven worlds besides those is that the flags never show up
Only if you enter and exit the place will the standards show
It should show all the time, not just when we leave them

I posted a support to amakna thing like a week ago
No response

This is nonsense that the haven worlds costs so much kama and resources
Then nothing works at all... the lair wont tax, the dungeon wont let me in

I want to know if anyone else has had any major problems like this
This is just ridiculous (Nox Server)

if anything they need to give us the option to refund for 100% on things
Since nothing works, we should be allowed full refunds on haven world items
Theres just no reason why they made haven worlds this damn exspensive
400,000 kama for some things, another 2 mill kama for others
like really?


Thread : Technical Issues  Preview message : #784868  Replies : 0  Views : 38
posté October 03, 2014, 15:18:04 | #4
i hated that lame pizza quest
its nice they are trying
but it just sucks...

just like the horrid pac man and plants vs zombies minigames
way to hard  


Thread : Suggestions  Preview message : #783892  Replies : 8  Views : 322
posté October 03, 2014, 15:16:57 | #5
it would be great to be able to actual see when a guild mate was last online
its a feature ive been hoping for, makes tracking members easier

maybe set it as an option as well for ranks.

Can see members last online time. Option yes/no
it would be nice for guild leaders


Thread : Suggestions  Preview message : #783891  Replies : 9  Views : 449
posté September 26, 2014, 13:08:40 | #6
Nation Bonuses or Bwak Pets? It would be cool if each nation had a specific bonus, and land to itself.

Brakmar (+15% Ore harvests and Mining Speed)
Bonta (+15% Wood harvests and Logging Speed)
Sufokia (+15% Fish harvests and Fishing Speed)
Amakna (+15% Farmer harvests and Farming Speed)
Riktus (+25% Trapper Harvests)

Then each nation has a new addition to the wild Gobbly lands
Bwaks to each nation, Green-Yellow-Blue-Red

The bwaks drop bwak set items L35-45 items that give bonuses to the nations element type
Red Brakmar Fire, Damage Crit focus
Blue Sufokia Water, Heals Pp focus
Green Amakna Earth, Resistance Hp Focus
Yellow Bonta Air, Initiative, Range focus.
Full set equiped gives +1mp
The boots give +1mp
The amulet +1ap

The bwak sets give no range on the hats, but the air one does
Bwaks drop random nation items specific to that nation
Like tree cuttings or animal seeds to that nation
And they would drop emotes from the nation they are in

As well the bwaks have a chance to drop a bwak pet.
It corresponds to their color

Red Bwak Lv.50
70 Hp
20% Damage
2 CH

Blue Bwak Lv.50
70 Hp
20% Heals
15 PP

Green Bwak Lv.50
160 HP
25% Resistance
25 Lock

Yellow Bwak Lv.50
80 Hp
35 Initiative
25 Dodge

It would be kind of cool
But we really need a new revamp of pets, making them tougher or something

It would be dumb to me and alot of people, but depending on the bwak gear
You would have to meet the conditions of being from that nation
i think it could be used for something, but basically only braks could use Red bwak pet and stuff
Bonta uses yellow only, Sufokia blue only, Amakna green only

it sounds lame or something
but would also be like that on riktus with another bwak, pink, white, or black maybe


Thread : Suggestions  Preview message : #781054  Replies : 0  Views : 47
posté September 26, 2014, 13:06:24 | #7
It would be cool if each nation had a specific bonus, and land to itself.

Brakmar (+15% Ore harvests and Mining Speed)
Bonta (+15% Wood harvests and Logging Speed)
Sufokia (+15% Fish harvests and Fishing Speed)
Amakna (+15% Farmer harvests and Farming Speed)
Riktus (+25% Trapper Harvests)

Then each nation has a new addition to the wild Gobbly lands
Bwaks to each nation, Green-Yellow-Blue-Red

The bwaks drop bwak set items L35-45 items that give bonuses to the nations element type
Red Brakmar Fire, Damage Crit focus
Blue Sufokia Water, Heals Pp focus
Green Amakna Earth, Resistance Hp Focus
Yellow Bonta Air, Initiative, Range focus.
Full set equiped gives +1mp
The boots give +1mp
The amulet +1ap

The bwak sets give no range on the hats, but the air one does
Bwaks drop random nation items specific to that nation
Like tree cuttings or animal seeds to that nation
And they would drop emotes from the nation they are in

As well the bwaks have a chance to drop a bwak pet.
It corresponds to their color

Red Bwak Lv.50
70 Hp
20% Damage
2 CH

Blue Bwak Lv.50
70 Hp
20% Heals
15 PP

Green Bwak Lv.50
160 HP
25% Resistance
25 Lock

Yellow Bwak Lv.50
80 Hp
35 Initiative
25 Dodge

It would be kind of cool
But we really need a new revamp of pets, making them tougher or something


Thread : Suggestions  Preview message : #781052  Replies : 4  Views : 224
posté September 26, 2014, 12:55:50 | #8
i was thinking of something along the lines of new guild chest rules to ranks

Basically you can change the option of the rank with 2 parts
1 they can place/remove items from said chests
2 then the amount they can remove per day
1,5,10, or unlimited.
This would allow guild leaders to get a better handle on member ranks
it would allow a player to not take all the keys at one time
but let them have a set amount per day, per chest.

its something to think about


Secondly.
A Guild point progression update
Instead of it being 2GP per player "PER" fight
IT would be 2GP Per kill, per player, per fight.

So if you have 2 Guildies. 1 enemy. its 4 GP
2 Enemies ,2 guildies. 8GP

This is a small change, but makes it much more manageable for all guilds
Small and large, like having 6 members in a fight, with 6 enemies. thats like 72 GP. in one fight
it sounds cool to me, and would really open up all the other smaller guilds
Other than that, id say that the kamas and resource costs of haven worlds could be reduced
it would make it more fun, and less grindy. Maybe something along that line
Some of the stuff just seems really outrageously overpriced.
It should be made more fun. i mean thats what games are for, fun, not grinding 8 months for a million kama
for a lab that gives only a 15% boost....

The labrartory that increases the plant chance. it should be up to 55% for the first one, then 85% for the second one
It costs like a million to make, but increases it from 30% to 45%? when the dialogue description says 55?
really could use a overhaul on the haven worlds, lowering costs and making it more exciting
haven worlds are awesome, but the costs are insane for anything, the wait times even longer xO


Thread : Suggestions  Preview message : #781042  Replies : 9  Views : 449
posté September 24, 2014, 05:58:41 | #9
THIS IS EPIC... Please Acknowledge this Ankama (Guild Stuff) So my brother leaves wakfu and leaves me his guild into my hands
I find i have a guild and a guildalogem now for no reason
I have a simple and very interesting proposal to Ankama for this
Once only per month or maybe only 1 time
With the use of a Guildalogem we can alter our current guilds
This may only be done by the Guild Owner or Leader.
Only they may use a Guildalogem to alter the guild

With such you will be allowed to Change the guilds Name
Change the Emblem
Change the Emblems colors as well

Just purely Aesthetic but i would love this
My brother never plays anymore and he left us with a lame guild name and emblem
It would be nice to allow the players who own the guild to change it
This may let us fix any color issues or get better emblems somehow


Other than that i had a few things that could be added to suit Guild customization
Mainly for ranks in the guilds.

Privileges i would say.

1. Player can harvest from guild haven world
^They may cut or destroy crops and planted crops, can only destroy

2. Player can plant from guild haven world
^They may plant anything in the haven

3. Player may gather seeds in haven world
^opposite of just destroying, this will allow a member to only get seeds and cuttings

4. Player may aquire keys only from guild bank.
^ Players may take keys from the guild bank slots
^But they may not take anything else from them
^this would really be handy to guilds

5. Limit on keys taken
5 per day.
10 per day.
unlimitied per day.

thats about all for now
but please consider allowing guild leaders to mess with their guilds
by use of a guildalogem. Maybe they could be bought for 1000 ogrines.
it would be really awesome of you ankama
its been a wish of mine ever since my bro quit wakfu and left me with his guild
xO
Please and Thank You xB


This post has been edited by Mox-Jackal - September 26, 2014, 12:56:06.
Thread : Suggestions  Preview message : #779851  Replies : 9  Views : 449
posté September 18, 2014, 23:23:53 | #10
Also another update that would be nice is shared across the accout Emotes and proffessions maybe. Its a pain having to reget every emote and every single proffesion on all charactrs over and over. it would mean a few changes to proffesions. to me its mostly the seal of companionship. instead of having to equip that ring. we should raise it. +1% harvests per level of the proffesion. that means it would be 100% at lv 100 of a harvesting skill. the ring only gives 50%. this way you are actually rewarded on all proffesions at lv100, and not just when you get all to lv100. individually it would be a greater reward. emotes however would be account linked and shared automatically, such that if you got the fart emote you didnt have, it would share on all characters =p xD


Thread : News  Preview message : #777702  Replies : 79  Views : 2958
posté September 18, 2014, 23:20:13 | #11
Ankama, i know this has been mentioned and all, but when are you going to add more character slots per account, i had an idea that we would have the ability to purchase with ogrines for maybe 3000 or 5000 ogrines another character slot, max of 10. with this new steam update id say let us add 2 sidekicks and 1 of our alts. so that means we could use 2 of our characters at 1 time. This could save on multi counting alot, especially if the new steam version lets us only use 1 account at a time... most people tend to use 2 or 3 accounts... some use 6.. it seems lame to have so many characters and only 5 character slots... everyone has asked for it, i think its about time we have more slots, not just 5. maybe a max of 10, or even 15. it would be cool


Thread : News  Preview message : #777701  Replies : 79  Views : 2958
posté September 12, 2014, 01:09:22 | #12
PvP Changed maybe? My first option was an actual lock for pvp
If you opt into pvp you can be attacked and attack
But if you opt out, you cannot be attacked or attack
Its one simple fix so people who wanna be killed all the time can be
While others who don't like how one sided pvp is right now, can opt out

Option 2, its more of a buff to the players lower leveled
This option will balance up the players to meet the higher level players in pvp
Providing a much better balance

You'd get +1% Per missing level vs a player higher level than you
+2% Hp bonus per missing levels to players higher than you
+1% Damage, Resistance per missing levels to players higher than you

Its a simple fix to pvp to sort of even out the unfair advantages people have
It only works on the lower level players in pvp but not the higher level player
It just brings them up to the level of the person who attacks them 40 levels above.
For instance. If they are 40 levels above your level
You get +80% more hp and +40% more damage and resistance
While they still have more power over you, you now have a fighting chance




Another slight small change to pvp as well
If you are killed or lose in a pvp fight
Your mounts and pets will not lose hp, ever
This is just a small change to benefit all players from griefing on our pets/mounts xO


Thread : Suggestions  Preview message : #774640  Replies : 4  Views : 246
posté September 12, 2014, 01:02:44 | #13
its only biased if your a level 160
then you can have fun in pvp
because no one will be able to fight back 40 levels under you
only people who have been supporting pvp are lv120+ who like pvp
but all the people mad about it are those who cant turn it off
its unfair how people cant actually opt out of pvp
it only works 1 way
turn it on or off to attack
but if its off you can still be attacked
its really one sided


Thread : General Discussion  Preview message : #774636  Replies : 11  Views : 549
posté September 12, 2014, 00:57:54 | #14
they just need to fix this
i have a ton of sets
most i collected gobball, tofu, and adventure set for my guild
but now all 3 cant merge and lost their good buffs
no more ap or mp from gobb and tofu
and adventure set no longer gives wisdom to help you level
its lame how they removed their purposes of low level gear =[


Quote (RBarros @ 11 September 2014 08:59) *
Cause it's so very fucking hard to put a "preview" icon in the box to show what elements they have.

YOU SIR... IS A FUCKING GENIUS!

I really don't know how some people can't see how GOD DAMN SIMPLE it is to fix this...

1 - YOU CAN ONLY MERGE SETS of the same element (IF they have more than one, only the matched ones will merge)

2 - ALL BOXES will have a preview icon to see the itens inside (OR THE THE ELEMENTS)

3 - Period

Again, gonna say something that is not usefull about it? Stay quiet dude, jesus.

you know the preview thing was bugged on sets right?
before the update it worked 1 time
but if you looked at any items stats
it stayed that for every item no matter what
until you logged out
it was a lame bug and made previewing set pretty impossible lol


Thread : General Discussion  Preview message : #774634  Replies : 52  Views : 1390
posté September 12, 2014, 00:56:06 | #15
Yeah pvp is the worst part about this update
with the new stats it feels totally unbalanced and broken
it just rewards players for killing people 50 levels or more under them
 


Thread : General Discussion  Preview message : #774631  Replies : 47  Views : 1113
posté September 12, 2014, 00:52:40 | #16
Mine Helmet: I doesn’t possess any characteristic and this is a temporary problem that will be resolved next week. All the Mine Helmets will get a 25% bonus to harvest minerals in addition to their original characteristics. Do not delete your helmet!
okay iam good
thank you ankama for fixing the mine helmet xO

Click here


I imagine you're severely overreacting seeing as you claim summoner sets no longer exist. Honestly I don't know why I'm even posting to you because you haven't cared enough to look at other sets.

They've been changed around quite a bit. For example The Hushed Set from Hushed HQ is now essentially a summoner set.

i never said summoner sets dont exist, but cmc is gone, summoners are op now
theres like 100 items with control
and cmc is replaced by a new system from the same stuff mounts give


This post has been edited by Mox-Jackal - September 12, 2014, 00:54:52.
Thread : General Discussion  Preview message : #774629  Replies : 18  Views : 788
posté September 11, 2014, 00:35:34 | #17
i always found zinit to be the most boring place ever..
never really a reason to go there
if ogrest is there with his 9999 hp
maybe it could be interesting
but wakfu has been out for like 2 years now
and were finally getting ogrest?
sure takes awhile to update i guess


Thread : General Discussion  Preview message : #773994  Replies : 37  Views : 5139
posté September 11, 2014, 00:33:14 | #18
eh.. only players over 100+ would support this dumb pvp system
they just need to lock it 30 levels up/down
so people wont pick on people who cant even fight back


Thread : General Discussion  Preview message : #773991  Replies : 33  Views : 1212
posté September 11, 2014, 00:32:10 | #19
Pfffff... i need me a lv93919239123 Transmutator
My left shoe is fire and right shoe is earth
how does that work?


Thread : General Discussion  Preview message : #773990  Replies : 9  Views : 610
posté September 11, 2014, 00:26:47 | #20
cra range, its in their name
Cra rape... thats just pvp =p lol

You should be happy chompers
it will only be another month or two until sram revamp
Looking forward to new srams =o
Even though its kind of one sided to fight a sram because no gear has perception anymore
cant see them when they are invisible
Cant lock them anymore since lock system favors srams
Lock system is kind of lame now...
Srams are going to rape after they get revamped


This post has been edited by Mox-Jackal - September 11, 2014, 00:30:27.
Thread : General Discussion  Preview message : #773987  Replies : 18  Views : 788