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Mox-Jackal's profile
Member Since : 2008-09-26
93 Posts (0.09 per day)
Most active in : Advanced Gameplay
posté July 19, 2014, 16:07:45 | #1
while i appreciate that it took 2 years for mounts to arrive
one thing above caught my attention, one thing actually interests me
the one thing ive been asking for since beta is here finnally

"What else? Insatiable you are! Simply “click here” to find out... And we are not quite done yet as by popular demand here comes: Reconnecting while in combat! Yes, you read it right: no more lost battles due to unwanted disconnection!"

I have lost and died in so many battles do to disconnection
i lost the fabled hoodlum emblem thats worth like 500,000 kama due to a disconnect
now thats an issue i really hated it for
losing to a lv1 piwi because of a disconnect is one issue that is unfair
cant believe it took this long for mounts and reconnecting in fights though

Thread : News  Preview message : #755265  Replies : 24  Views : 881
posté May 20, 2014, 11:28:14 | #2
wheres all the haven worlds... it says i have to subscribe to enter at all
what is this nonsense
you amakna have ruined your game and killedo ff your own game
each update is so bad now its ridiculos
the fact that i cant even enter my guilds haven world is nonsense
your ripped us all off
we worked hard for it and now its not just 1
but all havens
the ones on nox scara pass
all of them are gone
do you like that youve ruined this game
i quit this game because of how bad your updates are
how could you do this
you killed this game so much
just like dofus
nerfed prospecting
killed enutrof
cant even use my mole to get pp
why oh why have you not gone bankrupt
this is stupid
all of peoples haven worlds are gone on nox

Thread : Technical Issues  Preview message : #733761  Replies : 3  Views : 185
posté November 30, 2013, 18:36:32 | #3
The number one reason people are quitting is the updates
They ruined all job Xp and made the game so much more grindy
It takes way to much items and resources for any craft
And the next update destroys everyones experience gains
Of course they nerfed all classes, and damage, and loot, and exp
So that's why no one will stay around
If it takes 5 hours to make 1 item
Then that's boring
Not to mention there really isn't anything to do other than grind all day every day
No inbetween nonsense
All the best areas to even level up got nerfed so badly that you cant even level up anymore
And its way to rough on newcomers due to enemies being extremely over powered
The only way to play wakfu at all is to team up
But 90% of all the guilds are gone or dead
most of the worlds are empty now
Except for the few that have been around forever
And what may seem like a huge group of people
is just 1 guy with 12 alts and 2 computers pking everyone for a laugh  

Thread : General Discussion  Preview message : #644077  Replies : 54  Views : 2420
posté November 30, 2013, 18:30:55 | #4
Whats the point of makng a post if you cant find it? And then you cant even find them
No warning or anything
Your make a post and the next day its gone
Moved maybe
But there is no way of even finding them at all
We need some sort of way of finding our own posts
The search engine is way to messy and it takes a long time to search
A majority of the time you can never find the topics you posted with the search engine
to many people go unheard
Or there mods may be on a rampage on the fourms

Thread : General Discussion  Preview message : #644067  Replies : 1  Views : 156
posté November 25, 2013, 22:17:13 | #5
xD if your talking about ?????, he has to be my favorite player =B
other than some of the others..
but a lot of the biggest major players are all gone now =[
mainly due to depressing updates that ruined a lot of the fun
made the game so grindy and boring that its almost all empty on nox now
... sucks
good ol' days gone by, even my brother has moved on from wakfu to final fantasy 14
in times like this I like being an enutrof, makes me feel old to remember the past times of beta and so on and so forth, yet with all these consistent bugs that have been here since launch
and the huge lag spikes in dungeons with DC's durng the fight...
its been pretty lame

This post has been edited by Mox-Jackal - November 25, 2013, 23:42:50.
Thread : General Discussion  Preview message : #641101  Replies : 106  Views : 2948
posté November 25, 2013, 22:12:47 | #6

Quote (Kikuihimonji @ 25 November 2013 10:53) *
+1 for everything except this:

Strength ,Chance ,Intelligence ,Agility (No Real Max)
1 For 1 Till 20
1 For 2 Till 40
1 For 3 For all after

I think we already have too much power over the actual HP (wich can be seen in pvp when some players 1 or 2 turn KO others).

What i would like the change with is HP to increase as follows:

Every character (including sacriers as it should be balanced):
+5HP per level Till level 20
+10HP per level Till level 40
+15HP per level Till level 60
+20HP per level Till level 80
+25HP per level Till level 100
+30 HP per level Till level 120
+35 HP per level Till level 140
+40 HP per level Till level 160
+45 HP per level Till level 180
+50 HP per level Till level 200

Also from HP points:
+1HP for 1 point Till 100 HP is reached from points
+2HP for 1 point Till 300 HP is reached from points
+3HP for 1 point For all after

I don't mind if some low monsters would also get rebalanced to have more HP, but this change is needed for PvP.

Yeah, the 4 elemented ones have already been slightly reworked to some peoples dismay and others gratitude, some like it i kind of like it but it dampens all the other stats when it costs 3 points
already we are limited in many ways with stat point costs, and this make alot of stats go unused at all

But your hp idea seems nice, for pvp, but overall would give people so much hp that it could take hours to heal afterwards, the high hp system would be interesting, but the current Sit/regen hp thing takes way to much time, and is very time consuming without a healer or bread... =[
but tons of hp does not a good pvp make

My brother had an idea where all spells for all classes would be split in half
with 2 development teams for each
1 PVE and the other PVP
This would mean all spells for eveyr class are 2 sided for pve and pvp
enabling them to edit pvp without nerfing pve so bad that we cant fight mobs anymore
simultaniously editing the 2 seperate versions of each spell would bring depth to the game
letting pvp players have fun just like pve players as well

Quote (HakazabaJub @ 25 November 2013 10:58) *
I especially like how that second ap doesn't cost that crazy 250 points

yeah, 250 it just seems like tons and tons
but i think they need a limit cap to what level you have to be
1mp or 1ap lv50 first to aquire
then the 2nd ap and mp you have to be lv100
restricitng them back so you must wait before thye are unlocked

Lv50 you can add 1 ap or mp
Lv100 you can add a second ap or mp

before then it would be a no =B

Thread : General Discussion  Preview message : #641095  Replies : 4  Views : 304
posté November 25, 2013, 10:12:32 | #7
Just Food For Thought, Stat Level up rewards Idea? and Guild stuff Okay so its uh, about when you level up and blah blah blah
5 attribute points and 5 spell points over and over and over
So its just an idea not much else

3 Split separate 5 point attributions

Attributes, Abilities, Spells
Per Level
But All this does is split up the stats slightly into more organized groups

The First on Top Stats to Mess With
HP 1 For 1 (No Real Max)
Dodge, Lock, Initiative, 1 For 2 (No Real Max)
CH 1 for 15 (Max 20)
Block 1 for 10 (Max 20)
Strength ,Chance ,Intelligence ,Agility (No Real Max)
1 For 1 Till 20
1 For 2 Till 40
1 For 3 For all after

Basic And Simple But Then It splits up the others into Abilities

Wisdom, Prospecting, 1 For 15 (Max 50)
Kit Skill 1 For 10 (Max 10)
Range 1 For 80 (Max 1)
MP 1 For 100 (Max 2)
AP 1 For 150 (Max 2)
Control 1 For 80 (Max 2)
CMC% Damage 1 For 5 (Max 100)

Its just food for thought
But severs the dreadful stats that will go unused due to limited points
It seems weird at first but with further working out could balance out all stats
Allowing people who are level 100+ with 3 mp
To finnally get their 1 Mp and advance with it as well or range
It helps as well to smooth out the Osomodas who had lost alot with equipment nerfs

They are good as they are

Another unrelated one I had sort of was kind of interesting towards guild points
As it can be really hard to gain any points at all It was slightly small of an idea

So there is guild costumes and guild grouping
But heres another
costumes suck, some are broken and bugged and will not show up or do nothing at all
So it was interesting to think to give these costumes a reason
1 When wearing a guild costume regardless of being in a group you get 1 Guild point per fight
Each costumes Guild point gain increases with each level rank of costume
1 Point Earned With Normal
2 Point's Earned With Presplak
3 Point's Earned With Chaferion
4 Point's Earned With Draconic
5 Point's Earned With Samousai
There by giving the costumes a actual true purpose and hopefully the bug will get fixed
*Guild costumes show up worn for user, but no one else can see them

xD okay honestly I lost it and gained it lost it and got it back right now
Another one simple weird but I think awesome
Through guild voting
And the use of a guild table or guildalogem

Once A month, For 1 Guildalogem
You can Edit A guilds Colors, Emblem, and Name

This will help those guilds who don't like their current name or made a mistake in it
Allowing for only the guild leader and owner to change and edit it

All you need is 1 guildalogem and you take the gem to a guild making table
There you would be able to edit and change the guilds name, colors, and emblem
This is good for guilds who have gotten to lv6 or 10 maybe but might want a change
Of course the guildalogems rarity would go down to be able to aquire them
Only Dungeon Bosses would be able to drop them
They would drop at a higher rate than gems but be slightly as rare

This post has been edited by Mox-Jackal - November 25, 2013, 10:27:02.
Thread : General Discussion  Preview message : #640753  Replies : 4  Views : 304
posté November 25, 2013, 09:56:09 | #8
? what is everyone talking about
I just miss my buddy
all the good players are gone now...
or at least the more exciting server life giving ones =[

BESIDES ALL THIS war or something
I want cake its awesome =B

This post has been edited by Mox-Jackal - November 25, 2013, 09:58:25.
Thread : General Discussion  Preview message : #640747  Replies : 106  Views : 2948
posté November 16, 2013, 15:12:50 | #9
Again, please consider nerfing these wild gobballs to a more balanced state
right now they for more lv90+ than lv50
went into the dungeon with a 117 cra, 110 iop, 97 enutrof and 115 osa..
and had issues fighting the dungeon
its supposed to be lv50 but the gobballs are way to overpowered to be considered that
if you wont nerf them in some way at least change their level fro m50 to 90 like they are

All their spells have 10 range, and need no line of sight
they do tons of damage, have like 9mp and all their spells cost 2 or 1 ap
can be cast multiple times like 2 times per target
and whenever one dies they all get 100hp
and the gobbette heals for so much that they wont even die

The boss fight for the wild gobballs is so ridiculos
the fact that every turn the totems respawn is total nonsense
they should only respawn at least every other turn or eveyr 3 turns
but eveyr turn makes it so hard to even put up a fight
it feels like these enemes were not even play tested vs lv50s
but lv50 was thrown on them like a sick joke

Theres a visual bug with the guild costumes
Where only the person using it can see it
Chaferion, Presplak that I know of, maybe the other two as well
Only that person can see it but no one else can
It makes It pointless if no one can even see the costume your wearing

Thread : Changelogs  Preview message : #635833  Replies : 16  Views : 1353
posté November 14, 2013, 17:35:26 | #10
Please just consider balancing the enemies and making the game capable for grouped and solo players, there are a lot of people who quit because their friends quit and the game became to hard to even play

most of the enemies do to much and have to much resistance to match the nerfs on classes and equipments

also a lot of equipments should have set bonuses, many do not anymore making set bonuses useless in most cases,

all sets should get a set bonus for 2,3,4,5,6,7,8 based on how many that there are

Thread : Changelogs  Preview message : #634737  Replies : 66  Views : 4655
posté November 14, 2013, 17:26:26 | #11
can you make a hotfix to nerf the wild gobballs, they are way overpowered,
The gobblies who teleport,m hit you 2 tiems and take 1 mp always 100%
should be limited to 1 hit per turn and their spells all thew gobballs should require a line of sight, its completely ridiculos that they do not require a line of sight to hit you

maybe reduce their hp by 100 balancing them towards lv50s as they are intended
as right now it seems that only 90+ players can fight them at all

the gobballs in general seem to do way to much damage, the warchiefs as well
And the shaman gobbettes are healing for such a ridiculos amount in groups

The area was intended for lv45-55 but its difficulty makes it impossible for those levels to accomplish unless in a group, as of late a lot of players quit making soloing about the only possible way to play, yet the entire game design is forcing co-op

also should invest in giving some mobs wp, to limit their most powerful attacks
mainly Wp would limit some of their moves making them more balanced to fight against

like moowolves who summon the moon, the spell should cost 1wp
allowing them to cast it only 1 time per fight

or some enemies who have moves that do way to much damage limit to 3wp and the spell costing 1 wp

Enirispas and some other classes can take wp, but it is useless to use on enemies as 90% don't even have any at all

it would be fair to nerf the enemies in the game instead of the players

I went to the jelly island and only stayed for about 30 minutes because the jellies were so ridiculos and powerful that no one was even attempting to stay there
the enemies were too stong, had to much resistance, to much hp to even fight
this makes it unfair to players who cant do much due to class nerfs, and equipment nerfs, like the osomodas who lost leadership on many items

I tried to use an osmoda but I had a ring that I went through a lot to get for its 1 leadership, and i came back to find it was now CH, so I could no longer even use my summons....

almost like the spell damage % nerf or buff or whatever
most my characters lost 90% damage
it only works for higher level players as leveling spells takes a long time
and the positive effect is now diminished

where the boost would be 120% it is now 60%
making fighting mobs even more difficult than before
as many enemies have so many spells that do a lot of damage or take ap, mp

like the wild gobblies, who steal 2 mp and 1 ap

Thread : Changelogs  Preview message : #634723  Replies : 66  Views : 4655
posté November 12, 2013, 11:32:56 | #12
really love this update.
1 reason
it made me the guild leader of my brothers guild
he hasn't been on in like 9 months...
I was asking him to make me guild leader
if he ever gets on he will be like ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.
now I can focus on rebalancing the guild =] thank you ankama

Thread : Changelogs  Preview message : #632883  Replies : 299  Views : 17468
posté July 30, 2013, 17:11:38 | #13
The updates this game really needs is bug fixes
Tons of them
There have been so many bugs and glitches that haven't been addressed at all
Some have been in the game since beta
0 Timer glitch
And lag disconnecting issues that kill people in dungeons
that's one of the most annoying that the game crashes inside of dungeons a lot

Also there are bugs with challenges where enemies will stand around after a challenge and you cant do anything to get rid of them

Black screen of doom with haven bags
Guild banks aren't working
Ai and graphical glitches all over the place

Like one where the game wont load but it looks loaded
You run into an area and then the screen goes black
You then teleport back like 50 feet to where you started

0 timer bug is the oldest and is probably the most annoying
Even the ai is annoying when it happens
Some ai just sits there and wont move or do anything until 28 seconds after

Not to mention some ai is just moving back and forth for no reason
Or walking constantly into air push back cells for no reason

what wakfu needs is a huge bug fixing update

also the proffesions need rebalanced
actually to be balanced
its completely ridiculos for the costs on handyman now
handyman Is terrible as is every crafting profession
little xp but requires tons and tons of materials for 1 craft
all the previous update did was add 20 screws to every craft
its unfair to all players
especially since every profession is like this
a huge amount of resources for 1 item
like the lv100 items, 99 of anything is just way to much
the most should be 20 or 30 never 50+
and we should be actually rewarded with our harvesting professions
and baker or chef should give us x3 for each craft instead of 1
or at least when you make 1 craft you get x2
or even when you make a 5 craft you get 7
it gives us incentive
like if we could get +1 to gathering of a resource every 10 levels like dofus did
1-3 base and every 10 levels after +1 to the max
so at lv100 you can get 1-13 iron for mining pretty much
it makes it more rewarding to all players

I wish I could get some money to help better direct wakfu... lol
to actually listen to the forums maybe =[
I know troll does, but sometimes I think its more like talking to air

its sad, wakfu needs commercialism to broaden its community
since it does get updates about 1 time a month
we just need more people

you know it would be kind of cool to gives a new attribute point
Specialty points
1 point every level
You could add it to 4 different stats
Kit skill, Block, Wisdom, Prospecting
Kit skill maxes at 10
Block 30
Wisdom 100
Prospecting 100
it would be separate from Attribute points and Spell points

but one of the most annoying things right now is the chances mobs have to block
I had one enemy block me 3 times in a row
The block chance is way to high on enemies
Ask any players this and they will say yes it is
You cant go 1 fight without some enemy blocking you out of nowhere
just try monk island for example
they block 90% of the time

all in all if I sound rude iam sorry
I still like wakfu even with any issues it has
its just I want to see wakfu excel as much as other games out there

Thread : News  Preview message : #582581  Replies : 66  Views : 3271
posté July 30, 2013, 16:42:12 | #14
All I see is No proxy available
Why not just call it Error 37?

easy to update
but still wont play
makes no sense

Thread : News  Preview message : #582503  Replies : 66  Views : 3271
posté July 17, 2013, 19:12:28 | #15
Haven Bag Exspansion? I like haven bags
But I feel that they seem small
So I thought, Why not revamp them?
Or expand them
Make them better
For one I don't like that every one is forced to be stuck with the merchant gem
The entrance should be changeable just like the bag itself
For one, we should be able to change the first gem
With any gem in the bag currently
For 2, when changing a bags appearance we should be allowed to change the background image
for this I mean the back screen bag look effect
it would be nice to turn it into the sky or a sea or stars if we want
to bring life to the bag
but literally and background like

By this I mean to ask for 2 new gems
legendary lost gems in the forums
the black haven gem and white haven gem
Black haven gem known as the Mob Gem
when thinking of this one I think it should be pretty simple
A well sits at the center and monsters spawn from this
You can customize the monster mob spawned
2 ranks based on the size of the spot
1 1 gem, 1 spawn mob, 1-3 enemies
2, 2gems, 2 spawn mobs, 1-4 enemies
you pour the seeds of the mob into the well
and then the mob will spawn
it seems simple

and for the white gem it would be the Mining gem
I had 2 real ideas for this
you can gather and create ore spawns and place them here
and you can craft a stasis or wakfu statue as well
this statue can be placed here as well, and gives you the bonus
the wakfu planting buff or the stasis gathering buff

but along with these i think the bags would need to actually be expanded to 4x4
16 slots instead of the 3x3 9 slots we have
7 new slots would let us really create a haven bag of our own

the update would just increases the size from 3x3 to 4x4 on the outside of previous bags
so it wont distrub already placed gems
but i alwasy thought why cant we mix gems
like combine 2 different gems to create unique spots
merchant/garden, creates patches of merchant spots with garden mostly

but above all, "Sign posts"
In the customization option you can place or unplace a sign post outside the bag
When people come to walk by your bag the post would say a text
Its prechosen texts though to prevent trolling
And the texts would be based off of whats in the bag
you would be able to give people a short description of what your bags for
Like if you sell Bread it would say "Selling Bread"
A two word combination system
Selling or Has options
and then tons of other choices for items
Like weapons, bread, pets, gems, handyman, resources of all kinds
the post would even tell people whats in the bags gem spots
like handyman objects
if you have a sawmill, oven, or kromaster tables it would tell people

besides all this i think we should be allowed to get a new item,
Just a simple water well that can be placed in the garden
all it does it give you x10 water like normal wells
this way we can havbe water in our haven bags

another one would be the option to to allow/disallow people
We have General and Guild but it should be a little more expanded
General, Guild, Friends, Favored Friends
Friends is obvious, Anyone on your friends list can be effected by this
But the favored friends options comes with a new thing also
You can add a star to people in your friends list
Anyone with the star is a favored friend
Allows for simple friends list sorting

But then theres the single gem access
Where you cna set the rights to individual gem slots
Where you can have 2 garden gems
Your friend can go to one but not the other
Letting you have one but also share one with others

This post has been edited by Mox-Jackal - July 17, 2013, 19:28:28.
Thread : Suggestions  Preview message : #575741  Replies : 6  Views : 425
posté July 17, 2013, 17:34:17 | #16

Quote (Troyle @ 17 July 2013 09:10) *

Quote (Mox-Jackal @ 17 July 2013 08:45) *
What the heck is wrong with all the banks on nox!
every single bank wont let me deposit money at all
and its in every single nation
whats the point of bidding if the bank has no kama
or if the bank wont work at all
this is complete nonsense and should have been fixed already

This is being worked on.

thank you, I hope it gets fixed soon, it makes haven world auctions unbalanced for smaller guilds
I was expecting bugs because haven worlds do seem like a big thing to implement
but according to my brother the bank glitch happens before and after auction days

Thread : News  Preview message : #575653  Replies : 16  Views : 934
posté July 17, 2013, 08:45:23 | #17
What the heck is wrong with all the banks on nox!
every single bank wont let me deposit money at all
and its in every single nation
whats the point of bidding if the bank has no kama
or if the bank wont work at all
this is complete nonsense and should have been fixed already

Thread : News  Preview message : #575377  Replies : 16  Views : 934
posté May 31, 2013, 15:08:45 | #18
with Tofukaze and who pruchases a subscription

.... =P

Thread : News  Preview message : #552073  Replies : 26  Views : 1189
posté May 24, 2013, 17:46:16 | #19
New Prespic Set So i kind of came up with a slightly different but actual purpose for it
The prespic set its one of the most underused sets ever due to its lack of anything
Set Bonus
2 items
5% Damage
5 Wisdom

3 items
5 Wisdom
5% Resist

4 items
Counter Lv.1 (10% Damage Reflected)
+1 Range
Prespic Hat (Orange Rarity) Lv25
+8 Lock
+8% Damage
+5 Wisdom
+20 Hp

Prespic Cloak (Green Rarity) Lv25
+8% Damage
+5 Wisdom
+5% Resist

Prespic Belt (Green Rarity) Lv25
+20 Hp
+5 Wisdom
+10 Initiative

Prespic Epaulettes (Green Rarity) Lv25
+10 Lock
+5 Wisdom
+5% Damage
+2% Critical Hits
Non Set piece but prespic item

Prespic Ring (Orange Rarity) LV23
+5 Wisdom
+10 Initiative
+10 Hp

Prespic Amulet (Green Rarity) Lv22
+5 Wisdom
+5% Damage
+5% Resist
+2% Critical Hits

Prespic Pet (Orange Rarity) Drops from Prespics
+50 Hp at Lv50
+25 Wisdom at Lv50
Counter Lv.1 (10% Damage Reflected) At lv25

All in all, with the full set it would be 40 Wisdom
And with the pet maxed its a total of 65 Wisdom
This would make it a good set for Wisdom
But also it would mean that this set needs to be a little more rare
It would be nice to see more types of prespics also

This post has been edited by Mox-Jackal - May 24, 2013, 18:14:21.
Thread : Suggestions  Preview message : #548569  Replies : 1  Views : 404