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Mox-Jackal's profile
Member Since : 2008-09-26
109 Posts (0.1 per day)
Most active in : Advanced Gameplay
posté August 06, 2014, 01:05:52 | #1
another thing is how they completely have ignored the Payment issues for Ogrines for a ton of players and as of yet, have not fixed the issue, why release all these BUY now updates for 2 day sales, but yeah... no one can even buy ogrines.. i haven't had that problem, but then again the only ogrine based thing purchasable is those past 10$ ... the ones under 10$ cant be bought in any form

Thread : News  Preview message : #760324  Replies : 29  Views : 834
posté August 06, 2014, 01:03:06 | #2
YAY more high level content that 90% of us will never get to see... since it takes so long to level up, and there is no one to really level with, or any actual groups due to everyone uses sidekicks and multi counts.. alot cant even fight any thing past lv100 to level, since all those lv100 enemies are overpowered and invincible to beat, PLEASE NERF YOUR LV100 MONSTERS.. it seems like they never even took the time to actually test how weak players are vs the enemies, how is it fair considering the enemies have like 606456205605 hp, and 1242432 resists, and 12312 ap / mp, with 2123123 damage and we get like 5% resist, 100% damage, 200hp, 3mp 6 ap .. they roll out so many mind numbing nerfs to the players and only give lv100+ content, while a major supply of players are still under lv60, seriously.. nice that they always have updates for high leveled players, but that only effects the higher leveld people who can group and level.. count harebourg cant even be beaten by a vast majority of classes due to his overpowered nature and the under powered classes.. they need to revamp % damage and resistances to even us out with the Enemy npcs

Thread : News  Preview message : #760323  Replies : 29  Views : 834
posté July 30, 2014, 23:10:12 | #3
-=]Collapsing All Proffesions into 1 account bound system[=- This may seem a bit weird
but truly i believe it is one of the greatest ideas ever
Instead of Professions being character based
Make them account based
If my trapper is lv30 on my eca
then all other characters will have lv30 trapper

This way i can switch to whatever class or character
and retain all my profession levels
this will greatly improve the games flow to 100%

freely allowing me to level any professions i want to without having to switch back and forth
i say let us combine all of our characters professions into one
So if my eca has like lv70 handy man
and my others have lv0
this makes all of them have lv70
instead of it being separated
and having to be relearned over and over
it would be 100% shared to the account

so which ever character has the highest profession levels would spread them to any and all of your other characters
no longer would you have to search high and wide to re level and relearn all of them
instead you'd have them shared across the board
merely switch class characters to choose to play
rather than choosing a character based on their profession level
mainly this is due to it being kind of dumb having to work so hard on one characters proff level
then to get bored and switch to another
and he doesn't even have a lv1 prof

the harvesting rings for example would become account bound
and using the account bank they added
you can trade it between alts

it can be a major pain crafting and making items that by the time you have the materials to even craft the item
your character is already beyond that level
some items pointlessly take up like 221 rocks and 155 flowers and 3 diamonds... 188 hearts
crackly epaulettes lol
while others take up 3 wood... or 7 of something

it just needs remodeled and redone
the cost to craft, far outweighs the item you are even crafting
since even the most basic piwi items can take like 3 hours to make just 1 of them
collecting 10 thistle to make 1 string, then you need 21 strings
210 thistle
and this is just for a lv1 piwi item?
that's just madness

please... make professions account bound
then we can work on our characters
and our professions equally
instead of re-rolling and losing all that profession progress
i believe something like this will truly add to the game
since it has never been done before
and it would help players out a ton

(Would also like to add, that the costs of making items should be reduced by 66% or 50% even)

This post has been edited by Mox-Jackal - July 30, 2014, 23:10:51.
Thread : Suggestions  Preview message : #758667  Replies : 7  Views : 187
posté July 30, 2014, 22:59:41 | #4
yeah id love to be able to plant stuff in bigger groups
its lame when you can only fight a mob of 1 forever

i want to fight groups of 5-6 gobballs or tofu
but only 1 or 2 will ever spawn in a group
at the moment everything in brakmar has been outlawed
so alot of people are mad about that

but anyways it would make sense to level trapper with our combat level
there's so many people out there that are like lv150 but trapper is only lv10
most people cannot replant a single enemy they can fight
due to it taking a butt load of time to level professions at all

Thread : Suggestions  Preview message : #758664  Replies : 2  Views : 156
posté July 30, 2014, 22:52:44 | #5
you know what they really need
is price minimums and maximums
iam tired of 1 kama crap
or 10,000,000 kama crap

all items in the game should have a base min-max value
as the item sells more it might go up
sells less, it goes down
this way we dont got this maddening undercut we see all the time
the biggest improvement right now we need is an auction house over haul
they should display all the items of each item for sale
instead of seeing only 1 of it
more like they should make it like Final Fantasy 14's auction house
so that we will see all available ones for sale

but honestly they need a min max cap of the price
so rare items like haven gems could be sold at a decent price
instead of someone selling it 9999999 kama
then another 10,000 kama
so cheap its almost worthless
some items on the markets seem like they'd be worth 5000, kama
but people sell them as low as 50 or 250...

like high end lv90 equipment can sometimes be found so dirt cheap
they need to have minimum maximum pricing alongside this

Also the search engine on their is bugged
when you try to search for something
it usually only says refine your search

based on the level min-max finder
if you ever use that it will always say refine your search
which is really broken

and the preview system to preview items or sets is broken
if you look up a set and preview it
you cant see the stats of any other items, then the first item you check
then it bugs out and thats all youll see anymore

such as preview the tofu set
then look at the shoulder stats

any other item you view after that no matter what
will only display the shoulder stats
switch to view another set
you will still see the tofu shoulder stats only
pretty broken bug

Thread : Suggestions  Preview message : #758661  Replies : 1  Views : 60
posté July 30, 2014, 22:46:28 | #6
resists barely even scratch the damage, youd have like 400% damage
but all your resists would be like 20-50%
unless your a feca
then its like 150% -250%
my feca is just a brick wall

but as usual what they need to focus on and add finnally is aggro
ai ignores summons, and they ignore tanks

what is the point of a tank when the ai doesn't even bother with them
ai runs past us and goes right after everything else

wakfu seriously needs a Aggro ai system
that tank classes would build up and enforce the ai to attack them only
and keep the threat off of healers, support, and damage

it just seems stupid that the game 100% ignores tanks or summons

hence as a sadida with 4 dolls, the ai will always run from my dolls straight to my sadida
with out even trying to hit them or do anything
ai never attacks a single summon ever
so they end up getting locked or rushing to me every time

in a group as a sacrier or feca
its the same damn thing
iam standing right next to an enemy with like 250 lock
but the game doesn't seem to register it at all
they run past me, then in the middle of nowhere get locked by nothing
the lock system seems busted on the ai right now

the game needs to have a way to build aggro
and instead of enemies instantly running past us, without registering our lock
the same way we do, when you try to run past a enemy you always get stopped
but they walk past us without even stopping most of the time

Thread : Suggestions  Preview message : #758658  Replies : 1  Views : 45
posté July 30, 2014, 22:38:48 | #7
no one ever uses a weapon because spells are much more useful
it seems pointless to even use a weapon because they don't get stronger
it would be better if the weapons only costed mp to use instead of ap
then we might use them
but at the moment it just seems like they are nothing but a cosmetic stat booster
if weapons damage would increase then they might be more viable

Thread : Suggestions  Preview message : #758655  Replies : 26  Views : 661
posté July 30, 2014, 22:36:11 | #8
there is a crap load of haven worlds on nox
that are completely empty with nothing in them
like these people went and got a haven world for their guild
but dont have any way to use them
or the players got a haven world and never logged back in

haven worlds as it stands just cost way to much in resources and kamas
and kamas are terribly hard to come by just for a haven world
especcially if the costs are like 10,000,000 kama

i think they need to lower the costs a bit
like for new land make it 50,000 kama or 150,000 kama from 250,000

not everyone has the 200,000,000 kama the govenors have

so due to the high costs some guilds have no real use for haven worlds
as they just can not afford to use them

they should have an option to sell them
ive seen like 6 haven worlds that had nothing in them at all

Thread : Suggestions  Preview message : #758653  Replies : 6  Views : 220
posté July 30, 2014, 22:33:03 | #9
i really wish there were more active people on the suggestion forums
it just seems the community and ankama tend to ignore all suggestions

But yet it would be nice to remodel the multi account system
Put a cap of 6 Accounts activatable at 1 time
1-6 min max, so it wont open 7 or more windows, just 6 as a limit

Then to co-op it would remember all the names of any accounts you've entered
but not the passwords

maybe something built into it like the side kicks system but being able to control all of them at 1 time
sidekicks were added to make multi counting or solo grouping easier
but sidekicks are just to weak compared to normal class characters

like lumino who can never out class in any heals
or shadow who is built for damage but cant stand up to it

sidekicks are just for those who cant get the multi counting to run right
mainly due to the high end amount of lag caused by it
and the data leak bug that has never been fixed
causing wakfu to lag tremendously and slows it down
or eventually it forces a disconnect

Thread : Suggestions  Preview message : #758652  Replies : 1  Views : 78
posté July 28, 2014, 15:44:03 | #10
-=]Redone Stat System[=- this is just a simple change that might endow all players with a bit of power
this would allow us to choose a good gift and retain our stat enhancements
its purpose was to shell out our power that we lose in ap or mp choices
this is merely a good way to support a developing player to however they so choose
its more user friendly and opts you to really have newfound freedom

1. The characteristics stats are now split into 3 sections
Health points, Initiative
Dodge, Lock
Critical Hits, Block
Chance, Strength, Agility, Intelligence

AP, Mp, Range
heals, kit skill, cmc damage
wisdom, prospecting

Active and Passive

This slight change has a few advantages to the current design
mainly it will allow a true way to gift your own design
moving you forward a step at a time
this will truly let you evolve by your own accord

-Stats- (+5 Each Level)
Health Points 1 for 1 point always [No cap]
Initiative 2 for 1 point always [No cap]
Dodge 2 for 1 point always [100 cap]
Lock 2 for 1 point always [100 cap]
Critical Hits 15 for 1 point always [22 cap]
Block 9 for 1 point always [25 cap]
Attributes, 1 for 1 till 20, 2 for 1 till 50, 3 for 1 always after 50 [250 cap]

-Abilities- (+5 Each Level)
Ap 150 for 1 [1 cap]
Mp 100 for 1 [1 cap]
Range 100 for 1 [1 cap]
Heals 15 for 1 [40 cap]
Kit Skill 25 for 1 [10 cap]
CMC Damage 15 for 1 [40 cap]
Wisdom 5 for 1 [30 cap]
Prospecting 5 for 1 [30 cap]

*Specialties (+1 Each Level)
Passives Cap at 20 Still, and cost 1 point each level
Actives Cap at 9 Still, cost 1 for 1 till 3, 2 for 1 till 6, 3 for 1 till 9
so they stay the same, but instead of the random 5, it is 1 now

It would just seem nice to be able to truly develop our characters better
giving us a better way to truly customize ourselves
i just think it might give us alot more freedom
and wed truly be able to create a great character of our choosing

Thread : Suggestions  Preview message : #757981  Replies : 0  Views : 59
posté July 28, 2014, 15:24:04 | #11
-=]Split Spells into 2 halves[=- Its only a weird idea but still would help players
At higher levels the game seems bit to punishing towards PVE players
With enemy mobs being way overpowered and impossible to fight
Many enemies get way to much resistance, damage, and hp to even fight
making the simplest of battles almost impossible
when they do 500 damage and take 1 ap mp and range for no reason
such as whirligigs with their 620 hp, they hit for 2 times each time taking 20 range
... at lv40, the enemies in the game need rebalanced so badly that it just seems unfair to even really fight any enemies past lv100
Its meant to be challenging
but this hinders all players from even wanting to fight and explore higher level areas
as the enemies are nearly impossible to even kill at all

This is why id suggest a split for players spells
to let the PVE and PVP sides of the game to be adjusted separately

All spells of all classes would be split in half
As the spell would alter based on PVE or PVP
this means every spells power and capabilities would be better in PVE and Different in PVP, letting ankama edit spells for PVE without harming PVP
or making them more geared on PVP and not harming the PVE values

So a spell might take 1 ap and do 5 damage or whatever in PVE but in the PVP mode the spell does 4 damage and costs 2 ap

Changing one side and not effecting the other

This would make it so that the 2 types of battles would change forever
Letting the players get a serious buff towards our PVE experience and allowing us to battle lv100 monsters with a little better balance
while also allowing the PVP experience its only play style

The spell split will definitely spice the game up
making changes for the PVP community without harming the PVE players

Its a way to ensure the best for the two groups really

If a class is nerfed, it always is due to the PVP community
this nerf makes it harder to fight any of the extremely overpowered mobs out there

it would just be nice to not have to worry about your spells vs enemies because of pvp players always nerfing the game

this idea came through by my brother
but i support it 100%

Mainly because if you get to lv100+
and you are solo
your done with wakfu
some enemies and fights are just downright brutal and impossible
mainly because some classes are just not built for it
they just cannot solo and cannot fight
thus killing the end game and forcing everyone to be the same class
in order to even get past count harebourg =[

Some players cant even manage the blimp or even fight some enemies
such as the mecha enemies who take 5 ap in 1 turn and deal 500 damage
and then have 500% resistances and 2000 hp
you on the other hand... do 5 damage with your 1000 hp

its over pretty fast and kills all fun

spells just need to be buffed out in pve and then balanced in pvp
the split would really be handy for chaning one side without damaging the other
Please ankama consider this
or at least nerf the end game mobs
as of now its just impossible to even fight some
such as the armored blibli...

Thread : Suggestions  Preview message : #757975  Replies : 0  Views : 49
posté July 28, 2014, 15:09:30 | #12
-=]Equip-able Major Glyphs[=- Its based off the simple desgin of the dofus in dofus
Except these are a generic all around item you can find anywhere
they take up a slot and have random stats
They appear with a 0.1% chance to drop off any monster in the game
and then they have really random stats
There is no ap, range, or mp ones though
As these just give a boost of random value to stats or abilities
You may only have 1 equipped at time

-------------------------------All Glyphs are lv.6

-Glowing Sapphire Glyph-
+1-20% Water Damage

-Glowing Ruby Glyph-
+1-20% Fire Damage

-Glowing Emerald Glyph-
+1-20% Earth Damage

-Glowing Amethyst Glyph-
+1-20% Air Damage

-Hard Sapphire Glyph-
+1-15% Water Resistance

-Hard Ruby Glyph-
+1-15% Fire Resistance

-Hard Emerald Glyph-
+1-15% Earth Resistance

-Hard Amethyst Glyph-
+1-15% Air Resistance

-Smooth Sapphire Glyph-
+1-30 Chance

-Smooth Ruby Glyph-
+1-30 Intelligence

-Smooth Emerald Glyph-
+1-30 Strength

-Smooth Amethyst Glyph-
+1-30 Agility

-Pink Jade Glyph-
+1-40 Vitality

-Sparkling Onyx Glyph-
+1-30 Initiative

-Sharp Garnet-
+1-30 Lock

-Dull Turquoise-
+1-30 Dodge

-Rare Aquamarine Glyph-
+1-7 Critical Hits

-Rough Agate Glyph-
+1-7 Block

-Blue Diamond Glyph-
+1-2 To Passive Spells

-Red Diamond Glyph-
+1-2 To Active Spells

-Rainbow Diamond Glyph-
+1-3 To Elemental Spells

They could add more such as a Prospecting, Wisdom, and Cmc glyph
Or even a Control and Heals glyph as well

It would be interesting to e fighting an enemy and poof comes a glyph
A new tab in the market would be needed
And then we could have mass trades for people looking for the ones they want
as you may equip only 1 then that would be a interesting choice
making you search for the best glyph you really want

truly they would each only give 1 buff
but that buff would be random and yet youd always be looking for a greater one
glyphs just seem like a best item to customize yourself with

Thread : Suggestions  Preview message : #757967  Replies : 0  Views : 37
posté July 28, 2014, 14:48:01 | #13
the true purpose of the nation buffs is to reward players for their efforts inside their nations, i just wish we got something in return for having 1000 cp, because alot of people never even get the chance to enjoy the rule of government, its been the same exact group of players since beta in the governor posistions and it just seems useless to even have over 10 cp anymore

as only elite players would ever even make use of 1000 or more
being an outlaw also has no point and there usually isnt a single outlaw out there except for war outlaws

Thread : Suggestions  Preview message : #757959  Replies : 4  Views : 99
posté July 28, 2014, 14:45:47 | #14
-=]Daily Buffs[=- This is a co-opted always on daily buff suggestion
Each day of the week, always the same buff, youd get a buff
Its a pretty simple buff that lasts 24 hours, each day of the week it changes
so that it would be on rotation, every day would be the same buff always
so youd know what days had what buff and what so ever
its a simple thing really and to me it seemed to breathe a bit into what day you play

+10 Wisdom +10 Prospecting, +10 Initiative

+10% Fire Damage/Resistance, +15% Ore Harvests

+10% Water Damage/Resistance, +15% Fish Harvests

+10% Earth Damage/Resistance, +15% Farmer Harvests

+10% Air Damage/Resistance, +15% Tree Harvests

+3% Critical Hits, +3 Block, +10% All Damage/Resistance

+10 Wisdom +10 Prospecting, +10 Initiative

They are only tiny buffs but kind of kick in to a basic weirdness
Each day having its own little perk of sorts really
It would be kind of interesting though to have these added along side us each day
they would be the same just so people can see what day they might be interested to play on for those buffs

well anyways have a good day xO

Thread : Suggestions  Preview message : #757958  Replies : 0  Views : 35
posté July 27, 2014, 00:47:37 | #15
mastermind would seem funny, but itd make you a target to empeors for your destruction of the nations
still its greater to work for your cp but its mainly desinged as a choice

P.S I wish they'd give us the Wakfu and Stasis Buffs Automatically
For me it seems like Wakfu and Stasis have no purpose in the game and offer nothing in rewards based on either

Besides most players don't visit the Wakfu and Stasis caves
the bonus only will last 15 minutes and doesn't seem like much
It would be nice if the Bonus from stasis and wakfu was a constant permanent bonuses that you'd always have on

Wakfu increasing planting speed
+10% at 10% wakfu, +10 HP, +10% Heals
+15 % at 30% wakfu, +10 HP, +5% Heals, +5% Resist
+20% at 70% wakfu, +10 HP, +5% Heals, +5% Resists, +2 Block

Stasis increasing harvesting speed
+10% at 10% stasis, +5 Initiative, +5% Damage
+15 % at 30% stasis, +5 Initiative, +5% Damage
+20% at 70% stasis, +5 Initiative, +5% Damage, +2% Critical Hits

It would really be more interesting to allow you to have a constant effect for your efforts on wakfu and stasis

Thread : Suggestions  Preview message : #757591  Replies : 4  Views : 99
posté July 26, 2014, 23:34:53 | #16
-=]Redefined Unique Nation Bonuses[=- First off, yes i know they just did a patch for this, but in my opinion i feel like it still wasn't really living up to its potential, i just wish that each of the 4 nations had a personality to them upon their nations buffs, but that you don't just obtain them all at once but with the total count of Citizenship points that you actually have acquired

This will induce and suggest towards players to interact and care for their nations better as they'd obtain a greater reward per based on their total amount
But this also would add a cap to citizenship points low and highest amount
Such as -500 For the lowest amount, making you a criminal of the highest stature
and +2000 for being the highest amount, making you a reverend leader of the lands

I would think that in order to add a little more flavor to the world
Criminals which are scarce would be rewarded in a slight way opposite towards the positive way you are gifted with a boost

-500 to -50 Points Makes you a criminal, you'll gain negative effects but as well gain some interesting negative slash positive effects
Criminals will gain stasis faster and as well cut things faster
Criminals gain negative but yet positive bonuses

10 to 2000 Points makes you a citizen and it evolves now giving greater bonuses
But each nations bonuses differ and are designed based upon their unique feel

okay ill enthrall a bit more detail into this post after i take a shower to process and convene to further explore this idea, mainly this idea is to flourish the communities desires of Wakfu and stasis, but this will extend as well to Wakfu and Stasis Buffs alongside the Citizenship buffs to a more fluid degree that we might all enjoy =]

Please give me a moment to further detail it for you guys xB

(Okay this is an entirely new bonus seperate from the clan member bonus)
At 10 Cp you will obtain all your clan members bonus for fulfilling their wishes
But beyond those 10 or under those 10 you will gain new Nation Bonuses
The Nation bonus is a complete 10 Tier Bonus system
It rewards you for either choosing to be a criminal or a citizen of the law
Criminals will garnish some good buffs but also gain negative perks
This is to really let you choose if you want to be a criminal for those benefits
As a Citizen you will gain greater perks but none of the perks a criminal gains

The New Min Max cap is just a way to balance and control over flow of cp
this way you wont get to high beyond a point or to low beyond a point

Clan member bonuses will stay the same and have nothing to do with the nation bonus at all, nation bonuses are reflected through a higher amount than the perks at just 10 cp

First Comes the Citizen Perks
Tier 0 (Citizen) 10 CP
Brakmar - Unlocks all Clan Member bonuses
Bonta - Unlocks all Clan Member bonuses
Sufokia - Unlocks all Clan Member bonuses
Amakna - Unlocks all Clan Member bonuses

Tier 1 (Commoner) 50 CP
Brakmar - +10% Fire Damage, +5 Wisdom
Bonta - +10% Air Damage, +5 Wisdom
Sufokia - +10% Water Damage, +5 Wisdom
Amakna - +10% Earth Damage, +5 Wisdom

Tier 2 (Civilian) 100 CP
Brakmar - +5% Fire Resistance, +5 Prospecting
Bonta - +5% Air Resistance, +5 Prospecting
Sufokia - +5% Water Resistance, +5 Prospecting
Amakna - +5% Earth Resistance, +5 Prospecting

Tier 3 (Villager) 200 CP
Brakmar - +15% Ore Harvests, +10% Xp From the miner profession
Bonta - +15% Tree Harvests, +10% Xp From the lumberjack profession
Sufokia - +15% Fishing Harvests, +10% Xp From the fishing profession
Amakna - +15% Farmer Harvests, +10% Xp From the farmer profession

Tier 4 (Peasant) 400 CP
Brakmar - +10hp, +10 Initiative
Bonta - +10hp, +10 Initiative
Sufokia - +10hp, +10 Initiative
Amakna - +10hp, +10 Initiative

Tier 5 (Reverend) 600 CP
Brakmar - +5 Cp From Cp Actions that give a bonus in Brakmar
Bonta - +5 Cp From Cp Actions that give a bonus in Bonta
Sufokia - +5 Cp From Cp Actions that give a bonus in Sufokia
Amakna - +5 Cp From Cp Actions that give a bonus in Amakna

Tier 6 (Consort) 800 CP
Brakmar - +10% Planting Speed
Bonta - +10% Planting Speed
Sufokia - +10% Planting Speed
Amakna - +10% Planting Speed

Tier 7 (Councilor) 1000 CP, You can now run for governor
Brakmar - +5% Ore Harvests, +15% Herb Harvests
Bonta - +5% Wood Harvests, +15% Herb Harvests
Sufokia - +5% Fish Harvests, +15% Herb Harvests
Amakna - +5% Farmer Harvests, +15% Herb Harvests

Tier 8 (Vassal) 1400 CP
Brakmar - +5% Fire Damage, +10% Mining Harvest Speed
Bonta - +5% Air Damage, +10% Woodcutting Harvest Speed
Sufokia - +5% Water Damage, +10% Fishing Harvest Speed
Amakna - +5% Earth Damage, +10% Farming Harvest Speed

Tier 9 (Lord) 1600 CP
(Unlocks a Nation Banner Waving Emote)
(This emote works like the guild banner emote but for that nation)
(It will only work if your cp is 1600 or more)
Brakmar - +5% Fire Resistance
Bonta - +5% Air Resistance
Sufokia - +5% Water Resistance
Amakna - +5% Earth Resistance

Tier 10 (Emperor) 1950 CP
(Unlocks a perk that lets you view outlaws on the map)
(Only outlaws with -100 to -500 Cp)
(You may only see outlaws on the map of your own nation)
(So a man of brakmar would see outlaws in brakmar only)
Brakmar - +10 Prospecting, +10 Wisdom, +3 Kit Skill, +10 Dodge and Lock
Bonta - +10 Prospecting, +10 Wisdom, +3 Kit Skill, +10 Dodge and Lock
Sufokia - +10 Prospecting, +10 Wisdom, +3 Kit Skill, +10 Dodge and Lock
Amakna - +10 Prospecting, +10 Wisdom, +3 Kit Skill, +10 Dodge and Lock

Along With the Titles of the Cp you have
Other players when viewing your name with a mouseover will be able to see it
Such as
Name (ERNH)
Guild (Yuh guys yuh)
Title (I like Cheese)
Cp Rank (*Emperor*)
It would appear under the Title so that people would view and acknowledge your rank
Along with this would be new ways to add or subtract points
to keep people working on their cp for their cool nations perks

Next is Criminals or outlaws
They dont have as many ranks though
Tier 0 (Outlaw) -10 Cp (Brands you an outlaw, can be attacked for cp by players)
Brakmar - No Perk
Bonta - No Perk
Sufokia - No Perk
Amakna - No Perk

Tier 1 (Bandit) -50 CP
Brakmar - +10% Harvesting Speed, -10 Hp
Bonta - +10% Harvesting Speed, -10 Hp
Sufokia - +10% Harvesting Speed, -10 Hp
Amakna - +10% Harvesting Speed, -10 Hp

Tier 2 (Crook) -100 CP
Brakmar - +10% All Damage, -5% All Resists, -10 Initiative
Bonta - +10% All Damage, -5% All Resists, -10 Initiative
Sufokia - +10% All Damage, -5% All Resists, -10 Initiative
Amakna - +10% All Damage, -5% All Resists, -10 Initiative

Tier 3 (Vagabond) -150 CP
(Unlocks Catch me if you can emote -150 Cp or less required for use)
(You smack your booty and put out your tongue at people)
Brakmar - +10% Harvesting Speed, +10% Stasis Gain, -10 Hp
Bonta - +10% Harvesting Speed, +10% Stasis Gain, -10 Hp
Sufokia - +10% Harvesting Speed, +10% Stasis Gain, -10 Hp
Amakna - +10% Harvesting Speed, +10% Stasis Gain, -10 Hp

Tier 4 (Thug) -250 CP
Brakmar - +10% All Damage, +10 Prospecting, -5% All Resist's
Bonta - +10% All Damage, +10 Prospecting, -5% All Resist's
Sufokia - +10% All Damage, +10 Prospecting, -5% All Resist's
Amakna - +10% All Damage, +10 Prospecting, -5% All Resist's

Tier 5 (Mastermind) -450 CP
(Unlocks a Perk to break out of prisons easier and without any costs)
(Unlocks a perk to highlight with a red skull without a mouse over -->)
(Plants or Mobs that are at risk or protected on the map)
(Lets you view any protected resources or endangered ones on the map)
Brakmar - +10% Harvesting Speed, -20 Hp, +10 Wisdom, +10% From Harvests
Bonta - +10% Harvesting Speed, -20 Hp, +10 Wisdom, +10% From Harvests
Sufokia - +10% Harvesting Speed, -20 Hp, +10 Wisdom, +10% From Harvests
Amakna - +10% Harvesting Speed, -20 Hp, +10 Wisdom, +10% From Harvests

Obviously there's a bit of a looker towards being an outlaw
But it weakens you and makes you a target
For doing bad stuff is bad and you might get rewards but you'd still be a target

Cp loss for attacking a citizen is increased based on their ranks
You will lose 10 CP for attacking any players
For each Positive rank that increases by 5
So an emperor would be worth -60 Cp while a non cp based player is 10

This works in reverse for outlaws
An outlaw is +10 CP for a kill
and then +10 Per Rank
So a Mastermind gives +60 CP

A penalty for attacking a citizen that is not an outlaw will occur
It lasts 5 minutes as well and so harming innocent players would be bad

5 Minutes of PK Non Buff
This Turns off Clan and Nation Bonuses
Unless Your an outlaw it doesnt go into effect, as you already have negative ones

-20% All Damage, -20% All Resists, +3% Critical Failures
-3 WP, -10% Loot Drops from fights, -10% Xp gains from fights

This negative effect will last for 5 minutes only if you attack a Positive Cp player

Well thats it for now, its alot to take in, but it seems pretty cool xD

This post has been edited by Mox-Jackal - July 27, 2014, 00:53:29.
Thread : Suggestions  Preview message : #757576  Replies : 4  Views : 99
posté July 19, 2014, 16:07:45 | #17
while i appreciate that it took 2 years for mounts to arrive
one thing above caught my attention, one thing actually interests me
the one thing ive been asking for since beta is here finnally

"What else? Insatiable you are! Simply “click here” to find out... And we are not quite done yet as by popular demand here comes: Reconnecting while in combat! Yes, you read it right: no more lost battles due to unwanted disconnection!"

I have lost and died in so many battles do to disconnection
i lost the fabled hoodlum emblem thats worth like 500,000 kama due to a disconnect
now thats an issue i really hated it for
losing to a lv1 piwi because of a disconnect is one issue that is unfair
cant believe it took this long for mounts and reconnecting in fights though

Thread : News  Preview message : #755265  Replies : 46  Views : 3269
posté May 20, 2014, 11:28:14 | #18
wheres all the haven worlds... it says i have to subscribe to enter at all
what is this nonsense
you amakna have ruined your game and killedo ff your own game
each update is so bad now its ridiculos
the fact that i cant even enter my guilds haven world is nonsense
your ripped us all off
we worked hard for it and now its not just 1
but all havens
the ones on nox scara pass
all of them are gone
do you like that youve ruined this game
i quit this game because of how bad your updates are
how could you do this
you killed this game so much
just like dofus
nerfed prospecting
killed enutrof
cant even use my mole to get pp
why oh why have you not gone bankrupt
this is stupid
all of peoples haven worlds are gone on nox

Thread : Technical Issues  Preview message : #733761  Replies : 3  Views : 203
posté November 30, 2013, 18:36:32 | #19
The number one reason people are quitting is the updates
They ruined all job Xp and made the game so much more grindy
It takes way to much items and resources for any craft
And the next update destroys everyones experience gains
Of course they nerfed all classes, and damage, and loot, and exp
So that's why no one will stay around
If it takes 5 hours to make 1 item
Then that's boring
Not to mention there really isn't anything to do other than grind all day every day
No inbetween nonsense
All the best areas to even level up got nerfed so badly that you cant even level up anymore
And its way to rough on newcomers due to enemies being extremely over powered
The only way to play wakfu at all is to team up
But 90% of all the guilds are gone or dead
most of the worlds are empty now
Except for the few that have been around forever
And what may seem like a huge group of people
is just 1 guy with 12 alts and 2 computers pking everyone for a laugh  

Thread : General Discussion  Preview message : #644077  Replies : 54  Views : 2495