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Did they nerf us ?
Tofurby on Diet * Member Since 2012-03-01
posté March 01, 2013, 20:56:37 | #1
Did they nerf us ? Well the title says it all. When I checked one of the spells, classablanca, i remember it having modifiable range. Its not there after the recent shut down....

Has anyone else realized this to, or am i wrong? Did they remove it without stating?


Narcissistic Larva * Member Since 2012-11-19
posté March 07, 2013, 20:44:15 | #2
the devblog stated that all variable numbers and etc can and WILL be changed during release time.

soooo yeah..not so much a nerf as a quick correction :p


Grizzled Dandelion * Member Since 2013-01-29
posté March 08, 2013, 05:23:51 | #3
I do hope they will nerf this class. my friend's fire masq at level 40-ish was doing 250 damage without crit. at 55 he does 300 damage aoe to 4 targets no crit. i barely do 100 with fire fogger level 60 with 200% fire bonus.


Short Strich * Member Since 2011-11-25
posté March 08, 2013, 11:48:41 | #4

Quote (SpaceTeenager @ 08 March 2013 05:23) *
I do hope they will nerf this class. my friend's fire masq at level 40-ish was doing 250 damage without crit. at 55 he does 300 damage aoe to 4 targets no crit. i barely do 100 with fire fogger level 60 with 200% fire bonus.
Thats more along the lines of fire fogger being not so amazing and less the masq being OP.


Lazy Bow Meow * Member Since 2012-06-10
posté March 08, 2013, 12:13:28 | #5
Not to mention the fire mask bonus (assuming they leveled it), at level 9 and maxed out in a fight he'll be getting 100% damage but -50% res.
Your fogger should be a lot more tanky than him at least, but yeah.. I have a 110 fire fogger and I just don't use it anymore.


Teethless Sharkie * Member Since 2012-03-30
posté March 08, 2013, 14:40:01 | #6
I still don't think the masq is OP.

I want to see a good player fight a good masq.


Teethless Sharkie * Member Since 2011-04-27
posté March 08, 2013, 15:03:51 | #7
Masquraiders were made to outdamage opponents. Masquraiders also run out of wakfu points fast and they can't use their stronger moves after that. Masquraiders don't have tanking capabilities or extra hp like your sacriers, foggernauts, iops etc.
I do think that Ankama should change water masq to actually act like they're cowards.
Maybe something like poison status effect that stacks each time enemy is hit and water masq could focus on hiding, running and dodging attacks like a true coward but that's just my opinion.


posté March 08, 2013, 15:08:29 | #8
I don't think they are OP. They definitely need some changes though. Fire sells could have some effects or something, because right now it's just pure dmg and nothing else, not much to do except using the same spells over and over again, they need more strategy.
And water, I agree that they should really act like cowards, because right now, they do the opposite.


This post has been edited by Rokugatsu - March 08, 2013, 15:08:58.
Soft Crackler * Member Since 2012-04-09
posté March 10, 2013, 05:17:21 | #9

Quote (MereBytes @ 08 March 2013 15:03) *
Masquraiders were made to outdamage opponents. Masquraiders also run out of wakfu points fast and they can't use their stronger moves after that. Masquraiders don't have tanking capabilities or extra hp like your sacriers, foggernauts, iops etc.
I do think that Ankama should change water masq to actually act like they're cowards.
Maybe something like poison status effect that stacks each time enemy is hit and water masq could focus on hiding, running and dodging attacks like a true coward but that's just my opinion.
masques recover 1 wp every 4 turns if you play it correctly o_O


Eccentric Moogrr * Member Since 2008-11-13
posté March 10, 2013, 05:24:27 | #10

Quote (saphiLC @ 10 March 2013 05:17) *

Quote (MereBytes @ 08 March 2013 15:03) *
Masquraiders were made to outdamage opponents. Masquraiders also run out of wakfu points fast and they can't use their stronger moves after that. Masquraiders don't have tanking capabilities or extra hp like your sacriers, foggernauts, iops etc.
I do think that Ankama should change water masq to actually act like they're cowards.
Maybe something like poison status effect that stacks each time enemy is hit and water masq could focus on hiding, running and dodging attacks like a true coward but that's just my opinion.
masques recover 1 wp every 4 turns if you play it correctly o_O
Which is reasonable, because as a fire masq, the only real damage I do in 1v1 pvp is with a spell that requires WP (psyk-out). After that, my damage is horrible.


Short Strich * Member Since 2013-11-19
posté January 31, 2014, 20:57:04 | #11

Quote (MereBytes @ 08 March 2013 15:03) *
Masquraiders were made to outdamage opponents. Masquraiders also run out of wakfu points fast and they can't use their stronger moves after that. Masquraiders don't have tanking capabilities or extra hp like your sacriers, foggernauts, iops etc.
I do think that Ankama should change water masq to actually act like they're cowards.
Maybe something like poison status effect that stacks each time enemy is hit and water masq could focus on hiding, running and dodging attacks like a true coward but that's just my opinion.
True. If I'm not careful,I run out fairly fast.


Eccentric Moogrr * Member Since 2011-09-12
posté January 31, 2014, 21:23:44 | #12
Fire Masq are not actually OP because they are really glass cannon, if he did that damage he had prolly the mask leveled up.


Tofurby on Diet * Member Since 2014-01-21
posté January 31, 2014, 22:17:21 | #13
RIP mask emblem which never existed


Teethless Sharkie * Member Since 2008-06-24
posté February 01, 2014, 15:45:47 | #14
Masqs' are perfectly fine the way they are.

I've seen probably the best Fire/Air Masq in Nox and he has no problems demolishing dungeons single handed and embarrassing opponents in PvP.

If ran correctly, Masq are able to do devastating damage after several turns. That's the point, they're a damage over X-amount of time type of class.

Unless your doubling instantly or just trying to spam WP costing spells, you should be able to see the merit in this class.

The only downside of Masq's are that they don't get a class emblem if you ask me.


Short Strich * Member Since 2011-08-31
posté April 18, 2014, 14:25:22 | #15
Masqueraider are NOT perfect!!! Air masqueraider could be good in dungeon, but we have less damage then all the other class (rapported to distance), We do less damage when we push enemy, and when we don't, weapon are better!!!


Tofurby on Diet * Member Since 2012-07-08
posté April 19, 2014, 21:46:33 | #16

Quote (Dgrayman4ever @ 18 April 2014 14:25) *
Masqueraider are NOT perfect!!! Air masqueraider could be good in dungeon, but we have less damage then all the other class (rapported to distance), We do less damage when we push enemy, and when we don't, weapon are better!!!
If you're playing air masq well, you can hang with a lot of other classes in terms of damage.


Lord Madgobb * Member Since 2011-05-25
posté April 19, 2014, 21:49:52 | #17

Quote (Dgrayman4ever @ 18 April 2014 14:25) *
Masqueraider are NOT perfect!!! Air masqueraider could be good in dungeon, but we have less damage then all the other class (rapported to distance), We do less damage when we push enemy, and when we don't, weapon are better!!!
Masqueraider is one of the best dmg dealers in game. Your arguement that Masq deal less dmg then ALL the other classes is invalid as the one with lowest dmg is still Sadida (i dare you if you not belive me make one of your alts as sadida just to see the spells).


Short Strich * Member Since 2011-08-31
posté April 20, 2014, 11:45:48 | #18
I know that I exaggerated, but basically Air Masqueraider are the weaker character if the enemy are stabilized, and we have just to do damage, while Sadida can do different thing.
When the enemy is stabilized air weapon are better then our spells, but weapon should be a bit weaker then classes' spells!!!


Lord Madgobb * Member Since 2011-03-01
posté April 22, 2014, 02:17:57 | #19

Quote (Dgrayman4ever @ 20 April 2014 11:45) *
I know that I exaggerated, but basically Air Masqueraider are the weaker character if the enemy are stabilized, and we have just to do damage, while Sadida can do different thing.
When the enemy is stabilized air weapon are better then our spells, but weapon should be a bit weaker then classes' spells!!!
this is why we need bonus damage on stable targets like sacriers get


Short Strich * Member Since 2012-08-24
posté April 23, 2014, 10:02:54 | #20

Quote (MiniMikeh @ 22 April 2014 02:17) *

Quote (Dgrayman4ever @ 20 April 2014 11:45) *
I know that I exaggerated, but basically Air Masqueraider are the weaker character if the enemy are stabilized, and we have just to do damage, while Sadida can do different thing.
When the enemy is stabilized air weapon are better then our spells, but weapon should be a bit weaker then classes' spells!!!
this is why we need bonus damage on stable targets like sacriers get
+1
Absolutely agree. :S