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Known bugs
Community Manager * Member Since 2012-03-01
posté September 03, 2013, 16:38:20 | #1
Known bugs This thread will give you the list of bugs reported regularly, and that have been set as priorities by the team. We will also indicate progress made regarding their fixing (Fixed in the next update / not a bug / cannot reproduce).

Please understand that this is not a complete list of all the bugs of the game. We only selected the most annoying and most recurring ones.

If you find something missing, it might already have been added to our database but not listed here.

Don’t hesitate to answer this thread with a link to the forum topic (in the bug section) where the issue was reported. We will then forward this bug to the team and they will inform us whether this bug should be added to the list or not.

Classes

Cra
  • Precision never triggers with Destructive Arrow
  • Riddling doesn't remove MP from the Monsters
  • Description of Precision isn't precise enough and doesn't display correctly

Ecaflip
  • Ecaflip spells: they don't remove charges from bombs
  • Double or Quits & Voodoll: the doll can be healed
  • Fleahopper cast on a Voodoll doesn't deal any damage
  • Winning Streak allows to cumulate AP/MP
  • Three Cards doesn't work except with the God Ecaflip card
  • Winning Streak doesn't give the AP/MP bonus
  • Flea Love doesn't work if the enemy is touched twice.
  • Super Kittikaze cannot be controled and attacks the enemies
  • Incoherent Life Drain with Battle
  • Hunter glyph isn't invisible
  • Fleeches trap doesn't trigger the flees multiplication
  • Ougniak/God Ecaflip combo: wrong values in PvP
  • Fire/earth damage don't prevent the flees multiplication from disappear
  • Issue with the Ush Galesh's Cards on ghouls while an ally is Ghoulified
  • Ush Galesh's Cards: impossible to use on special cells
  • Mine bonuses cumulate when the mine moves
  • Flealine Army doesn't take the Ecaflip's damage into account
  • Fleahopper heals the dead characters
  • Paws Off can reach 20% CF without reason
  • Critical Hits of Die Alright doesn’t remove charges from dead Chafers
  • Description of Precision isn't precise enough and doesn't display correctly
  • If a cell in contact with the Ecaflip is busy, the cards of Three Cards will not display.

Eniripsa
  • Faking it and Eniraser: the Enu becomes invisible to spectators
  • Resurections in combat can double some bonuses
  • Problem with Marks healings and Sacrifice
  • Bosses heal on a totem with an Eni next
  • Spells with Unatural Remedies don't damage destructible elements in combat
  • Rebirth Mark doesn’t apply to Chafers
  • Unnatural Remedies cannot hit a KO’d target
  • Coney cannot be cast when Blinded
  • The description of Invigorating Word isn’t correct
  • Invigorating Word has incoherent rebounds


Enutrof
  • Placing a beacon on a pouch can prevent a mob from walking on it
  • Bug Faking it - Double Zobal
  • Faking it of the Enutrof triggers De Darm
  • Loss of the bonus of a consumable when Faking It triggers
  • Ember can trigger more than once
  • Faking it: the Enu keeps his bonus during his "second life"
  • Pouch: if the Enu is carried the Pandawa will receive the loot
  • Mine cells can appear on penalty cells
  • Faking it can trigger without reviving the character
  • Mine disappearing with the use of Faking it
  • Faking it: the player doesn't have the right stats
  • Rascal cannot drop pouches
  • Faking it: the Enu only receives half the Kamas
  • Rascalry and Cutting don't apply Broke in PvP
  • Description of Geology is incorrect
  • Faking it doesn't work on Magmog


Feca
  • Fecastopheles: modifying the description to make it match the spell effects
  • Feca under Sacrifice of a summoned Enraged Boohemoth cannot use his armors
  • Counter doesn't work in PvP
  • Flaming Carpet glyph hard to understand
  • Feca support spells and bonus to support spells level doesn't work
  • Intimidation Aura: Possible to stack with a Pandawa
  • Life transfer also applies to a Glyph
  • Plate Protection doesn’t work if the armor is on an ally or enemy
  • Glyphs don’t take Elementary damages and equipment bonuses into account
  • The Combo Glyph/Armor + Crashing Wave doesn’t work properly
  • Sacrifice prevents the Feca from using Armor
  • Impossible to place a glyph on an Enutrof Mine or a Xelor Hour Cell

Iop
  • Bravery Standard: Damage bonus to allies doesn't always apply
  • Super Iop Punch doesn't work in the Corbak Dungeon

Osamodas
  • Phoenix Spirit doesn't revive Enraged Boohemoths
  • Osamodas summons: Whisperers go to the combat borders
  • The Gobgob doesn't benefit from the passive Prespic Hair
  • Starry Armor should last until the Osa's turn
  • Summoned Cracktite don't heal
  • Summons: The Mint Jelly attacks empty cells
  • Osa summons don't have side and backstab bonuses
  • Magmog aura kills an Osa right after resurrecting with the Phoenix Spirit
  • Summons: Crossbow Whisperers: no penalty
  • Summons damage bonus not taken into account
  • Hyperaction generated by the summons disappear on the monster's turn
  • Summons Damage (Frigost & Bilbiza) don’t take side and backstab bonuses into account
  • Gobgob spells have missing descriptions

Pandawa
  • Barrel becomes invisible
  • Black Crow: Karchamrak impossible after a jump
  • Pandawa becomes invisible if touched by poison
  • Lactic Acid: Quake doesn't takes Merry into account
  • Issue with the direction of the mob with Karchamrak

Rogue
  • Piercing Shot + Extender doesn't reduce Earth resist by 100%
  • Boombot isn't immune to bomb effects
  • Bomber Fan doesn't apply to allies
  • Bug with Flame Wall and Wild Gobbly
  • Flame Wall / Bomber Fan: wrong description

Sacrier
  • Angrrr is incorrect if Constitution of the Eni active
  • Motion Sickness damages cannot be avoided with Milky Instinct
  • Clinging to Life: doesn't trigger at level 20
  • When reaching 25 Angrrr, Smasher can no longer be used
  • Clinging to Life doesn't trigger on a suicide
  • Gust and Sacrifice don't work together

Sadida
  • Voodoll doesn't work if placed on an interactive element
  • Dolls don't receive summons damage bonus provided by equipment
  • Water Sadida: some attacks cannot summon
  • Brambly Armor forming on allies only gives one real armor
  • Inflatable doll doesn't heal correctly in PvP
  • The Inflatable doesn't heal allies if they have more than the red HP
  • The state Tetatoxin disappears after the target's turn
  • Voodoll on an ally doesn't take heal resist into account
  • Heals of the Inflatable are not boosted by damage bonuses
  • Explodoll doesn't evolve
  • K'Mir cast on a doll doesn’t link the doll to its target if this doll has been nettled
  • Air spells cast on a Voodoll don’t work properly
  • K’Mir cost for Ultra powerful dolls isn’t correct

Sram
  • Sram Double with 1 HP is sensible to allied damage rebound
  • Sram double has the MP of his summoner instead of 4
  • Trauma only deals 50% damage when invisible
  • Forceful Blow: Backstab damage not taken into account
  • Shadow Trap doesn't trigger and doesn't give perception
  • Sram double: Impossible to change its spells bar
  • Conflict between Sram Reflex and Dairy Springer
  • The Double only has the first shortcut bar

Foggernaut
  • Foggernauts visible on the wrong cell after casting "Flame Fervor"
  • The amount of charges of the Microbot isn't right
  • A blocked Stasis attack reduces the final dmg by 30%
  • Cybot doesn't take the mastery into account
  • Blazing Fire on a Microbot can damage twice

Xelor
  • Temporal Burn: the spell doesn't apply Ini loss
  • Temporal Focus doesn't always transfers to the allies
  • Temporal Control can be cast on self in PvE, but not in PvP
  • Temporal Burn cast on an empty cell in Tick turn doesn't consume any AP
  • A Xelor under Distortion cannot cast this spell on an enemy

Masqueraider
  • Killing a mob with Fugue doesn't trigger the movement
  • Using Psyk-Out to land on a MP penalty cell doesn't apply the penalty
  • Spitbull can hit an ally if he blocks the spell
  • Description error for Burst of Wakfu
  • Classtanet: Doesn't work with mechanisms

Combat and dungeons

  • Cannot enter the Crackapult Range
  • When tactical view is on, some combat information don't appear
  • The character keeps his combat animation after combat
  • Wrong HP count after level up
  • Black Crow: the displayed HP of the players isn't correct
  • Cost change of the elementary abilities is hard to understand
  • Unliving states trigger upon resurection of a player
  • Teleportation of the Jellificator
  • Hoodlums: their spells haven't been updated
  • Summons/Doubles don't receive the state Freezing
  • Yech'Ti'Wawa: bug with stabilizing spell
  • Black Crow and Crobak Shot: the -30 resist debuff stays for the whole combat
  • Ambassador's Wing: Chafers can come back to life twice
  • Mollusky Dungeon: Damage rebound doesn't work correctly

Guilds

  • Issue with Guild HP bonus
  • The Presplak Guild Insignia doesn't display on characters

Haven Worlds

  • HW - ground (mines) - No Manganese or Hazy Lead Ore
  • Bonus granted by the Laboratory isn't calculated correctly
  • HW: Some monsters group cannot have more than 4 in HW
  • HW - doors - Impossible to close them from "outside"
  • Placing a road allows moving thourgh decorations
  • The HW preview isn't correct
  • Moving a building can prevent from placing doors
  • Moving a Guild Hall can block access to the guild bank

Items

  • Wood Lathes can crash the game
  • Mummifying Candy doesn't work on a Clawbot
  • The Murmurderer doesn't exist in game
  • Some rune bonuses are not taken into account
  • No condition for the Apisauce
  • Boots appear over costumes/insignias
  • Some breads don't stack up to 9 999
  • Mines: a bomb can be used several times
  • Citronana is too rare and too often needed in recipes
  • Bum Sack and Pipi Bag still don't provie bonus
  • Justicer emotes don't have any icon
  • Success % of the Lumberjack Axe disappears when logging off
  • Any state obtained from equipment is active during the Pac-Gelax combat
  • Gathering an Exotic Crab doesn't give any Flesh
  • Slave Cloth: This craft component cannot be obtained
  • Chef: impossible to craft Black Cawwot Juice
  • Smithmagic: level 5 powders don't appear in the machines
  • Bug with the selling history in Haven Bags
  • Interraction "perform an Almanax craft" on Gobballs
  • Insignias should hide all equipment pieces
  • Issue with the emotes of the Dopple Dopple Revolution
  • Quantities gathered are sometimes incorrect
  • Feeding a Quaquack has become too complicated
  • Crystal Stone and Diamond Stone are too hard to obtain
  • Issue when picking up Gritty Skin and other resources
  • Display issue with the Saw-It
  • Crocobur doesn't remove AP on a Critical Hit
  • Display issues of a Ulgrude Costume on a Dragon Osa

Nations and politics

  • Getting below 1000 CP doesn't cancel the candidature as governor
  • Maintenance cancels the 24h immunity of conquest islands
  • Astrubian Larvas: they disappear
  • CM wish impossible to fulfill on small servers
  • The counter of Outlaws killed to become Guard sometimes gets stuck
  • Impossible to spawn groups of Bow Meows/Piwis in the Sufokia Village
  • Issue with the temperature management for Governments
  • Problem with CM bonuses in Amakna
  • Wishes issue in Bonta and Amakna (Treechnids)
  • Citizen rank appearing with each connection
  • Brakmar's Mollusky Dungeon cannot be entered

Quests and achievements

  • Oh Ye Of Brittle Faith: Can sometimes not be completed
  • Larventura dungeon achievement doesn't complete correctly
  • Bugged Hordes: the last cannot be found
  • Figurines at the Ready! the quest doesn't complete with a tournament game
  • The Sadida Kingdom Achievements don't provide any rewards
  • "Grenade Fishing" quest is impossible to complete
  • Impossible to complete environmentals quests on Bilbiza
  • The Shark Knight Rises doesn't complete
  • bug of the achievement Treechnids + Larva in Amakna
  • Clamdog Millionaire doesn't complete
  • Interactive items can prevent planting
  • Environmental quests, Monk Island: Issue with amount of monsters to kill
  • Whisperers Tactics Advance doesn't exist in game
  • Larve Dungeon: XP in the second room is lower than XP in the first
  • Chillberg Island: monsters for the challenge don't appear
  • Incarnam: Hax Rage doesn't appear
  • Pumbrrr achievement only completes for the last one to hit Pumbrrr
  • Five-finger Diss Count doesn't complete
  • Incarnam Asylum: the step "kill the Lumber Jane" doesn't complete
  • War of Whirlcraft II achievement doesn't complete
  • Achievement "Kill the Pearly Bilbimussel" doesn't complete
  • All achievements of the Empelol Dungeon will work correctly

Technical

  • Starting KMA crashes the client on Linux
  • Issue with the pointer on a Max with alt+tab
  • Black screen upon entering the HB after leaving a HW

Latest modifications have been underlined.


Soft Crackler * Member Since 2012-04-09
posté September 03, 2013, 18:07:30 | #2
some of those bugs are already fixed o_O

oh troyle, if you could add this one to the list... for masqueraider, if a monster blinds you and then you use masked spirit, the double is blind until it dies, wich sucks a lot. The fugue bug is fixed, when you kill a monster you move one cell back, but with this new patch, in wabbit's island hunt 6 crows quest, when i hit them with fugue i sometimes dont move back, i dont know if reflect have something to do with it since i deal damage to the crows, but i dont move back.

Sram double: Impossible to change its spells bar -> this applies to masqueraider "double" too, we cant use all the spells.

Classtanet: Doesn't work with mechanisms. OMG finally *u* pvp vs xelors, pandas and cras was getting annoying, lol

Troyle, question, shouldnt sram double, eca bowmeow, enu drheller, masq spirit also benefit from summon damage bonus? they are summons, right?

thankies  


This post has been edited by saphiLC - September 03, 2013, 18:21:21.
Scary Polter * Member Since 2011-07-06
posté September 03, 2013, 18:18:25 | #3
Ooh, great list. I love this, and I hope you will keep it relatively updated for all eternity

Quote
Brakmar's Mollusky Dungeon cannot be entered
Oh, it's under the wrong header so I thought it wasn't in the list at all. Move it from Nations/Politics up to Combat/Dungeons instead

Quote
Citronana is too rare and too often needed in recipes
Wow, this will be fixed in the next patch? Awesome

Quote
Feeding a Quaquack has become too complicated
I don't know what it means when you mark this as "fixed", but I'm excited to see my favorite pet getting some attention from the devs.


And these bugs might not have been reported much, but they are still very much bugged and should be relatively easy to fix (I think):
  • The teamwork chests in Incarnam don't appear: Click here
  • The chat filters are clickable even when invisible now: Click here



Ecstatic Whisperer * Member Since 2012-04-04
posté September 03, 2013, 18:56:31 | #4

Quote (Nillii @ 03 September 2013 18:18) *
The chat filters are clickable even when invisible now: Click here
Hope it gets fixed soon, can't tell how much times I've accidentaly deactivated some chat channels and didn't always notice it right then. It's so annoying. :x


Soft Crackler * Member Since 2012-02-21
posté September 03, 2013, 19:49:35 | #5

Quote (Troyle @ 03 September 2013 16:38) *
  • Black screen upon entering the HB after leaving a HW
Not just the fact that its a black screen but now you can't log out or change character. You have to shut down the whole client to get out of it.  


Grizzled Dandelion * Member Since 2012-10-22
posté September 03, 2013, 19:57:25 | #6
Even the bug lists has bugs. I can't comprehend some entries, particularly in enutrof part. What is 'simulation'? Some are even in French.


Tofurby on Diet * Member Since 2012-12-28
posté September 03, 2013, 20:13:31 | #7

Quote (solluxander @ 03 September 2013 19:57) *
Even the bug lists has bugs. I can't comprehend some entries, particularly in enutrof part. What is 'simulation'? Some are even in French.
Simulation = Faking it

There should be listened problem with mines on map glyphs too


Lazy Bow Meow * Member Since 2012-12-25
posté September 03, 2013, 20:13:49 | #8
Character name: Lunartic

Ankama display name:
Gold1783

Date and time: This bug happens at all times vs the Enu class. (See "Bug Description" and "Reproducibility Process")

Map:
This bug happens at all times vs the Enu class. (See "Bug Description" and "Reproducibility Process")

Bug description: Air Masqueraiders and an Enu with the passive "Faking it" glitch out when air spells are cast during the "Faking it" phase. (The turn that the enu is immune to damage, and down waiting for their next turn)

Reproducibility process:
An Air Masqueraider kills an enu and the Enu goes down and begins its "Faking It" turn. Any air spells cast during this phase will giltch the fight, and upon the beginning of the Enu's turn, the enu will not be allowed to do its turn (cant move, cast, or anything.) .Even if the enu's timer runs out, the turn will not switch to the Masqueraider. (1 vs 1 example). Thus resulting in either the Enu or Masqueraider having to drop the fight because no turns are passing.


Thanks!


Lunar.


Lord Madgobb * Member Since 2011-03-01
posté September 03, 2013, 20:58:10 | #9

Quote
Classtanet: Doesn't work with mechanisms
Yay you guys saw my report :')
Maybe it'll get fixed! i'm really happy about this


Quote (saphiLC @ 03 September 2013 18:07) *
some of those bugs are already fixed o_O

oh troyle, if you could add this one to the list... for masqueraider, if a monster blinds you and then you use masked spirit, the double is blind until it dies, wich sucks a lot. The fugue bug is fixed, when you kill a monster you move one cell back, but with this new patch, in wabbit's island hunt 6 crows quest, when i hit them with fugue i sometimes dont move back, i dont know if reflect have something to do with it since i deal damage to the crows, but i dont move back.

Sram double: Impossible to change its spells bar -> this applies to masqueraider "double" too, we cant use all the spells.

Classtanet: Doesn't work with mechanisms. OMG finally *u* pvp vs xelors, pandas and cras was getting annoying, lol

Troyle, question, shouldnt sram double, eca bowmeow, enu drheller, masq spirit also benefit from summon damage bonus? they are summons, right?

thankies
One more thing to add to the blindness. Its ALL states. Including crit fails, blindness, etc
Ive had crit fails last on my double for all of his turns when I have it and put him out


Squited Arachnee * Member Since 2012-02-22
posté September 03, 2013, 21:36:29 | #10

Quote (Troyle @ 03 September 2013 16:38) *
Crystal Stone and Diamond Stone are too hard to obtain
I don't suppose there will be a respec for Enutrofs after this gets fixed, right? xD This change could either make me want to put more or less lvls into Enutrof's Blessing.

edit: Also on that topic, Emerald Stone is even harder to obtain than Crystal and Diamond Stone.


This post has been edited by deandip - September 03, 2013, 22:17:18.
Not so Hairy Moon * Member Since 2012-07-03
posté September 03, 2013, 21:48:14 | #11
There is a Sadida doll bug thread which was stickied up by Grou under the sadida forum.

So why are there so many bugs missing from that list; why are the bugs still "Unknown of" when we have months posting about them.

Then Sadidas get accused of spamming. Maybe we wouldn't talk about it sadidas so much if we didn't get neglected every single time we post.

It is like as if we are the invisible class of wakfu. We only becomes visible when Grou wants to bully us up with more nerfs.  


This post has been edited by aquabeauty - September 03, 2013, 21:51:29.
Eradicator * Member Since 2011-06-13
posté September 03, 2013, 22:31:09 | #12

Quote (deandip @ 03 September 2013 21:36) *

Quote (Troyle @ 03 September 2013 16:38) *
Crystal Stone and Diamond Stone are too hard to obtain
edit: Also on that topic, Emerald Stone is even harder to obtain than Crystal and Diamond Stone.
Yes, please don't forget about the emeralds, Ankama! We'd really like to make that Cloudy Feather Ring.


Ugly Gobball * Member Since 2013-04-08
posté September 04, 2013, 00:54:36 | #13
what about the Chat /Pm bug ? (whenu leave pmtabs open the pms dont show up in the main window/?)


Grizzled Dandelion * Member Since 2012-12-14
posté September 04, 2013, 01:18:48 | #14
Clearing up a few things about some of these bugs to hopefully save the devs from wasting time (although I doubt this is going to be read):


"Riddling doesn't remove MP from the Monsters": Not a bug; riddling is supposed to be triggered using Unbeacon, applying the "pinned down" state, which does remove MP (but is still affected by willpower and hypermovement).


"Paws Off can reach 20% CF without reason": This happens because paws off applies throughout the Ecaflip's turn as well as at the start of the target's turn but only falls off at the end of the target's turn (e.g. Ecaflip runs up to target on his/her turn, applying 10% CF, then the target starts his/her turn, applying an additional 10% CF totaling 20%, which only falls off at the end of the turn). Another possible way to have this stack is due to a bug with Pandawa's karchamrak, which does not properly apply and remove states relating to position when used. This is most notable when a Pandawa throws an ally Eniripsa and keeps the absorption state.


"Resurectiosn in combat can double some bonuses": This occurs due to improper removal of states when a character is KO'd. Certain states only fall off during a character's turn within a certain turn cycle, and characters do not take their turns when KO'd. To fix this, all states associated with the character should be removed from all targets when the character is KO'd.

"Bosses heal on a totem with an Eni next": This is a problem with absorption and the voodoll being considered a friendly target. Making the voodoll immune to absorption when linked to an enemy would easily fix this.

"Intimidation Aura: Possible to stack with a Pandawa": As with paws off, this is a problem with Pandawa's karchamrak not properly removing states.

"Super Iop Punch doesn't work in the Corbak Dungeon": This is probably related to crobak's windy armor and thus would be not a bug.

"Magmog aura kills an Osa right after resurrecting with the Phoenix Spirit": Not a bug; Magmog's aura triggers at the beginning of a target's turn. Because the Osamodas is killed at the beginning of his/her turn then begins a new second turn after reviving, Magmog's aura correctly triggers a second time.

"Black Crow: Karchamrak impossible after a jump": This is not a bug with karchamrak but rather with You're Not Much of an Adventurer. This spell does not correctly teleport Black Crow when it is cast on a cell with an ground element, such as a laceration tile, glyph, or Enutrof mine, rending Black Crow untargetable by spells that require a target because the cell on which he cast You're Not Much of an Adventurer does not correctly update his position.

"Issue with the direction of the mob with Karchamrak": When a target is thrown, its direction visually changed but actually stays the same as before it was picked up. Either the animation needs to be consistent, or the game needs to accurately reflect the animation.

"Angrrr is incorrect if Constitution of the Eni active": This is not a problem with Angrrr but rather a problem with constitution, blood pact, virility, painless steel, etc. causing max HP problems when being healed.

"When reaching 25 Angrrr, Smasher can no longer be used": This is the exact same problem as above with blood pact, so it is not a problem with Angrrr or Smasher.

"Black Crow: the displayed HP of the players isn't correct": Same problem as above.

"Five-finger Diss Count doesn't complete": This occurs when the player aggresses Count Harebourg rather than waiting for the Harebourg to initiate the fight. This can be easily fixed by not allowing the player to aggress Count Harebourg.


Ecstatic Whisperer * Member Since 2011-08-07
posté September 04, 2013, 01:23:36 | #15
Black cawwot juice is craftable, you have to use the special barrel behind the lenald cm and it's the only recipe available on that machine. I made 5 of them yesterday.


Scary Polter * Member Since 2011-07-06
posté September 04, 2013, 07:37:05 | #16

Quote (Ckillzz6122 @ 04 September 2013 00:54) *
what about the Chat /Pm bug ? (whenu leave pmtabs open the pms dont show up in the main window/?)
That doesn't sound like a bug. If you have a pm tab for a specific player, why would you want those messages in both places? I assume it's a feature that the messages are only displayed in the specific pm tab.


posté September 04, 2013, 08:25:06 | #17
Osamodas: Phoenix Spirit doesn't revive downed Enraged Boohemoths.
That is not true. It does. Just even with maxed Phoenix Spirit the revive chance is only 40% for all summons, so may be a bit random luck.
~Poetesse aka Zy Soua


Narcissistic Larva * Member Since 2012-02-17
posté September 04, 2013, 10:51:30 | #18
Dunno if you'd call it a bug but sadi's poison states only stack up to 100 when other states like burning stack up to 200.


Grizzled Dandelion * Member Since 2011-10-23
posté September 04, 2013, 11:47:32 | #19
I am more familiar with the bugs reported by me, so please forgive me for linking only my own posts.

Poisons cast by dolls use the doll's damage bonus

Stabilisation from Nettled ends too early

Weapon damage is not considered as AP use for special states

Also:

The Ultra-Powerful's spells do not take spell level bonuses from equipment into account.

Pandawas carrying their barrel sometimes appear to be holding an enormous pickaxe.


This post has been edited by Szega - September 04, 2013, 11:48:30.
Squited Arachnee * Member Since 2008-06-02
posté September 04, 2013, 12:25:32 | #20

Quote (Troyle @ 03 September 2013 16:38) *
Ecaflip
  • Paws Off can reach 20% CF without reason
There's a reason: if the enemy leaves your side and step on a "push back" cell (for example, the air cells from the battle field borders, that "pushes back"), the Paws Off will apply twice. Also, if the Paws Off pushes your enemy away into a "pushes back" cell, the Paws Off CF will apply twice.

Please, add this Ecaflip Cat Tree bug to the list: Click here 


This post has been edited by ZeraKoN - September 04, 2013, 16:42:35.