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Member Since : 2011-07-19
145 Posts (0.12 per day)
Most active in : Technical Issues & Bugs
posté September 23, 2014, 18:44:37 | #1
Just no.

Let it remain same risk-reward system as it is.


Thread : General Discussion  Preview message : #779573  Replies : 22  Views : 484
posté November 25, 2013, 09:18:46 | #2
I'd like to see combat challenges somewhat similar to almanax rewards: win challenge to get buff for the next fight (wis / pp / +dmg +heal / +crit / etc.) or gain some item drop. Well, anything more interesting than just +25pp +25wis.

Some challenges show reward of +0pp +0wis (i notice this when fight end, and a reward window is showing): backstab challenge and one other.


Thread : Feedback  Preview message : #640725  Replies : 21  Views : 2426
posté October 17, 2013, 15:13:41 | #3

Quote
Crawlies: HP losses trigger by the Ecaflip outside of his turn will correctly trigger the heal of the Crawlies.
Can anyone explain this? What was the bug?


Thread : Changelogs  Preview message : #621443  Replies : 22  Views : 2045
posté October 14, 2013, 17:29:43 | #4
+CMC Damage for sadida dolls?


Thread : Changelogs  Preview message : #619931  Replies : 50  Views : 3287
posté October 14, 2013, 12:34:52 | #5
I tried to give my sadi +15% CMC pet, but found no difference in damage of Greedy doll.  


Thread : Sadida  Preview message : #619801  Replies : 10  Views : 813
posté October 08, 2013, 17:03:47 | #6
I sovled this somehow on my computer.
1. downloaded 32bit version of java from java.com site
2. installed it in C:\Program Files (x86)\Java\jre7
3. went to system properties (windows + pause|break key)
4. somewhere there should be "advanced parameters"
5. there "environmental variables" button
6. in "user variables" section pressed "New" button, and created EXE4J_JAVA_HOME variable
7. wrote C:\Program Files (x86)\Java\jre7 value in second line and saved
8. save-ok-ok-etc... then ran wakfu


Thread : Technical Issues  Preview message : #615539  Replies : 9  Views : 732
posté October 01, 2013, 14:10:20 | #7
I tried to play "Goultard team" once and was surprised how easier to play with it (compared with my previous team).


Thread : News  Preview message : #612523  Replies : 13  Views : 807
posté September 30, 2013, 17:36:46 | #8

Quote (Zeorus @ 30 September 2013 16:00) *
Other Changes
Merging of Leadership and Mechanics gain
Willpower removal
Perception removal
ow! What about Woodent pet? It give willpower now. What bonus would it have instead?


Thread : Devblogs  Preview message : #612095  Replies : 181  Views : 7939
posté September 25, 2013, 18:43:07 | #9
Why were many interesting effect removed from weapons? (Like a chance to summon a moofly or a chafer)
Will new weapons with unusual effects be implemented in the future?


Thread : News  Preview message : #610301  Replies : 45  Views : 2012
posté September 23, 2013, 14:21:03 | #10
What the **** am i reading?


Thread : Suggestions  Preview message : #609343  Replies : 52  Views : 2376
posté September 21, 2013, 18:46:58 | #11

Quote
Don’t hesitate to answer this thread with a link to the forum topic (in the bug section) where the issue was reported.
ghostly ecaflip visual bug


Thread : Bug Archives  Preview message : #608729  Replies : 72  Views : 6914
posté September 20, 2013, 16:29:08 | #12

Quote
I didn't understand mudoll well but it seems to be a circle of 3 cells.Could some1 explain me its area?
6 cells: 2x3 rectangle. Like Feca's crashing wave spell.


Thread : Suggestions  Preview message : #608297  Replies : 131  Views : 4450
posté September 19, 2013, 21:11:52 | #13
Ghostly ecaflip visual bug Character name: Hioni Cat
Ankama display name: theSunLike
Date and Time: 19.09.2013 / ~20:00 / but happens always
Map: any

Bug description: Ghosly stupor effect makes character odd color. Other characters' skin color change all body to one color. But my character (or maybe any ecaflip) has several, not matching with each other colors.
(screenshot)

Reproducibility: Happens any time when drink ghostly stupor potion.


This post has been edited by theSunLike - September 19, 2013, 21:15:54.
Thread : Bug Archives  Preview message : #608027  Replies : 0  Views : 253
posté September 19, 2013, 11:34:35 | #14
Also kralove mobs make popping sound.


Thread : Bug Archives  Preview message : #607843  Replies : 6  Views : 477
posté September 19, 2013, 11:31:01 | #15
In my opinion, the main issue with suggested elemental spells that you cannot describe spell effect in few words. I mean, they are too complex. Especially earth spells.

As i see your suggestion:
Bramble
- ally +armor / enemy +incurable
Fertilizer
- ally +resists / enemy steal mp
Wild Vine
- ally "chain pull" / enemy just damage
Earthquake
- AoE: ally half damage / enemy full damage
Manifold Bramble
- AoE: ally +armor / enemy +damage/per enemy

1-2 effects per spell. No more. Spare the one who play sadida, and the one who play against.


This post has been edited by theSunLike - September 19, 2013, 11:31:32.
Thread : Suggestions  Preview message : #607841  Replies : 131  Views : 4450
posté September 17, 2013, 21:05:00 | #16
100% chance to get 1 wp on Dolly Sacrifice is a bit OP. It is a conversion of 5 ap into 1 wp.
Maybe should limit that somehow. Like 50%-75% chance, or gather levels of effect (like Renewal state) to get 1 WP.


Quote
I think sylvan power is great idea. However, keeping it indefinitely after reaching max is a bit too strong. I think some way of losing it should be applied.
Lose doll - lose a portion of power? Somewhat fluff-wise, and allows current "power without dolls" tactics.


This post has been edited by theSunLike - September 17, 2013, 21:09:31.
Thread : Suggestions  Preview message : #607071  Replies : 131  Views : 4450
posté September 17, 2013, 16:19:54 | #17
um... "Next" you mean next? or "One of the next"?


Thread : General Discussion  Preview message : #606915  Replies : 13  Views : 1079
posté September 14, 2013, 10:06:35 | #18

Quote (saphiLC @ 14 September 2013 00:51) *
oh, jail only if you drop the battle (or maybe make you unable to drop that battle?) that way bots are stuck in that fight
You are talking about "surrender" option. But what about re-log? Simple relog, and you are out of battle.

The "anti-bot fights" can also be like tutorial fights from Kanoejo location in Incarnam: initiative chase, backstab and elements battle.


Thread : General Discussion  Preview message : #605781  Replies : 31  Views : 2014
posté September 13, 2013, 09:50:19 | #19
My sadist mark used to heal ~100 hp before hotfix, but in celestial tofu it healed only ~50 hp after hotfix.


Thread : Eniripsa  Preview message : #605339  Replies : 2  Views : 667
posté September 09, 2013, 14:42:19 | #20
Xelor of Destiny does not attack Xelor of Destiny just runs away w/o making any attacks. (noticed on Dathura server)


Thread : Bug Archives  Preview message : #603619  Replies : 0  Views : 179