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[Guide] How to Fire Panda
Eccentric Moogrr * Member Since 2012-01-26
posté May 27, 2013, 03:30:02 | #1
[Guide] How to Fire Panda

Hello everyone. After a huge break from Wakfu and daily amount of requests I've finally decided to make a Pandawa guide.
A little about myself, my name is Styliaqt and I play on Remington. Created my first pandawa in beta and everyone suddenly started telling me to be earth. I was bored as hell from earth .. Thats what got me into a position where I wanted to create something 'rare' and unused. Styliaqt was born on day #1 of wakfu live and ever since I haven't rerolled or gotten bored of it, I'm simply in love with the class. Not going to bother you any more with my life story, lets get down to the guide!


Stylia's cute Fire Pandawa guide:




1. Pros of a Fire Pandawa:

  • Very strong end game
  • Very tactical at PVP
  • Insanely needed at PVE
  • Works very good at every Ultimate boss
  • Huge nuking power at both aoe and single target
  • Can simply turn the tide at any moment

2. Cons of a Fire Pandawa:

  • You're fragile
  • Mistiming your WP can cost you your life when it comes to high levels of merry.
  • There is usually no time to end your 'perfect turn'
  • Requires a lot of fighting experience and fight anticipation

3. Abilities:


First of all, knowing and utilizing all of your abilities is most important for any pandawa build. Rejecting this fact only makes you a crippled class.



Flaming Burp

At the cost of 3ap this spell has amazing damage and an even better effect which benefits your total CH percentage. Flaming burp can hit up to two targets and has 1-2 range on its own. It can be a life saver in situations where you cant go close to the enemy and due to no MP cost it gives you the ability to out run the enemy. CH buff from Flaming Burp lasts for one turn which means it applies instantly and stays until the end of your next turn giving you potential 100% CH for your next combo.


Light My Fire

This ability is very unique and has a partly low cost. Its a great AP dumper if you don't need to move at the end of your combo or simply need to finish off the target without losing too much ap.
I personally don't use this ability on a high level but it saved me many times regardless of its level. I evade using it due to a high mp cost which can cripple me heavily so I don't like relying on this spell too often.


Dairy Springer

This is my most used and favorite ability of them all. At the first look it doesn't seem that powerful but when you count in that this ability allows you to get a secure backstab to the enemy regardless of your position, this is where this ability dominates. PVP wise blindness effect can annoy nearly every opponent in game and it gives you a huge advantage. At Ultimate Bosses you might not always be able to use it but if you're 1-2MP short from getting yourself into the formation, this spell can guarantee that. No los jump with 2 range at the cost of 1MP is far too good to miss. Also it hits 4 sides from your landing point and combined with Karchamrak and a bit of AI manipulation, this is quite an insane aoe ability.


Explosive Flask

Mainly used by ranged fire pandas and a high dizzy cost requirement to trigger explosion don't satisfy me with this spell. Its great if you have nothing better to do and don't want to risk exposing yourself to the enemy target(s) and just hold your distance.


Milking It

Great trash cleaning ability with very good range and quite a wide aoe. Can be used to farm low level mobs if you require any speed farming, also it can do insane amounts of damage to a group of high level enemies. Only down side with this ability is the removal of Dizzy which cancels your Milky Instinct specialty and previous resistance modifications that you created so your group damage will fairly drop.


Milky Breath, Bubble Trouble and Milk Fountain are the final 3 abilities that I use from the water branch to add modifications and keep my dizzy rolling in case I wish to preserve my wakfu points.

As I've mentioned earlier, I use all abilities pandawas have in their arsenal which also means that ALL earth abilities are there to be utilized and used depending on the situation.


4. Specialties:


Karchamrak

One of the main abilities which makes Pandawas gain the edge over other classes.
At a very low AP cost you can move an ally or an enemy up to 4 cell distance. This is very used at UBs and much abused in tactical PVP.
This spell also reduces resistances of both allies and enemies by 20% so using it wisely is very much needed. If you believe that spending 10ap on using this ability 5 times to reduce resistances of the target by 100% to increase your group damage is going to benefit more than you using those 10ap for damage, I don't see why not doing so.
Also this ability can be used to protect any ally or enemy from damage. As long as you stand, the person you hold will stand as well. (There is a very few abilities which can go through this and are very easy to anticipate)


Barrel

A very simple but yet insanely good ability. Serves you as a great escape/positioning mechanism, can keep your dizzy and merry up if you're out of wakfu points or it can simply serve as a block which can be placed anywhere. And on those places where you can throw it, you can simply use Triple Whammy to get it into the position.


Ether

One of the most underused spell in Pandawas arsenal. This spell has a great cost which is why not many people bother using it. Without WP or AP cost this ability can change far too much on the battlefield. Gets rid of those annoying air sacriers and other classes which like to bounce you around. Sadly, wakfu cost of this spell doesn't make it worth spending specialty points on.


Barrel Hop

This spell, is a must. Keeping an eye on your barrel and positioning it carefully is what makes this spell so good. Simply getting out of lock by spending 1 wakfu or positioning yourself for a better attack or even kiting the opponent is far too good to be ignored. It also gives you 10 merry per jump which means it can force your merry levels if the fight is near the end or you're sure it will end quickly makes it one of your main merry level gainers. Also this can be used to gain x2-3 backstab hits from Dairy which can be quite painful.


Bamboozle

Your second ability that boosts Merry and dizzies the enemies. Very low cost and only with one cast it has the potential to increase your damage by 30% in the first turn, as well as giving your allies the same boost. Down side of this is that it gives 20 merry which in some situations can be fatal for you and in those situations you either use barrel hop and keep dizzy with one of your water attacks.


Incadescent Milk

Giving you final 20% damage increase and ability to put a damage over time debuff on dizzied targets makes this spell so good. Together with a backstab Dairy the damage boost of this spell is insane.


Master of Merriment

Raw 30% heal in 0->100 merry transition don't look like a very good trade for me but in some situations this can be a huge advantage.


Bottomless Barrel

Additional quartz capacity and lock is good but not very needed for a fire build.


Aggressive Barrel

One of the most cool and annoying abilities when it comes to pvp. A bit less used and useful in PVE but overall I like this ability even tho I didn't max it.


Milky Instinct

Not much to say about this .. 20% chance to fully evade an attack if the target is dizzy. This is just ace.

5. Build that I am playing:

This is pretty much how my spell experience is distributed even tho I'm currently built for a specific UB which means that only change you can make is lower your earth spell levels and make dairy a little bit higher.






6. Stats:

As it can see above I'm mainly going for 1ap, 1mp, 49(or 50) int and rest into crit. This is because in long fights I reach 100% crit from high dizzy targets by using flaming burp on them. Beside that, you can most likely get 2mp if you wish to feel more safe around UBs and using more kiting strategies. I myself have managed to do every single UB in game with these stats and never really had any issues with them. (Not counting DP)
I believe that pulling out the maximum out of your character will give you the edge over other classes and make you better and more needed as a player. Which is why I personally believe that I can achieve the most with this build as it suits me as a player, perfectly.


7. Itemization:

As your levels go higher, you will start to realize how much a panda can do. At around level 80 your panda will show its nearly full power and you will be able to use all of its awesome combos and abilities as you please.
As for itemization I would say to start off with dark hurl and hunt down moowolf set. Both of them give high crit chance and very nice fire damage. After you've achieved that, your next goal will be end game sets such as magmog.




I believe I've covered everything and would like to inform everyone that this guide is made on my own personal experience and because of the amount of requests and daily questions about panda information. I did play all 3 elements and know them all very well, I've just chosen fire as my main spec just because I find it most interesting to play and far from the strongest.

If there are any questions regarding the guide or pandas in general, please feel free to contact me.


PS: I would also like to thank everyone for giving me this chance to get to this point and help me gain all this knowledge about my class and game. Two excellent pandas who I always looked up to and still hope that we'll reform our old panda trio are Lindel / Rising Sin and Western. Sadly Lindel is not with us any more but I'm eagerly waiting for your return bro o/


Thank you for the patience to read this ~



- Styliaqt/Sound Remington


This post has been edited by [MOD]Moon - October 11, 2013, 19:49:07.
Reason for edit : Update
Ecstatic Whisperer * Member Since 2012-12-07
posté May 27, 2013, 03:55:00 | #2
What is your reason for spending so much xp on earth skills?


Ecstatic Whisperer * Member Since 2010-05-04
posté May 27, 2013, 04:01:10 | #3

Quote (HakazabaJub @ 27 May 2013 03:55) *
What is your reason for spending so much xp on earth skills?

Quote
This is pretty much how my spell experience is distributed even tho I'm currently built for a specific UB which means that only change you can make is lower your earth spell levels and make dairy a little bit higher.
 


Eccentric Moogrr * Member Since 2012-01-26
posté May 27, 2013, 04:06:39 | #4
As Chrolo mentioned Its already written!


- Stylia


This post has been edited by Styliaqt - May 27, 2013, 04:07:17.
Mister Winter Fashion Victim 2012 * Member Since 2012-12-16
posté May 27, 2013, 04:43:18 | #5
This is an awesome foundation to a thorough and complete guide. I think given how complex Panda roles are at times it would be good if you could go into some basic combos or tricks to take advantage of in a new section. Might help an aspiring Panda get a better grasp and understanding of the class.

• Mango


Eccentric Moogrr * Member Since 2012-01-26
posté May 27, 2013, 05:22:54 | #6
Thank you for the positive reply Mango!
Yes it does lack a bit of 'precise' guidance which is why I don't plan on stopping with this guide but the general idea which I have is to make this only the beginning of the whole 'How to panda' guide.

For more 'guidance' I have planned to make videos of ub runs or even normal farm/grind runs. Ofc I wont make it 24/7 stream but I'll cut out some precise points where people will be able to see how you can sort out some 'issues' as a panda. Will be more like tons of smaller videos coming out chapter by chapter with every new 'how to panda' update. But right now I've already killed my laptop with rendering uni videos so it had to be delayed a little bit, which is why I'm also postponing these guides for over a month now.

I promise it is on my mind and I am looking forward to make such videos and eventually cover all 3 element trees as well. I believe this is an 'ok' opener but I need something to start with


- Stylia


Grizzled Dandelion * Member Since 2010-08-26
posté May 27, 2013, 15:12:09 | #7
"dat shit cray" - Class 2013


Grizzled Dandelion * Member Since 2010-10-27
posté May 29, 2013, 23:44:57 | #8
Pfft- hoo boy. Yep. Fire Pandas, follow dat advice.

Also, @Styliaqt: LINDEL LEFT WAT. NOOO.
imma miss theorycrafting with him. I remember the "good old days" of CB/Release theorycrafting on how the hell to make Pandas.


Featherless Piwi * Member Since 2013-05-08
posté May 30, 2013, 00:54:55 | #9
Im about to make a fire pandawa following your guide, but I was a bit curious to dizziness management because the dizzy amounts seem low, and not when you could use fire spells afterwards. Would you mind explaining how to use the skills better? sorry Im new to wakfu and have never made a Pandawa before but it looks really fun and I really like the animations.

really nice guide btw ;D


This post has been edited by Huangnificent - May 30, 2013, 00:56:25.
Eccentric Moogrr * Member Since 2012-01-26
posté May 30, 2013, 04:39:28 | #10

Quote (TaobaSanjuro @ 29 May 2013 23:44) *
Pfft- hoo boy. Yep. Fire Pandas, follow dat advice.

Also, @Styliaqt: LINDEL LEFT WAT. NOOO.
imma miss theorycrafting with him. I remember the "good old days" of CB/Release theorycrafting on how the hell to make Pandas.

Yes, sadly he quit for quite a while now Best theorycrafter I've played with. Hoping he returns one day


Quote (Huangnificent @ 30 May 2013 00:54) *
Im about to make a fire pandawa following your guide, but I was a bit curious to dizziness management because the dizzy amounts seem low, and not when you could use fire spells afterwards. Would you mind explaining how to use the skills better? sorry Im new to wakfu and have never made a Pandawa before but it looks really fun and I really like the animations.

really nice guide btw ;D

I'm glad you liked the guide!
Well dizzy is not really a huge problem, it takes time to ramp it up and you're pretty much bursting it out with bamboozle alone. It gives quite a good amount of dizzy and in order to keep it, you can always use any fire attack if you don't wish to use wakfu points any more.

Pretty much in a 1v1 fight how I open is (It always depends on the fight but this is just an example) Barrel, Bamboozle, Dairy (If you have high enough base crit) and then a backstab flaming burp. For the turn after you do this you can either bamboozle and x3 flaming burp or bamboozle, x2 dairy and LMF/Bubble trouble or even karchamrak the enemy so he cant get backstab damage on you and has to use 1 more MP.

As the fight goes longer and you get higher on merry, you will receive mp and ap depending on merry level. Which results more and different combos. In the end you will have 12ap and that will allow you to turn your attacks into enormous amounts of damage which can be very deadly.

Really hope this helped


- Stylia


Featherless Piwi * Member Since 2013-05-13
posté May 30, 2013, 08:38:16 | #11
Can you suggest a skill guide order for a new fire Panda? I'm level 10 at the moment and have allocated any stats yet.


Featherless Piwi * Member Since 2013-02-28
posté May 30, 2013, 16:07:36 | #12

Quote (MarshallDav @ 30 May 2013 08:38) *
Can you suggest a skill guide order for a new fire Panda? I'm level 10 at the moment and have allocated any stats yet.

hi, i started a fire pandawa a few days ago and asked stylia the same thing by private message and he wrote:
Quote
Quote
For your skills I'd say go for karchamrak, barrel hop, bamboozle, incadescent, barrel and whatever you prefer in the end. In this order pretty much.As for your stats I'd say go for 1ap, then mp and then dump everything into int or crit.gobball set will be your aim for early levels and it will hold you for quite a while sadly. You will be reaching 8ap with it and that will help your gameplay quite a lot.
so thanks go to him.

right now i reached level 40. i'm still using gobbal set, but dont know where to level anymore (i killed tofus all the time - tried to get this helmetofu...). can someone give any suggestions to where i might find more appropriate mobs and do i have to change my equipment to a better one?

- bubble

 


Eccentric Moogrr * Member Since 2012-01-26
posté May 30, 2013, 16:59:24 | #13
Glad to see the answers are getting around quickly!

Yes the skill build is pretty much how I said it to Bubbleheart

Sadly I am very bad with low level sets as its been about a year since I last leveled without leeching.
But I believe that at around your level I used brakmar riktus and normal Riktus + some weird offparts.
Doubt these items can be quite cheap as they're from inactive dungeons so I'd suggest you try to get Royal Tofu set or just stay with goball until you reach higher level and manage to get either noke or riktus or something similar.

Since you're around lv40 it means that you got the general idea of how a panda is supposed to be played and at around 80 your character will be much much stronger. Also at 72 you might want to try and hunt down a lunar set, it will be your first proper damage set with which you can level much better.


- Stylia


posté May 31, 2013, 01:56:27 | #14

Quote (bubbledheart @ 30 May 2013 16:07) *

Quote (MarshallDav @ 30 May 2013 08:38) *
Can you suggest a skill guide order for a new fire Panda? I'm level 10 at the moment and have allocated any stats yet.

hi, i started a fire pandawa a few days ago and asked stylia the same thing by private message and he wrote:
Quote
Quote
For your skills I'd say go for karchamrak, barrel hop, bamboozle, incadescent, barrel and whatever you prefer in the end. In this order pretty much.As for your stats I'd say go for 1ap, then mp and then dump everything into int or crit.gobball set will be your aim for early levels and it will hold you for quite a while sadly. You will be reaching 8ap with it and that will help your gameplay quite a lot.
so thanks go to him.

right now i reached level 40. i'm still using gobbal set, but dont know where to level anymore (i killed tofus all the time - tried to get this helmetofu...). can someone give any suggestions to where i might find more appropriate mobs and do i have to change my equipment to a better one?

- bubble


Click here

Click here


Featherless Piwi * Member Since 2013-05-13
posté May 31, 2013, 05:35:10 | #15

Quote (bubbledheart @ 30 May 2013 16:07) *

Quote (MarshallDav @ 30 May 2013 08:38) *
Can you suggest a skill guide order for a new fire Panda? I'm level 10 at the moment and have allocated any stats yet.

hi, i started a fire pandawa a few days ago and asked stylia the same thing by private message and he wrote:
Quote
Quote
For your skills I'd say go for karchamrak, barrel hop, bamboozle, incadescent, barrel and whatever you prefer in the end. In this order pretty much.As for your stats I'd say go for 1ap, then mp and then dump everything into int or crit.gobball set will be your aim for early levels and it will hold you for quite a while sadly. You will be reaching 8ap with it and that will help your gameplay quite a lot.
so thanks go to him.

right now i reached level 40. i'm still using gobbal set, but dont know where to level anymore (i killed tofus all the time - tried to get this helmetofu...). can someone give any suggestions to where i might find more appropriate mobs and do i have to change my equipment to a better one?

- bubble


Is this right for people who are solo levelling? I levelled Kamcharak up but I still don't find any use for it at all yet, and it's a pain to fight anything more than a single gobball at a time.


Eccentric Moogrr * Member Since 2012-01-26
posté May 31, 2013, 07:58:49 | #16

Quote (MarshallDav @ 31 May 2013 05:35) *

Quote (bubbledheart @ 30 May 2013 16:07) *

Quote (MarshallDav @ 30 May 2013 08:38) *
Can you suggest a skill guide order for a new fire Panda? I'm level 10 at the moment and have allocated any stats yet.

hi, i started a fire pandawa a few days ago and asked stylia the same thing by private message and he wrote:
Quote
Quote
For your skills I'd say go for karchamrak, barrel hop, bamboozle, incadescent, barrel and whatever you prefer in the end. In this order pretty much.As for your stats I'd say go for 1ap, then mp and then dump everything into int or crit.gobball set will be your aim for early levels and it will hold you for quite a while sadly. You will be reaching 8ap with it and that will help your gameplay quite a lot.
so thanks go to him.

right now i reached level 40. i'm still using gobbal set, but dont know where to level anymore (i killed tofus all the time - tried to get this helmetofu...). can someone give any suggestions to where i might find more appropriate mobs and do i have to change my equipment to a better one?

- bubble


Is this right for people who are solo levelling? I levelled Kamcharak up but I still don't find any use for it at all yet, and it's a pain to fight anything more than a single gobball at a time.

It comes down to a very simple math. Attacking 2 targets and using karchamrak to put them in position to hit two targets with your dairy instead of one. Pretty much at the cost of 2 ap to move an enemy you will hit two targets with dairy and use 6ap for the whole combo, instead of having to use 4ap for one target and 4 ap for other. Why not 6ap for both?

Also, I've mentioned in the guide already, leveling a panda is hard and boring as leveling an eni. But its one of the most rewarding classes in game.
First of all panda does NOT work before level 80. At level 80 you will have potential 8ap with a +1ap set. And at level 80 you will have your main specialties leveled. Karchamrak, Barrel hop, Bamboozle, Incadescent, Barrel, Milky instinct is the way that I leveled. Milky instinct aint a MUST to start doing your combos. It will give you survivability but we're speaking utility/damage wise now.

First of all, with 8ap base first turn will result a barrel summon which costs 3ap (Without being maxed as we're still speaking of level 80, not 100) bamboozle and a dairy. After that since fights go faster and faster, you might want to barrel hop to your barrel just to out run the enemy and minimize the damage taken + position the enemies for your next turn (AI manipulation).

Next turn you have 8ap to use on either x2 dairy or Bamboozle, dairy and flaming burp or even karchamrak two targets to get a triple dairy hit. Again, using 8ap total to hit 3 targets for which you would need 12ap if targets were spread.
Karchamrak is one of the main abilities and all it needs is a bit of improvisation and imagination.

Again, if any of these abilities aint maxed its really really annoying to fight .. As long as even ONE of these abilities are not maxed (Karchamrak, Bamboozle and barrel hop) your combos will suffer majorly. Barrel hop loses ap cost when maxed, bamboozle costs 1ap1wp and in the end when you level up barrel it will just add you more speed on your first turn.
Only after this is maxed then your mind will open to much more possibilities and options. Endless amounts of combos that depend on the situation is what makes a fire panda so fun to play.

Mastering a panda is very hard and takes experience,time and patience. But as I've mentioned already, its very rewarding in the end.



- Stylia


Featherless Piwi * Member Since 2013-05-08
posté June 01, 2013, 06:22:48 | #17

Quote (Styliaqt @ 30 May 2013 04:39) *

Quote (TaobaSanjuro @ 29 May 2013 23:44) *
Pfft- hoo boy. Yep. Fire Pandas, follow dat advice.

Also, @Styliaqt: LINDEL LEFT WAT. NOOO.
imma miss theorycrafting with him. I remember the "good old days" of CB/Release theorycrafting on how the hell to make Pandas.

Yes, sadly he quit for quite a while now Best theorycrafter I've played with. Hoping he returns one day


Quote (Huangnificent @ 30 May 2013 00:54) *
Im about to make a fire pandawa following your guide, but I was a bit curious to dizziness management because the dizzy amounts seem low, and not when you could use fire spells afterwards. Would you mind explaining how to use the skills better? sorry Im new to wakfu and have never made a Pandawa before but it looks really fun and I really like the animations.

really nice guide btw ;D

I'm glad you liked the guide!
Well dizzy is not really a huge problem, it takes time to ramp it up and you're pretty much bursting it out with bamboozle alone. It gives quite a good amount of dizzy and in order to keep it, you can always use any fire attack if you don't wish to use wakfu points any more.

Pretty much in a 1v1 fight how I open is (It always depends on the fight but this is just an example) Barrel, Bamboozle, Dairy (If you have high enough base crit) and then a backstab flaming burp. For the turn after you do this you can either bamboozle and x3 flaming burp or bamboozle, x2 dairy and LMF/Bubble trouble or even karchamrak the enemy so he cant get backstab damage on you and has to use 1 more MP.

As the fight goes longer and you get higher on merry, you will receive mp and ap depending on merry level. Which results more and different combos. In the end you will have 12ap and that will allow you to turn your attacks into enormous amounts of damage which can be very deadly.

Really hope this helped


- Stylia
Thanks a lot for the response. I kinda understand it a bit better now after toying around with it.


posté June 27, 2013, 05:17:22 | #18
Im in a dilema right now, at level 96 i dont know what set i should be making, im between Vampire set or moowolf set, can anybody help me?


Eccentric Moogrr * Member Since 2012-01-26
posté June 27, 2013, 05:28:06 | #19

Quote (Carnviroiasiraed @ 27 June 2013 05:17) *
Im in a dilema right now, at level 96 i dont know what set i should be making, im between Vampire set or moowolf set, can anybody help me?
Hey there!

Moowolf set is far more superior than Vampyro set. Vamp is a neutral damage set which is quite useless. Moowolf is a 4 part set which gives 2 ap, lots of fire damage and good crit. It should be your goal.


- Stylia


posté June 28, 2013, 04:26:55 | #20
Really? Because vampyre set gives way more resistance and i thought that was better for universal bosses.. or is moowolf set better for universal bosses