Descriptions what's good what's bad
What passives to max
What to stat, AP, MP, etc
Gear that gives essential stats such as AP
Any questions related to the guide
I might add a general questions/answer part if it needs it
At only 2 AP and an astounding 10 range, Homing Arrow can be great for setting off your Windy Beacon which we will get into in a moment. The one downside however is that this spell is severely lacking in terms of damage. I only suggest using it if you happen to have 2 AP left over from using your other attacks or to push your enemy away with the Windy Beacon.
Windy Beacon costs 1 Wakfu Point and has a range of 6. It can also be cast over an obstacle which means you can put it behind a character or monster to stack damage with a spell called Storm Arrow. This beacon although not amazing can be very useful in both pvp and pve. I highly suggest leveling it for it has many uses.
Plaguing Arrow costs 4 AP with a max range of 5 which can be modified. This spell’s main use is for shooting people behind an obstacle. It’s somewhat useful for when people or mobs are hiding behind a rock or other annoying little nooks. In PvP and PvE this can be pretty useful if you don't want to hit your allies with your area of effect spells (aoes) but still do some damage during your turn.
Retreating Arrow is a spell that comes at a really high cost of 4 AP 1 WP and a modifiable range of 4. This spell kind of seems not worth it at first but it also pushes enemies back by 2 whole cells and can be cast on tiles right in front of you. This spell is essential for those situations where you cannot get away with Beacon Sneak or if you just want to push someone or monster farther away from you.
Keep in mind this has a twice per turn limit now
Storm Arrow is going to be your main damage dealing pumping attack spell at a cost of 3 AP 1 MP and a modifiable range of 6. This is where your Windy Beacon comes in really handy if you don't mind the enemy being a tile closer to you. You can gain a pretty nice boost in damage by hitting a Windy Beacon with your aoe while still doing the 100% damage from the Storm Arrow. I personally tend to only do this if I need that little bit of extra damage and I only do it on my last storm arrow of the turn, so it's entirely up to you.
Your first two that you are going to want to max are Cra Precision and Powerful Shooting.
These two are your damage boosting passives. Cra Precision has a 40% chance to proc and when it does it can add 30% Damage, 50% Damage or 80% damage. This passive will be a fairly decent boost to your damage. Powerful Shooting on the other hand works a bit differently. It gives you a damage boost based on how far away the enemy is. If the enemy is 4 - 6 tiles away you gain +40% damage and if they are 7 tiles or more away you gain 60% damage. There are some rumors that this passive doesn't work but I can assure you that it does and it is very much worth it.
The next passive you are going to want to start leveling is Heightened Vision.
This passive increases your spells range by 2 at max and increases your critical chance by 10%. This is very useful especially since some of your air spells are kind of lacking in terms of range and also gives you more chances to proc Powerful Shooting!
Beacon Sneakin' although not a passive is still one of your specialties that you will want to max.
For a cost of 2 AP 1 WP at max Beacon Sneakin’ allows you to teleport to where your beacon currently is placed on the map while also destroying the beacon. This is your escape spell and is an absolute must have for PvP. It's range has recently been lowered but it still a very handy tool for your arsenal.
The last passive that I like to use is Archery for the +2 to mechanics and +2 charges to my beacons.
I'm the kind of person who likes to have tons of windy beacons on the field so that I can use them throughout the battle, especially in PvP. So all in all the extra mechanics help a ton and the +40 dodge at max although not amazing is still pretty nice.
The rest of your points I suggest just dumping into Riddled or whatever other passives you see that you might want to use but I’m not going to be going into those since I don't have much experience with them myself.
The final passive that received a recent little buff was Disengage
Reach is something you might have noticed pop up while you're shooting with riddling leveled. What does it do? What's its purpose? To put it simply for air cras it does literally nothing. For earth cras reach determines how much riddled stacks will be taken when using spells that take riddled for extra damage. It's to keep several cras from stacking riddled essentially making the earth cra a walking nuke.
One of the most used builds right now would be the double storm and a plague arrow build
To do this you need 10 AP and at least 4 MP you can aim for 5 or 6 MP if you wish to have an extra MP to move with and own an MP breastplate. To achieve this you will need to get an AP set, A maka weapon preferably makacards and an AP amulet like shadowed amulet or white crow amulet. Stat wise you will need to stat at least 1 AP and the optional MP. The rest of your points are a personal preference some prefer crit some prefer agility hell some might even want a range point. I prefer agility to get high damage percents easier but crit is equally as efficient if you like to pvp.
This post has been edited by MiniMikeh - November 03, 2013, 17:19:32.