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[Guide] End-Game Earth Enutof (Updated)
Wilder than Wild Dragoturkey * Member Since 2011-08-07
posté March 24, 2013, 08:11:57 | #1
[Guide] End-Game Earth Enutof (Updated) Here is my earth enu's set guide




I use radioactive set + moo + rampart, this way I can profit alot from the set bonus. It's better to use the rampart pieces+vamp bp over the kraken set UNLESS your looking for a pure damager, if your using kraken youll have very very bad resistance but about 30% extra dmg, 7% crit and 80% crit dmg.

I used to play with a Kraken but I found that I would take way too much damage from mobs in pve and id be too flimsy in pvp.



here are my final stats on the earth enu, I added 1 ap, 1 mp and the rest all into damage. Some of the perks from using the set+stats mentioned above are

-By adding strength>critical hits I get a reliable source of damage AND more earth resistance.

-High hp with rampart set and vampric breast plate

-Extra spell levels from using the enutrof insignia+radioactive set

-High resistance

-Not much prospecting (yes this is a good thing because you can eat a +60 pp candy and stack +100 pp and you'll get 200 pp on the dot.


Some cons are...

-Not much dodge (I haven't got the dodge scroll yet and it can go up with POL but its still a bit low

-Lower damage, critical hits and critical hit damage compared to using kraken

-9 ap isn't very good in normal form (harder to stack pp, x 2 shaker with drheller is impossible)


ADDED

Out of popular demand I have added a spells guide as well, enjoy.


Currently, the two main spells are Shovel Shaker and Deadly Nightspade.

If your hitting a single target you should always use Deadly Nightspade > Shovel Shaker as it provide's a higher damage per ap (12.5 p/a for deadly nightspade, whilst 12 p/a for shovel shaker)

But when there is a possible AOE you should use shovel shaker.


And If possible I will make Killer Spade a lvl 100 spell as well in order to help finishing low hp mobs.

I have maxed Mine Mover instead of Geology, this proved to be better because previously I would waste 1 turn upgrading my mines when now I can get a gold mine in 1 turn. The draw back isnt very bad either as 5 mine's is just enough in my experience.

If you have any question's or would like me to add stuff to this thread just post below and I'll get back to you!


This post has been edited by Nanaers - June 16, 2013, 16:41:39.
Narcissistic Larva * Member Since 2012-06-20
posté March 27, 2013, 04:01:04 | #2
what about specialties? Idk what's good since I'm new to earth enu


Teethless Sharkie * Member Since 2012-03-25
posté March 29, 2013, 17:23:53 | #3
nice lol.

I still think 8mp is nicer for 1v1 though :p.


Wilder than Wild Dragoturkey * Member Since 2011-08-07
posté March 29, 2013, 18:58:23 | #4

Quote (Colombiano27 @ 27 March 2013 04:01) *
what about specialties? Idk what's good since I'm new to earth enu
You should max out

Not dead yet, phone a friend, drhellzerker and prime of life.

Then level miner mover to 3 and geology to 12.

Your main spells should be deadly nightspade and shovel shaker but really and spell is good on the earth enu.


Short Strich * Member Since 2012-11-21
posté March 31, 2013, 08:29:28 | #5
Whats your opinion on stating a range and using exis for the +2 range with deadly nightshade?


Short Strich * Member Since 2012-06-26
posté April 01, 2013, 22:25:48 | #6

Quote (Wombatchicken @ 31 March 2013 08:29) *
Whats your opinion on stating a range and using exis for the +2 range with deadly nightshade?
I would not suggest you to do that. It's much wiser to add these 80 points into critical hit or strength. Depending on your build.


Teethless Sharkie * Member Since 2012-03-25
posté April 01, 2013, 23:01:28 | #7
I would prefer a 4-5 range deadly nightshade over shaker for several reasons:

1, deady nightshade is takes mp nicely and has more range than shaker (nicer for pvp) when in enutrof form
2, deadly night shade does the same base dmg as shaker but has more range and costs less, meaning u can set it off more times and get a 20mp dmg hit off more easily in dhreller form


Also enutrof are designed for +range play. I think +1 range would be better than +5% CH.


Lord Madgobb * Member Since 2010-12-04
posté April 02, 2013, 15:53:03 | #8
Shovel Shaker has really been gutted. I no longer enjoy my Earth Enu because of it. However, Earth Enu is still a disgusting powerhouse.

Deadly Nightspade has so many more advantages over Shaker now. +2 Range, not Linear LoS, 12.5dmg/ap compared to Shakers 12.0 and cheaper cost giving more opportunity to proc Not Dead Yet. Only advantage Shaker has is a pitiful 2 cell AoE.

Also, I would recommend Faking It as a passive. Hard to justify with so many other options but I've never been convinced with Mine Mover as Earth Enu. If Ankama fixes the walking dmg bonus to stay for a full turn that would be different.


Lord Madgobb * Member Since 2006-10-23
posté April 05, 2013, 13:17:07 | #9
Wouldn't it be better to get 2 MP instead of 1 MP and 1 AP? It's cheaper that way if you're going to be in DrHeller mode all the time, and you could put extra points into something else. +1 range along with +2 MP would be a good idea I think.


This post has been edited by Asthis - April 05, 2013, 13:18:10.
Eccentric Moogrr * Member Since 2011-09-10
posté April 05, 2013, 13:44:23 | #10
Second MP and first AP costs 150 points, so it really doesn't matter which you want to take.


Lord Madgobb * Member Since 2006-10-23
posté April 05, 2013, 21:26:03 | #11
Ah, I didn't realize this! I guess +1 AP and +1 MP would be better then.


Wilder than Wild Dragoturkey * Member Since 2011-08-07
posté May 01, 2013, 06:54:06 | #12
Added a spells guide.

As for the people the people asking about stating range, I have not pursued this build mainly because of the fact that my enutrof is a tanker/damage build, his high resistance allows him to soak up quite a lot of hits so i find myself hitting people in my CC more often then never.

I'd also like to adress something which is that, after the update there are many mobs who have a base resistance of 200%~300%. To these mobs, i have found it more effective to move 4-5 tiles and hit twice or three times for 300-400 (per hit) rather than doing 100-200 (per hit) 4 or 5 times.

Moving several cells also creates the possibility for you to do back/side damage.

Happy Gaming!


This post has been edited by Nanaers - May 01, 2013, 06:54:20.
Lord Madgobb * Member Since 2010-12-04
posté May 01, 2013, 18:40:22 | #13

Quote (Nanaers @ 01 May 2013 06:54) *
Added a spells guide.

As for the people the people asking about stating range, I have not pursued this build mainly because of the fact that my enutrof is a tanker/damage build, his high resistance allows him to soak up quite a lot of hits so i find myself hitting people in my CC more often then never.

I'd also like to adress something which is that, after the update there are many mobs who have a base resistance of 200%~300%. To these mobs, i have found it more effective to move 4-5 tiles and hit twice or three times for 300-400 (per hit) rather than doing 100-200 (per hit) 4 or 5 times.

Moving several cells also creates the possibility for you to do back/side damage.

Happy Gaming!

Couldn't agree more. I use the same setup but i don't mind the squishy kraken pieces. I have an Iop that gets in mobs faces to lock them. Freeing up my Enu and party to move around.


Overweighted Chafer * Member Since 2011-07-24
posté May 27, 2013, 09:09:58 | #14
how you get 223 earth dmg without gear and str bonus???


Lord Madgobb * Member Since 2012-06-02
posté May 27, 2013, 21:40:36 | #15
with this build:

Click here

plus 15% from guild insignia
plus 15% from nation
plus 22% from spell levels (not shown in builder)

you end up 10/7 with final damage of 512% @ 25% crits

average in another 5% from crit damage bonus

more if you only stat 1 mp and pump more into strength.

and this isn't even the "true" endgame gear. (by which I mean when you are fully done gearing yourself) I mean consider this:

Click here

or

Click here

with this build 3 nightspades and a shady shovel = 220 base damage x 512% = 1126.4 damage no crits.

average damage ((220 * 5.12 * .75) + (348 * 5.33 * .25)) = 1308.51/turn (vs no resist enemies)

or pop a prime and hope for rollback to do 5x nightspade @ 250 base


This post has been edited by BrainInAJar - May 27, 2013, 22:00:06.
Wilder than Wild Dragoturkey * Member Since 2011-08-07
posté June 16, 2013, 10:43:28 | #16

Quote (BrainInAJar @ 27 May 2013 21:40) *
with this build:

Click here

plus 15% from guild insignia
plus 15% from nation
plus 22% from spell levels (not shown in builder)

you end up 10/7 with final damage of 512% @ 25% crits

average in another 5% from crit damage bonus

more if you only stat 1 mp and pump more into strength.

and this isn't even the "true" endgame gear. (by which I mean when you are fully done gearing yourself) I mean consider this:

Click here

or

Click here

with this build 3 nightspades and a shady shovel = 220 base damage x 512% = 1126.4 damage no crits.

average damage ((220 * 5.12 * .75) + (348 * 5.33 * .25)) = 1308.51/turn (vs no resist enemies)

or pop a prime and hope for rollback to do 5x nightspade @ 250 base
Sorry the screenshots i provided are very out of dated, I have added my new set + stats.

Although Dragon Pig set is nice in all honesty I only truly need the hat/epaulets.

Though let that not be an excuse not to try him.

Also regarding Imperial Puddly Set I very much dislike that set mainly because of the lack of resistance it provides. I would much rather get a bit less spell level's for some decent resistance.


Not so Hairy Moon * Member Since 2012-01-13
posté June 17, 2013, 02:33:45 | #17




I switch out Vamp for warmabones in PvP.


Wilder than Wild Dragoturkey * Member Since 2011-08-07
posté June 18, 2013, 09:01:53 | #18

Quote (Icekin @ 17 June 2013 02:33) *




I switch out Vamp for warmabones in PvP.
Why not use a full phos and golden cloak rather than a full magmog set o.o?


Not so Hairy Moon * Member Since 2012-01-13
posté June 18, 2013, 20:08:06 | #19
Magmog has better stats.


Bellaphone Lover * Member Since 2010-11-23
posté June 24, 2013, 23:35:52 | #20
ok so now that they're nerfing the good part of prime of life and leaving the unecessary part, whats a different spell i can take instead??