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[Guide] Owlite's guide to air/water Masqueraider
Ambitious Crackapult * Member Since 2011-12-01
posté May 02, 2014, 00:32:45 | #61
After the AP and MP, it's just straight dodge till you max it at 100. Remember, with passives, you get 30% of your dodge in damage. This way you can dodge enemies more easily and increase your damage output. Since it's takes so little to max out dodge, max that first, then work on maxing crit is what I believe he's trying to say.


- Kat


Lord Madgobb * Member Since 2010-10-06
posté May 02, 2014, 08:48:34 | #62

Quote (Trolololo4 @ 01 May 2014 23:27) *
But since AP-MP already costs to level 51, then I just have 9 levels to dodge which are 22 dodge points..

So should I balance between crit and dodge?
What kat said is correct

I guess I am just trying to figure out why youre planning on staying at 60? o.o



Wanted to update my gear/damages/stats for those who happen to be curious uwu enjoy!


Lazy Bow Meow * Member Since 2014-01-27
posté May 06, 2014, 09:30:46 | #63
Hi Mikeh, is cactlass better than the sheep sword you hold to masq?


This post has been edited by Nauyiak - May 06, 2014, 09:31:20.
Lord Madgobb * Member Since 2010-10-06
posté May 06, 2014, 10:04:18 | #64

Quote (Nauyiak @ 06 May 2014 09:30) *
Hi Mikeh, is cactlass better than the sheep sword you hold to masq?
Yes and no

Rogmourne has more crits and crit damage and more hp

Cactlass only has more damage if you aren't already at dodge cap (which I am) dodge cap is 333 by the way

Considering my rogmourne is runed as well there is little to no reason to change to cactlass for me it works for any mask who wants a weapon that doesn't wanna hunt down a frogmourne however ^^


This post has been edited by MiniMikeh - May 06, 2014, 10:06:40.
posté May 12, 2014, 13:16:44 | #65
Yo. I'm trying your air/water mask as my first char. Pretty straightforward and noobs like me appreciate it. Any link to your mask vids? Thanks!


Lord Madgobb * Member Since 2010-10-06
posté May 14, 2014, 08:39:30 | #66
The video that was floating around was Mango recording some duels at 5th but its fairly outdated and I may (?) in a couple days work on whipping up some kind of video with the help of a friend if I can get him to help me with it? Mostly to show how I position myself and my double for fugue and stuff and to show damage I guess.


Lazy Bow Meow * Member Since 2011-10-31
posté May 14, 2014, 12:47:18 | #67
Owlite, I wanted to ask how do you manage to use your AP as water if you can only cast spitfall 2/turn.

Also, what about Fugue makes it an important/powerful ability?

Currently I am returning, but without going Fugue--walkup--Fugue x repeat. It is not really possible to main the skill without a wall.

I am really interested in going either Water or Fire (I was sort of dissuaded, because they seem too detrimental). Perhaps I am overlooking some things.

I have many questions as well overall, before I start. Would a PM be most appropriate form on contact for you. I have written up quite a lengthy post.

--seems I lost my closed beta badge all those years ago--


This post has been edited by Tousidero - May 14, 2014, 12:48:25.
Lord Madgobb * Member Since 2010-10-06
posté May 14, 2014, 13:07:30 | #68
To answer your question about fugue



This is why it's better than spitoon

The whole thing with fugue is you have to spawn your double behind you so you can spam it classtanet over the monster then classtanet again over your double giving him a block (you) for fugue AND backstab on the enemy.

When wearing coward mask and casting spitfall twice I usually use spitbull with the last 4 AP or backbeat or switch to coward mask and use whipkick to hope I crit and give my allies damage


Ambitious Crackapult * Member Since 2011-12-01
posté May 15, 2014, 02:14:54 | #69
Those are some impressive numbers. I wouldn't have thought to use classtanet twice honestly.

I would love to see some videos too. Also, what were you're mastery and the enemies resists for that damage?


- Kat


Lord Madgobb * Member Since 2010-10-06
posté May 15, 2014, 02:51:18 | #70
it was a water eniripsa so i'm gonna go out on a limb and say around 200 res

I could PM her later and check for verification though

my water damage right now is 736


Ambitious Crackapult * Member Since 2011-12-01
posté May 15, 2014, 03:13:54 | #71
Very impressive.

I would love it if you found a Tank Feca to test numbers on. With things at 400% resist to the element (if that's possible, I don't know Feca's that well), it would really go to show how much damage things can get against those tougher mobs.


- Kat


Lord Madgobb * Member Since 2010-10-06
posté May 24, 2014, 10:47:42 | #72

Quote (kurokat @ 15 May 2014 03:13) *
Very impressive.

I would love it if you found a Tank Feca to test numbers on. With things at 400% resist to the element (if that's possible, I don't know Feca's that well), it would really go to show how much damage things can get against those tougher mobs.


- Kat
My schedule with work currently makes it difficult for me to play at the same time as one of the main fecas in our guild but I will work with him to see if we can possibly make a video together demonstrating a few things

Also I wanted to make a post that I will be looking into the new lock/dodge system and how it will impact masqueraiders very soon incase anyone is going to have any questions about that which i'm sure it's going to come up x)


Narcissistic Larva * Member Since 2014-02-13
posté May 27, 2014, 08:42:22 | #73
Hello Owlite! I know you're using the tofu pet for this build so I assume thats the best pet to go for, but for now i don't really feel like going for it and i currently have the tufty tofu for dodge, and the chafer legs pet for crits and can't decide which one i should use, I am also considering the arachnee pet for dodge and kit skill, id like to hear your opinion on this  


Lord Madgobb * Member Since 2010-10-06
posté May 27, 2014, 08:51:04 | #74

Quote (Green-Stripe @ 27 May 2014 08:42) *
Hello Owlite! I know you're using the tofu pet for this build so I assume thats the best pet to go for, but for now i don't really feel like going for it and i currently have the tufty tofu for dodge, and the chafer legs pet for crits and can't decide which one i should use, I am also considering the arachnee pet for dodge and kit skill, id like to hear your opinion on this
I don't know how accessible it is for you but the Croum pet is an option you could try as well as it's something I plan on messing around with once mine is maxed (hes currently level 47 so a couple more days)

My arachnee is almost maxed and I also plan on using that as well I feel like it's a pretty good pet for this build considering air/water gear in terms of levels is such a huge gap between each other to get to the good gear pieces so you will need that kit as I STILL need that kit and i'm 145

tufty tofu is great as well but it gives less damage as a normal tofu keep in mind the dodge "cap" for damage is 333 so as long as you are under that with pet than you should be fine  


Scary Polter * Member Since 2011-03-26
posté May 27, 2014, 10:09:18 | #75
Or use clawbot. As much dmg as you would get from tufty tofu and resist which is something that some Masq's lack.

I really hope they'll still work on the lock dodge system. If it goes live as it is it really is going to hinder masq's a lot. Not just water masq. Also lockers are going to be nerfed  


This post has been edited by MereBytes - May 27, 2014, 10:12:34.
Featherless Piwi * Member Since 2012-04-27
posté May 29, 2014, 22:26:45 | #76
Great guide! This has helped me a ton with my masq.

Since you had posted your spell distribution a while ago, I was hoping you could give me some feedback on my own.

Since you can max 3 spells in a branch and 2 spells in another for hybrid builds, I decided to max the spells in your guide, and then split the rest of the xp that should've been in my last spells between scherzo and spitbull.

In that case I'll still have some dmg whenever I can use scherzo, and my support/ranged capabilities are also increased.

so my build currently:

lvl 134 masq

water : 133 / 11 / 133 / 93 (almost 94) / 11
air : 11 / 94 / 11 / 133 / 133
fire : 37 / 37 / 13 / 13 / 13 (which gives me 30% res when masq emblem is equipped)

thoughts?


This post has been edited by xDaemonic - May 30, 2014, 03:39:49.
Ambitious Crackapult * Member Since 2011-12-01
posté May 30, 2014, 07:16:57 | #77
Personally, instead of trying to max a 3rd in a tree, or splitting it between two spells, I find that you're best off taking all that extra xp and evenly distributing it between the rest of your Air and Water spells to get the most of your mastery and resists. Possibly throw some into your fire spells evenly, if just to get the resists.


- Kat


Scary Polter * Member Since 2011-03-26
posté June 02, 2014, 10:14:03 | #78
I rolled air/water masq aswell.

my spells as follows

Water:
145/64/145/66/63 (117%)
Air:
52/53/52/145/145 (113%)
Fire:
30/11/11/11/11 (17 res?)


Lord Madgobb * Member Since 2010-10-06
posté June 02, 2014, 11:03:42 | #79
My spells are as follows haven't had a respec since the spitfall change and I wasn't capped at the time



As everyone else has pointed out you should be able to get the general idea from these posts. You'll wanna maximize your damage % by balancing your spell levels out (it's also kind of a good idea in my opinion to make classtanet a lower level than the rest so you aren't hurting your allies too badly by jumping around)


Ambitious Crackapult * Member Since 2011-12-01
posté June 02, 2014, 11:53:00 | #80
Always wondered, since not having stated or used Carnival yet:

When placing a Mask on an Ally, is there a limit to the amount of turns it can stay on them?

Such as the 80% chance of staying check every turn to see if it lasts another?

Or is it just a 80% chance for a second turn and will not last a 3rd no matter what?



- Kat