February 26, 2014, 08:42:21 | #21
Fantastic guide thanks a lot for making this. But I was curious to know your thoughts on bled dry vs execution.Execution has a heftier price, but the damage output for the extra cost is just better. Not to mention that besides the bigger base damage, when you crit an Execution its effect doubles while critting a Torment doesn't. Also when running a 10AP build, a 6AP-cost move is actually easier to work with than a 5AP cost; otherwise you'll see yourself spending the remaining AP spamming Diversion or something. A Double also always has 6AP, making for a free Execution every turn (instead of a free Bled Dry + Diversion, which will lower your damage output a lot to be honest). Lastly, since Execution takes away all your Hemo stacks, you don't have to worry about going up to your opponent every turn to keep the stack going (since it disappears if you don't reapply it every turn), while with Bled Dry you have to waste damage output to keep it going.
I tried both in the training area, but it just seemed better for me to stick with Execution.