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Member Since : 2008-05-13
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Most active in : Character Classes
posté October 14, 2014, 03:52:14 | #1
I'd like to see the Drunk state being a state that has debuffs and buffs for the pandawa. The state could be consumed by certain spells of the water (debuffs on enemies), earth (higher damage) and fire (higher area of effect), let me give you an example.


Barrel
Current effects not changed.
[New]: the spell can be cast from 0 range while carrying the barrel, the Pandawa drinks the milk for 2 AP cost and gains 20 levels of Drunk State. Drunk has 100 levels.

Drunkness:
-1 Dodge/Lvl
-1 MP at level 50
-2 MP at level 100
+1% Damage/Lvl
+1 AP at level 50
+2 AP at level 200

Level 100 state: -100 Dodge, -2 MP, +2 AP, +100% Damage.

If the Panda finishes his turn carrying a barrel, he gains 10 levels of Drunk state.

[Special Spells]

Flaming Burp
This skill consumes the alcoholic spirit of the Pandawa and applies the Hangover state that lasts one turn equal to the level of Drunkness consumed.
6 AP
1 Range
-5 HP (lvl 1), -90 HP (lvl 100), -180 HP (lvl 200)
Area of Effect: 1 cell only
Consumes Drunkness
If Drunkness is at level 25: area of effect changed to a cone of size 1.
If Drunkness is at level 50: area of effect changed to acone of size 2.
If Drunkness is at level 75: area of effect changed to a cone of size 3.
If Drunkness is at level 100: area of effect changed to acone of size 4.
+2% Damage per level of Drunkness consumed on this cast.

Applies Hangover.

Hangover: -1% Damage/Lvl, +1 Dodge/Lvl, +1 MP every 50 levels, -1 AP every 50 levels. Lasts for 1 turn.


Thread : Pandawa  Preview message : #787214  Replies : 24  Views : 1369
posté October 11, 2014, 22:12:27 | #2
The current pandawa gamelay is not that bad, but it's old and outdated. Considering they are fully revamping the class, like they did to Srams, that's what I would like to see:

  • More combos when carrying an enemy: like an earth spell that throws the carried enemy and deals damage to it while doing area of effect damage to the surrounding targets when the enemy is placed on a cell. Or a spell that makes the enemy dizzy when the pandawa twists it when carrying it, reducing it's MP.
  • Water branch should have buff type spells, not healing, we've already too many healing classes around, I'd like to see different roles.
  • Drunk/Sober mechanic that allows the panda to change the effects of his spells. Like someone suggested.
  • MP loss, why not? So far only Sadidas and Enutrofs can ''kind of'' take MP ''efficiently''.
  • Make the three branches have combos when carrying the barrel, but the spells should not be only barrel, they could have different effects when casting while carrying one, just that.
 


Thread : Pandawa  Preview message : #786612  Replies : 24  Views : 1369
posté October 08, 2014, 21:58:36 | #3
Such abilities would be interesting, Kikui. However, despite of disagreeing with the game mechanics, we would have to follow it. Mobility skills are usually linked (if not always, cant remember any exception) to the air element. I am not satisfied with the current air branch of Sadidas, I find it quite uninteresting.

I would love to see the air branch being more linked to shamanism, let me bring an example from another game, since sometimes it's interesting to get inspired by other games.

With Doctor (Diablo III)

Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.

The ability to infect, slow and terrify their enemies gives witch doctors unprecedented control over a battlefield. They can manipulate opposing attacks and movements with debuffs and crowd control spells, rendering enemies easy prey for hungry pets. Witch doctors can also lay down fields of fire and venom that slowly leech life from advancing foes.

Although some witch doctors avoid melee combat in favor of augmenting their pets and crippling their enemies from afar, they are also more than capable of slaying weakened foes with their own hands.


Part of this descriptiong resembles the Sadida's gameplay and role, right? I am not saying we should summon zombies, but we could have those powerful curses and poisons. The air branch could have curse type skills that affect the voodoll targets, in opposition to the water branch which could buff and heal the voodoll targets more efficiently.These curses could have something to do with moving and manipulating the voodoo and it's target, like you said about vaporize.


This post has been edited by Niddhoggy - October 08, 2014, 22:00:51.
Thread : Sadida  Preview message : #785883  Replies : 5  Views : 551
posté October 08, 2014, 04:03:19 | #4
Maybe zombification could take control of the enemy? The sadida could change corpse, the enemy takes control of the sadi and the sadi takes control of the enemy, leveling the skill makes the controlled sadi weaker, just a thought xD.

Edit: obviously bosses should be immune :p


This post has been edited by Niddhoggy - October 08, 2014, 04:03:52.
Thread : Sadida  Preview message : #785622  Replies : 5  Views : 551
posté October 07, 2014, 12:57:00 | #5
Sabi,

I have access to the server now and they refunded my booster packs. I wish they gave me the almokens I lost though, since it is going to slow down my meridia or ferox by one month because of this issue


This post has been edited by Niddhoggy - October 07, 2014, 12:57:17.
Thread : Technical Issues  Preview message : #785299  Replies : 102  Views : 3388
posté October 06, 2014, 18:23:54 | #6
Our accounts have been fixed guys, as we can see our characters in forum.

Where are our refunds? Sabi?


Thread : Technical Issues  Preview message : #784967  Replies : 102  Views : 3388
posté October 03, 2014, 23:02:56 | #7
Not to tell about our items, since we've been unable to log in since patch, I believe that we lost many many kamas since the items we were carrying have gone through a complex change in prices due to the higher accessibility.


Thread : Technical Issues  Preview message : #784106  Replies : 102  Views : 3388
posté October 01, 2014, 02:09:11 | #8
I got the same response as bloody, but it's already the second time I receive that response  


Thread : Technical Issues  Preview message : #782905  Replies : 102  Views : 3388
posté September 29, 2014, 20:27:55 | #9
@kobashii

Do you have the same problem? I mean, when you try connecting to your server it stays up for around 30 minutes and then you get kicked?

Maybe you're having a different problem, because I think that our problem may be related to possibly a character loss or server glitch, since the players that are having this issue cannot see their characters from the forum by clicking on the arrow icon next to your forum avatar. This is a pattern that I have noticed.

My sub days are gone by now and if I don't get refunded if this ever gets fixed I am not going to buy booster packs anymore. 10 of my ogrines expired, but that's a low number, I wonder how angry I'd become if the other thousands ogrines I have expire because I can't use them in the server I play...


This post has been edited by Niddhoggy - September 29, 2014, 20:29:15.
Thread : Technical Issues  Preview message : #782392  Replies : 102  Views : 3388
posté September 26, 2014, 00:21:21 | #10
Unfortunately Xelor are all about damage. Just pick up what everyone picks up: fire and air. The support & hindrance role of xelors is hindered right now.


Also, the initiative removal is pointless now because of the change to initiative bonuses. They may revamp the effects of the fire branch later on because of that The only use of initiative loss is to boost Aging's damage.


This post has been edited by Niddhoggy - September 26, 2014, 00:21:58.
Thread : Xelor  Preview message : #780795  Replies : 3  Views : 484
posté September 25, 2014, 14:11:37 | #11
The support has sent me a message asking if the problem has been fixed due to the maintenance we had on monday, but I am still experiencing the issue.

What about you guys?


Thread : Technical Issues  Preview message : #780521  Replies : 102  Views : 3388
posté September 24, 2014, 18:32:33 | #12
I would like to know if there is any prediction for the time this bug gets fixed because it has already been three weeks without being able to log and the last answer I had from support was more than a week ago. If this silence remains I assume that they are not going to fix this, which is sad. I've been an Ankama customer since 2008 and this is the first time such a thing happens to me, I am really sad about that.


This post has been edited by Niddhoggy - September 24, 2014, 18:32:48.
Thread : Technical Issues  Preview message : #780131  Replies : 102  Views : 3388
posté September 24, 2014, 02:52:24 | #13
I am all about a fourth element on some classes. The only issue is that there is no way of adding the 4th element to some classes, like Iops and Enutrofs since it doesn't fit their gameplay, but that could be easily fixed by giving more elemental based spells to 3-element classes. This would make some classes more versatile and others more focused. Cra is a class that perfectly fits to the water element.

As for the replacement of beacons, I'd be all in for three close combat skills for each branch that in some way gives the enemy a powerful debuff, like high MP loss for earth, a spell that works like Disengage for the air branch (Disengage could even be removed and replaced by another skill!) and one spell for the fire branch that greatly reduces the close combat damage.  


Thread : Cra  Preview message : #779798  Replies : 98  Views : 3925
posté September 23, 2014, 17:09:56 | #14
3 for me...


Thread : Technical Issues  Preview message : #779520  Replies : 102  Views : 3388
posté September 22, 2014, 20:43:32 | #15
@zwarriorz

+1


Thread : Sadida  Preview message : #779094  Replies : 168  Views : 6430
posté September 22, 2014, 20:31:14 | #16
I'm wondering if we will ever have access to the game again.  


Thread : Technical Issues  Preview message : #779090  Replies : 102  Views : 3388
posté September 22, 2014, 17:23:06 | #17
@stryve

I kinda agree with you, though in Wakfu they could simply restrict the beasts osa capture to under level 100 and implement a leveling system. Past level 100 monsters tend to be way too strong if the right attention is not taken into account.

Sometimes I miss the Dofus Osamodas hehe xD


This post has been edited by Niddhoggy - September 22, 2014, 17:23:37.
Thread : Osamodas  Preview message : #779009  Replies : 57  Views : 2184
posté September 22, 2014, 17:03:50 | #18
I think that osas need actually some love from Ankama. I find it unfair to be able to summon three beasts or two high level ones and this should be reviewed, same for summons like wabbit sharpshooter that are currently overpowered, but I would be all in for a monster leveling system. The day Osas can summon level 100 Gobbals I may start playing one. They also need more buffing skills, like AP, MP, HP, etc.


This post has been edited by Niddhoggy - September 22, 2014, 17:04:22.
Thread : Osamodas  Preview message : #779003  Replies : 57  Views : 2184
posté September 22, 2014, 16:59:09 | #19
@Neneko

How many times I have to say that Osamodas are different from Sadidas. Osa summons are supposed to be stronger because Osamodas have hindered abilities compared to Sadidas, Osas can't heal themselves, they can't shield themselves, they can't take MP from targets, they can't buff their own resistances or stabilize themselves. The Osa summons are supposed to be stronger in every way than Sadidas.

Sadida summons are not supposed to be the main source of damage of the Sadida class, they are just fillers. If you are trying to play your Sadida purely based in summoning I think you are thinking too much about a PvP perspective because it is completely pointless, time consuming and inefficient to play like that in PvE.

You whine too much in other topics.

----


Now, to my question.

Are there any plans on changing the size of maps outside dungeons? What about the new spells they told us that would arrive, when are they possibly coming out?


This post has been edited by Niddhoggy - September 22, 2014, 17:00:52.
Thread : General Discussion  Preview message : #779000  Replies : 797  Views : 21069
posté September 21, 2014, 21:51:04 | #20
Not for one class, for more than half of the classes.
Also, the close combat ones have all the advantage at their side right now. We need to make the game fairer or restrict sacs and iops to 3 MP (I'm being exaggerated ok)


This post has been edited by Niddhoggy - September 21, 2014, 21:51:38.
Thread : Cra  Preview message : #778685  Replies : 98  Views : 3925