On my view, Huppermages need a lot of small tweaks to make it more fun! The class is all about controlling the elements and combining them, though I don't see that as the main goal in Wakfu. The current goal is to stack elements and do burst damage with light spells. So, my idea is to create a new passive called Elemental Mix.
This passive restricts the gameplay of the Huppermage and only allows them to have only one Rune because every second rune applied will react with the first one to inflict a specific effect on the target or on the Huppermage. An optional idea in order to not restrict their gameplay completely is to make this effect either take place under or without the Heart of Fire effect only. What do you think?
This is just a random idea I had, what do you guys think about it?
The Huppermage loses his ability to control all four elements at once. However, every second element used will react with the first once, causing a special effect to fall upon the target or on the caster.
These are level 1 effects, level 2 effects are doubled!
- + = Makes the target lose 1 MP.
- + = Armor of 20 HP (chromatic) (self)
- + = -25 Resist (max -100)
- + = Makes the target lose 1 AP.
- + = -10% damage inflicted (max -30)
- + = Heals 20 HP (chromatic ) (self)
- Elemental combinations make the second spell cast inflict 10% more damage.
This could be a cool passive for 4 or tri element huppermages.
If the enemy attacks the huppermage with different elements and the Huppermage is under Solar Stronghold, the runes will be activacted and negative effects are passed to the attacker and positive to the huppermage.
This post has been edited by Niddhoggy - April 30, 2016, 01:35:45.