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Rebalancing Week: Feca, Eniripsa, Xelor
Overweighted Chafer * Member Since 2012-01-11
posté August 07, 2012, 11:10:40 | #121
more please...

i hope heal wont reveal invisible anymore...T.T

and double can use multiple "spell bar" instead of 1 only...
i got all skill but double can use 1st bar only...
and inherit all passive skill from main !!!


This post has been edited by gmatahari - August 07, 2012, 11:12:11.
Soft Crackler * Member Since 2011-12-23
posté August 07, 2012, 15:07:28 | #122
Making Clock cost MP has crippled me as a water Xelor.

Now, if I move to a dial cell and use Clock with Aging, I can't move away again! I'm totally open to an enemy attack.
The whole Xelor strategy is based on using the dial to move in to attack and then out of reach again- we aren't designed to tank.

Put Clock back up to 6 AP. I'd rather keep the MP.

Other than that, I don't mind the changes- no real problems thus far. Please do something about Clock though- it's the key spell in most water builds!


Lazy Bow Meow * Member Since 2012-07-17
posté August 08, 2012, 18:40:51 | #123
Why they changed the Constitution?
I cant understand


posté August 09, 2012, 03:01:36 | #124
The new PVP 3xHP is absolutely crippling as an Eni, especially with the deductions on unnatural remedies, How am i supposed to take that much HP in 6 goes?


Grizzled Dandelion * Member Since 2012-03-05
posté August 09, 2012, 03:43:29 | #125

Quote (AJMorrey @ 09 August 2012 03:01) *
The new PVP 3xHP is absolutely crippling as an Eni, especially with the deductions on unnatural remedies, How am i supposed to take that much HP in 6 goes?

use anything in your hand, sword, shield, spear, rock, cape, anything just throw anything at em!