If you can, Leave Regen as it is (except ofc for the change fire spells to healing spells) in cost and what it heals, I love it too much as is,
but an option could be:
I always liked an idea of applying it to enemies and upon hitting the target, you get healed a small amount, like lets say .01x(level of attacking player) base per 1AP/MP used on the target(so 1hp base per AP/MP used at level 100), Its a small little heal, but in a group play it can pay off overall, and scales by level.
If in chromatic format, please make it like .3*(level of eni) or .02*(hp of eni(or maybe target)) in chromatic base, with the same stipulations to it as it is, (Not getting hurt or hurting, healed at the start of their turn)
Please keep it 1AP, I love it too much at that cost
This post has been edited by smallz117 - May 03, 2016, 14:31:55.