I think opening up a beta server is a -great idea- Testing things out before implementing them on the mass community will work wonders for customer satisfaction. Many people have agreed that in the past few months the team has implemented many new updates, quite quickly too. I believe we can attribute many of the bugs to the team being rushed. The class revamps are another issue but I won't ruin my good note, thinking about all the shelved lvl 100+ characters I have right now.
I don't know how I feel about implementing anti-plving antics. I think that there are plenty of people like myself that have several lvl 100, currently lvl 120+ toons and sometimes when we want to add another class to our team just to try them out. But we shouldn’t be forced to re-do content because that’s just not fun at all. I think the guys in the spanish server team had a video on youtube (videos are super neat +1 to troyle’s twitch idea) a few weeks ago about implementing a system which allowed you to try out a class at the level of your current class without having to plvl etc based on the level of other classes on your account. This is a great idea, instead of stifling the growth of players that are already level 120+
I think that mid levels are missing content and because of this lack of content / gear / resources / quests (like chillberg and wabbits) there fore mid levels prefer to plvl. Not to mention that the mass of the community is already past level 115 and the mid level player base is quite small; almost none existent.
Instead of implementing anti plvling antics I would like to suggest that ankama should lighten the load on low level players. Take my my journey and an example and please consider this.
As a level 10 I remember farming gobballs and tofus for their gear because it was the first mob known to me. Then I recall running the dungeon on my little toons for their boss drops. This was a very frustrating time because I did not know anyone when I came back to wakfu and all of my beta friends were long gone. But at the same time it was neat because I decided to explore the content from the beginning and play solo for a bit. Of course, now and then I would join randoms in groups and do level appropriate content whenever they came along. However, every time i farmed a dungeon for a set, I would -out level- that set before I dropped the entire set.
Now that is just absurd. How and why should low levels -out level their sets- before dropping them. This is why people often write -not complain- about the perils of this game for it is too grindy. I am not the only player who has experienced this for I have plenty of guildies/friends who go through this too. I would suggest that as a test you try to grind a level 10 set and tell me if you don’t out level it before dropping the peices.
So then where does this leave you? What is the point of grinding low level gear? there is no point... Hence, why players go for their level 80 set while they are level 30. By the time they get that level 80 set.. they -will- be level 80.
It is just the cruel reality of the game. People out level sets before they obtain them, so no one grinds/uses these sets, which therefore puts the low level gear “market” at a standstill (or it becomes non existent like it is now for level 80 and below), which then has a negative impact on the in game economy, and last but not least people work to obtain their “end game set” and plvl to obtain it. This also stifles the growth of the company because many new players join and then quit because the game is too grindy and not fun. So one could say that the main issue of the game is correlated to the low drop rates in proportion to the leveling curve. Which is probably why we see a lot of people state on the forums that the drop rates are too low as well.
So now Wakfu devs can make a decision.
- Decrease the leveling curve to make levels harder to obtain whilst increasing the grind
- Increase the drop rates to balance out the leveling curve.
I would think wisely about my already unhappy player base and quitting players who state “the game is too grindy” Maybe reach a halfway point with us. Increase the drop rates for low level gear so that new players can obtain the gear they need to enjoy low level content and reducing the drop rates as we reach the “proposed end game”
All games become more difficult as we level. But from the beginning? well that is just absurd.
I would rethink the idea of increasing low level exp rates because this only further encourages us to plvl and most important feed the disconnect between acquiring level appropriate gear vs acquiring levels.
Let people acquire the gear they need to enjoy the mid level content. Also, give them more content to play.
I would suggest to Ankama to relinquish the idea of trying to remove plvling for your existing player base. Not because it is a commodity; like you seem to think the global respecs are but because, it is simply what is appropriate. We GRIND everything else, give us a break on one or two things. Sheesh, trust me we will be happier!
I’ll just put this in there though because you guys always forget about how bad the sadida revamp was. The passives for the class really have to be reevaluated. I hate how sadidas get overshadowed by enis; yes we all know people play enis more. But we would appreciate a review of doll costs/passives too. (not saying we need a complete revamp either; as I've stated before the branches are alright but the passives are lacking a lot)
All classes are involved in pvp, support classes should have in mechanics and tactics what dpt classes have in damage so that we too can survive in this game. What is the point of having a support class amongst summoner osas with -crazy damage- and summon debuffs, or dragon osas giving -everyone- in a team back stab, or xelors -ap robbing- mobs useless whilst giving the team ap -ap that doesn't fix ally position with a glyph-, or with rogues pulling off 20ap of damage while debuffing 100%. WHERE DO THE REST OF THE SUPPORT CLASSES FIT IN? those with shit poison damage, shit debuffs, shit heals, retarded summons with no resists, hp, or damages etc... Where do we go? What happens to us? Its always laughable when I have a level 113 sadida in a group of level 100's plus and my doll WHICH COST ME an ENTIRE TURN TO CAST comes out of left field and does 80 damage among high rollers that are doing 800 dmg +
Lets be a bit more realistic when we revamp. Oh and stop putting the vine swinging sadida on the cover of everything, God knows you hate the sadida community thats just hypocritical. -___- We saw the previous patch with the nerfs grou did to earth -AGAIN- Oh an the retarded sadida on the cover is falling off the vine. Grou did such a retarded revamp that the sadida can't even swing on the vine anymore. THERE more symbolism of your sadida hate.
This post has been edited by aquabeauty - September 04, 2013, 01:47:49.