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Class Revamp - Feca
posté December 17, 2013, 21:33:12 | #61
Iop brains everywhere. This update is awesomcredible! Feca's Shield will finally regain it's glory and rightful place as the toughest class in wakfu.

Only suggestion: Consider making the conditional spells that don't take WP 2 uses per turn. 1 use per turn spells are less fun.

Special Request: Can we please get iop's "defense stance" as our default fighting stance?


Soft Crackler * Member Since 2012-12-03
posté December 17, 2013, 22:37:31 | #62
10% FINAL resist? or normal resists? if its not final resist... dont bother adding that crap... 10% resists do nothing...
You removed intimidation aura? ew...
Belligerence cast on allies is like sac'ing? i dont understand it very well

for the ppl saying this is a "more defense" revamp... cast Inversion on yourself? so u trade defense for damage... example, you are 140, if you use inversion you get 190% damage and -190% defense (ops didnt read the cap of 150%... anyways seems nice), i think thats awesome... and its castable on players!!!


This post has been edited by saphiLC2 - December 17, 2013, 22:38:29.
Bellaphone Lover * Member Since 2011-05-17
posté December 17, 2013, 22:49:16 | #63
Has anyone noticed the extremely high base damage the 1, 2 and 3 ap spells have? For a melee tank class they sure have a lot of raw ranged damage.


posté December 17, 2013, 23:19:09 | #64

Quote (twintiger @ 17 December 2013 21:30) *
I don't like that a lot of the team support is being reduced so greatly. We don't have enough team buffs in this game. The 10% resist to allies is a laughable amount, you should bump that up to at least 20%. Also I didn't see the variety that there is now, you could do a glyph, shield/harmor, or a direct attack. I'm either missing those affects or it has been reduced to one branch. Why is the glyph size being reduced to one cell? The glyph size is already such a small area, shouldn't you be thinking of increasing them for offensive glyphs? I do like that the wakfu cost is being removed from glyphs and shields, that makes them a lot more practical, especially for longer fights. Also remember we already have a fair amount of tanks or locking characters to choose from; Sac, Fogger, Sadi and Panda. I think the focus is too heavily on the general tanky concepts and not enough on the unique tankiness that a feca has to offer, like the increased resistances. Yes block and lock would be great on a feca but I think you guys are being a little heavy handed on the generic tank/lock and not focusing on the heart of what the feca class is!

Anyway that's my two cents!

P.S. The game needs more team supports!
Feca was never suppose to be about versatility.


Short Strich * Member Since 2012-06-27
posté December 18, 2013, 01:41:34 | #65
they removed the WP cost on Glyph or Armor THANK YOU.
But on the downside, now we actually have to look for Control gear, lol

This is going to be the tankiest awesome class...
feels like iop and sac combined plus range except incredibly complicated.

Overall verdict:
Yay, I can keep my feca


Short Strich * Member Since 2012-03-28
posté December 18, 2013, 02:06:52 | #66
You guys realize they will take more than half of these after one week from the revamp for the sake of 'rebalance' right? And don't expect this to come till fall of 2014, all the characters will revamped once more and fecas still won't get their revamp. Remember my word.


Short Strich * Member Since 2006-01-04
posté December 18, 2013, 02:17:00 | #67
Man, looks like it's time to dust off my Feca.
(Once it's out, of course.)


Eccentric Moogrr * Member Since 2012-01-09
posté December 18, 2013, 02:21:36 | #68
I'll bold key points.

I'm sad that the aoe effects of the Fire branch have been reduced to only the Fecastopheles glyph. The damage nerf to Fecastopheles is unwarranted, too. Currently, every Fire glyph deals damage to an area, making Fecastopheles the only aoe in the branch after this revamp. One thing I liked about the Fire branch was the "trapping" sort of aspect to it that made you difficult to approach, sort of like a Rogue's fire wall but with varying effects. I loved the ability to set down a Meteorite Shower glyph right on top of something and watch chaos reign for the following turn(s). It fit the fluff of the spell and was fun to look at and pull off. Never again, it seems...

Also, I'm not sure how I feel about some spells being able to move around glyphs from other branches. Seems a bit convoluted and unnecessary when it can be used as an Active Specialty spell instead.

As for the Earth branch, I think it's pretty cool to have an aoe HP shield for your allies, though I can't really get behind the Defensive Orb armor when the new Peace Armor is available. The moveable aoe "slow" on the Fecastaff glyph is pretty nice, too.

I'm liking the changes to the Water branch, too. All of the old AP/MP/Range buffs from the Earth branch are there with fair % chances of gaining the coveted +2s. We'll still miss the amazing +3s, though.

Looking at the description of Peace Armor, I think some clarification is needed when it says "does not limit the attacks." Does this mean enemies get line of sight through them or does this mean the ally can still attack?

Inversion looks like a whole lot of fun to use, especially since its duration is now unlimited! With the huge amounts of Block and resistances a Feca can have with this revamp, a measly -150% resistance won't hurt as much at all. It's probably a bit too powerful, actually.

I'm also glad that Ironclad came out of this unchanged, so good on you guys for that!


This post has been edited by KingKamor - December 18, 2013, 02:25:53.
Short Strich * Member Since 2012-03-28
posté December 18, 2013, 02:23:36 | #69
Peace armor is overpowered as heck. Fix that. You guys already nerfed Sanguine armor because it was too strong, complete invincibility is ridiculous.


posté December 18, 2013, 03:48:21 | #70
Nonsense Th3LimiT. Sacs aren't even suppose to get armor to begin with. Be lucky the devs made a horrible mistake and gave sacs feca armor.


This post has been edited by sockstoyourdoor - December 18, 2013, 03:52:17.
Overweighted Chafer * Member Since 2011-08-14
posté December 18, 2013, 06:59:42 | #71
feca is overpowered


Ambitious Crackapult * Member Since 2012-03-02
posté December 18, 2013, 07:00:46 | #72
~*~ Questions ~*~

Can you have multiple glyphs under one square / of the same type on the field? and if so, how do they get moved?

also.. whats with basically every spell having 15dmg per ap and 20dmg per mp at lvl 100?
 


This post has been edited by Soundtrack8 - December 18, 2013, 07:09:54.
Eccentric Moogrr * Member Since 2012-01-28
posté December 18, 2013, 08:48:46 | #73
What kinda changes that will affect playerbase drop again



Lord Madgobb * Member Since 2011-05-25
posté December 18, 2013, 10:12:52 | #74

Quote (Eidolus @ 18 December 2013 01:41) *
they removed the WP cost on Glyph or Armor THANK YOU.
Now remove the WP cost from dolls too!


Short Strich * Member Since 2012-03-28
posté December 18, 2013, 11:38:42 | #75

Quote (sockstoyourdoor @ 18 December 2013 03:48) *
Nonsense Th3LimiT. Sacs aren't even suppose to get armor to begin with. Be lucky the devs made a horrible mistake and gave sacs feca armor.
No comment.


Community Manager * Member Since 2013-07-08
posté December 18, 2013, 16:29:43 | #76
Hi everyone,

Thank you again for all your feedback, questions and suggestions, they have been compiled and shared with the team.

We will be sharing with you any new information on the revamp as we receive them.


Soft Crackler * Member Since 2012-04-09
posté December 18, 2013, 19:50:30 | #77

Quote (Kikuihimonji @ 18 December 2013 10:12) *

Quote (Eidolus @ 18 December 2013 01:41) *
they removed the WP cost on Glyph or Armor THANK YOU.
Now remove the WP cost from dolls too!
Stop bringing sadis to every single topic in the forum, devs liked the sadi revamp. /END


Lord Madgobb * Member Since 2011-05-25
posté December 18, 2013, 20:15:22 | #78

Quote (saphiLC @ 18 December 2013 19:50) *

Quote (Kikuihimonji @ 18 December 2013 10:12) *

Quote (Eidolus @ 18 December 2013 01:41) *
they removed the WP cost on Glyph or Armor THANK YOU.
Now remove the WP cost from dolls too!
Stop bringing sadis to every single topic in the forum, devs liked the sadi revamp. /END
I only added my 5 cents in order to both: show the gratitude of the WP removed from Glyph or Armor cost and to also show that i am dissapointed about other revamp they did. If you don't want this to turn into yet another topic about sadidas then don't answer/quote me as it would do the opposite.


This post has been edited by Kikuihimonji - January 22, 2014, 02:00:03.
Not so Hairy Moon * Member Since 2012-10-31
posté December 18, 2013, 21:13:24 | #79
Along with the Feca Revamp, Revamp Peace Armors look and the feca emblem!!!


Wilder than Wild Dragoturkey * Member Since 2011-11-11
posté December 18, 2013, 21:43:02 | #80
Peace Armor needs a hard limit on it, or needs to be changed. I understand it can't be cast on the feca (or at least looks to be that way) but that's still way too much if you can make an ally invulnerable and still deal damage for 6 whole turns.

Although we do need that spell to be our wakfu sink, unless there are plans on that being an elemental spell or two. I'm totes down with the Peace armor giving, or adding, the feca's resists to the target ally for a turn, though. Balance it a bit more while making it different and still based off the current core element of Fecas.

Also I can't wait for the finalized damage values (don't think I don't think those current numbers are just placeholders while the real calculations are underway).