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WIP: Craft Revamp
Miss Winter Fashion Victim 2012 * Member Since 2012-12-14
posté January 29, 2014, 13:56:27 | #21
Yeah... I feel a little conflicted about this. I feel like all this effort is being put into this potential system but it doesn't really seem to address the issues with the current crafting system.

Like what other people are saying- the current system needs tweaking. You increasing the xp from crafts last time was a step in the right direction, but it's not enough. It's still a tedious grind to max it out (especially chef). I think that resource requirements should be reviewed. I think that most sets/items should be craft-able (except for maybe relics). I think that there should be a lot more craft only gear options.

Why do gathering professions get titles, but crafters don't? For every maxed crafting profession, players should be rewarded with an exclusive title and insignia/costume at the bare minimum. That's more than enough of an advertisement for crafters if word-of-mouth isn't.

Narcissistic Larva * Member Since 2007-09-11
posté January 29, 2014, 13:56:27 | #22
"reward those who invest into the "PvE" aspect of WAKFU." This is a historic day! I never thought Anakama would say this! I just hope I dont have to restart from level 1. I spent all week getting my tailor to lv 60 to make the Mine helmet recipe... And hopefuly we will get guildpoints for doing x amount of crafts or crafting a orange item. I looked at my guild points donated for the week, a measly 200, Where as most of the points I have gained this week was from killing gobballs to get my citizen points back up to 10.

"Finally, note that the best ranked craftsmen will have access to specific recipes, which only they will be able to make!"

Don't like that part ether... I play on the only? international server which is like 90% french so Im screwed for this.

"With this revamp, we want to bring you a really interesting game mechanic. In short, we wanted to ask you something different than collect thousands of resources and launch a series of 500 same recipe, then "AFK" during the 2 hours and a half that it would take for you to complete them."

"it will be much longer to level up a profession because everything will go through tasks which will have a set duration."

At first, I thought this was going to be a good update, but it looks like something thats going to be tedious and bad. But this is Ankama.

Featherless Piwi * Member Since 2012-11-23
posté January 29, 2014, 13:56:27 | #23
Love the basic idea; as I already said in another post I really like crafting and the idea of having people craft as an actual job in the game, with some players fighting and leveling and those who like to craft using that to make money instead. Hope this works out well, we'll see.

Can we expect this kind of "contract system" to be carried over to other player-to-player, player-to-guild and nation-to-player/guild interactions in the future? I just ask because when I first heard of the possibility, for Guilds, to ally themselves with Nations I thought Ankama would implement a system similar to this one with Guilds as Private Contractors.

posté January 29, 2014, 13:56:27 | #24
so as you make it play it making in game is like cooking take taste to see its palatable. Complexity is bad for games KISS keep it simple sister. don't give in to the content creep

Short Strich * Member Since 2012-02-21
posté January 29, 2014, 13:56:27 | #25
There has to be some sort of system to equate your progress in the old crafting system to some sort of equal level in the new system. Cuz, if I lose the months of progress it took maxing all gathers and crafts back when it was 200xp for any craft without anything to show for it, I'm going to cry, then cancel my sub.

posté January 29, 2014, 13:56:27 | #26
Where did my post go? I posted here but now I don't see my message. I didn't break any forum rules either so why I can't see my post?? :/ Also why is this thread not on official forum? I can't find it anywhere, I am replying via main page as well...

And also the date of the post before me are not correct, it shows that all posts are made on 29th of January,, wtf!!

Lord Madgobb * Member Since 2011-04-28
posté January 29, 2014, 13:56:27 | #27
I only wonder why i can't find this topic anywhere on the forum... Have to reply via main page.

posté January 29, 2014, 13:56:27 | #28
Why is everyone saying this is a copy of Neverwinter? There's a few key differences, and the system itself was done a few times already (mostly in single player RPG's) way before it was done in that game.

There's only so many ways you can make a good crafting system - changing it just to be different doesn't make it good.

Lazy Bow Meow * Member Since 2009-02-27
posté January 29, 2014, 13:56:27 | #29
Man this is just like neverwinter... I agree improvments can be made, but eplace a complitly original sistem with a copy doesn't seem an improvment to me...

posté January 29, 2014, 13:56:27 | #30
this is an intriguing idea. looking forward to seeing it implemented. to all the complainers about disliking the elite crafter recipes, do not listen to them. hard work should be encouraged in this game, not the other way around.

posté January 29, 2014, 13:56:27 | #31
I do have to say I like this idea. Many people don't want to focus on crafting professions. This is a nice way around it and I do believe we made similar suggestions on the forums a few months ago.

posté January 29, 2014, 13:56:27 | #32
I personally think the current system is crap, and let my guild do all the crafting for me, but im too lazy to read all of this revamp, especially when its all subject to change (and you guys know ankama with the word change)

Also, with master crafting seals, i would like to see a new way to get these for 3 reasons.

1. Only way to get them is to get 100 in that profession, which would be the only reason for me to do that profession.

2. You can only get 1 per character, but some professions have multiple items that can be made with these.

3. Main reason: You can't trade them and you can't just ask someone to use theirs for you because they would have put in time and effort for this.

I think I read something earlier about making certain quests to make these available at some point, but i'm not sure if they are crafting quests or what.

The only reason I would level a profession would be to get that specific item or whatever. Since (obviously) no gathering professions have these seals, I would have to level these as well, which all together takes too much time.

If the seals were obtainable in another way, I think this would be much better. I play this game to level up, fight things, and help out my friends/guild. I don't want to waste my time leveling up a bunch of professions just to get one specific thing.

posté January 29, 2014, 13:56:27 | #33
I strongly dislike the exclusive recipes for a few crafters. This will demotivate the casual crafter that just wishes to play moderately and craft to him/herself or the guild all the items they need.
A strong reduction on task time or even material costs on the recipes would be a more fair alternative to reward the most commited high level crafters. Maybe unlock an extra slot or two for them?

Also I'd like to point out the importance of reintroducing the gain of guild exp (or Guild Points as it is now) by crafting. As it is now, there is *no* incentive to set guild craft contests or guild group efforts towards crafting and it all falls down to the individual crafter willpower. (they daily quest of crafting 10 items doesn't even count, imo)
The guildie that spends his days crafting barely contributes to the evolution of his guild (at least not directly) and that was the most frustrating part of the Guild revamp to me.
I'd love to see something like giving the guild 20 GPs for every profession level you gain.

posté January 29, 2014, 13:56:27 | #34
I dont want read all these things, can somebody explain it shorter?

Wilder than Wild Dragoturkey * Member Since 2012-02-29
posté January 29, 2014, 13:56:27 | #35
Do you have to be an apprentice to level your professions? If so, what's stopping dual boxers from just hiring themselves... They wouldn't have to pay anyone... If there's a minimum wage then they could just trade the kamas to the main. So... If this is true... Wouldn't that mean you would have to hope you can find someone to work for for free? Spending your time for nothing in return?

posté January 29, 2014, 13:56:27 | #36
My only concern is if we're not the ones crafting any longer then what happens to our personal crafting skills?

posté January 29, 2014, 13:56:27 | #37
This is the same system as in Neverwinter online...
I'm sorry, but I don't like this... Specially craftsman leaderboard seems like not a good idea

Short Strich * Member Since 2013-11-15
posté January 29, 2014, 13:56:27 | #38

I don't like this......

Lord Madgobb * Member Since 2008-01-09
posté January 29, 2014, 13:56:27 | #39
Haha, sounds like my Hamster And Friends company!
I really like it, huge change, hopefully everything will work as intended and leveling professions will be more interesting. Very original for an mmo as well, whcih is great, that's what brought me to Wakfu, original concepts...

posté January 29, 2014, 13:56:27 | #40
I'm rather excited to see the player-crafter contract system and crafting marketboard. It's exactly what we were asking for, and it's finally coming. Yay.

However, I'd prefer to rush and get some seals before this revamp comes. Seems that it will be just another time consuming hell, and also mea culpa will completely lose its worth. With wisdom cap and "free" wisdom bonuses given by challenges, it's already pointless to use mea culpa for raising a character. I was keeping my potions for crafts only, but well, now it's time to burn them all while it still helps.