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WIP: Craft Revamp
posté February 25, 2014, 18:15:48 | #81
This is a good idea, in the wrong direction. I like crafting items. I hate the mundane task of gathering the resources.

Give me a crew of lumberjacks, Miners, Farmers.

Let them roam the nations.
Let them become a target of other nations.
Let me hire other NPC's characters to group up with them for protection.

I like crafting. Let me take the fruits of their labor and craft things with it.




posté February 26, 2014, 09:15:08 | #82

Quote (VxVxE @ 05 February 2014 20:14) *
So, instead of clicking on a mine-block and watch the character hitting it, it could open a little window and WE would need to hit the rock like 10 times (the number of hits would depend on the tool) .

Sounds like the ore mining in "Galaxy On Fire 2". You put your ship on an asteroid, then a new screen pops up with the asteroid and your drill. The drill spins out of control easily and it's up to you to keep the drill centered as long as possible. Drilling way down to the center gives you not just the ore, but also a core.


posté February 28, 2014, 21:32:55 | #83
Hmm, but, what if I have no endeavour of being an entrprenuer?

You see, the main thing you need to be doing Ankama is removing the heavy dependence that one profession has on the others. What do I mean? Well, let's say I am magically given 53 levels into Armor Crafting, and I have built up (what one would think is required) mining to have the ores to produce the components to make the armor. With the way "crafting" is in Wakfu, before I can make said armor, not only do I need the 53 levels in my main profession to make the armor, I also need to have lvl 53, or around there, in at least 3 or more other professions to craft the armor from the profession I'd rather be concentrating on! I need herbing for oils; lumber for Christ knows what; Skinner for items from a monster, and the seeds, PLUS any lesser armor drop from a certain monster. Now—if you don't have the same levels in those other professions, you can't make your armor.

The point is, when we craft, we shouldn't be required to have a crap load of other items from other professions as requirements. You thought that would create a community trading forum of some kind? No. At least, not as far as I can tell. Only a few people who are willing to mindlessly take 2 or more months to level up ALL of the professions can make 1 set that would be worth while. And that's not counting how ridiculosly time consuming it is to find some rare ingredients. If you want people to trade, you can't have everyone having the ability to have ALL professions. The professions in themselves should have some amazing use—some function they can fill. Some need to satisfy.

Going back to the fundamental concept that a person who will be making a cloth garment, will most likely want....get this, cotton, silk or any such thing that can be found from monster drops! A person who is making food, most likely wants herbs and or meats, fruits. Making weapons and armor? Well, that isn't made out of herb oil now is it? Nope. It should mostly require ores and some leather. Let people who are willing to focus on one profession (plus it's material gathering) to see not only value in that profession and what they make, but also profits if they take the time to sell what others may need in other profession (very little) from it.

Another fundamental mistake is that you've allowed EVERYONE to be EVERYTHING—but not EVERYONE wants EVERYTHING. Again, only the hand full of people who took the time to level them all can produce any one set/thing in the end game (lvl 100). And only them see profit. Crafting is a hastle in this game. Sure, you want to get rid of me standing around crafting 500 things for 2 hours; but putting that same work else where and calling it a game within a game does nothing. Perhaps you've become too accustomed to people who are easily amused. But I see a few of us are smartening up, and seeing the deception of progress continually being put forward in these updates. All that you're adding now as a means to entice me, I can do by going to where most people are gathered, and making a shout for what I need. They're nice additions, but not game breaking.


This post has been edited by IDCAA - February 28, 2014, 21:36:20.
Ugly Gobball * Member Since 2014-01-20
posté March 08, 2014, 20:41:34 | #84
--------------------------------------------
What will happen to the harvesting and planting professions?

Harvesting/Planting professions will not change and will always be the main source of obtaining resources for the craft professions. However, the refinement recipes will be moved to the craft professions themselves. For example, the Farmer will no longer make flour, it will become the role of the Baker. Obviously, to address these changes, the progression of the harvesting professions and resources harvest levels will be reviewed. All this will be communicated more in details in time.

How will we earn XP for these craft professions?

The workshops will disappear, and to earn XP for your professions, you will now have to perform "tasks". Also note that all professions will have 200 levels. Your craft levels remain the same as of now. Which means that for example, an Armorer level 100 will still be level 100. In contrast, the 100 + level items which can currently be crafted at level 100 will finally find their proper place from this balancing. Basically an item level 130 can only be crafted by a craftsman level 130 +, not less.

------------------------------------------

Soooo... harvesting Professions and mats stay at lvl 100, right?
You are not gonna kick me back some month in crafting/harvesting and let me do
half of it again, right?


posté May 05, 2014, 10:55:13 | #85
And no new info whatsoever?


posté May 05, 2014, 15:24:52 | #86

Quote (Graveraider @ 05 May 2014 10:55) *
And no new info whatsoever?

'soon'


Featherless Piwi * Member Since 2011-01-30
posté October 06, 2014, 21:13:31 | #87
sounds like a bs Facebook game, kinda like Hayday


posté October 13, 2014, 17:38:15 | #88
If you look at the top of the page on the wakfu site there is an activity tab within there is a calendar for 2014, after the pvp update (the major update we just had) there is one called artisanal revolution. So i am hoping that seen as we have only a few months of 2014 left and the December update will be (Kwismas), or probably ill be. And the October one has been announced as the Al Howin update, I am hoping November will bring an "Artisanal Revolution"??. MAYBE MAYBE JUST MAYBE!!!

Lambinetta


posté November 04, 2014, 11:44:15 | #89
Since this seems to be a major revamp to the crafting system, I'm kinda concerned as to what will happend with our current progress. Will it be reset, will it be "reallocationable"?
If it's not reset, the people with 100 in all the professions will automatically be the "best" and it will be hard for newcommers to catch up, since by the time they're at max level, the previously mentioned has begun getting grades based on their investment into said profession. Anyone wanting something crafted will look for people with a good grade, or hell, any grade- compared to an ungraded crafter.

Purely objectively, it'd be best if crafting got reset. but subjectively, I'd be furious if I had to start over from scratch after finally getting some of my professions to a high level.


posté November 04, 2014, 13:59:19 | #90
Revamping the system doesn't mean resetting it for people who have the levels but instead reworking a lot of the recipes and improving the stats from crafted items to make more worth it or possibly different ways to gather the materials to make a less of a grind.

Newcomers will probably have a easier time out of it.


posté February 02, 2015, 06:11:20 | #91
Any news on this? Still in the plans?

I'm new to the game, and I've been spending much of my time working on the professions. And then I found out about this system.

My thoughts on it are mixed. The main concern I have is related to the leaderboard and ranking system. This system would be much better without the competition with other players and ESPECIALLY without requiring a high ranking to have some types of recipes.

That last part there almost makes me want to go no further in this game and return to Dofus. And that's a shame, because I've loved this game far more than Dofus in almost every way so far.

That system is going to make it nearly impossible for a player like me to get access to those recipes, and I don't want to have to rely on a few people who are able to craft those things. Who knows what kind of absurd prices they'll charge me. I don't want to have to play with others in that way. I want to run my professions with my friend and get the stuff I need.

Let me play that way. Don't make me have to compete with other players to get certain recipes, especially when I'll almost certainly lose that battle.

Why do we always have to have stuff for just the top ranked 1% or less of players? That ruins it for players who want to play more casually. Stop making us compete with thousands of players (or however many there are), it's so hard for most players. Sometimes we just want to play in our small groups and be able to get everything in the game, enjoy everything in the game within these small groups. Why does it have to be global competition?

Fine, have your leaderboards for people who care. But please stop making things exclusive to the few people who are above all the rest. Please stop that. That's my wish.


This post has been edited by AlphaWarrior - February 02, 2015, 06:18:01.
posté February 02, 2015, 06:34:47 | #92
I dont like the exclusive recipes or having to get tools on top of the ingredients, i also dont think a market accessible from outside the game is the best idea. Since max lvl will be 200 at some point increasing prof max to that makes sense, even though it means more work to lvl crafts. Gathering stays maxed at 100, which is fair . However a craftsman listing, and craft board, all of that is good...and about time too. Overall the revamp doesnt look bad but a few things are very questionable


This post has been edited by lyricalglitchen - February 02, 2015, 06:36:23.
posté February 02, 2015, 12:59:32 | #93

Quote (Nekohime @ 29 January 2014 13:56) *
"Finally, note that the best ranked craftsmen will have access to specific recipes, which only they will be able to make!"

translation: " Finally, note that only no-lifers will be able to craft the best items in game"
That and/or people that can work the system. Other than the part you just quoted, I think I'm gonna like this revamp.


Quote (skitlivs @ 04 November 2014 11:44) *
Since this seems to be a major revamp to the crafting system, I'm kinda concerned as to what will happend with our current progress. Will it be reset, will it be "reallocationable"?
If it's not reset, the people with 100 in all the professions will automatically be the "best" and it will be hard for newcommers to catch up, since by the time they're at max level, the previously mentioned has begun getting grades based on their investment into said profession. Anyone wanting something crafted will look for people with a good grade, or hell, any grade- compared to an ungraded crafter.

Purely objectively, it'd be best if crafting got reset. but subjectively, I'd be furious if I had to start over from scratch after finally getting some of my professions to a high level.
What if there was no reset, but everyone got a few months to level up their stuff before the competitive part took place?


This post has been edited by HealingHotness - February 02, 2015, 13:02:13.
posté February 02, 2015, 20:14:53 | #94

Quote (AlphaWarrior @ 02 February 2015 06:11) *
Any news on this? Still in the plans?

I'm new to the game, and I've been spending much of my time working on the professions. And then I found out about this system.

My thoughts on it are mixed. The main concern I have is related to the leaderboard and ranking system. This system would be much better without the competition with other players and ESPECIALLY without requiring a high ranking to have some types of recipes.

That last part there almost makes me want to go no further in this game and return to Dofus. And that's a shame, because I've loved this game far more than Dofus in almost every way so far.

That system is going to make it nearly impossible for a player like me to get access to those recipes, and I don't want to have to rely on a few people who are able to craft those things. Who knows what kind of absurd prices they'll charge me. I don't want to have to play with others in that way. I want to run my professions with my friend and get the stuff I need.

Let me play that way. Don't make me have to compete with other players to get certain recipes, especially when I'll almost certainly lose that battle.

Why do we always have to have stuff for just the top ranked 1% or less of players? That ruins it for players who want to play more casually. Stop making us compete with thousands of players (or however many there are), it's so hard for most players. Sometimes we just want to play in our small groups and be able to get everything in the game, enjoy everything in the game within these small groups. Why does it have to be global competition?

Fine, have your leaderboards for people who care. But please stop making things exclusive to the few people who are above all the rest. Please stop that. That's my wish.
Most of these overreaching ideas for a complete overhaul need to be scrapped. We do not need a new system just some tweaks to the existing system plus some features added like the co-op crafting interface.

There is no way to turn crafting into a competition where it would be anywhere near fair. People in large guilds would have a big advantage and no matter what safeguards they put in place ratings would be abused.

Don't even get me started on the bullshit that is 24+ hour crafts or exclusive recipes...adding frustration is not the way to get/keep players.


posté February 02, 2015, 23:55:11 | #95
I just hope the Craft Revamp come in the game before that "Hero System" that a lot of players are talking about. o/


Lord Madgobb * Member Since 2008-01-09
posté February 03, 2015, 08:28:59 | #96
I think this revamp should be here... soon. I mean its been only a year since they posted it.


This post has been edited by Rokugatsu - February 03, 2015, 08:29:53.
Winged Eradicator * Member Since 2011-04-18
posté February 03, 2015, 18:57:42 | #97
I'm a bit skeptical / iffy about a lot of this, but there are some ideas that I like.

I like the idea to search for crafters online, but I don't like the idea of leader boards with exclusive recipes for board leaders. Some kind of rating or review system for crafters would be cool though. I'm very iffy on the task system. It sounds like it could be simultaneously frustrating (because of slowing down progress) and possibly too convenient and impersonal because you're not personally doing any of the crafting.

I like the idea of placing orders for crafted items. However I think it would be cool if players could provide the materials to the crafter, for the item they want crafted, when they place their order. (which it has so cool!)

My thing is though that this doesn't really sound like a crafting revamp to me because it doesn't fix a lot of the problems. Which others have already touched upon in this thread. All it seems to change is that it adds a bunch of ways to network with players to find the crafter for the item you want. And it might make leveling crafting professions slower by making the actual crafting take more time.


This post has been edited by Xander-is-Kander - February 03, 2015, 19:09:31.
posté February 06, 2015, 11:34:22 | #98
If we have better recipes to craft, it would be enough. At the moment all you need to improve your char is runnig a dungeon many times and get the item what you want, that is much better than any crafted.

Thinking in real world mechanics, you wouldnt drop weapons or entire armor if killing a monster. You could drop the resources to Make a good weapon and armor.


posté February 08, 2015, 18:59:01 | #99
I personally love the drop mechanic in Wakfu and really hope it doesn't go away entirely like it is in Dofus. Once it goes away, then all professions become mandatory. That means progression from the start is much, much harder and it's generally more of a pain.

However, I do like the idea of crafting being an alternate method. You can take the luck approach or get the resources and craft it much faster if you have the professions leveled. This way, professions aren't mandatory but instead offer you a time bonus and require you to do less runs.

The dungeon token machines interfere here, since they guarantee you to get the gear relatively quickly. Perhaps something should be changed there...


posté February 08, 2015, 22:25:20 | #100

Quote (LouCypher @ 02 February 2015 20:14) *

Quote (AlphaWarrior @ 02 February 2015 06:11) *
Any news on this? Still in the plans?

I'm new to the game, and I've been spending much of my time working on the professions. And then I found out about this system.

My thoughts on it are mixed. The main concern I have is related to the leaderboard and ranking system. This system would be much better without the competition with other players and ESPECIALLY without requiring a high ranking to have some types of recipes.

That last part there almost makes me want to go no further in this game and return to Dofus. And that's a shame, because I've loved this game far more than Dofus in almost every way so far.

That system is going to make it nearly impossible for a player like me to get access to those recipes, and I don't want to have to rely on a few people who are able to craft those things. Who knows what kind of absurd prices they'll charge me. I don't want to have to play with others in that way. I want to run my professions with my friend and get the stuff I need.

Let me play that way. Don't make me have to compete with other players to get certain recipes, especially when I'll almost certainly lose that battle.

Why do we always have to have stuff for just the top ranked 1% or less of players? That ruins it for players who want to play more casually. Stop making us compete with thousands of players (or however many there are), it's so hard for most players. Sometimes we just want to play in our small groups and be able to get everything in the game, enjoy everything in the game within these small groups. Why does it have to be global competition?

Fine, have your leaderboards for people who care. But please stop making things exclusive to the few people who are above all the rest. Please stop that. That's my wish.
Most of these overreaching ideas for a complete overhaul need to be scrapped. We do not need a new system just some tweaks to the existing system plus some features added like the co-op crafting interface.

There is no way to turn crafting into a competition where it would be anywhere near fair. People in large guilds would have a big advantage and no matter what safeguards they put in place ratings would be abused.

Don't even get me started on the bullshit that is 24+ hour crafts or exclusive recipes...adding frustration is not the way to get/keep players.
I don't think that would be so bad. Improving upon the existing system would reduce the problems without creating as many new ones as you would if you introduced a whole new system all at once.