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Crafting Revamp
Assistant Game Designer * Member Since 2012-05-03
posté October 11, 2012, 14:54:33 | #1
Crafting Revamp


The next update will feature significant changes to give weapons linked to the crafting professions a new shine!

The aim of this revamp is to increase the value of craftable equipment by increasing its rarity and bonuses. We want craftsmen to be able to sell their carefully made gear at higher prices so that leveling a profession will be a more attractive prospect.

The following professions will be affected by the upcoming changes:
  • Armorer
  • Jeweler
  • Leather Dealer
  • Tailor
  • Close-combat weapons master
  • Area-of-effect weapons master
  • Long-distance weapons master

Modified Recipes

When this update's changes are implemented, crafting professions will be more dependent on craftable components. These elements will be used in almost all recipes, and in great quantity.

Craftable components for each crafting profession will be associated with a specific harvesting profession. For example, all the craftable components necessary for jewelers will be based on resources harvested by miners. Similarly, components that can be crafted by jewelers will not be used in other crafting professions.

These components will exist in groups that span 20 levels each, as will the recipes that use them. In order for this to work, we have had to add components to each crafting profession and remove others that did not correspond to the harvesting profession associated with the appropriate crafting profession (scroll down for the full list).

As well as requiring a certain number of new components, recipes will also require more droppable and/or harvestable resources. As a result, many recipes will become more difficult, but they will also offer much more experience (see the following section for more info). Many equipment items will also offer more powerful bonuses.

Experience Upgrade

We have taken into account your comments concerning the problem of very difficult recipes which only earn you as much XP as simpler ones created in great number. This is the main reason why we have entirely revised the amount of XP given for completing recipes. Now, XP gained will depend directly on the recipe's difficulty.

Let's take a jeweler recipe for example:
  • Recipe for 1 component requiring 10 ore = 100 XP.
  • Recipe requiring 10 components, 20 droppable resources and 40 ore = 1,000 XP.

A recipe requiring several components could rake in up to 5,000 or 6,000 XP!

This means that, instead of making the same piece of equipment 50 times to earn one profession level, you could create, say, 30 components and make 2 or 3 pieces of equipment with them, which would earn you the same amount of XP. One of the most useful effects of this system is that the market will no longer be full of items that nobody wants.

New Recipes for Weapons Masters

The weapons master professions (close-combat, area-of-effect and long-distance) used to have no high-level recipes. That's going to change. We'll be introducing new recipes, including those for the new legendary weapon system, applicable to every type of weapon.

All in all, we have created 30 new weapons recipes across the three weapons master professions.

Legendary Recipes

In order to make the crafting recipes even more attractive, for each of the professions affected by this update we have created level 100 recipes for legendary equipment.

You will only be able to use these recipes once. Once you've reached level 100 in a profession, you'll unlock an achievement and be rewarded with one component for a unique recipe (for example, the Master Armorer's Seal). This seal will not be exchangeable and you will only be able to obtain one per crafting profession.

If you're already a level 100 craftsman when this upgrade is brought into effect, you will automatically be offered a quest when you log into the game. When you accept it, all you'll have to do is go and talk to a specific Clan Member to pick up the seal of your choice.

Several legendary recipes will be available for each profession, and all of them will use this seal as an ingredient. As an armorer, for example, you'll have to choose between the Breastplate, Epaulettes, and Shield when making your legendary level 100 item. As you've probably already figured out, choosing between these three items, all of which are very rare and offer excellent bonuses, is going to be really tough!

Oh, and don't worry about classes being left out: the bonuses given by these items will be varied enough to please everyone. If the Epaulettes in question are most suited to support characters, for example, the Breastplate might be made for summoners and the Shield for tanks. In conclusion, for each crafting profession, there'll be legendary gear for everyone, because every equippable piece (of armour or weaponry) will also be available in legendary!

Be warned! A legendary item wouldn't be legendary if it was as easy as pie to craft. Be prepared to take on difficult recipes.

Removal of Certain Components

To wind things up for this devblog, we have some important information to announce that will affect you immediately.

In preparation for this large-scale update, almost all the recipes of the seven professions concerned have been modified. This has led to the removal of certain existing components, which will no longer be used for crafting recipes.

As explained above, not only have we changed the ingredients needed to complete these new recipes, but also the quantities of components used. We have also rebalanced the items created so that the money and effort craftsmen now need to put into their creations will be justly rewarded.

Here's a little example featuring the Crucifly Epaulettes, a level 35 armorer recipe.
  • Currently: 1 Padding, 4 Moskito Wings, 1 Tsu Tsu Horn, 2 Moskito Paws = 100 XP. Common equipment = +12 HP, +10 Dodge, +7% Air Damage, +6% Air Resistance.
  • After the revamp: 10 Rickety Supports (1 Rickety Support = 3 Hazel Planks), 20 Moskito Wings, 7 Tsu Tsu Horns, 13 Moskito Paws = 1,000 XP. Rare equipment = +23 HP, +10 Initiative, +10 Dodge, +2 CH, +7% Air Damage, +7% Fire Damage.

Just to say it one more time (since it's so important): the majority of craftable equipment has been rebalanced to make these professions more lucrative. The only exceptions to this otherwise-global modification are craftable equipment items that can also be dropped and high-level items that have already been balanced to fit in with this new system.

Here's some more important information: the list of components that will not exist after the update. Don't forget to use them up in crafting recipes before this date. If you leave it too late, you won't be able to use them at all.

Armorer:
  • Padding;
  • Skein of Wool;
  • Twiglet;
  • Wadding.

Jeweler:
Raternal Link.

Leather dealer:
  • Supple Sole;
  • Solid Loop;
  • Metal Support;
  • Lace.

Tailor:
  • Bestial Thread.

Close-combat weapons master:
  • Horned Guard;
  • Sticky Strap.

Area-of-effect weapons master:
  • Pricky Point;
  • Exchange Weight;
  • Tacky Strap.

Long-distance weapons master:
  • Elastic Cord;
  • Bombard
 


Not so Hairy Moon * Member Since 2006-01-31
posté October 11, 2012, 15:20:42 | #2
I was squealing with delight, up until I read that you can only make one legendary craft, one time only.

Seriously? I'm a MASTER of my profession, I should be able to do this however much I damn please, especially since it's so hard to actually level all the way to 100.

That's just killed it. I'm sorry, but that's genuinely killed the revamp.


Featherless Piwi * Member Since 2012-05-24
posté October 11, 2012, 15:29:36 | #3
alright


Grizzled Dandelion * Member Since 2010-01-10
posté October 11, 2012, 15:42:31 | #4
The legandary recipes looks great, i think i might get in to crafting now


Squited Arachnee * Member Since 2009-09-05
posté October 11, 2012, 15:56:01 | #5
There are probably a lot of people that leveled on metal support, solid loops etc, without being able to use many of them and they'll still have them in their haven bag or stored on one of their other characters.

Might it possible to implement something so that players will be able to trade these items for more useful items until a month or two after the update? (although I'm currently unsure as to what these items could be traded for right now)

This will also help against people who will most likely start complaining because they don't currently have an account or come back to Wakfu a while after this update.


Grizzled Dandelion * Member Since 2012-03-09
posté October 11, 2012, 16:03:36 | #6

Quote (Hudski @ 11 October 2012 15:20) *

Seriously? I'm a MASTER of my profession, I should be able to do this however much I damn please, especially since it's so hard to actually level all the way to 100.


Just tell me, what for you means word "legendary" ?
1 item per proffesion is good choice. Legendary items are suppose to be uniqe. We don't want to see in game another bunch of players who have ful set of legendary items.
There is vampyro set, WB sets, UB sets already.

And if you think about profits, you will get more Kamas from proffesion in which you are "master"... (hopefully items will be more valuable as devs said)


Not so Hairy Moon * Member Since 2006-01-31
posté October 11, 2012, 16:12:34 | #7
Do none of you think this is a kick in the teeth at all? Seriously?

It's not okay to do this. Once a month would be a lot fairer, or every other month, or you have to do a quest to reset it so you can craft a new piece, but once... ever?

After you do all that work to get your profession to level 100 so you can actually make good gear, you expect them to make this legendary equipment any good at all? It won't be. Guess what, it's gonna be on the exact same level as Vampyro gear. They will never allow crafting to be as good as hunting/dropping your equipment and that's a fact you're going to have to accept before you say things like,

"1 item per proffesion is good choice. Legendary items are suppose to be uniqe. We don't want to see in game another bunch of players who have ful set of legendary items.
There is vampyro set, WB sets, UB sets already"

Legendary sets are not going to be worth the 2 months you dump into the profession trying to obtain. This is a kick in the mouth, nothing more. Unless Troyle wants to reveal the stats of these items early to make me eat my words, we're going to end up with something totally bogus and that's the reality of the situation.

Way to reward me for my work, Ankama. Let's continue giving all the reward to those that get lucky, instead of those that actually invest.


Grizzled Dandelion * Member Since 2011-07-06
posté October 11, 2012, 16:25:48 | #8
when is the next update? need to organize my stuff before that...


Narcissistic Larva * Member Since 2011-06-07
posté October 11, 2012, 16:27:47 | #9

Quote (Hudski @ 11 October 2012 15:20) *
I was squealing with delight, up until I read that you can only make one legendary craft, one time only.

Seriously? I'm a MASTER of my profession, I should be able to do this however much I damn please, especially since it's so hard to actually level all the way to 100.

That's just killed it. I'm sorry, but that's genuinely killed the revamp.
Really? I totally disagree, I think that's one of the coolest parts of this revamp! I like the exclusivity, and also it encourages more crafters to get to 100, which is definitely a good thing.


Lead Community Manager * Member Since 2012-02-28
posté October 11, 2012, 16:28:07 | #10

Quote (Hudski @ 11 October 2012 16:12) *
Guess what, it's gonna be on the exact same level as Vampyro gear. They will never allow crafting to be as good as hunting/dropping your equipment and that's a fact you're going to have to accept


Don’t just assume things.

Legendary items will be better than most of the loots you can have in game.

Yes, Legendary items will be better than Vampyro.
Also, a Legendary weapon will be better than a Makabra.

This is the reason why they will be unique.


Eccentric Moogrr * Member Since 2011-05-12
posté October 11, 2012, 16:34:11 | #11
Recipe for 1 component requiring 10 ore = 100 XP

I hope this is just an illustrative example and will not be the the real ratio.

Actually a craftable component will give 200 exp for 3 mats (like supple sole). It's 6.6 time the exp granted in the the exemple D:

The feedback say the jobs are too difficult so the ankama pentapliyze the amount of mats required.
Legit.

I really hope tihis is not.


This post has been edited by Jurambalco - October 11, 2012, 16:41:36.
Not so Hairy Moon * Member Since 2006-01-31
posté October 11, 2012, 16:47:37 | #12

Quote (Troyle @ 11 October 2012 16:28) *

Quote (Hudski @ 11 October 2012 16:12) *
Guess what, it's gonna be on the exact same level as Vampyro gear. They will never allow crafting to be as good as hunting/dropping your equipment and that's a fact you're going to have to accept


Don’t just assume things.

Legendary items will be better than most of the loots you can have in game.

Yes, Legendary items will be better than Vampyro.
Also, a Legendary weapon will be better than a Makabra.

This is the reason why they will be unique.

Better? Or on-par-with?

Better with the gear that will be dropped by the next island update? Is it going to be so good that I won't ever find an upgrade for it, since it's "legendary"?

I don't want something that will be beaten by the next island. If you're going to push exclusive level 100 one-time crafts on us, they had better be the best crafts in the game for the rest of the game. There have been too many crafting disappointments (Anyone remember the baker "revamp" which ruined all the bread people had made before, and made all the bread significantly worse but more spammy?) for me to be satisfied with anything less than godly.

This revamp is going to be the make or break for all my time, energy and effort. I sincerely hope that these items are SO GOOD that people are going to be forced to make multiple crafters to get all of the items. That's how good they have to be for me to care.


This post has been edited by Hudski - October 11, 2012, 16:50:44.
Eccentric Moogrr * Member Since 2007-12-03
posté October 11, 2012, 18:41:32 | #13
It's time to complete the system of mining professions interested lvl 100 produce 3.1 units of the resource lvl 0 for 5 seconds, return the system already Porabu Wakfu 2.0 or Dofus also would not hurt to add abilities to jobs ...


Narcissistic Larva * Member Since 2008-07-18
posté October 11, 2012, 19:06:57 | #14
Fancy out your str guys those who are lvl 100 -105


Lord Madgobb * Member Since 2011-04-28
posté October 11, 2012, 19:10:12 | #15
Finally revamp for crafting!! Awsome.

And about that legendary items.... it will make players want to start their professions on all 5 characters to get 5 legendary items of 1 receipe. Note that we can create low level character and just use it for proffesion. And actually i like this change. It will give us the reason to level proffesions on every char. However players with multiple accounts will have adventage over normal user as we will don't have a way to trade item from one character to another within 1 account.

So... this change is great. I'm looking forward to see some new 1-h staffs water/air with HP and leadership bonus as i dislike the way how they are all fire type (i hope those will exist and i hope there will be new items with leadership bonus so that we are not stuck with low level staff that give leadership and can change it for something better).

This is good step forward. But please allow us to share items in chest within account and it will be perfect for crafting.


Happy Miliboowolf * Member Since 2011-04-05
posté October 11, 2012, 19:58:53 | #16
Thank god. I was about to start lvling my LD with manganese from 50 to 60. Now I only hope that crafting will get actually harder in a certain way.
Oh and about:

Recipe for 1 component requiring 10 ore = 100 XP.
Recipe requiring 10 components, 20 droppable resources and 40 ore = 1,000 XP.

They mean 10 components as the actual "item"? As in 2dr+4ore = 1 component?

Any actual release date for the patch btw?


Lord Madgobb * Member Since 2008-01-09
posté October 11, 2012, 20:25:04 | #17
Finally some nice changes in crafting Crafting now is really boring and not rewarding at all, so I can't wait for the next update.
When we can expect the patch? This month? With class balancing? Pretty please D:


Happy Miliboowolf * Member Since 2011-04-05
posté October 11, 2012, 21:13:31 | #18
Will the revamp occur this year for the least? :S


Overweighted Chafer * Member Since 2011-08-27
posté October 11, 2012, 23:18:08 | #19

Quote
Find out about the crafting revamp that will be implemented in the next update. Learn about the new recipes, and how the existing ones will be modified in our new Devblog.

they said..


Overweighted Chafer * Member Since 2008-09-23
posté October 12, 2012, 05:07:54 | #20
Oh yeas, finally an interesting update! I am just seeing the legendary goods selling for 50k kamas + in the market XD