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Class revamp: Iop and Cra
Lord Madgobb * Member Since 2008-11-24
posté February 09, 2013, 19:42:10 | #41

Quote (Dgrayman4ever @ 09 February 2013 19:34) *
But why did you put an exact value for Yop's spell?
Isn't more good a thing as like as 20-35% Explosion for Super Yop Punch, 50-70% Explosion for Yop's Wrath and 5-10% for impact? this value don't start too low but you can have an improvement in whole rather than only in the damage
Agree...



(right now i'm afraid to know what will be the official changes on Feca :X)


Speechless Crobak * Member Since 2011-06-28
posté February 09, 2013, 19:50:42 | #42

Quote (microundeas @ 09 February 2013 19:42) *

Quote (Dgrayman4ever @ 09 February 2013 19:34) *
But why did you put an exact value for Yop's spell?
Isn't more good a thing as like as 20-35% Explosion for Super Yop Punch, 50-70% Explosion for Yop's Wrath and 5-10% for impact? this value don't start too low but you can have an improvement in whole rather than only in the damage
Agree...



(right now i'm afraid to know what will be the official changes on Feca :X)
The last I checked all damaged was nerfed, 4 spells required WP, Spells required more AP and MP and not all spells had a glyth / armor effect. And they removed AP glyth.


Short Strich * Member Since 2010-09-30
posté February 09, 2013, 20:15:46 | #43
I am gonna delete my cra T.T


Lord Madgobb * Member Since 2008-11-24
posté February 09, 2013, 21:56:58 | #44

Quote (Spazturtle @ 09 February 2013 19:50) *

Quote (microundeas @ 09 February 2013 19:42) *

Quote (Dgrayman4ever @ 09 February 2013 19:34) *
But why did you put an exact value for Yop's spell?
Isn't more good a thing as like as 20-35% Explosion for Super Yop Punch, 50-70% Explosion for Yop's Wrath and 5-10% for impact? this value don't start too low but you can have an improvement in whole rather than only in the damage
Agree...



(right now i'm afraid to know what will be the official changes on Feca :X)
The last I checked all damaged was nerfed, 4 spells required WP, Spells required more AP and MP and not all spells had a glyth / armor effect. And they removed AP glyth.
I know... the things is half of the armor/glyphs are useless same for some passives :/ i would really like if some dev could came at the topic and explain some spells like Sabilization (i don't even know what this do... note that is not stabilization) well getting off topic sorry for that btw


Speechless Crobak * Member Since 2011-06-28
posté February 09, 2013, 22:10:00 | #45

Quote (microundeas @ 09 February 2013 21:56) *
I know... the things is half of the armor/glyphs are useless same for some passives :/ i would really like if some dev could came at the topic and explain some spells like Sabilization (i don't even know what this do... note that is not stabilization) well getting off topic sorry for that btw
I talked to one of the devs Sabilisation stops enemies from teleporting and using spells to move. 


Lord Madgobb * Member Since 2008-11-24
posté February 09, 2013, 22:15:48 | #46

Quote (Spazturtle @ 09 February 2013 22:10) *

Quote (microundeas @ 09 February 2013 21:56) *
I know... the things is half of the armor/glyphs are useless same for some passives :/ i would really like if some dev could came at the topic and explain some spells like Sabilization (i don't even know what this do... note that is not stabilization) well getting off topic sorry for that btw
I talked to one of the devs Sabilisation stops enemies from teleporting and using spells to move.
Then is just a useless passive that i doubt someone will ever lvl it...


Squited Arachnee * Member Since 2010-12-17
posté February 09, 2013, 23:00:57 | #47

Quote (Fabregas88 @ 09 February 2013 19:07) *
All people are thinking that Cras are op... but still iop isn't changing so much, he doesn't have any nerf even if he's hitting really hard... According to other classes, rogues for excample, he have aoe spell for 4ap and 1p, doing 70 dmg at 100 lvl, when rogue with the same cost can make only 51 dmg... It isn't fair at all, where is justice? Ankama want to make all classes almost equal, why you can't nerf iop at all?
Did you know that BLAM!!! does 68 damage?


Lazy Bow Meow * Member Since 2012-03-02
posté February 09, 2013, 23:04:58 | #48
by by to my cra


Narcissistic Larva * Member Since 2012-07-13
posté February 10, 2013, 02:26:53 | #49

Quote (Silverhawke @ 09 February 2013 23:04) *
by by to my cra
cya


Featherless Piwi * Member Since 2012-12-19
posté February 10, 2013, 03:21:20 | #50
sac's improvement plz


Short Strich * Member Since 2012-06-21
posté February 10, 2013, 08:08:45 | #51
recently i think ankama revamp just help pvp i think ankama need to see in pve aspect too.


Short Strich * Member Since 2012-06-06
posté February 10, 2013, 09:55:04 | #52
“Of course, keep in mind that each individual revamp as to be taken as part of a bigger picture.”

This is worth repeating for you disappointed Cra players.


This post has been edited by Anubis9962 - February 10, 2013, 09:56:01.
Bellaphone Lover * Member Since 2012-05-08
posté February 10, 2013, 11:09:22 | #53
I'm fairly sure after the revamp people will realise that cras are still playable, in all elements, but for now, people will complain I guess


Lord Madgobb * Member Since 2008-01-09
posté February 10, 2013, 17:55:23 | #54

Quote (sharkbiite @ 10 February 2013 11:09) *
I'm fairly sure after the revamp people will realise that cras are still playable, in all elements, but for now, people will complain I guess
Cra already died for them a few times, and yet they are playing her and she is still one of the strongest classes in the game. And it will be similar now, except it wont be OP anymore, just good, but it's not enough for them, their class just must be the best.



This post has been edited by [MOD]O-Respeitador - February 10, 2013, 18:17:20.
Short Strich * Member Since 2012-06-10
posté February 10, 2013, 19:12:38 | #55
No rage (╯°□°)╯︵ ┻━┻ ing for me, I like the changes! I'm looking forward to rebuilding my Iop and might actually try out a cra again


Bellaphone Lover * Member Since 2012-05-08
posté February 10, 2013, 23:14:35 | #56

Quote (AlaHeart @ 10 February 2013 19:12) *
No rage (╯°□°)╯︵ ┻━┻ ing for me, I like the changes! I'm looking forward to rebuilding my Iop and might actually try out a cra again
Everybody listen to the positivity of the fairy godmother^^


Tofurby on Diet * Member Since 2012-08-11
posté February 11, 2013, 01:29:57 | #57
Ankama haz only love for melee fanatics who now can shoot or fire a spell nearly as the same range a cra now have's thanks to this load of patch that smells bad.

Like it isint already difficult enough to stay alive from melee fanatics or monsters in dungeons.We sacrifice our HP and Durability and Resistance to BE RANGE FIGHTERS.

If a Cra has that little advantage he or she have some other odjob melee fanboy or girl start to shout OP! while in the meantime Sacrier for example are jumping everywhere in the screen and relocating characters everywhere like some godhand.

I will try to continue with my female Cra just like in the latest patch and updates.
But should Ankama really do another exagerated nerf like this one thats putting the cra range at wildbabygoball headbut piwi poke range a.

I might quitWrite your reply here


Lord Madgobb * Member Since 2008-01-09
posté February 11, 2013, 02:06:05 | #58
Is it really so hard to understand that ALL the classes will be revamped? You can't compare revamped Cra with other classes as they are NOW.


Grizzled Dandelion * Member Since 2012-12-12
posté February 11, 2013, 10:00:57 | #59
As always with nerfs people QQ (I played WoW as a paladin for 5 years and all we got was NERFZ) but in reallity it's not so bad.... you'll just have to play around with your build a little and so some minor changes to STILL be a insane dmg dealer with LOADS of utillity. Dont really see the problem... less range? o now i have to walk 2-3 squares more and actually have a chance to be involved in the combat and get a chance of being dmg'd o.O

- rant over

Serious buissness now ^^ Iop's changes look nice, not too sure about the preperation H on Show off, but we will have to make due^^. Less stuns in pvp that way so i guess its for the best^^ no more uberstunlock^^ I do like the change lock provides us with giving us a small *mwuahahahah try and run from me now little girl* effect for every other turn. Also the dmg of flatten needed to be removed imho dmg+stun = OP..... so I guess that change is for the best also

The base % of secondary effects is nice too imho, a little less chance at high lvl but at the lower lvls you can actually dish out some decent dmg that way. The nett dmg change wont be alterd too much as far as i can see.


~ Peace out, and Cra's u'll do fine U rock guyzz! so don't worry^^

~Brynheldr


Ugly Gobball * Member Since 2012-10-24
posté February 12, 2013, 06:37:31 | #60
Okay, no Incandescent Beacon needed for fire cra. Totally "more fun".