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Masqueraider Mystique
Community Manager * Member Since 2012-02-28
posté February 25, 2013, 16:00:01 | #1
Masqueraider Mystique


Speechless Crobak * Member Since 2011-06-28
posté February 25, 2013, 16:55:53 | #2

Quote
Workshops: all the recipes will be available in the Haven-bag workshops.


This is nice.

also inb4 rage about limiting the number of heals in a fight.


Larva Rangers * Member Since 2011-12-23
posté February 25, 2013, 16:59:38 | #3
I can turn off the laggy snow 'effect'. Finally.

So Water Eni got screwed.
Does a heal of 0 apply the state?


Ugly Gobball * Member Since 2012-09-01
posté February 25, 2013, 17:04:30 | #4
First no one asked for second healers, second heal resist to limite abuse? what the hell really... all this update is ruined by that


Speechless Crobak * Member Since 2011-06-28
posté February 25, 2013, 17:08:02 | #5
If you have 2000HP and get healed for 2000HP you will get 12.5% resist to heals, thats not as bad as I expected.

So after being healed fully twice you will have 25% resist to heals. 


This post has been edited by Spazturtle - February 25, 2013, 17:09:03.
Dokushuuuuu * Member Since 2008-01-09
posté February 25, 2013, 17:11:54 | #6
I don't really get that heal nerf, it doesn't make sense. What abuses? PVP will be hard for Enis, we can only do nice dmg 6 times, and now we wont be even able to heal ourself that good. But oh well, waiting for 2nd class revamp  


This post has been edited by Rokugatsu - February 25, 2013, 17:12:50.
Speechless Crobak * Member Since 2011-06-28
posté February 25, 2013, 17:12:58 | #7

Quote (Rokugatsu @ 25 February 2013 17:11) *
I don't really get that heal nerf, it doesn't make sense. What abuses? PVP will be hard for Enis if we won't be able to even heal ourself that good. But oh well, waiting for 2nd class revamp
Yeah lets wait for the Eni revamp to see what happens I suspect the will get some more support spells other then healing.


Narcissistic Larva * Member Since 2012-07-27
posté February 25, 2013, 17:15:27 | #8
[New] Resistance to heal

THIS IS CRUEL NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
good bye eni healer bye healers :/



Speechless Crobak * Member Since 2011-06-28
posté February 25, 2013, 17:15:46 | #9

Quote (Rokugatsu @ 25 February 2013 17:11) *
I don't really get that heal nerf, it doesn't make sense. What abuses? PVP will be hard for Enis, we can only do nice dmg 6 times, and now we wont be even able to heal ourself that good. But oh well, waiting for 2nd class revamp
Yeah lets wait for the Eni revamp to see what happens I suspect the will get some more support spells other then healing.

Just think by zombifity a enermy and healing them in pvp it will make it harder for them to heal.


Err, forum made my edit into a new post.


This post has been edited by Spazturtle - February 25, 2013, 17:16:27.
Tofurby on Diet * Member Since 2012-05-11
posté February 25, 2013, 17:20:35 | #10
Who wants to bet that the heal nerf is here due to current Magmog teams being half eni?


Dokushuuuuu * Member Since 2008-01-09
posté February 25, 2013, 17:23:01 | #11

Quote (nebrey @ 25 February 2013 17:15) *
[New] Resistance to heal

THIS IS CRUEL NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
good bye eni healer bye healers :/
Lol, calm down, it's not that bad.


This post has been edited by Rokugatsu - February 25, 2013, 17:23:26.
Short Strich * Member Since 2012-04-21
posté February 25, 2013, 17:28:49 | #12
The Eni healing nerf is unbelievable. If you want to affect the balance of PVP, then make PVP unique buff and debuff, like with the 3x HP

If you're targeting PvE, you're fooling yourselves if you think a handful of elite teams on different servers means that the hardest challenges are too easy. When you have UBs hitting like trucks, against team which have to be specific geared and prepared way beyond what the 'recommended level' indicates is fair, the healing is an absolute so that you can sustain over the long fight time, not have your effectiveness degrade. To compensate, you'd have to kill targets faster; so you'd have to get more damage, only, you cant, because you're screwed without the resists you have geared for.

If you're scaling down healing, you need to scale down the damage output of the highest UB and dungeon boss targets. A healing is not an abuse. ever.


Larva Rangers * Member Since 2011-12-23
posté February 25, 2013, 17:33:22 | #13
Does the resist to heals at least cap?
Maybe at max 20% resist to heals?
At least that would be manageable.

And here I was just getting to the point of liking my Eni.


Tofurby on Diet * Member Since 2012-05-11
posté February 25, 2013, 17:37:12 | #14
I guess we'll have to wait to see it in-game as I am not good with theory crafting but with the heal resists in place it seems like hygiene gain will either be made completely pointless or utterly vital to sustain heals for Eni, not sure which at this point.


Overweighted Chafer * Member Since 2012-01-09
posté February 25, 2013, 17:40:02 | #15
double nerf..weeeee


Grizzled Dandelion * Member Since 2012-06-24
posté February 25, 2013, 17:43:57 | #16
I've got to say the heal nerf is a bit much, Iif you wanted it to effect PvP then maybe just apply it to PvP battles or if you want to nerf the ability to self heal in PvP then apply a self healing nerf, but an overall resist with no cap is insane!


Ecstatic Whisperer * Member Since 2012-02-05
posté February 25, 2013, 17:52:37 | #17
Enis get a horrible nerf now and we have to wait till april to see it fixed. But when i look at all the past nerfs eni got over the time i dont see ankama buffing it

funny thing: the only "buffs" i can remember with this class the last year are bugs and when fixed another nerf.
    coney, great tank, good healer gets replaced with refund but thats to OP so we make it useless when it kills a mob with the spell. Coney gets cheaper! Horrible ai, 1shot, useless against zombified mobs.20% constitution is clearly to OP, we make it that its 20% of the enis hp. Lets nerf that to 15%!Trans was kinda needed to nerf, but a nerf is nerf...zombie got a nerf, maybe also needed yet we get only 5-6 chances to attackRegeneration got nerfed to
Now we just need nerfs in the other spells and passives and im all happy!
 


Dokushuuuuu * Member Since 2008-01-09
posté February 25, 2013, 17:55:02 | #18

Quote (Zebediejus @ 25 February 2013 17:37) *
I guess we'll have to wait to see it in-game as I am not good with theory crafting but with the heal resists in place it seems like hygiene gain will either be made completely pointless or utterly vital to sustain heals for Eni, not sure which at this point.
My thought exactly. Why add hygiene which gives us heal bonus every turn and then heal resist, which basically take us heal bonus every turn, lol?


Short Strich * Member Since 2012-06-10
posté February 25, 2013, 17:59:54 | #19

Quote
[New] Resistance to heal: With the revamps, there will be more classes with healing spells. In order to limit abuses, all heals applied to a character in combat will give him a resistance to healing spells (not removable, infinite duration). The more you heal a same target, the less efficient heals become.

Urgh I certainly hope that it least has some sort of a cap



Preferably long before it reaches 100% heal resist btw


Larva Rangers * Member Since 2011-12-23
posté February 25, 2013, 18:00:55 | #20

Quote (Rokugatsu @ 25 February 2013 17:55) *

Quote (Zebediejus @ 25 February 2013 17:37) *
I guess we'll have to wait to see it in-game as I am not good with theory crafting but with the heal resists in place it seems like hygiene gain will either be made completely pointless or utterly vital to sustain heals for Eni, not sure which at this point.
My thought exactly. Why add hygiene which gives us heal bonus every turn and then heal resist, which basically take us heal bonus every turn, lol?
They might plan on cycling out hygiene next patch.
Or maybe they want Eni to keep a base heal while other healers gradually lose heals.
This is just rather sudden and uncalled for.