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Hotfix for 1.21 - 27.02.2013
Community Manager * Member Since 2012-03-01
posté February 27, 2013, 18:04:14 | #1
Hotfix for 1.21 - 27.02.2013

Classes

Cra
  • Destructive Arrow: Will correctly consume the Riddled state.

Enutrof
  • Geology: Will now reveal the correct amount of mines.
  • Not Dead Yet: An additional “%” sign was mistakenly displayed in its description. This has been corrected.
 
Iop
  • Virility: Will correctly apply to the PvP HP bonus.
  • Virility: Its description will display correctly.
  • Iop-Bound: The feedback displayed in the chat has been corrected.
 
Osamodas
  • Magpie: Will now work correctly.
  • Starry Armor: Will now be correctly removed at the end of the Osamodas’ turn.
  • Gobgob: It will now be possible to tame more than one creature.
  • Croak: Will now correctly provide a CH gain on all cells of its area of effect.
 
Masqueraider
  • Psychopath Mask: An ally loosing this mask will correctly loose the effects linked to it.
 

Professions

  • Handyman:
    • Robust Trapper Box: Will now be a level 45 recipe.
    • Profession bags: They will now give you 500XP when crafted.



Lord Madgobb * Member Since 2012-06-03
posté February 27, 2013, 18:17:32 | #2
didnt fix unbeacon triggering riddle?


Soft Crackler * Member Since 2012-04-09
posté February 27, 2013, 18:22:09 | #3
could you correct the link to this post from Click here ? (adding NA instead of EN) because the link you provided takes us, NA users, to the front page of the website.

Also... no fix to "faking it" of enutrof? i maxed it (100% success) and never activates if i "die", "mine mover" doesnt work as the notes said, you still move the mines away, and not to you, and that makes getting a pouch with that skill non-sense, i mean... you throw your mine away and that makes you get the pouch? if the skill worked as intended... you attract the mines and pouches to you...THAT would make sense.

(sorry for my crappy engrish)


Tofurby on Diet * Member Since 2011-10-30
posté February 27, 2013, 18:26:43 | #4

Quote (Troyle @ 27 February 2013 18:04) *
ClassesCra Destructive Arrow: Will correctly consume the Riddled state.
Enutrof Geology: Will now reveal the correct amount of mines. Not Dead Yet: An additional “%” sign was mistakenly displayed in its description. This has been corrected.
Iop Virility: Will correctly apply to the PvP HP bonus. Virility: Its description will display correctly. Iop-Bound: The feedback displayed in the chat has been corrected.
Osamodas Magpie: Will now work correctly. Starry Armor: Will now be correctly removed at the end of the Osamodas’ turn. Gobgob: It will now be possible to tame more than one creature. Croak: Will now correctly provide a CH gain on all cells of its area of effect.
Masqueraider Psychopath Mask: An ally loosing this mask will correctly loose the effects linked to it. Professions Handyman: Robust Trapper Box: Will now be a level 45 recipe. Profession bags: They will now give you 500XP when crafted.
Troyle, the Rogue boombot is bugged too, the information about mps and the datonator boombot spell doesn't work...

After this patch boombot still bugged


Grizzled Dandelion * Member Since 2012-02-29
posté February 27, 2013, 18:29:34 | #5
The Rogue spell Magnetic Claw cannot shoot bombs on other bombs, or on mobs. Is this intended? It's very gamebreaking and if it is, it's limiting fire rogues so much! Please fix this. :c


Lord Madgobb * Member Since 2012-06-03
posté February 27, 2013, 18:38:26 | #6

Quote (BrainInAJar @ 27 February 2013 18:17) *
didnt fix unbeacon triggering riddle?
wait do you have to target the enemy with unbeacon itself rather than just have them in the range or the unbeacons damage?


Soft Crackler * Member Since 2012-02-02
posté February 27, 2013, 18:41:28 | #7

Quote (Troyle @ 27 February 2013 18:04) *
Osamodas Magpie: Will now work correctly. Starry Armor: Will now be correctly removed at the end of the Osamodas’ turn. Gobgob: It will now be possible to tame more than one creature. Croak: Will now correctly provide a CH gain on all cells of its area of effect.

That's really all you fixed for the osa? Gobgob is so buggy. Reflect doesn't work right, he's not gaining the proper stats from the osa. and a few other things.


This post has been edited by Th3G0ldf1sh - February 27, 2013, 18:42:09.
Tofurby on Diet * Member Since 2011-08-17
posté February 27, 2013, 18:51:21 | #8
Also not to add to the evermounting pile of bugs but wasn't sac's cog supposed to be 70-30%? it's still 50-50%.


Bellaphone Lover * Member Since 2012-03-01
posté February 27, 2013, 19:03:40 | #9
Already posted in bug fixes, but once again:


Cra bug:
Riddling arrow skill (not the passive) is supposed to give bonus +2riddle/+2reach but is actually giving +2riddle/+0reach


Scary Polter * Member Since 2011-07-06
posté February 27, 2013, 19:06:44 | #10

Quote (Troyle @ 27 February 2013 18:04) *
Professions
Handyman:
Robust Trapper Box: Will now be a level 45 recipe.
Okay, that fixed one of the four issues about that recipe. The other three are in this thread, or a summary: the name is wrong, the resources required are of the wrong level and the amount of resources required are wrong.


Ugly Gobball * Member Since 2012-02-29
posté February 27, 2013, 19:23:38 | #11

Quote (saphiLC @ 27 February 2013 18:22) *
could you correct the link to this post from Click here ? (adding NA instead of EN) because the link you provided takes us, NA users, to the front page of the website.

Also... no fix to "faking it" of enutrof? i maxed it (100% success) and never activates if i "die", "mine mover" doesnt work as the notes said, you still move the mines away, and not to you, and that makes getting a pouch with that skill non-sense, i mean... you throw your mine away and that makes you get the pouch? if the skill worked as intended... you attract the mines and pouches to you...THAT would make sense.

(sorry for my crappy engrish)

Agreeing with this guy. Mine Mover's current form must be a bug if I'm to still believe you guys know how to class balance.

If this is working as intended, with just being the same old Mine Mover except it costs more and has less range / lets you throw your mine away from you to pick up a pouch - and you did not report it as a nerf, then change it back. Losing the instant gold mine would only be acceptable if we didn't have to waste a turn or two of MP to reach a mine to begin with. And throwing away our hard-won gold mine assuming you wasted at least 6-7 MP to raise it to Gold from the lowest quality mine, just to pick up a pouch?

Also I think heal resist might be bugged, having some issues with receiving 0 heals from an Eni's mark.


Happy Miliboowolf * Member Since 2011-05-30
posté February 27, 2013, 19:24:12 | #12

Quote (MoonBears101 @ 27 February 2013 18:29) *
The Rogue spell Magnetic Claw cannot shoot bombs on other bombs, or on mobs. Is this intended? It's very gamebreaking and if it is, it's limiting fire rogues so much! Please fix this. :c
it also eats up ap when we use it. for example, I used it the other day and instead of costing 1ap, it added on 2ap for a total of 3ap for a push


Tofurby on Diet * Member Since 2012-06-10
posté February 27, 2013, 19:35:40 | #13

Quote (BrainInAJar @ 27 February 2013 18:38) *

Quote (BrainInAJar @ 27 February 2013 18:17) *
didnt fix unbeacon triggering riddle?
wait do you have to target the enemy with unbeacon itself rather than just have them in the range or the unbeacons damage?

Yes, you do need to hit the enemy with the actual spell.


Ugly Gobball * Member Since 2012-03-01
posté February 27, 2013, 21:34:35 | #14

Quote (Troyle @ 27 February 2013 18:04) *
Classes Cra Destructive Arrow: Will correctly consume the Riddled state.
But Destructive Arrow doesn't trigger the riddled state?


Lord Madgobb * Member Since 2012-06-03
posté February 27, 2013, 21:44:46 | #15
it wasnt supposed to. it just eats the riddle stacks for an extra base damage. its really strong, especially if you are patient.


Squited Arachnee * Member Since 2011-10-26
posté February 27, 2013, 21:53:10 | #16

Quote (Rakury @ 27 February 2013 19:24) *
it also eats up ap when we use it. for example, I used it the other day and instead of costing 1ap, it added on 2ap for a total of 3ap for a push

This is intended apparently; if you look at mag claw's description, it states that an extra 2ap is deducted if [and only in the case when] mag claw is used to push an opponent. If you're losing anextra 2ap in any other instances, only then it is a bug.


This post has been edited by Genepe - February 27, 2013, 21:53:52.
Eccentric Moogrr * Member Since 2007-12-03
posté February 27, 2013, 22:21:01 | #17
After this hotfix, new bugs Bugs Guilds(No nation,0 hp, - chat, - skin, -sound and music


This post has been edited by FoxCommanders - February 27, 2013, 22:22:06.
Ugly Gobball * Member Since 2013-02-26
posté February 27, 2013, 22:29:47 | #18

Quote (giooseppe @ 27 February 2013 18:26) *
Troyle, the Rogue boombot is bugged too, the information about mps and the datonator boombot spell doesn't work...

After this patch boombot still bugged
THIS. I was so excited about my boombot having 3 MP now instead of just 1 but he still has 1. This was the biggest thing I noticed but there seem to be a lot of other issues with the Rogue as well? I really hope these get fixed soon.  


Narcissistic Larva * Member Since 2012-12-02
posté February 27, 2013, 23:09:12 | #19
when a Masq uses a water spell on an ally Sadida totem it heals the linked enemy instead of doing damage.


Speechless Crobak * Member Since 2011-05-28
posté February 27, 2013, 23:34:25 | #20

Quote (Genepe @ 27 February 2013 21:53) *

Quote (Rakury @ 27 February 2013 19:24) *
it also eats up ap when we use it. for example, I used it the other day and instead of costing 1ap, it added on 2ap for a total of 3ap for a push

This is intended apparently; if you look at mag claw's description, it states that an extra 2ap is deducted if [and only in the case when] mag claw is used to push an opponent. If you're losing anextra 2ap in any other instances, only then it is a bug.

That's just silly then. The deduction should only be in place if the spell costs less than 2 AP (extra 1 AP loss for push if the spell is 1 AP, extra 2 AP loss for push if the spell is 0 AP). As it is now, you can't even use Magnetic Claw to push if you have the basic 6 AP (or maybe it just takes your last AP).