Back to forum.wakfu.com

By continuing to browse this website, you consent to the use of cookies, which enable us to offer you customised content and to collect site-visit statistics.
Click on this link for more information on cookies, and to customise your cookie preferences. X

Almanax 18 Descendre
Play Day
Play Day commemorates the day when Ecaflip realised that his cards could provide him with another ...

No flash

Chillberg right ahead!
Lead Community Manager * Member Since 2012-02-28
posté April 15, 2013, 16:00:01 | #1
Chillberg right ahead!


Eccentric Moogrr * Member Since 2010-11-29
posté April 15, 2013, 16:27:47 | #2
Finally that so requested nerf to water srams! \m/

~ Old Kahiiji


Lord Madgobb * Member Since 2008-01-09
posté April 15, 2013, 16:38:10 | #3
I love the music in the trailer! I hope we can hear something just as awesome in the game  


Tofurby on Diet * Member Since 2013-03-06
posté April 15, 2013, 16:40:09 | #4
New Gobgob!


Eccentric Moogrr * Member Since 2011-09-10
posté April 15, 2013, 16:51:56 | #5
"Bombs: A bomb will now be a blocking object for other bombs. This will prevent players from exploding bombs by simply pulling or pushing them on each other (with the Boombot for example)."
OMG, LOL, WTF? What the hell is that? I hate new fire rogue's gameplay, but that? And now, what I can do? Firewall all the time? In all situations? Using remote control is not fair, change on boombot too, Ankama already destroyed magnetic claw, and now that? I don't want megabomb, I want blaze back, I could do something in normal situations, and now in some situations I can't do nothing :/


Short Strich * Member Since 2011-07-05
posté April 15, 2013, 16:56:26 | #6
Slap Shot: The damages will be modified from 14 to 13 and 21 to 19 in CH. The maximal resistance reduction will change from -60% to -40%.

Thx Ankama nerf me more

More than month there was some class revamp and then you just simply couldn't set dmg for spells.... And now you need to change that...


Eradicator * Member Since 2006-04-15
posté April 15, 2013, 17:06:13 | #7
Yay update!
Quote
Bags granting a gathering bonus: They will now be taken into account (Special poke: TommyTrouble ♥ ).
And lulz. :3


This post has been edited by Ekmidenisi - April 15, 2013, 17:06:48.
Soft Crackler * Member Since 2005-07-29
posté April 15, 2013, 17:08:55 | #8
So... no mention of a slot increase to the GobGob. .-.

Magmog change makes me very very happy. o3o Spell levels > Reflects.


This post has been edited by FuzzySyd - April 15, 2013, 17:09:43.
Ecstatic Whisperer * Member Since 2012-02-05
posté April 15, 2013, 17:51:26 | #9
fire dmg in the gobbsage set, i believe its should say water dmg will be increased  


Nun Shall Pass * Member Since 2012-01-05
posté April 15, 2013, 17:59:38 | #10

Quote (GJTora @ 15 April 2013 16:27) *
Finally that so requested nerf to water srams! \m/

~ Old Kahiiji

Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement.

One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...


Fire Rogue nerfs seem odd as well. I mean the fire branch is incredibly strong and probably needs some form of nerf (most people never realized the potential of the fire rogue I think). But using Boombot for all kinds of shenanigans was kind of what put the fun in the class. Now it will be very monotonous and boring to play. You should consider just nerfing the damage values maybe.

Kama nerf and the way runes are being overhauled everything has been said about I guess. At least you thought of a few Kama sinks, but it won't be enough. I can promise you that.

At least I am excited about the new island, although it strikes me as odd that there are informations about fire sets stronger than Mamog leaking.


Featherless Piwi * Member Since 2010-10-22
posté April 15, 2013, 18:02:53 | #11

Quote (Shaleigh1 @ 15 April 2013 17:59) *

At least I am excited about the new island, although it strikes me as odd that there are informations about fire sets stronger than Mamog leaking.

Where does it say that?


posté April 15, 2013, 18:12:29 | #12
Tommy got a special poke xD
Atleast now he can die i peace :p


Wilder than Wild Dragoturkey * Member Since 2012-07-16
posté April 15, 2013, 18:16:51 | #13
Air Branch: Some spells have been rebalanced in order to reduce the damages when pushing and increasing the base damages.

Kickoff: To give it more modularity, its cost has been changed from 5 AP to 3 AP and damages reduced from 52 to 32.

Why? why make air weaker than it already is?

or am I reading this wrong?


Eccentric Moogrr * Member Since 2010-11-29
posté April 15, 2013, 18:18:08 | #14

Quote
Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement. One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...
Lol, I was not joking man.
I'm really happy for that nerf, there is full of noob srams that use that branch to simple-kill others classes.
Go to learn how to play classes! Or choose another op char, they are not here to ruin our reputation.
I'm an Air Sram, with a broken invi build, but in my server, I beat all srams I know.
so, players just need skill to win.

~ Old Kahiiji


Featherless Piwi * Member Since 2011-04-07
posté April 15, 2013, 18:19:18 | #15

Quote (FuzzySyd @ 15 April 2013 17:08) *
So... no mention of a slot increase to the GobGob. .-.

I hope we get at least 6 slots in gobgob, after all with a summon osamodas, we will have 1 extra Wakfu with no use if all our summons die in a long fight.


This post has been edited by xibanga - April 15, 2013, 18:26:24.
Reason for edit : typo
Nun Shall Pass * Member Since 2012-01-05
posté April 15, 2013, 18:26:37 | #16

Quote (GJTora @ 15 April 2013 18:18) *

Quote
Not that I am playing a Sram, but I have to agree with this - most likely ironic - statement. One of the last factors that make Srams desirable has been taken out of the game now. I can't think of any occasion I'd want a Sram in my group now...
Lol, I was not joking man.
I'm really happy for that nerf, there is full of noob srams that use that branch to simple-kill others classes.
Go to learn how to play classes! Or choose another op char, they are not here to ruin our reputation.
I'm an Air Sram, with a broken invi build, but in my server, I beat all srams I know.
so, players just need skill to win.

~ Old Kahiiji


Good thing you lash out at me without knowing anything about my skill. When I talk about the use of a class I talk about UBs and high end dungeons and with that change I don't see any reason to take any Sram there anymore. The reasons to take one were slim enough already.

Nobody cares about PvP anyway, it is useless and air Srams only win there because they annoy the fuck out of anyone fighting them. I'd rather bash my head against a wall for a solid 15 minutes than play "Where is Waldo?" with invisible Srams. It is an entirely idiotic mechanic.

But yes, please tell me more about how useful single target melee chars are against Moowolf, Excarnus or Black Crow. (The Sadida change might actually boost single target chars a little, but we gotta wait a little to say more about that)

@Magmog set, it is just a rumour I heard. I hope it was nonsense


This post has been edited by Shaleigh1 - April 15, 2013, 18:28:52.
Featherless Piwi * Member Since 2013-03-13
posté April 15, 2013, 18:27:02 | #17
I don't want to be overpowered, and don't mind the diddling of stats to fix issues like that, but please stop removing rewards for tactical thinking.

First beacon using cras lose their chain reaction, punishing people that wanted to use beacons intelligently for an edge, limiting us to the 'click the enemy to win' gameplay. In my opinion it would have been better to nerf direct attacks, and leave the beacon system intact, if damage output was the issue.

Now rogues can't set bombs off by knocking them together, so you're limited to using detonate, which requires no planning. I don't see why this was needed at all. If it's some PvP thing, opponents could 'see it coming' anyway.

I do hope the quests will still give XP rewards, not just kamas. If they don't, I'm no longer interested in quests that don't involve NPC's and interesting plots. I only do them for the XP and items for now.

Other than that, the changes seem mostly positive. I have been (very) pleased with most of the class changes.


Ecstatic Whisperer * Member Since 2012-02-05
posté April 15, 2013, 18:29:04 | #18
the small line of "you can only wear 1 ring of the same kind thats rare" makes me very sad  


Featherless Piwi * Member Since 2010-10-22
posté April 15, 2013, 18:35:08 | #19
lol, so no more 2 makafires.... YAY die sacs die =P


Ugly Gobball * Member Since 2010-02-19
posté April 15, 2013, 18:42:57 | #20
How about heals being affected by general dmg bonuses?