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Lard of Combat
Community Manager * Member Since 2012-02-28
posté May 20, 2013, 16:00:00 | #1
Lard of Combat


Grizzled Dandelion * Member Since 2007-06-23
posté May 20, 2013, 16:40:09 | #2
lol....

Why the cra-.-? nerf the xelor!!!!


This post has been edited by Bocheii - May 20, 2013, 16:40:32.
Grizzled Dandelion * Member Since 2011-05-20
posté May 20, 2013, 16:47:26 | #3
NOOOOOOO MY PRECIOUS FECASTOPHELES ;_____;
NOOOOOO MY ECAAAA ;___;
Ah well, I like the rest.



Narcissistic Larva * Member Since 2011-05-05
posté May 20, 2013, 16:51:24 | #4
Again cra nerf?
...


Short Strich * Member Since 2011-05-16
posté May 20, 2013, 16:57:21 | #5
Arachnoshima Set: is this suppose to be Radioactive Set ??


Squited Arachnee * Member Since 2011-09-24
posté May 20, 2013, 17:05:17 | #6
-Gemlin stays 50 hp
-Striped Bow Meow changes to 125 HP

can't hold all this bull


Narcissistic Larva * Member Since 2008-03-04
posté May 20, 2013, 17:14:21 | #7
Why always air cra got nerfs -.-



Community Manager * Member Since 2012-02-28
posté May 20, 2013, 17:16:58 | #8
Three additional points:
  • Mecha-Cane: Will now be a two handed weapon. Note that if you were wearing a second weapon, it will appear in the temporary inventory upon reconnection.
  • Brambly Armor: Can now be cast every turn.
  • Fleahopper: Its heal will now entirely apply (and will no longer be only based on damages).



Eccentric Moogrr * Member Since 2010-11-29
posté May 20, 2013, 17:24:56 | #9

Quote (Troyle @ 20 May 2013 17:16) *
Three additional points:
  • Mecha-Cane: Will now be a two handed weapon. Note that if you were wearing a second weapon, it will appear in the temporary inventory upon reconnection.
  • Brambly Armor: Can now be cast every turn.
  • Fleahopper: Its heal will now entirely apply (and will no longer be only based on damages).

What about Invi bug of srams?
Doing Trauma and Bloody Ripoff from Invisible state, make them halved damage..


Lord Madgobb * Member Since 2010-12-18
posté May 20, 2013, 17:31:43 | #10
Nice I like all the buffs to water eca. And sadida? It's ok, they can wait for next year again


Tofurby on Diet * Member Since 2011-04-25
posté May 20, 2013, 17:42:37 | #11
Glad to see foggarnaut changes. The whole list of their nerfs is fully deserved.

On a side note, can we have a full list of new pet stats, or may I assume that every non-listed pet got +50 health to their current stats?


Ambitious Crackapult * Member Since 2013-02-17
posté May 20, 2013, 17:43:19 | #12

Quote (Troyle @ 20 May 2013 17:16) *
  • Brambly Armor: Can now be cast every turn.

Thanks for it


And poor gemlins, they were only pet in the game, but now nobody will use them.


Narcissistic Larva * Member Since 2012-04-07
posté May 20, 2013, 18:14:22 | #13
They sort of improved the mask "Burst of Wakfu". I have to say the +20% resist was worthless to me, and the +1 AP every OTHER turn was pretty dumb. I guess +2 AP every other turn is still kind of dumb (especially since you can't see when you have the bonus available or not...) - just make it +1 AP per turn, seriously.


Squited Arachnee * Member Since 2011-05-07
posté May 20, 2013, 18:29:23 | #14
Ouch, changes to Ecas are rough. I like that now Ecaflip Die benefits the fire branch far better than the other branches and in a more consistent way, and should be slightly easier to rack up WS but why nerf the Winning Streak CH? :c I don't think it was worth it _that_ much.

EDIT: Also, I don't see it mentioned, but did the limitation of 3/turn to Fleahopper got removed?


This post has been edited by FurmentalAlchemy - May 20, 2013, 18:35:27.
Squited Arachnee * Member Since 2011-01-30
posté May 20, 2013, 18:30:57 | #15
Intoxicated: Maximum damage has been lowered.

Just wanting clarification. Did Sadi's really get a nerf?


Lord Madgobb * Member Since 2010-12-18
posté May 20, 2013, 18:34:45 | #16

Quote (WwhitecrowW @ 20 May 2013 18:30) *
Intoxicated: Maximum damage has been lowered.

Just wanting clarification. Did Sadi's really get a nerf?
Yes XD
Next patch they should lower greedy's and ultra powerful's hp to 8% make it even more useless


Squited Arachnee * Member Since 2011-01-30
posté May 20, 2013, 18:43:27 | #17
Phew, good thing. Sadi's were pretty OP as is - very understandable, and deserved nerf.

Bramble armour every turn is nice. Goodbye air sadi QQ


Eccentric Moogrr * Member Since 2010-12-10
posté May 20, 2013, 18:49:15 | #18
'Call of the Moowolf Pack: this summon spell will no longer destroy areas'

Does this mean he won't destroy barrels/boombots/beacons anymore?


Squited Arachnee * Member Since 2011-12-22
posté May 20, 2013, 18:53:07 | #19
"Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF)."

So No more Kittikaze?? :O


Ecstatic Whisperer * Member Since 2010-05-04
posté May 20, 2013, 18:54:13 | #20

Quote (Echo1608 @ 20 May 2013 18:53) *
"Black Bow Meow: Changed to: Normal effect: The Eca has 15% chances to CF / Ecaflip effect: Enemies have 10% to CF / Ouginak effect: The Eca has 30% chances to CF (instead of: Normal effect: The Eca has 30% chances to CF / Ecaflip effect: Enemies have 50% to CF / Ouginak effect: The Eca has 60% chances to CF)."

So No more Kittikaze?? :O

Black Bow Meow Card =/= Hairy Moon Card