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Lard of Combat
posté May 21, 2013, 15:39:52 | #101

Quote (Asulute @ 21 May 2013 14:18) *
This game always makes me chuckle on the release day of patches...All hail the barrelaxe!!

posté May 21, 2013, 16:08:10 | #102
I want a barrelaxe. it will make my panda all the more menacing.

posté May 21, 2013, 17:03:56 | #103
Is it bug or so but why Amakna has 30% water dmg and Sufokia has 30% water dmg at all?


This post has been edited by jade-harley - December 10, 2016, 04:07:28.
posté May 21, 2013, 17:20:13 | #104
I should say that new nation bonuses are suck hardly. You've nerfed even it, not only the classes. All my characters became weaker now, THANK YOU ANKAMA.

Each new update makes me more and more upset and angry, can't deal with it.

posté May 21, 2013, 17:22:39 | #105
Are u sure servers are back online?

posté May 21, 2013, 17:25:22 | #106
"1 Dungeon Token = Donjon level * 4 Kamas"

*Rayne before the update*: "Keeping the tokens or trading them for equipment? Nah I'll wait, they'll be traded for something equal in value."

So yeah, a Vampyro Hat or 7920 Kamas?

It would be really nice if this would be balanced a bit more.

-Xx Rayne

posté May 21, 2013, 17:52:40 | #107
Haha wow, that is ridiculous seeing as the hat sells for like 80000 kamas on the market.

GG Ankama, "equal value".

I mean tbh everybody should have seen that coming. The people responsible for the economic parts of Wakfu can't even add 1 and 1 as the Kama revamp has shown. So in wise foresight I exchanged all my tokens as soon as they announced to take them out of the game eventually.

posté May 21, 2013, 17:59:48 | #108
Yeah Shaleigh, I should REALLY have done that. Still, I hope something will be done about this.

I noticed something else I found peculiar too. All nations except for Bonta have been struggling for their markets and economy to come by. After a lot of hard work, Amakna finally managed to get some life into her markets. And then all the Dragoturkeys (3 of them!) are suddenly removed from a marketplace. I thought something ingenious would be behind this decision, but then I read the Dragoturkey changes were made to make travelling 'easier'. I'm shocked at that to say the least. Awesome, we can travel to the middle of nowhere in Fertile Prairie, but too bad, we can't access our own markets quickly or without having to pay 100 kamas for the Zaap all the time. Ankama, please put those Dragoturkeys back x_x Why did they have to be removed in the first place? It's not like they were rabid or something.

posté May 21, 2013, 18:27:46 | #109
Umm... Is Dark Hurl Insig or Costume? D: wtf
Or is it bugged?

Screenshot: _Click here
Delyrus~ x,x

This post has been edited by Bugyvugy - December 10, 2016, 04:07:28.
posté May 21, 2013, 19:11:48 | #110
Didn't like the new bonuses on areas. Amakna have only 5% earth bonuses and 30 water, while fire and air are 15%, why don't change the 5% earth on neutral damage, and 1 15% water to earth, so can hit 20% damage on all elements. Like previously

Remmeber, this is nation bonuses, this will keep on u, everywhere u go, so u can't travel to amakna to get 'water' bonuses, cause if aren't from amakna u don't get this bonuses, só please, re-balance.

This post has been edited by AndersonMenezes - December 10, 2016, 04:07:28.
posté May 21, 2013, 19:30:20 | #111
Troyle, Sram's are still doing Trauma half damage while invisible. I thought you told the Dev's D:

Please please hotfix this.

posté May 21, 2013, 23:44:17 | #112
I just don't understand why they would crap all over elemental bonuses so hard.

Makes zero sense, unless they just hate fun.

posté May 21, 2013, 23:52:11 | #113

Quote (TommyTrouble @ 21 May 2013 23:44) *
I just don't understand why they would crap all over elemental bonuses so hard.

Makes zero sense, unless they just hate fun.
they took two of sufos most useful dragoturkeys away and moved a third from the entrance to a bridge and moved it to.... the piwi dungeon.

yeah. they hate fun.

posté May 22, 2013, 03:21:20 | #114
The Nation bonuses are bullshit. Just saying. I don't even care about 95% of this. :|

Scary Polter * Member Since 2011-01-30
posté May 22, 2013, 06:44:07 | #115

Quote (Troyle @ 20 May 2013 16:00) *
Eniripsa Gangrene: The description of the Gangrene state has been modified to better explain its behavior. Combat Zombification: The resists of a Zombified enemy will now be taken into account when he receives heals. Dungeons Almanax Benediction: A bonus of +30% heals will be added to the current list of possible bonuses. Imperial Summoner Armor: Stats changed to: +150 HP (instead of 152) +22% dmg all (instead of 10) +25% summon dmg +16% resists all +17 Dodge +5 Block (instead of 6) +2 CH +1 Leadership

1. May I suggest letting heal benefit from general damage bonus and get rid of that new almanax bonus please?
Reminder: You (devs) said that heal not benefiting from general damage bonus is mainly due to monsters unable to resist against eni's kill-heal. Now that they DO... Well, do something about it.

2. If all possible, could you please add +1 MP bonus on the Imperial Armor? It kinds of make sense too anyway.

By the way, fix the forums while you are at it, lots of my formatting is lost upon posting.... 

This post has been edited by Kouromaro - December 10, 2016, 04:07:28.
Reason for edit : Formatting lost upon post....
Lazy Bow Meow * Member Since 2013-03-07
posté May 22, 2013, 07:49:29 | #116
There seems to be a bug with the quest "fire of love". when i finish the quest, the system told me already get the item. But in fact i don't have one.

posté May 22, 2013, 09:32:58 | #117

Quote (FeldePard @ 22 May 2013 03:21) *
The Nation bonuses are bullshit. Just saying. I don't even care about 95% of this. :|

@Troyle: Is it at all possible to get a statement of the devs about what the reasoning behind this is? It pretty much looks like they want all characters of one element to gathe in a certain nation, but I don't think that is very interesting or good gameplay.

It pretty much forces the players in once direction and at the same time creates very dull nations.

posté May 22, 2013, 11:47:17 | #118
Well, I like the nation bonuses. There's finally some reason to choose e.g Sufokia over Bonta. I hope that nations like Sufokia and Brakmar will get more players with the nation change quest.

What I don't like are the Clan Member bonuses. They are very low, not really making a significant change so most players will still don't care if the CM is satisfied or not. 5 wisdom or even 10 doesn't make a difference.

I would put the bonuses at 30 when the CM is happy. That makes a difference and a reason to for example cut down the overgrown number of trees or spawned monsters in the area.

No one's gonna waste subscription time for 5 wisdom bonus, sorry Ankama.

posté May 22, 2013, 12:24:31 | #119
What is this avatar?! Now during war its going to be with all members of the nation being the appropriate elements Fire nation vs Air nation vs Water nation vs Earth nation :/

Featherless Piwi * Member Since 2011-12-10
posté May 22, 2013, 12:26:54 | #120