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Haven Worlds
Community Manager * Member Since 2012-03-01
posté June 24, 2013, 16:00:00 | #1
Haven Worlds


Happy Miliboowolf * Member Since 2012-07-06
posté June 24, 2013, 16:15:28 | #2
aw ye - to the brandishing axes!

aw poo - to poor cras and the whole blindness thing.


This post has been edited by khackt - June 24, 2013, 16:16:22.
Short Strich * Member Since 2012-03-12
posté June 24, 2013, 16:22:51 | #3
pls debug the Aura from Dhreller by Enutrof


Short Strich * Member Since 2012-03-14
posté June 24, 2013, 16:23:19 | #4
Click here

Polar Crackler Shields Vs Class Mechanics

dont fix this ?

and

Rattagain set bugged fix this ?


This post has been edited by Fabregas88 - June 24, 2013, 16:30:44.
Eccentric Moogrr * Member Since 2011-09-14
posté June 24, 2013, 16:27:30 | #5
"Prime of Life: Costs 2 AP more. On Enutrof: Next movement cannot be locked. On Drhellzerker (at max level): Applies Accelerated lvl 4. No longer gives Dodge." 2ap more? Eww, what's an awful change :/ I don't like that at all


BTW, do we get free respec? because with this change on classes i don't want prime of life on my earth enu anymore and i'll not pay for respec to do that.


This post has been edited by Calleen - June 24, 2013, 16:39:40.
Overweighted Chafer * Member Since 2011-08-27
posté June 24, 2013, 16:48:36 | #6
my earth enu gonna be mad if not getting free respec coz of this :@


Lord Madgobb * Member Since 2011-12-11
posté June 24, 2013, 16:57:12 | #7
If Prime of Life costs 2ap you can't actually use it in Drhellzerker form. Unless they've changed how this works. No Dragon Pig lol. The nerf on Destructive arrow makes me sad.

I didn't see anything clearly stating we'd get a respec. Can this be confirmed yes or no please?

Tunnel working on all allies is a nice addition. Nation bonus for earth dmg fixed, good stuff.


Squited Arachnee * Member Since 2011-10-26
posté June 24, 2013, 17:12:06 | #8
I DONT CARE WHAT BONUS

NEED LEGS STALKING ME

chafer massacre time.

can we get pretty pink ballet shoes accessory for them chafer legs at a future update? please? 


This post has been edited by Genepe - June 24, 2013, 17:13:18.
Speechless Crobak * Member Since 2012-03-06
posté June 24, 2013, 17:17:27 | #9
Kinda sad that we wont see any revamps this time, the tunnel thing is nice and the removal of blindness is ridiculous.

The game got after the last few updates more and more a simple heal, trow and dmg game. Im starting to believe the pvp is the cause of all of this and its a shame.


Ugly Gobball * Member Since 2012-04-08
posté June 24, 2013, 17:31:03 | #10
y0 nerf more the cra we do so much dmg..

Air cra dead nerf.... earth cra now to dead nerf... why dont nerf the eca with 1500dmg a row?

oder some ohter class? -.-"

im rly pissed of the fukn nerfs... im done with wakfu.....


Dokushuuuuu * Member Since 2008-01-09
posté June 24, 2013, 17:33:14 | #11
Oww, no eni revamp again...?


Lord Madgobb * Member Since 2011-03-01
posté June 24, 2013, 17:41:28 | #12
Aahahahahahaha

cra nerfs but no fire eca nerfs?

Good thing I don't play much anymore get your shit together ankama

Raval Costume: Its boots will currently display.I JUST NOW SAW THIS

god bless my complaining paid off 


Scary Polter * Member Since 2011-02-02
posté June 24, 2013, 17:52:02 | #13
Don't worry Entrof friends, prime of life costs 2 MP and 1 AP under zerker form and you gain +4 MP  


Community Manager * Member Since 2012-03-01
posté June 24, 2013, 18:03:36 | #14
Additional information:

There will now be a limit of 200 maximum members in a Guild. This is implemented to solve the issue where guilds with too many members would experience game breaking display bugs.

If your guild has more than 200 members after the update, you will simply not be able to recruit more, and your guild interface will only list 200 of them.



Lord Madgobb * Member Since 2011-12-11
posté June 24, 2013, 18:14:17 | #15

Quote (Niddhoggy @ 24 June 2013 17:52) *
Don't worry Entrof friends, prime of life costs 2 MP and 1 AP under zerker form and you gain +4 MP

I assume you mean 2MP and 1WP?


Scary Polter * Member Since 2011-02-02
posté June 24, 2013, 18:24:31 | #16
Oh sorry, typo!!! Yup, 2 MP and 1WP.


Speechless Crobak * Member Since 2011-06-30
posté June 24, 2013, 18:28:39 | #17

Quote (Troyle @ 24 June 2013 18:03) *
Additional information:

There will now be a limit of 200 maximum members in a Guild. This is implemented to solve the issue where guilds with too many members would experience game breaking display bugs.

If your guild has more than 200 members after the update, you will simply not be able to recruit more, and your guild interface will only list 200 of them.
I though the bug only occurred when a guild had over 300 members, so wouldn't a cap of 300 be better?


Scary Polter * Member Since 2012-04-09
posté June 24, 2013, 18:44:28 | #18

Quote (Fabregas88 @ 24 June 2013 16:23) *
Click here

Polar Crackler Shields Vs Class Mechanics

dont fix this ?

and

Rattagain set bugged fix this ?
maybe because they are not broken? making it short: damage from firewall, bombs, glyphs, beacons, etc dont cost ap the only way to get the shield down is using ap.... is like asking why you cant remove the shield using earth or air... is not programmed to be like that.

Bombs cost ap to set, but the explosions are "ap free", i read in that link you posted someone complaining about beacons costing wp, something like 1wp = 2ap so it should lower the shield... well, once again... the shields are programed to lower based on ap used, wp =/= ap... deal with it, is not that hard to lower those shields anyways :S

Edit.

Both rat sets are fixed, the spanish notes says so... dunno why they didnt add it here -.-


This post has been edited by saphiLC - June 24, 2013, 18:50:23.
Eccentric Moogrr * Member Since 2011-09-14
posté June 24, 2013, 19:08:53 | #19

Quote (saphiLC @ 24 June 2013 18:44) *

Quote (Fabregas88 @ 24 June 2013 16:23) *
Click here

Polar Crackler Shields Vs Class Mechanics

dont fix this ?

and

Rattagain set bugged fix this ?
maybe because they are not broken? making it short: damage from firewall, bombs, glyphs, beacons, etc dont cost ap the only way to get the shield down is using ap.... is like asking why you cant remove the shield using earth or air... is not programmed to be like that.

Bombs cost ap to set, but the explosions are "ap free", i read in that link you posted someone complaining about beacons costing wp, something like 1wp = 2ap so it should lower the shield... well, once again... the shields are programed to lower based on ap used, wp =/= ap... deal with it, is not that hard to lower those shields anyways :S

Edit.

Both rat sets are fixed, the spanish notes says so... dunno why they didnt add it here -.-
But there is something wrong with this... Enu's mines are ap free too, but they're able to take some armor from polar cracklers... So what will you tell about that?
No-one want to tell if it's intended or not... And why one thing is working and other not...


posté June 24, 2013, 19:28:13 | #20
no reset.tyvm ankama