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Hotfix for 1.25 - 27.06.2013
Community Manager * Member Since 2012-03-01
posté June 27, 2013, 11:30:00 | #1
Hotfix for 1.25 - 27.06.2013

General

  • Respec for all: A spell and aptitude respec will be offered to all characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!”), completing the new Respec quest will also complete your current one.

Guilds

  • General: The Leader of a guild exceeding the 200 members limit will always appear in the members list.

Ecosystem

  • Monsters that should automatically respawn will now correctly do so (Wodents in Incarnam, monsters in Astrub, etc.)

Haven-Bags

  • Guild Doors: Can now be correctly picked up in a Haven Bag. Note however that you won’t be able to place any, in the Haven Bags, before the weekly maintenance of July 2nd.



Ugly Gobball * Member Since 2013-03-03
posté June 27, 2013, 11:42:39 | #2
Cool! Thanks for the Respec, I'm sure everyone appreciates it greatly  


Tofurby on Diet * Member Since 2011-05-20
posté June 27, 2013, 15:08:44 | #3
Yup love the respec thanx a lot..!!


Short Strich * Member Since 2011-12-10
posté June 27, 2013, 17:37:38 | #4
Mmmm nope, can't pick up my guild door.


Lord Madgobb * Member Since 2011-05-25
posté June 27, 2013, 22:28:25 | #5

Quote (Troyle @ 27 June 2013 11:30) *
Ecosystem
  • Monsters that should automatically respawn will now correctly do so (Wodents in Incarnam, monsters in Astrub, etc.)
Thank you for that! It seems larvas are now spawning too. Good fix.


Squited Arachnee * Member Since 2011-05-01
posté June 27, 2013, 23:45:42 | #6
Troyle, could you contact the dev team and ask them to give us a more complete changelog?

Some things I noticed:
It seems a lot of handyman recipes were changed (screws and small brackets added to boxes etc).
I just noticed a small " Some recipes have had their resources costs and rewards rebalanced" some hotfix entrees back. But is there still a more complete list of which recipes were changed?

I had some Pure Bauxite and Shiny Silver Ore (rare ore harvests), and for some reason these were changed into Oxidized Bauxite and Oxidized Silver Ore (none rare variants).
While today I found some new rare Bauxite (Imperial Bauxite).

So, all of these variants (except the normal Royal Bauxite) are used for totally nothing but for some reason the rare one was changed into a none-rare version and a new rare version was added.

Also, Imperial Bauxite doesn't even have a correct encyclopedia entree yet.
It's still says Pure Bauxite can be gathered from the Bauxite collection blocks.


This post has been edited by Kuroyanko - June 27, 2013, 23:49:23.
posté June 28, 2013, 02:32:05 | #7

Quote (Kuroyanko @ 27 June 2013 23:45) *
Troyle, could you contact the dev team and ask them to give us a more complete changelog?

Some things I noticed:
It seems a lot of handyman recipes were changed (screws and small brackets added to boxes etc).
I just noticed a small " Some recipes have had their resources costs and rewards rebalanced" some hotfix entrees back. But is there still a more complete list of which recipes were changed?

I had some Pure Bauxite and Shiny Silver Ore (rare ore harvests), and for some reason these were changed into Oxidized Bauxite and Oxidized Silver Ore (none rare variants).
While today I found some new rare Bauxite (Imperial Bauxite).

So, all of these variants (except the normal Royal Bauxite) are used for totally nothing but for some reason the rare one was changed into a none-rare version and a new rare version was added.

Also, Imperial Bauxite doesn't even have a correct encyclopedia entree yet.
It's still says Pure Bauxite can be gathered from the Bauxite collection blocks.


This. :/ I don't really appreciate my ores changing randomly and being now quite worthless apparently.. u.u