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Hotfix for 1.25 - 05.07.2013
Lead Community Manager * Member Since 2012-02-28
posté July 04, 2013, 17:40:00 | #1
Hotfix for 1.25 - 05.07.2013

Haven Worlds

  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.

Monsters

  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
 


Ecstatic Whisperer * Member Since 2010-05-04
posté July 04, 2013, 18:17:44 | #2

Quote
Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

would love to see this for Emelka too
It's crazy that you fix the area to a state where it is balanced and wont overpopulate anymore, just for hordes to spawn and completely overpopulate Emelka again, because Hordes have Treechorns in their group


Lead Community Manager * Member Since 2012-02-28
posté July 04, 2013, 18:24:39 | #3

Quote (Chrolo @ 04 July 2013 18:17) *

Quote
Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.


Ecstatic Whisperer * Member Since 2012-04-03
posté July 04, 2013, 19:37:34 | #4

Quote (Troyle @ 04 July 2013 18:24) *

Quote (Chrolo @ 04 July 2013 18:17) *

Quote
Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
If it's going to happen, i'll love you forever. Now fixed and normally populated Emelka is just a dream. ._.


Scary Polter * Member Since 2012-04-08
posté July 04, 2013, 20:06:14 | #5

Quote (Troyle @ 04 July 2013 17:40) *
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
Guild door.... this is like the 3rd time you are """fixing""" it

Combat... placing a building in a combat will stop the combat or will prevent the building from being placed there? not sure what will happen with that description you wrote.


Overweighted Chafer * Member Since 2012-12-02
posté July 04, 2013, 21:01:17 | #6
Will the existing mobs be erased from the Haven worlds?


Happy Miliboowolf * Member Since 2013-02-21
posté July 04, 2013, 21:01:42 | #7

Quote (saphiLC @ 04 July 2013 20:06) *

Quote (Troyle @ 04 July 2013 17:40) *
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
Guild door.... this is like the 3rd time you are """fixing""" it

Combat... placing a building in a combat will stop the combat or will prevent the building from being placed there? not sure what will happen with that description you wrote.
I think they mean the combat. Current combat, going on on the building site, will be stopped, not all combats near the building site.

Quote (RoboTrigger @ 04 July 2013 21:01) *

Will the existing mobs be erased from the Haven worlds?
yes this kinda also interest me


This post has been edited by FinroyThePuppeteer - July 04, 2013, 21:04:43.
Ecstatic Whisperer * Member Since 2010-05-04
posté July 04, 2013, 21:29:10 | #8

Quote (Troyle @ 04 July 2013 18:24) *

Quote (Chrolo @ 04 July 2013 18:17) *

Quote
Monsters We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

would love to see this for Emelka too

This limitation will apply to the entire world, not only Haven Worlds.
thank you thank you thank you thank you


Tofurby on Diet * Member Since 2012-02-07
posté July 04, 2013, 21:36:35 | #9

Quote (Troyle @ 04 July 2013 17:40) *
Haven Worlds
  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
Dungeons
  • Master Shhhudoku: Will no longer attempt to dodge before attacking.

Fixed.


Bellaphone Lover * Member Since 2006-03-12
posté July 04, 2013, 23:47:42 | #10

Quote (Troyle @ 04 July 2013 17:40) *
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

Finally
Arachnees, I'm coming!


Teethless Sharkie * Member Since 2006-01-12
posté July 05, 2013, 00:28:37 | #11

Quote (Troyle @ 04 July 2013 17:40) *
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.

Inside our Haven World, the monsters still breed like rabbits. We kept them in a seperate area, shielded off by deco's and a double door. But some random person left the door open and now monsters are all over our Haven World again.

So once again, please come remove the mobs - there are too many for us to kill, even after their breeding rate gets decreased drastically.

(This particular case concerns the Remington Sufokia Headquarters Haven World).

~ Karah


Lord Madgobb * Member Since 2006-10-23
posté July 05, 2013, 00:36:12 | #12
My prayers have been answered! But seriously, this is awesome. Now we won't have to murder treechnids for ever and ever.


Bellaphone Lover * Member Since 2006-03-12
posté July 05, 2013, 00:39:13 | #13

Quote (Senka @ 05 July 2013 00:28) *
Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).


Quote (Asthis @ 05 July 2013 00:36) *
My prayers have been answered! But seriously, this is awesome. Now we won't have to murder treechnids for ever and ever.
And gobballs.


This post has been edited by dura-cell - July 05, 2013, 00:41:47.
Soft Crackler * Member Since 2011-05-30
posté July 05, 2013, 07:51:54 | #14
Oh GOD! x2 Earth Damage bonus!! thank you sir!!,it really piss me off because we can't do anything with those treechnid but finally..... 


Larva Rangers * Member Since 2011-12-23
posté July 05, 2013, 08:17:58 | #15
It was secretly Ankama's way of helping out guilds.
You take your guild on a 'Fixing Emelka Excursion' and then donate all the resources you dropped into your HW.

And now you've all ruined it!
Terrible!

/end_sarcasm


Ecstatic Whisperer * Member Since 2012-02-20
posté July 05, 2013, 08:43:55 | #16

Quote (Troyle @ 04 July 2013 17:40) *
Haven Worlds
  • Monsters: A bug preventing monsters from being planted in some Haven Worlds has been fixed.
  • Guild Door: All members of a same guild will now be able to open and close a guild door.
  • Combat: Placing a building on a combat will only stop this one if it was taking place right under the building, and no longer in an area around.
  • Decorations: They can now be moved by the player who placed it or any member of his guild with Haven World management rights.
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
How bout fixing whisper dungeon?


Teethless Sharkie * Member Since 2006-01-12
posté July 05, 2013, 09:36:18 | #17

Quote (dura-cell @ 05 July 2013 00:39) *

Quote (Senka @ 05 July 2013 00:28) *
Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).


Yeah yeah, and I'm very happy with that! But it concerns very large mobs of Polar Cracklers. I don't think we will easily get rid of those even with the breeding rate gone. So I hope the team can help!


Lord Madgobb * Member Since 2006-10-23
posté July 05, 2013, 09:42:30 | #18

Quote (Onesti @ 05 July 2013 08:17) *
It was secretly Ankama's way of helping out guilds.
You take your guild on a 'Fixing Emelka Excursion' and then donate all the resources you dropped into your HW.

And now you've all ruined it!
Terrible!

/end_sarcasm

There's always Wild Gobballs for that. 


Squited Arachnee * Member Since 2011-08-24
posté July 05, 2013, 11:27:32 | #19

Quote (Senka @ 05 July 2013 09:36) *

Quote (dura-cell @ 05 July 2013 00:39) *

Quote (Senka @ 05 July 2013 00:28) *
Inside our Haven World, the monsters still breed like rabbits
The patch will be uploaded today (05.07.2013) in the Morning (French time).


Yeah yeah, and I'm very happy with that! But it concerns very large mobs of Polar Cracklers. I don't think we will easily get rid of those even with the breeding rate gone. So I hope the team can help!

We've used fences and doors to wall them in. Then we're clearing them out one ''room'' at a time.


Bellaphone Lover * Member Since 2006-03-12
posté July 07, 2013, 13:22:38 | #20

Quote (Troyle @ 04 July 2013 17:40) *
Monsters
  • We implemented a limitation to the reproduction rate of monsters in a same area in order to limit uncontrollable overpopulation.
In Thicket of Yourbut (Bonta) Treechnids are still in a mess


This post has been edited by dura-cell - July 07, 2013, 13:23:46.