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Fiesta in Bilbiza
Lead Community Manager * Member Since 2012-02-28
posté July 29, 2013, 16:00:00 | #1
Fiesta in Bilbiza


Today, we reveal the the new content that will arrive in game on July 30.
 
Enjoy!
 

Bilbiza is here

Bilbiza is finally back!
 
In this festive adventure island aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons... Only one thing will be prohibited: boredom!
 
The party will go on throughout august with two dungeons opening in the following weeks!
 
Before landing on the island, you can already read the Devblog that should give you a better idea of what to expect on this island, and watch (again) this trailer:
 
 

Relics and Almanax anniversary

Bilbiza wouldn’t be what it is without the Gelano! The Gelano will be the first Relic of the game, together with the ultimate reward of the Almanax. Its description has even been written by one of you!
 
Relics will be very powerful equipment, but you will only be able to equip one at a time on your character!
 
And if you’re one of those who completed all Almanax quests since their implementation on September 18, 2012, you might be interested in what follows…
 
To celebrate the implementation of the ultimate Almanax reward, which will be a Relic Insignia, we will offer the title “Almaniac” to all those who obtain it between July 30th and September 18th (11:59 PM Server Time), day of the one year anniversary of the Almanax!
 
 

Characters reach level 125, and spells level up to 200

How to better start the summer than spending some time on leveling your character?!
 
From July 30th, your character will be able to reach level 125, and train on Frigost where the last monsters families have had their difficulty rebalanced… And their XP as well! If the heat of Bilbiza isn’t your style, then you know where to go!
 
Also, the spell system will evolve as they will now be balanced up to level 200. Masteries, resists and damages have all been adapted. You can read all about it on this Devblog.
 

Xelor and Foggernaut Stasis branch revamps

Class revamps are coming back and it’s now time for the Xelor, and the Stasis branch of the Foggernauts to be reevaluated.
 
A Devblog was already posted about the Xelor, while the Stasis branch changes can be found at the end of this other article.
 
Take the time to read them and plan how to better use the respec that will be offered for the occasion!
 

Changes that will bring sun to your game

Who said that Devs were already lazing in the sun of Bilbiza while you freeze your teeth off on Frigost? The team prepared a list of changes and improvements that will be implemented with this update:
  • Gain and Loss of Citizenship Points will now be based on a fixed cost, and a percentage (varying with the laws) of the character’s CP. This should bring real consequences to your decisions!
  • Non-aggression state will now evolve: If you are being attacked in the 15 minutes that follow a previous attack against you, your non-aggression state will last 15 minutes (instead of 5), then 30 minutes, etc. until a maximum of 3 hours.
  • Handymen will now be able to craft Dungeon keys!
  • Gathering professions will be automatically learned: this will apply to all newly created characters, and also the existing ones. If you were missing gathering professions, the missing ones will be automatically added to your professions.
  • Implementation of a limitation to 12 AP and 7 MP outside of combat. The current system limits builds to only a few viable sets. We noticed a very limited interest for unique and crafted items. The AP/MP limitation as well as the addition of more interesting unique items should solve most of these problems. We invite you to have a look at this Devblog, to get the complete explanation.
  • Finally, some abilities will see their evolution adapted: everything can be found on this Devblog.
 

Novelties for Haven Worlds

16 New Haven Worlds per server, possibility to move buildings, unique decorations from Bilbiza and a new “Arena” building boosting your HPs…
 
These are all the novelties that you will find for your Haven World, and that should finally convince your guild leader to start bidding!
 

The Trool Fair isn’t gone

Summer is just the right time to visit the Trool Fair and spend your time and Kamas in the waiting lines…
 
On this month of July we will add terminals giving you access to the mini-games of Bilbiza!

We also want to let you know that in a next update we will simplify the access to rewards in the Trool Fair, and add new ones! We will tell you more in the next weeks.
 

New World Map

Don’t be afraid! The continents have not moved, you should still find your marks.
 
Still, the map received a significant overhaul! Our goal: have more coherence with the history of the World of Twelve.
 
 

Gazette

Don’t forget that a part of the Gazette is now here just for you! Have a small announcement to share? A slogan or false advertising for us? Send your ideas to your Community Manager, we will retain the funniest for publication in the next gazette.
 

Bug fixing and improvements

General

  • [New] Level cap raised to 125: You character will now be able to reach level 125. The progression rules stay unchanged. Spells will still have a level cap of 100, and you will get 5 abilities points and 5 specialty points per level.
  • [New] Spells reaching 200: The spells system now evolves and allows them to reach up to level 200. Masteries, resistances, many of these critical points have been explained in this Devblog.
  • Respec for all: Due to the many changes brought with this update, a spell and aptitude respec will be offered to all characters, with the quest “Restate of Emergency”. Please note: To all characters that already have a respect quest running, if you are at the last step with the Jonk (“I’m ready to see Master Kano to redistribute my experience!&rdquo, completing the new Respec quest will also complete your current one. If you want to benefit from your current quest, we invite you to visit the instance before the update tomorrow. This way, you will stay in the instance tomorrow and therefore receive 48h to operate a new Respec.
  • Perception and Willpower: It will no longer be possible to spend ability points to increase these two stats.
  • Spells Interface: It will be modified to become more user-friendly. The Description field will now be shown on the right of the interface.
  • Font size: Fonts have been made slightly bigger in some specific interfaces, such as quest shortcuts.
  • Default Resolution: Still in an effort to make the interface more user-friendly, the default resolution will now be 1024*768 instead of 800*600.
  • Closing the game: A confirmation pop-up will now appear when closing the game with the cross in the top right corner.
 

Classes

General
  • All spells will now be balanced up to level 200. With characters level cap raised to 125 in this update, you will also be able to level your spells up to 125. You can find more details in this Devblog. Keep in mind also that a Respec will be offered to all characters for the occasion.
  • Due to this modification, many spells effects have been rebalanced over 200 levels. You will find the list of all these changes below.
 
Cra
  • Blinding Arrow / Scalded: Basis is now 0. Level 200 = 50%.
  • Burning Arrow / Burning: Basis 1. Level 200 = -51 HP.
 
Ecaflip
  • Flea Love: Applying Flea Love to a Bow Meow or any other allied creature will no longer provide the HP several times.
  • Fleahopper: Its CH buff will now always be +3%.
 
Eniripsa
  • Sadist Mark: Heal basis 10%. Level 200 = 60%.
  • Traid Mark: Steal basis 0%. Level 200 = 100%.
  • Hammle Mark: AP Removal basis 10%. Level 200 = 60%. MP Removal basis 20%. Level 200 = 80%.
  • Refund Mark: AP Gain basis 20%. Level 200 = 100%.
  • Rebirth Mark: Damage basis 50%. Level 200 = 100%.
 
Enutrof
  • Cutting / Broke: Basis 10%. Level 200 = 70%.
  • Rascalry / Broke: Basis 5%. Level 200 = 55%.
  • Shovel Kiss: Always 100%
 
Feca
  • High-Energy Armor: Basis 0%. Level 200 = 40%. Max 200 levels.
  • AP / MP / Range Glyphs: Basis 1. Level 200 = 3.
  • CH Glyph: Basis 0%. Level 200 = 20%.
  • Initiative Glyph: Basis 10. Level 200 = 50.
 
Iop
  • Thunderbolt / Scalded: Basis 1. Level 300 = 51.
  • Judgment / Disorientated: Basis 0. Level 200 = 100.
  • Super Iop Punch / Explosion: Basis 1. Level 200 = 51.
  • Rocknoceros & Charge / Stunned: Always 10%.
 
Osamodas
  • Crobak / Critical Failure: Basis 1%. Level 200 = 15%. Max 30 levels.
  • Whip / Summons damage: Basis 0. Level 200 = 160%.
  • Gurgling: Block bonus basis 1. Level 200 = 9.
  • Mooing: Resists bonus basis 0%. Level 200 = 200%.
  • Croak: CH bonus 1%. Level 200 = 19%.
  • Boohowl: Summons damage bonus basis 10%. Level 200 = 230%.
 
Pandawa
  • Lactic Acid / Quake: Basis 1. Level 200 = 51.
 
Rogue
  • Piercing Shot: Resists penalty basis 0%. Level 200 = 200%.
  • Blinding Bomb / Disorientated: Base 50%. Level 200 = 100%.
 
Sacrier
  • Bloodthirsty Fury: Level 200 = +40% Damage.
  • Assault: Level 200 = Range 4.
  • Motion Sickness / Motion Sickness: Basis 1. Level 200 = -61 HP. Max 60 levels.
 
Sadida
  • Sudden Chill: Resists penalty basis -1%. Level 200 = -39%. Max 120 levels.
 
Foggernaut
  • Stasis: To calculate the Stasis mastery of a Foggernaut will now average his damage bonus in all 4 elements. Stasis will always take the lowest resistance of the target into account. All details can be found on this Devblog. This modification led to reevaluation of the Stasis spells as follows:
    • Heart of Steam: 90 (instead of 175)
    • Ray of Stasis: 33 (instead of 65)
    • Stasis Shot: 50 (instead of 97)
    • Stasis Strike: 100 (instead of 195)
    • Aynaloxide: 125 (sintead of 243)
 
Xelor
  • [New] Class revamp: All details can be found on this devblog.
 

Combat

  • Resistances: In order to rebalance some tanking builds, resists will no longer be able to reduce damages bellow their base value.
  • AP / MP limitation: It will no longer be possible to have more than 12 AP and 7 MP outside of combat.
  • Non-aggression state: If a character is killed in the 15 minutes following the removal of the Non-aggression state, it will apply again with a higher level. Each level will increase its duration until a maximum of 3 hours.
 

Monsters

  • Range: The Range stat will be correctly taken into account on monsters using spells with boostable range.
  • Brrrbli: Can only cast its spell Brrrbrli Munch every third turn.
  • Hagen Daz: Its combat bubble will be modified.
  • Missiz Freezz:
    • Can no longer be carried.
    • Damages slightly increased.
  • Mechas family:
    • Addition of the state “Mechanikal Heaviness” to the Mechazerker. If the Mechazerker ends its turn without characters in contact, it is stabilized for one turn.
    • Mechabra
      • Now has 7 MP instead of 6
      • Damages have been increased.
      • Addition of a passive “Locking Pro”
    • Experience provided by monsters of this family has been increased.
  • Chillberg Island bosses: The 5 bosses of this island will give more experience.
 

Ultimate Bosses

  • General: As a result of the mastery loss created by the spells level modifications, all Ultimate Bosses will have their resists reduced by 30%.
 

Quests

  • Interface: For more clarity the “red cross” button has been replaced by a “Refuse” one in the quest interface.
  • Environmental quests: Experience rewards have been rebalanced as follows:
    • Areas 10 to 20
      • The Big Legobbski: 45 000 XP (instead of 31 950)
      • Any Given Fun Day: 7 500 XP (instead of 7 270)
      • Bow Meownty Hunter, The Silence of the Gobballs: 25 000 (instead of 22 040)
    • Areas 20 to 30
      • Ensnapment, Scaraface, Little Shop of Flowers, Bliblis on Tour: 50 000 (instead of 71 960)
      • Caniball Holocaust: 15 500 (instead of 23 750)
    • Areas 30 to 40
      • Immortalbatracious, Starsky and Mushd, Puddle Indemnity, The Bellaphone Always Rings Twice: 135 000 (insyead of 161 460)
      • A Snoofy Movie: 40 000 (instead of 29 310)
      • If I Were a Strich-Man, Oh Moogrr, Where Art Cow?, Crabbinson Crusoe, Pudd, Die Man: 235 000 (instead of 234 117)
    • Areas 40 to 50
      • Whirligig Daddy, Return of the Croaker, Kokokoon, The Army of the Dead: 220 000 (instead of 295 620)
      • Smarx Attacks, Gladiatrool, Doctor Stalagmote: 385 000 (instead of 428 650)
      • Stringing Out the Dead: 65 000 (instead of 141 450)
    • Areas 50 to 60
      • After Mollusky They Come, From Mollusky Til Dawn, The Shark Knight Rises, Down with Kralove: 350 000 (instead of 470 150)
      • Ghostof Buster, Caniball Holocaust 2, Boom Raider: 105 000 (instead of 155 150)
      • Eight-Legged Geeks, Axylem: 350 000 (instead of 470 150)
      • The Shark Knight, Richie Riktus: 620 000 (instead of 681 710)
      • Cataway: 620 000 (instead of 224 960)
    • Calamar Island
      • The Privateer Hunter (all nations), The Empirates Strike Back: 420 000 (instead of 566 670)
    • Sadida Kingdom
      • About Schnek: 490 000 (instead of 663 200)
      • Hark! Crystal, The Leaves of Others: 145 000 (instead of 200 000)
      • Arachnoshima My Love: 490 000 (instead of 663 200)
      • Auburn After Reading, Seed of Chunky: 850 000 (instead of 961 630)
    • Kelba
      • The Transreporter, Crobak to the Future: 165 000 (instead of 250 000)
      • Radagascar, Whittle Down the Winds: 550 (instead of 753 090)
      • Deathsnoof: 1 250 000 (instead of 360 350)
    • Monk Island
      • Twelve Monks, Nunforgiven: 610 000 (instead of 826 610)
      • The Glaviator: 1 060 000 (instead of 1 198 580)
    • Forfut
      • Dial M for Mamaliga: 215 000 (instead of 300 000)
      • My Neighbor Moskito: 715 000 (instead of 983 190)
      • My Fair White Lady: 1 250 000 (instead of 1 425 630)
      • The Pikamachinist: 1 250 000 (instead of 470 460)
    • Shhhudoku's Kingdom
      • Good, Ill Hunting: 940 000 (instead of 598 600)
      • The Hushler, Granite Terror: 280 000 (instead of 380 000)
      • The Hoarse Whiskerer: 1 650 000 (instead of 868 000)
    • Chillberg Island
      • Grenade Fishing: 315 000 (instead of 563 063)
      • The Icy Pirates: 1 045 000 (instead of 1 221 090)
      • Glacial Digestion: 315 000 (instead of 708 236)
      • Pumbrrr: 1 825 000 (instead of 2 474 063)
      • The Snow Bow Meow: 1 825 000 (instead of 816 441)
    • Ruins of the Asparah Gorge
      • Snowfoux Scramble: 1 490 000 (instead of 2 146 170)
      • Top of the Lollipops: 445 000 (instead of 708 236)
      • The Three Chafeketeers: 2 600 000 (instead of 3 112 000)
      • Fhenris Hunt: 2 600 000 (instead of 3 111 947)
    • Harebourg Castle
      • Mechathlon: 1 760 000 (instead of 3 607 500)
      • Time Stasis: 530 000 (instead of 1 190 475)
      • The Araknos from Mars: 3 100 000
      • Metastasis Gear: 3 100 000 (instead of 5 230 875)
 

Achievements

  • Almanax: In celebration of the Ultimate Almanax reward arrival (a Relic), we will offer the title “Almaniac” to all players who will obtain this reward between July 30th and September 18th (9:59 PM GMT / 5:59 PM EST / 2:59 PM PST).
 

Nations

  • [New] World map: The world map received a complete overhaul!
 

Politics

  • Citizenship Points rules modifications: From now on, when a player instigates a violation of a law, the CP loss will include a fixed cost and a percentage of his total CP. The laws have therefore been modified as follows:
    • Xenophobia: Loss of 50 + 20% CP
    • Devotion: Loss of 2 CP
    • Brutish: Loss of 20 + 10% CP
    • Dishonor: Loss of -5 + 5% CP
    • Treason: Loss of 20 + 10% CP
    • Partycrasher: Loss of 5 + 5% CP
    • Brutus Blow: Loss of 50 + 20% CP
    • Violence: Loss of 50 + 20% CP
    • Governmental Pact: Loss of 50 + 20% CP
    • Maintaining Order: Gain of +25 CP
    • Pacifism: Loss of 5 + 5% CP
    • Animal Protectionism: Loss of 5 + 5% CP
    • Conquest: Gain of 50 CP
    • Barter: Loss of 20 + 10% CP
    • Ecological Protectionism: Loss of 5 + 5% CP
    • Tourist Protectionism: Loss of 5 + 5% CP
    • Disobedience: Loss of 20 + 10% CP
    • Civil Protectionism: Loss of 5 + 5% CP
    • Poaching: Loss of 50 + 20% CP
    • Collaboration: Loss of 20 + 10% CP
    • Import-Export: Loss of 20 + 10% CP
    • Eco-Terrorism: Loss of 50 + 20% CP
    • Opposition: Loss of 20 + 10% CP
    • Single Party: Loss of 50 + 20% CP
    • Militantism: Gain of 50 CP
 

Ecosystem

  • Crozolily Meadow: The Ecosystem interface in Crozolily Meadow will open correctly.
 

Islands

  • [New] Bilbiza: Bilbiza is our new adventure island that opens its beaches starting with the July 30th update. In this festive new content aimed to Level 85 and above, you will find new families of monsters, quests downright "Jelly", colorful dungeons... Learn more about it in this Devblog.
  • Calamar Island: The cost required to attack Captain Calamari will now be of 15 000 Kamas.
  • Gaga Island:
    • Added two terminals with the games Pacjelly and Plants vs. Jellies.
 

Guild

  • Increased Learning: This bonus will correctly raise your weekly Guild Points cap.
  • Parallel Learning: This bonus will correctly allow you to train two bonuses in the same time.
 

Professions

  • Trapper: Tofu Pheromones will come by stacks of 4.
  • Gathering professions: All gathering professions will be automatically learned. This will apply to all newly created characters as well as already existing ones. If you didn’t learn one of the gathering professions, it will now be automatically added to your character.
  • Handymen: They can now craft dungeon keys.
 

Haven Worlds

  • Addition of 16 Haven Worlds: 16 new Haven Worlds will be put on auctions following this schedule:
    • July 31
      • Amakna - Fertile Prairie – East
      • Bonta - Cania Plains – South
      • Brakmar - Mourning Wood – North
      • Sufokia - Terrana Dune – East
    • August 7
      • Amakna – Singing fields – Tip
      • Bonta – Kara – South
      • Brakmar – Pabong Fields – West
      • Sufokia – Turfo Canyon – Bay
    • August 14
      • Amakna - Fertile Prairie – West
      • Bonta – Cania Plains – Bay
      • Brakmar - Mourning Wood – South
      • Sufokia - Terrana Dune – West
    • August 21
      • Amakna – Singing Fields – North
      • Bonta – Kara – Center
      • Brakmar – Pabong Fields – Pathway
      • Sufokia – Turfo Canyon – Center
  • [New] Moving buildings: It will now be possible to move buildings for free in a Haven World. Note that to successfully move a building, all decorations will have to be removed first.
  • [New] Bilbiza decorations: We will add Bilbiza themed decorations, such as sand grounds, beach paths and sandcastles.
  • [New] Arena Building: It will grant you a HP bonus (+20 for guild members, +5 for others) and require a Guild Hall level 2.
  • Decorations: It will no longer be possible to place decorations at the entrance of a Haven World.
 

Haven Bags

  • Gobblard Boulevard: It will be possible to open a Haven Bag on the cells in front of the kitchen of Gobblard Boulevard.
 

Items

  • [New] Relics: The two first relics of the game have been added: The Gelano and Meridia Relic. As a reminder, these relics are very powerful items and you will only be able to wear one at a time.
  • Silimelle's Wedding Ring: This item will be dropped by Gobballs and Brutish Gobbettes.
  • Silimelle's Bejeweled Wedding Ring: This item will now be a level 30 craft for Jewelers. Its recipe will be 1 Silimelle's Wedding Ring, 3 Polished Rubies, 14 Subtle Clasps.
  • Sugary Strength, Prospecting, Sweet Prospecting, Sugary Power, Sugary Speed, Wisdom: All this states given by specific consumables will disappear correctly after a successful combat with a character KO’d or dead.
  • Tsar Set: Will correctly be a set level 47.
  • Ratty Riot Shield: This shield will now have a Smithmagic slot.
  • Bum: Placing a Bum Cloak, Bum Boots or Bum Breastplate on the ground will correctly make a pouch appear.
  • Black Widow miniature: It will have the correct visual.
  • Edible Stasili: Will now be stackable by 9 999.
  • Alibert's Stew: Its recipe will be 5 Gobball Legs, 15 Cawwots, 10 Twisted Rump Chilli.
  • Treasure maps: It will now be possible to place them in a Haven Bag library.
  • The Stars Custard Tart: Its new stats will be:
    • +1 AP
    • -1 Range
  • Imperial Treechnid Amulet:
    • +1 AP
    • +50 HP
    • +15 Lock
  • Neckfut:
    • +1 AP
    • +2 Block
    • +1% CH
    • +10% Earth Damage
    • +8% Resists all
  • Brrrblimulet:
    • +1 AP
    • +15 INI
    • +1% CH
    • +8% dmg ALL
    • +6% Critical dmg
  • Boohmulet
    • +1 AP
    • +21 INI
    • +2% CH
    • +15% Dmg Earth
  • Chaferization Breastplate
    • +116 HP
    • +35 INI
    • +30 Dodge
    • +2% CH
    • +34% Dmg Water
    • +20% Resist Fire
  • Chaferized Shield
    • +94 HP
    • +2 Kit Skill
    • +17% Resist ALL
    • +15% Resist to Critical Hits
    • +5% Resist to AP removal
    • +5% Resist to MP removal
  • Icecast Bone Breastplate
    • +1 MP
    • +146 HP
    • +25 INI
    • +25% Dmg Water
    • +12% Dmg Air
    • +10% Resist ALL
  • Icecast Bone Boots
    • +1 MP
    • +72 HP
    • +20 INI
    • +3% CH
    • +16% Dmg Water
    • +16% Dmg Air
    • +10% Resist ALL
  • Icecast Bone Amulet
    • +46 HP
    • +10 INI
    • +2% CH
    • +22% Dmg Water
    • +22% Dmg Air
    • +10% Critical dmg
    • +8% Resist ALL
  • Icecast Bone Ring
    • +38 HP
    • +10 INI
    • +1% CH
    • +11% Dmg Water
    • +11% Dmg Air
    • +8% Resist ALL
  • Icecast Bone Set Bonuses
    • 2 items: + 12% CH Dmg
    • 3 items: + 11% Resist ALL
    • 4 items: + 2 CH
  • Freezzy-Breezzy Breastplate
    • +1 Leadership
    • +110 HP
    • +25 INI
    • +3 Block
    • +25% Dmg Water
    • +25% Dmg Air
    • +10% Heals
    • +20% Resist ALL
  • Refreezza Rated Helmet
    • +1 Leadership
    • +129 HP
    • +30 INI
    • +5 Block
    • +17% Dmg Water
    • +17% Dmg Air
    • +9% Heals
    • +13% Resist ALL
  • Necroforged Ring
    • +27 HP
    • +2 INI
    • +1% CH
    • +16% Dmg Water
    • +5% Heals
    • +8% Resist ALL
  • Necroforged Boots
    • +1 MP
    • +65 HP
    • +10 INI
    • +3% CH
    • +24% Dmg Water
    • +9% Heals
    • +12% Resist ALL
  • Necroforged Cloak
    • +1 AP
    • +41 HP
    • +2% CH
    • +28% Dmg Water
    • +10% Heals
    • +10% Resist ALL
  • Necroforged Belt
    • +101 HP
    • +28 INI
    • +2% CH
    • +28% Dmg Water
    • +10% Heals
    • +16% Resist ALL
  • Necroforged Set Bonuses
    • 2 ITEMS: + 20 INI
    • 3 ITEMS: + 1 CH, + 10% Dmg Water
    • 4 ITEMS: + 1 CH, + 10% Heals
  • Mecha-Ring
    • +40 HP
    • +20 INI
    • +1% CH
    • +15% Dmg Fire
    • +7% Critical dmg
  • Adoussur Bow
    • +1 AP
    • +1 Range
    • +40 HP
    • +20 INI
    • +20 Dodge
    • +3% CH
    • +28% Dmg Water
    • +28% Dmg Air
    • +15% Resist ALL
    • Dmg element: Water
  • Mecha-Breastplate
    • +1 Mechanics
    • +100 HP
    • +30 INI
    • +2% CH
    • +26% Dmg Fire
    • +26% Dmg Air
    • +24% Dmg Mechanics
    • +10% Resist ALL
  • Mecha-Cloak
    • +1 AP
    • +44 HP
    • +10 INI
    • +2% CH
    • +20% Dmg Fire
    • +20% Dmg Air
    • +10% Dmg Mechanics
    • +8% Resist ALL
  • Mecha-Helmet
    • +118 HP
    • +35 INI
    • +25 Dodge
    • +3% CH
    • +17% Dmg Fire
    • +17% Dmg Air
    • +15% Dmg Mechanics
    • +10% Resist ALL
  • Mecha-Epaulettes
    • +75 HP
    • +35 INI
    • +1% CH
    • +17% Dmg Fire
    • +17% Dmg Air
    • +16% Dmg Mechanics
    • +14% Resist ALL
  • Mecha Set Bonuses
    • 2 ITEMS: +8% Dmg Fire, +8% Dmg Air
    • 3 ITEMS: +2 CH, +8% Dmg Fire, +8% Dmg Air
    • 4 ITEMS: +2 CH, +1 lvl to Fire spells, +1 lvl to Air spells
  • Sylargh's Breastplate
    • +1 MP
    • +125 HP
    • +25 INI
    • +3% CH
    • +16% Dmg ALL
    • +16% Resist ALL
  • Mechamulet
    • +1 AP
    • +14 Wisdom
    • +13 PP
    • +11% dmg ALL
    • +11% Resist ALL
  • Supreme Mecha-Ring
    • +52 HP
    • +15 INI
    • +5 PP
    • +1% CH
    • +13% Dmg Water
    • +13% Dmg Earth
    • +5% Critical dmg
  • Sylargh's Epaulettes
    • +81 HP
    • +20 INI
    • +20 Dodge
    • +2% CH
    • +18% Dmg Water
    • +18% Dmg Earth
    • +15% Resist ALL
  • Sylargh's Belt
    • +84 HP
    • +20 INI
    • +20 Dodge
    • +2% CH
    • +19% Dmg Water
    • +19% Dmg Earth
    • +14% Resist ALL
  • Sylargh's Amulet
    • +1 AP
    • +34 HP
    • +10 INI
    • +10 Dodge
    • +2% CH
    • +15% Dmg Water
    • +15% Dmg Earth
  • Sylargh's Boots
    • +1 MP
    • +89 HP
    • +25 INI
    • +20 Dodge
    • +3% CH
    • +23% Dmg Water
    • +23% Dmg Earth
    • +17% Resist ALL
  • Sylargh Set Bonuses
    • 2 ITEMS: +5% Resist ALL, +5% Dmg Earth, +5% Dmg Water
    • 3 ITEMS: +5% Resist ALL, +15% Dmg Earth, +15% Dmg Water
    • 4 ITEMS: +4 CH
  • Boohemoth Ring
    • + 55 HP
    • +2 Block
    • +1 Kit Skill
    • +10 % Resist ALL
  • Polar Breastplate
    • +124 HP
    • +10 INI
    • +33% Dmg Water
    • +11% Heals
    • +18% Resist ALL
    • +1 lvl to Water Spells
  • Polar Amulet
    • +1 AP
    • +44 HP
    • +12% Dmg Water
    • +5% Heals
    • +9% Resist ALL
  • Polar Headgear
    • +126 HP
    • +15 INI
    • +22% Dmg Water
    • +8% Heals
    • +12% Resist ALL
    • +2 lvl to Water Spells
  • Polar Belt
    • +90 HP
    • +13 INI
    • +15% Dmg Water
    • +8% Heals
    • +12% Resist ALL
    • +1 lvl to Water Spells
 

Inventory

  • Moving items: To move items more easily in an inventory with several bags, once a drag and drop action has started, bags will automatically scroll up or down depending on the movement of your cursor.
 

Emotes

  • The following emotes will now be tradable: Bontarian Snare Drum, Unconditional Support, Wind, Initiation dance, Dance emotes from the Trool Fair and Droppable emotes in Incarnam.
  • New rule: Emote can still be used from the chat, but they will no longer appear there. The floor rule will no longer apply to them.
 

Gazette

  • New Gazette: Discover the new gazette!



Bellaphone Lover * Member Since 2010-11-23
posté July 29, 2013, 16:27:50 | #2
as someone who basicly only levels solo, not liking those xp nerfs for the challenges very much...


Happy Miliboowolf * Member Since 2012-01-07
posté July 29, 2013, 16:32:56 | #3
"Feca AP / MP / Range Glyphs: Basis 1. Level 200 = 3."

It is as I feared.


Nun Shall Pass * Member Since 2012-01-05
posté July 29, 2013, 16:41:56 | #4
1) Question: What is the level at which the Sacrier's Assault becomes non- line of sight? Still 91?

2) That is a crass nerf to the Feca, I hope you are aware of that. Pretty much undeserved if you ask me.

3) Question: The guild advancements. We already purchased the lvl7 upgrade that now gave us 9000 points. That will stay in effect, yes? Or is anything going to be changed/altered here?

4) Panda spam on double Rogue firewall to 1 turn Miss freeze over QQ


This post has been edited by Shaleigh1 - July 29, 2013, 16:44:36.
Wilder than Wild Dragoturkey * Member Since 2012-07-16
posté July 29, 2013, 16:44:56 | #5
Thunderbolt / Scalded: Basis 1. Level 300 = 51.
^
this

nice error on the spell level it on 300 and not 200 XD but I like the thought that Thunderbolt's scalded got a little buff up and not the opposite.


This post has been edited by OM3GA-Z3R0 - July 29, 2013, 18:18:56.
Eccentric Moogrr * Member Since 2011-09-10
posté July 29, 2013, 16:52:37 | #6
About UB resistance... If UB have now 300% res, after revamp it will be 270% res, or 210% res?


Lord Madgobb * Member Since 2010-12-18
posté July 29, 2013, 17:03:43 | #7
Poor sudden chill. At least the people who only leveled a sadida for that spell can use another class or other spells instead now The new chillberg sets look amazing


Short Strich * Member Since 2011-07-05
posté July 29, 2013, 17:07:25 | #8
it's sad that there isn't hagen and yechti set on chillberg sets change list


Lead Community Manager * Member Since 2012-02-28
posté July 29, 2013, 17:10:33 | #9

Quote (Shaleigh1 @ 29 July 2013 16:41) *
1) Question: What is the level at which the Sacrier's Assault becomes non- line of sight? Still 91?

3) Question: The guild advancements. We already purchased the lvl7 upgrade that now gave us 9000 points. That will stay in effect, yes? Or is anything going to be changed/altered here?
1) Level 121
3) Yes it will stay the same. Increased learning will be level 7 and correctly raise the weekly cap to 9000.


Quote (Calleen @ 29 July 2013 16:52) *
About UB resistance... If UB have now 300% res, after revamp it will be 270% res, or 210% res?

270%.


Narcissistic Larva * Member Since 2012-12-14
posté July 29, 2013, 17:12:19 | #10
Just wondering, will the damage of firewall for the Rogue class be properly scaled above 100 or is it still capped at 100?


Nun Shall Pass * Member Since 2012-01-05
posté July 29, 2013, 17:30:28 | #11
Another question: Do the set bonuses of the Polar set change?


Tofurby on Diet * Member Since 2011-04-25
posté July 29, 2013, 17:43:21 | #12
What about fire Enutrof's Scalded and Burning (on Fusion) and Explosion (on Ember)?


Eccentric Moogrr * Member Since 2012-01-04
posté July 29, 2013, 18:01:10 | #13
Bleh, really not liking the Feca AP/MP/Crit glyph nerfs. Sure, we can get multiple level 100 spells in different branches now, but this is a huge nerf to developing Feca players. That +2 AP/MP at level 50 is a huge help to everyone playing the class. I think things should be kept the same, with +4 at 150 and +5 at 200. It's not like we'll be able to achieve those level caps before the rework anyway.

And another thing--!

Quote (Troyle @ 29 July 2013 16:00) *
Piercing Shot: Resists penalty basis 0%. Level 200 = 200%


Wait, what?

Uh... Nevermind, looks like a great update, everyone!


This post has been edited by KingKamor - July 29, 2013, 18:02:18.
Squited Arachnee * Member Since 2011-05-07
posté July 29, 2013, 18:26:06 | #14
What the heck, Ankama? I don't really think it's too fair at all to rebalance the effects of spells taking in consideration a Lv. 200 cap, when we can only achieve up to Lv. 125 for now and in the foreseeable future.. This is a huge nerf for everyone and in fact it further encourages mono-elemental builds that rely on those effects. Fecas and fire Enis in particular will suffer a lot from this change.


This post has been edited by FurmentalAlchemy - July 29, 2013, 18:30:51.
Overweighted Chafer * Member Since 2012-12-02
posté July 29, 2013, 18:39:51 | #15
Don't try to fix it if it ain't broke.


Lord Madgobb * Member Since 2010-12-04
posté July 29, 2013, 18:40:19 | #16
Amazed Piercing Shot can scale to 200% resistance reduction.

Everyone make a Rogue.


Bellaphone Lover * Member Since 2011-10-05
posté July 29, 2013, 18:42:22 | #17

Quote (Neneko88 @ 29 July 2013 17:03) *
Poor sudden chill. At least the people who only leveled a sadida for that spell can use another class or other spells instead now The new chillberg sets look amazing
While it is true that Ankama seems to play whack-a-mole with the nerf hammer, as far as I can see Sudden chill is the only spell getting an actuall buff besides scaling to higher levels. The maximum level of the effect is raised from 60 to 120 and the same amount of levels are added per cast at 100.


This post has been edited by Szega - July 29, 2013, 18:45:42.
Lord Madgobb * Member Since 2010-12-04
posté July 29, 2013, 18:43:57 | #18
How are Feca Water spells supposed to scale past 100?


Scary Polter * Member Since 2012-04-08
posté July 29, 2013, 18:52:57 | #19
yah, feca gives 3 ap/mp/range at lvl 200, sadly we wont be able to give those anymore after january (if nothing delays you AGAIN, wich will probably happen), wonderful ninja nerfs as always ankama...
... metastasis exp nerf too... and i bet you exponentially raised the exp again from 120 to 125

oh and... Mechathlon: 1 760 000 (instead of 3 607 500) , not even worth doing it now, grats ankama, you just killed my only way of lvling...


Lord Madgobb * Member Since 2011-04-28
posté July 29, 2013, 19:06:19 | #20

Quote (Troyle @ 29 July 2013 17:10) *

Quote (Shaleigh1 @ 29 July 2013 16:41) *
3) Question: The guild advancements. We already purchased the lvl7 upgrade that now gave us 9000 points. That will stay in effect, yes? Or is anything going to be changed/altered here?
3) Yes it will stay the same. Increased learning will be level 7 and correctly raise the weekly cap to 9000.
So you will just swap text? Perfect solution. Easy to made and... the right way to fix it.


This post has been edited by Kikuihimonji - July 29, 2013, 19:07:03.