Huge, frustrating and certainly undeserved nerf to everyone. I had a butthurt about spell effects' change, and now shit gets real. x_x
Congratz, now every class, every single char becomes weaker.
I don't have any positive feedback here, it's an awful change.
- Challenge XP err what? You call it 'rebalancing'?
You nerfed it once, then thought a little and decided to nerf even more?.. Well, okay, guess we should forget about leveling chars at challenges and move back to wild gobbals.
And once again, you're punishing solo players for being solo. ;
- Initiation dance tradable
Goodbye, feeling of being a Chosen One. It was an only unique emote, due to its non-tradable state mostly. Well, I guess it will cost a nice amount of kamas, so people who managed to drop it more than once would be able to make some profit. Or just a gift to someone special. :3
So idk should I call it 'negative' or 'positive' change. Let's see, maybe this emote will remain rare.
- Mechabra: Addition of a passive “Locking Pro”
As if it wasn't already quite hard to fight them..
- Closing the game: A confirmation pop-up will now appear when closing the game with the cross in the top right corner.
Thanks a lot. Really good and helpful addition.
I'm a bit worried about the following:
- Handymen: They can now craft dungeon keys.
Does it mean you're going to decrease keys' droprate, or remove key drops at all?..
- New world map
Excited and nervous at the same time. It's all about HW's new positions, y'know.