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Wild Wild Quest
Community Manager * Member Since 2012-03-01
posté October 21, 2013, 14:00:00 | #1
Wild Wild Quest


Ecstatic Whisperer * Member Since 2012-03-06
posté October 21, 2013, 15:14:23 | #2
Lovely although im a bit worried about the Almanax thing. I hope it stays accessible for everyone.
Will the villages be replaced with the designs we saw earlier?

Either way its something to look forward to  


Speechless Crobak * Member Since 2011-05-16
posté October 21, 2013, 15:58:17 | #3
>>Buildings cost rebalancing: The kama cost will be reduced and the resources cost increased

Nooooo (((

Guild hail lvl 2=2 mil kamas+8mil resource.
Mine 2 mil kamas FASTER then 8 mil resource...

Please low resource cost,and kamas...but do not increase resource...


Scary Polter * Member Since 2012-02-26
posté October 21, 2013, 18:38:22 | #4

Quote
Buildings cost rebalancing: The kama cost will be reduced and the resources cost increased.



NOOOOO, GOD PLEASE NO

I don't believe there is a single guild on any server that struggles with the kama cost while swimming in excess resource points.


Lord Madgobb * Member Since 2011-05-25
posté October 21, 2013, 18:45:29 | #5
Cool! Bworks will finally arrive at Wakfu!

I am also happy seeing that you keep changing Foggernaut after he got it's revamp, wich gives me hope that you will do the same for Sadida, once you get time for it.


Happy Miliboowolf * Member Since 2011-02-02
posté October 21, 2013, 19:06:46 | #6
I am in agreement with Kikuihimonji.

Bworks!!!
Oh, Sadidas need some divine touch too.


This post has been edited by Niddhoggy - October 21, 2013, 19:07:14.
Ancient Eradicator * Member Since 2008-06-09
posté October 21, 2013, 19:06:58 | #7
Hopefully you add Captain Amakna's Academy to the list .


Bellaphone Lover * Member Since 2013-02-22
posté October 21, 2013, 19:07:28 | #8
I read in a QA that the difference in kamas will be refunded when they modify the HW prices. Can we get an update on that?

Edit: Can we also get more Haven World rights, like allow to move a building but not destroy one, etc.


This post has been edited by EniWayPossible - October 21, 2013, 19:12:52.
Lord Madgobb * Member Since 2011-03-01
posté October 21, 2013, 19:16:00 | #9
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??


Bellaphone Lover * Member Since 2012-09-30
posté October 21, 2013, 19:26:01 | #10
can ankama add/fix deposit log in guild bank log too? it only show withdraw atm.


Lord Madgobb * Member Since 2012-02-19
posté October 21, 2013, 19:38:05 | #11
cool shiz


Wilder than Wild Dragoturkey * Member Since 2013-06-28
posté October 21, 2013, 19:38:38 | #12
Yay, Bworks. Wakfu has almost all of the coolest monster families from Dofus now. I hope that the Cybwork is still around and we will be able to get a Bworky pet ^^, I just need Oni and Gargoyls to be happy. And maybe goblins. Good job, Ankama, once again you prove that you're excellent at monster design. Also maybe Gobbsage will have more company now  


Overweighted Chafer * Member Since 2013-07-14
posté October 21, 2013, 20:10:17 | #13

Quote (MiniMikeh @ 21 October 2013 19:16) *
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??
I hope they haven´t forgotten about that.

Also this update looks great so far, I just hope you don´t get any silly nerfing ideas. Seriously, make sure you keep the nerfs away.


Soft Crackler * Member Since 2013-03-01
posté October 21, 2013, 20:17:43 | #14

Quote
  • [New] New locations: Added new locations in Incarnam/Astrub to improve immersion and roleplay, such as camps and class statutes.

Little typos there.

BUT CLASS STATUES?

YISSSS


This post has been edited by Bulbasheep - October 21, 2013, 20:20:23.
Tofurby on Diet * Member Since 2012-04-26
posté October 21, 2013, 20:26:06 | #15
I really would like to know what will happens to HWs that already have more than 3 mine blocks of the same type. This restriction its really annoying. Mine blocks for the HW are for digging ores how many you want. Im really sorry but this is my though about his: ankama is not able or even is lazy to analyse the game for bots and ban then. ... Because of that we're not allowed to dig more ores. Its the same as digging in the world of twelve, you wont get more of it. We could do it with a HW but not you're just taking this option from us.


Short Strich * Member Since 2012-03-21
posté October 21, 2013, 21:51:07 | #16
So you're merging groove and armor plating? Does this mean we are getting a new passive? I am also confused on how you're changing fogginater. It already does not limit us to 5 spells (which is actually pretty balanced tbh).


Lord Madgobb * Member Since 2011-11-20
posté October 21, 2013, 22:29:59 | #17
Groove and Armor Plating merge? Removing Wakfu costs on some stuff for Foggers? Looks like some good stuff, just worried about the Almanax shifting islands each month (god I hope there isnt a protector for wabbit island!!)

That and maybe losing the zaap near our first-auction haven world on Traf Algar are my only worries.

You guys need to seriously implement a temple of scriptures-like reusable potion, or heck even a craftable one.


Looking forward to the wisdom building! Now please add something that makes osa summons not suck knobs and I'll be very happy. Maybe Petting Zoo: adds 250% CCM damage to nerfed Summons


The Sinister Six * Member Since 2012-02-09
posté October 21, 2013, 22:35:41 | #18
No word on Fire Foggers?

Shame.


Scary Polter * Member Since 2012-12-03
posté October 21, 2013, 23:37:38 | #19

Quote (MiniMikeh @ 21 October 2013 19:16) *
This looks very promising! A lot better than what I was expecting wild estate to be when you guys all voted for it.

But this is for november ; _ ; what about al howin??
the new quests are in the game already with the new rewards (new insignia and decorations), they just need to activate when the time comes.


Quote
Mines: Will now be limited to 3 per type, to limit botting and farming.
whats the point of wasting kamas in mines other than farming ores? will u limit fields, fishing ponds, etc too? cause those are farmeable too...


Soft Crackler * Member Since 2008-08-23
posté October 22, 2013, 03:25:39 | #20
"Mines: Will now be limited to 3 per type, to limit botting and farming."

What if we've already purchased more than 3 per type? What will happen then? I don't permit botting in my guild in the first place and the mines are checked and no suspicious activity so far, actually they're hardly used.

-Zip