- Wall of Flame: Will increase to 3 triggers per turn and per target. Damage will decrease from 54 to 44 (level 100) and 104 to 84 (level 200).
What is meant by "increase"? It sounds like it should be "Limited to", seeing as a target currently can be damaged more than 3 times. And personally this seems like an incredibly stupid nerf. A fire rogue is one of the only classes which requires a certain level of skill to use; place bombs, moving bombs, summon Clawbot to push and pull bombs to create a firewall on the map. Its now limited to 3 damage per turn?
There is no other way for a fire rogue to cause damage. Ok now I know your thinking "blow the bombs up!" Ok, yeah well you can but a bomb takes just as much AP to throw, as it does to blow up, so Mega Bomb can take 10ap to blow up! Whip seems like a waste of of spell for a rogue. Why would anyone level it? You could be lvl 100, and even if the spell was at lvl 200 (40damage), it still wouldn't cause any damage. And flaming claw is good, but without its range being modifiable, you have to be 3 tiles away.
Now, on the other hand.
Earth rogue.... Stand, walk 1 square, point, click- boom! 1000 damage.
*Next players turn*
Earth Rogue..... walk 2 squares or so, point, click- boom! 1000 damage.
1- How f'ing boring
2- Easiest high damage in the game.
Point of my rant (I apologies)
I understand that Firewall was nerfed because of other players abusing its power....but if your going to do that, at least make flaming claw have modifiable range so that we may be able to move across the board and increase the option for skill with the rogue.
Earth rogues seem boring, I suppose I'm just jealous that they can so easily cause so much damage compared to fire and air rogues. (Maybe do something about it?)
I don't understand how firewall stops causing damage. Does the target magically develop some sort of armor which stops it from being damaged by a wall of fire? Just saying....Also, I cannot believe that the damage would have to be nerfed as well.