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Thirst of Saharash
Lord Madgobb * Member Since 2008-01-09
posté March 05, 2014, 16:46:58 | #1
50 days to lvl pet to 50lvl is so good... It takes forever now.

And I love the healing changes, but what about +healing gear and spells? Like Expert Healer? Would be nice if it would change to +40% dmg so all the branches would benefit... Fire and Air need a little dmg buff at the moment and that change would make it perfect.


This post has been edited by Rokugatsu - March 05, 2014, 16:55:10.
Community Helper * Member Since 2005-08-28
posté March 05, 2014, 16:49:56 | #2
Ambassador's Wing: Resurrected players during the combat against Missiz Freezz will again pass their turn properly.

Good however the problem wasn't just Resurrected skipping their turns its everyone and when I say everyone I mean everyone. There was no single cause apart the boss fight itself.

Same with pet changes pretty happy.

The general damage adding to healing is a long overdue change time to get a grou's axe.


This post has been edited by JerryDB - March 05, 2014, 16:50:37.
Ecstatic Whisperer * Member Since 2012-04-03
posté March 05, 2014, 16:51:02 | #3
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.


posté March 05, 2014, 16:56:19 | #4

Quote (Sabi @ 05 March 2014 16:00) *
Smithmagic: “Healing” Runes: Due to changes in healing (see "Combat"), these runes will no longer give healing bonus, but will give a damage bonus to all elements.

If already have a equip with max upgrade (weapon and ring) for example, what is the max value of damage (10 of all damage) if i use already full perfect rune ?

or need re upgrade again for see the new value ?

what happen is i change the all damage for other bonus using a smithhammer ?




Scary Polter * Member Since 2011-05-15
posté March 05, 2014, 17:07:30 | #5

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

This.

Nobody asked for +60HP on pet's, why all these nerfs? All pets need buffs no nerfs!!


This post has been edited by Karakedi - March 05, 2014, 18:39:42.
Lord Madgobb * Member Since 2010-12-04
posté March 05, 2014, 17:13:48 | #6

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

Agreed. Easier pet leveling is nice, but not at the cost of their stats. If you nerf pets and make them easier to level you haven't improved them.

I really hope the drop rates on pets is significantly improved. I know some people that have spent ages trying to drop the Bilby pet and Yech'ti'wawa pet with no success. It was so bad i assumed they were bugged and didn't exist.


Happy Miliboowolf * Member Since 2011-06-29
posté March 05, 2014, 17:26:45 | #7
What's the point of modifying pets at this stage of the game? Is that +60 HP gonna make a difference, or is the lessening of damage going to actually ensure better balance somehow?

Maybe try finishing one revamp before starting on another.


Bellaphone Lover * Member Since 2011-08-23
posté March 05, 2014, 17:27:40 | #8

Quote
Pet system Improvement
-1 crit and -3%dmg for a moofly is not an improvement, neither is -20% harvests for a snoofle or -15 ini for an angora, etc. I hope some pet values are rethought, they were not overpowered at all. I'd be interested in seeing what the yechtiwawa pet and milimoowolf are like now though, maybe it will just have to be a case of moving to rarer pets.

The heal change is really good, it will certainly help a lot with hybrid healers.

Any information on the drop revamp promised months ago? Any chance we can get our PP back until ankama have time to actually add that?


This post has been edited by exponentialrage - March 05, 2014, 17:33:51.
Eccentric Moogrr * Member Since 2006-02-25
posté March 05, 2014, 17:38:42 | #9
it seems wodents only provide +60hp and no more cmc? or is that a visual bug?Summoner osa's need cmc and they won't be happy. And some sadidas like cmc, too.. although I invest primarily in dmg there..

"pet improvement" ? LOL

Pets need no nerf.
We need no +60hp on pets.

Did Grou think this up?


Lord Madgobb * Member Since 2008-01-09
posté March 05, 2014, 17:46:18 | #10
I thought the pets would be buffed, not nerfed. Come on guys, they are already quite weak, why nerf?


Speechless Crobak * Member Since 2011-11-11
posté March 05, 2014, 17:57:43 | #11
Pets nerf?? wtf


Bellaphone Lover * Member Since 2013-02-06
posté March 05, 2014, 17:59:08 | #12
Pets are pretty pathetic atm. No need to nerf them.


Lord Madgobb * Member Since 2006-10-23
posté March 05, 2014, 18:01:07 | #13
Improvement =/= nerfing everything.

Gods, I can't think of any other company that screws over its players on such a regular basis due to shitty organization and planning.


Lord Madgobb * Member Since 2008-01-09
posté March 05, 2014, 18:10:21 | #14

Quote (Mgobr @ 05 March 2014 17:59) *
Pets are pretty pathetic atm. No need to nerf them.
Maybe that's what they were thinking. 'They are so pathetic that people wont even notice the nerf".


Community Manager * Member Since 2013-07-08
posté March 05, 2014, 18:47:35 | #15

Quote (Karakedi @ 05 March 2014 17:07) *

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

This.

Nobody asked for +60HP on pet's, why all these nerfs? All pets need buffs no nerfs!!

Hi guys,

First we haven't confirmed the stats changes details of the pets yet, things can still change, so we have to be careful when to base ourselves on the Beta content as it is meant for testing purpose, so the pets are still a work in progress and I will update the changelog accordingly.


Scary Polter * Member Since 2011-05-15
posté March 05, 2014, 18:58:01 | #16

Quote (Sabi @ 05 March 2014 18:47) *

Quote (Karakedi @ 05 March 2014 17:07) *

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

This.

Nobody asked for +60HP on pet's, why all these nerfs? All pets need buffs no nerfs!!

Hi guys,

First we haven't confirmed the stats changes details of the pets yet, things can still change, so we have to be careful when to base ourselves on the Beta content as it is meant for testing purpose, so the pets are still a work in progress and I will update the changelog accordingly.

I wasn't basing my comments from Beta server.

I'll quote your own thread here:


Quote
As the pets will all get a bonus of 60 HP in addition to their other bonuses, and as their leveling up will be facilitated, the pets will also be rebalanced. A list of these rebalancing changes will be given to you in the upcoming days.
 


Tofurby on Diet * Member Since 2012-04-25
posté March 05, 2014, 19:00:27 | #17
I love the idea of pet bonuses being based on rarity, although I like a lot of the current stats on pets as they are. I'm more than willing to accept some nerfs on some pets(preferably hp nerfs over stat nerfs) if we get some nice buffs on the other rarer pets.

As for the healing change: *drools*

And glad to see a nice restriction on Teleportation Flux, with it's restriction set to 4.

And those new exploration spots sound pretty cool.


posté March 05, 2014, 19:01:59 | #18
Looks to me like they're adding 60 HP to the other bonuses. How is this a nerf? Looks like a buff to me.


Lord Madgobb * Member Since 2008-01-09
posté March 05, 2014, 19:02:43 | #19

Quote (aidanjk @ 05 March 2014 19:00) *
I love the idea of pet bonuses being based on rarity, although I like a lot of the current stats on pets as they are. I'm more than willing to accept some nerfs on some pets(preferably hp nerfs over stat nerfs) if we get some nice buffs on the other rarer pets.

As for the healing change: *drools*

And glad to see a nice restriction on Teleportation Flux, with it's restriction set to 4.

And those new exploration spots sound pretty cool.
But how is that suppose to work? If there is only one earth dmg pet, I have to use this one, no matter if it's rare or not. Unless each pet would have a rare and not rare versions.


Quote (Sabi @ 05 March 2014 18:47) *

Quote (Karakedi @ 05 March 2014 17:07) *

Quote (Seguchi-sama @ 05 March 2014 16:51) *
We do not need faster pet leveling system if their bonuses are suffering due to this change.
What we do need is more powerful and worthy pets.

This.

Nobody asked for +60HP on pet's, why all these nerfs? All pets need buffs no nerfs!!

Hi guys,

First we haven't confirmed the stats changes details of the pets yet, things can still change, so we have to be careful when to base ourselves on the Beta content as it is meant for testing purpose, so the pets are still a work in progress and I will update the changelog accordingly.
I understand it's just a beta server, but the fact thet they are even thinking about nerfing them, no matter how much, is bad.


This post has been edited by Rokugatsu - March 05, 2014, 19:03:54.
Lord Madgobb * Member Since 2006-05-01
posté March 05, 2014, 19:08:48 | #20
I swear, if you nerf our pet stats, it's going to get very ugly. Increase the item color Rarity as high as needed, but if I log in to my pets after this goes live and they've lost damage, defense, prospecting, wisdom, dodge, lock, or initiative, it's going to be time for a mass grave dug in Astrub, and a very bitter funeral.

Note to Ankama: Hurting innocent little animals is bad. Even cute little virtual ones. Don't even think of it. Only buffs are allowed. Look at what they did in Dofus for increasing pet stats, and follow that example.