March 25, 2014, 02:07:56 | #21
Are you fixing armors in this hotfix? is not fun using orb armor on an ally to protect him and the armor magically disapearing before the healer can heal him/her...resulting in the player being hit randomly with the stored damage(if any) killing the person or the armor dissapearing and the person being damaged by monsters....it should last until feca's turn... also decide on MMs, they are players so allow the armors on them, if you want to prevent the orb armor glitch on trank, add a new condition, no orb armor or perfect armor to trank if he is protecting and dont allow trank to protect if he is under orb or perfect armor, why all MMs have to suffer because your lack of testing/thinking ahead?
Where is everyone getting the idea Feca Staff glyphs will be limited?
The current spell is one per target with unlimited glyphs. They're just changing the one per target to one per turn.
About Orb armor disappearing i only have this trouble with my Sadi. It seems to happen often however =(.
just tested it to be sure, if you set up a glyph and then use staff on it, it changes into a new "target" so you can use staff on it again, but if after having the glyph set up you use staff on it, and try to use it again on the same glyph, you cant, because is the same target and the condition is once per target, if they change it to once per turn, it becomes into something like either use it to attack or set up ONE glyph, wich is retarded...
That makes sense, but i hope it isn't the case. My Feca will become useless and I don't enjoy playing the tank trying to lock enemies down. I'd hate to retire my Feeca, maybe i can make Fire feca work some how.