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Respec to Kill
Community Manager * Member Since 2012-03-01
posté January 28, 2013, 16:00:01 | #1
Respec to Kill


Ecstatic Whisperer * Member Since 2011-02-25
posté January 28, 2013, 16:32:39 | #2
yay for Coney AI update, boo for Duel heal fix


Lord Madgobb * Member Since 2011-05-25
posté January 28, 2013, 16:58:48 | #3
Finally HP fix for duels. Maybe now i can level up Still Life on sadida with no harm to give up duel fights (wich now makes sadida have 1 hp after fight).... though knowing there will be revamp for sadida ... Still life might get changed completly...
Anyway it's good because we will be finaly able to finish duel and start next duel right away without need to wait for HP to recover. Really good update.


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Bernardo dia Reya: Once in the air, he will correctly be immune to damage from the Sadida Voodoll.

What? That was not bug. It's linked with voodool so no matter where it will go, it should get hurt when voodoll is hit. Even if it fly - it's still linked to voodoll. That's how voodoo doll works. It should not be immune to dmg. It shouldbe only immune to dmg that canno target it when it's in the air (to all normal ways of dealing dmg but not to voodoll redirection). It's not like Bernardo becomes transcendant, right?


This post has been edited by Kikuihimonji - January 28, 2013, 16:59:46.
Ugly Gobball * Member Since 2012-06-25
posté January 28, 2013, 17:01:11 | #4
Nice ones:
*A character leveling up during a fight will have his full life when ending the fight.
*Ikiakits will contain more slots
*Boutique & Tofukaze all Boutique items will be tradable. - Will emotes be tradeable too ?
*Emotes of secret passageswill now be directly learned
*Krosmunster Pet tradeable

Bad ones:
*Treasure hunter for enu - fights will be longer now (to stack PP), but I'm ok with it
*Duels - no more healing by eni But bakers will make money, so it is ok

And I really want to get a comment from devs about that one:
Magmog: Will no longer receive damage from Prespic Hair.

Prespic Hair is a spell which reflects max 20% HP lost and causes dmg to attacker. It is the way this have to work. So why you nerf that spell in fight against magmog? As I see, everytime someone kills magmog with some strategy, u are doing "quick fix" to make this strategy useless... I'm ok when winner players use bugs - it is importand to fix them. But prespic hair spell is not a bug !
Long time ago, when UB were added, Devs said that they will nerf bosses if they are too hard to kill. I see, you only nerf players and make magmog much harder to kill  


Ugly Gobball * Member Since 2012-01-20
posté January 28, 2013, 17:06:24 | #5
so no significant updates besides the one from first changelog ;_;



Speechless Crobak * Member Since 2011-06-30
posté January 28, 2013, 17:08:57 | #6

Quote (Pilfgeon @ 28 January 2013 17:01) *
And I really want to get a comment from devs about that one:
Magmog: Will no longer receive damage from Prespic Hair.

Prespic Hair is a spell which reflects max 20% HP lost and causes dmg to attacker. It is the way this have to work. So why you nerf that spell in fight against magmog? As I see, everytime someone kills magmog with some strategy, u are doing "quick fix" to make this strategy useless... I'm ok when winner players use bugs - it is importand to fix them. But prespic hair spell is not a bug !
Long time ago, when UB were added, Devs said that they will nerf bosses if they are too hard to kill. I see, you only nerf players and make magmog much harder to kill
Magmog is a lvl 690 boss, divide 690 by 6 and you get 115, so you should need a lvl party of 6 lvl 115 players to kill him.


Eccentric Moogrr * Member Since 2011-04-27
posté January 28, 2013, 19:14:03 | #7
I guess it's the time to increase Dial charges~

Good patch, very much needed Eniripsa nerf.

Nice, can't wait for more


Eccentric Moogrr * Member Since 2012-12-03
posté January 28, 2013, 19:59:10 | #8
HP same before and after fight? Does it mean no healing fights? Are they out of their minds? Who will want to play e.g. sacier then? Sometimes I think they want us all play CRA's.


Happy Miliboowolf * Member Since 2011-04-29
posté January 28, 2013, 20:05:24 | #9
Finally, the Eni fix. Bakers > Enis \o/


posté January 28, 2013, 20:06:17 | #10
I was secretly hoping that the second part will be class rebalance but well, I'm happy with the Coney fix, it was so annoying


Quote
HP same before and after fight? Does it mean no healing fights? Are they out of their minds? Who will want to play e.g. sacier then? Sometimes I think they want us all play CRA's.
Ever heard of bakers? Anything making professions more useful is good.


Eccentric Moogrr * Member Since 2011-05-13
posté January 28, 2013, 21:30:27 | #11

Quote
Coney: Will no longer tend to step on the combat borders when their effects are negative for him or the group.

What about sadida's doll AI, wich have the same issue?


Lord Madgobb * Member Since 2011-05-25
posté January 28, 2013, 22:05:07 | #12

Quote (Rokugatsu @ 28 January 2013 20:06) *
I was secretly hoping that the second part will be class rebalance
I am rather expecting class revamp to come in march - 1 year after release (and i have birthday in march ^^). But the truth is it could come even at december ^^ It was only said it's planned for this year.  


Short Strich * Member Since 2006-04-17
posté January 28, 2013, 23:03:47 | #13
No more chaos (temporarily), increased storage space... This is a prime day for us skillers I must say.  


This post has been edited by Roumo - January 28, 2013, 23:04:23.
Happy Miliboowolf * Member Since 2012-07-06
posté January 29, 2013, 02:20:12 | #14

Quote
Magmog is a lvl 690 boss, divide 690 by 6 and you get 115, so you should need a lvl party of 6 lvl 115 players to kill him.
spaz, you keep repeating this, but actually, what is gonna change at 10 more levels?
srsly


Spoiler: (highlight to show)
06:15:33,433 - [Game Log] ***: the Peace Armor melts
06:15:33,437 - [Game Log] ***: -606 HP (Fire)
06:15:34,816 - [Game Log] Magmog the Gobbalrog casts Gobbalrog Bite. (Critical)
06:15:35,466 - [Game Log] ***: -1074 HP (Fire)
06:15:36,165 - [Group] *** : wtf
06:15:36,399 - [Game Log] *** is KO'd!


and yeah, dials are xelors pain and pleasure, with the tendention of being more pain than pleasure.
that is fine, if a tofu would think that this ticking spike is an enemy and would attack it, but 6 charges, 2wp.. i foresee more dial-related fixes next update c:
*vanga.jpg*


This post has been edited by khackt - January 29, 2013, 02:20:54.
Nun Shall Pass * Member Since 2012-01-05
posté January 29, 2013, 08:04:22 | #15
@Magmog: Prespic hair was obviously an exploit and needed a fix. The question is rather wether Magmog is too hard for normal strategies or not.

The thing is the devs watch the french and probably american community more than ours and there several groups are killing magmog reliably every week without dying.

The problem is the "correct" strategies to all the UB fights are way, way too narrow to make it fun. I should not have to rely on bringin a sacrier to Moo, I should not have to rely to bring at least 3 enis to Magmog. There should be alternatives. They should not be easy to find, but they should be there. Sadly they really aren't.


Ecstatic Whisperer * Member Since 2011-02-25
posté January 29, 2013, 08:56:49 | #16
There are some alternatives, except for magmog i guess.
I can do moo without sac or sadi any day people just have to be creative


Nun Shall Pass * Member Since 2012-01-05
posté January 29, 2013, 09:06:18 | #17
Without Sadi, ok that is easy. We never bring a sadi to moo.

And without sac then you use a panda, right? I doubt moo can be done reliably without some kind of keep away play.

I am mostly about how some classes become entirely useless in UB fights. I would never bring an Iop to moo for example or a water eca anywhere.


Teethless Sharkie * Member Since 2006-03-20
posté January 29, 2013, 09:15:57 | #18

Quote (Shaleigh1 @ 29 January 2013 09:06) *
Without Sadi, ok that is easy. We never bring a sadi to moo.

And without sac then you use a panda, right? I doubt moo can be done reliably without some kind of keep away play.

I am mostly about how some classes become entirely useless in UB fights. I would never bring an Iop to moo for example or a water eca anywhere.

My Moowolf group normally consists of two Iops.. and likewise my Exca group employes the same two Iops. Different people, slightly different tactics.

That being said my Osa is often left in the sidelines.. would have been interesting finally using him for Magmog!


Nun Shall Pass * Member Since 2012-01-05
posté January 29, 2013, 09:42:46 | #19
I would honestly be interested to watch a moowolf fight with 2 Iops.

I would have never dreamt of takin an Iop there unless I centre my entire teams strategy around the Iop and that seemed rather pointless to me.

You should make a video next time


For Exca Iops are useful, I see that.


Eccentric Moogrr * Member Since 2012-04-07
posté January 29, 2013, 10:10:29 | #20
I team up with Sadist for Moo: 2 iops, 1 eni, 1 sac, 1 sadi and another random damage dealer (doesnt matter what class). I did Moo with my Iop when it first came out Moo is probably the only UB fight which you can use all the classes with a variety of tactics (not just particular classes with one fool-proof tactic) so I'm surprised you are shocked Shaleigh as the fight doesn't centre round the Iops at all when they are there Also, even without the sadi, it can be done with 2 iops But as you can see, I wish all the current UBs are like that where there are more than one tactic for different classes in group and still doable
Why is BC so luck based? :/ I thought this was a strategic game :'( And I can't see my Iop being able to go there at all atm T_T But maybe that's how it's meant to be - so that specific classes can go to different UBs, can win and therefore sell the gears to other classes/players who can't do *that* particular UB atm (but can do other UBs that the others can not). That way, it's kind of fair I think but I don't know if it's meant to be like that haha! Just fight and have fun! Can't wait for the update woohooooo!!


This post has been edited by MadamRage - January 29, 2013, 10:26:42.