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Member Since : 2011-03-26
489 Posts (0.41 per day)
Most active in : General Discussion
posté July 31, 2014, 22:44:31 | #1
So time to make that Wakfu steam group now? xD


Thread : News  Preview message : #758967  Replies : 50  Views : 575
posté July 31, 2014, 22:39:58 | #2
This has been suggested before but +1 since we already have done the grind for professions there's no reason it couldn't be account wide.


Thread : Suggestions  Preview message : #758965  Replies : 6  Views : 111
posté July 31, 2014, 22:36:42 | #3
I liked the old one better. Had much more space for art. It's like they did the new style just to get rid of it all.


Thread : General Discussion  Preview message : #758964  Replies : 11  Views : 450
posté July 31, 2014, 22:29:24 | #4

Quote (Varonth @ 31 July 2014 19:38) *
Well in September you will probably be able to pay using Steam. And you can pay Steam using paypal.

Click here
Finally Wakfu on steam. Can't wait :3


Thread : General Discussion  Preview message : #758961  Replies : 31  Views : 642
posté July 31, 2014, 12:41:26 | #5
Sad but true. Almost always there's 2 ppl who dual account or one person who 5 accounts ;


This post has been edited by MereBytes - July 31, 2014, 12:42:24.
Thread : General Discussion  Preview message : #758794  Replies : 11  Views : 297
posté July 30, 2014, 23:03:02 | #6
If you're going with 4 man team eni is not needed. You can use MM's instead. If you're doing UB's alot then eni is really good to have (MM's can't access). But Eni on second account is good idea if you don't mind dual clienting.


This post has been edited by MereBytes - July 30, 2014, 23:03:39.
Thread : General  Preview message : #758665  Replies : 3  Views : 81
posté July 30, 2014, 17:01:20 | #7
My last succesful payment with paypal to Ankama was in March. After that I couldn't use paypal for some reason.


This post has been edited by MereBytes - July 30, 2014, 17:03:10.
Thread : General Discussion  Preview message : #758550  Replies : 11  Views : 246
posté July 30, 2014, 11:18:35 | #8
Feca, Rogue, Cra (or ecaflip), Enutrof. Lumino and Krosmoglob.
Maybe


Thread : General  Preview message : #758483  Replies : 3  Views : 81
posté July 29, 2014, 22:13:11 | #9
50+ CH endgame should be okay but as the CH is a bit broken in my opinion 35 CH works. 40 CH then again doesn't work since it crits less for some reason. It's silly. Haven't tried 45 CH but you'd think that would be better than less. Just have to test it yourself. Also different areas and different success with CH. It's very random. Like 5% dodge fail xD


Thread : Masqueraiders  Preview message : #758370  Replies : 4  Views : 205
posté July 29, 2014, 10:18:21 | #10
Save for Ap and Mp. Then start putting points on dodge. Lastly start statting CH.

If you wan't to be full support which I don't think any masq is then stat Block instead of CH lol


This post has been edited by MereBytes - July 29, 2014, 10:19:44.
Thread : Masqueraiders  Preview message : #758178  Replies : 4  Views : 205
posté July 29, 2014, 10:10:16 | #11
Support shields to improve defence on all classes (except tanks?) So I was thinking support based spells that would improve defence since resist doesn't scale as quickly as dmg atm. Mostly because of equipments *looks at Ankama with stern face*. And this is mostly because they want us to reach max dmg cap fast I think but that's beside the point...what I'm suggesting is...

3 active spells that cost ap but give shield to certain type of attacks like Melee, Ranged, AOE type of attacks

Every class would have these spells 'cause why not. Unless that breaks the game on some classes like tanks maybe idk. You figure out the balancing xP

Melee Shield ~ 3 AP ends turn when cast

- Gives shield to Melee attacks (If enemy casts melee attack on you +40 block)

Ranged Shield ~ 3 AP ends turn when cast

- Gives shield to Ranged attacks (If enemy casts ranged attack on you +40 block)

Area of effect Shield ~ 3 AP ends turn when cast

- Gives shield against Area of effect spells (If enemy casts aoe attack on you +40 block)


What's the point? Well I think it would be strategical and that's what this game needs.
I won't answer comments. But share your thoughts if you liked this suggestion or not.


Thread : Suggestions  Preview message : #758174  Replies : 1  Views : 31
posté July 26, 2014, 02:04:08 | #12
Too early to say anything about sram since the changes aren't final but it's pretty OP right now on beta.

To me it looks like you've made up your mind. Go with osa if that's what you like.


This post has been edited by MereBytes - July 26, 2014, 02:05:31.
Thread : General  Preview message : #757343  Replies : 3  Views : 278
posté July 25, 2014, 00:03:05 | #13
+1
I support this idea


Thread : General Discussion  Preview message : #756980  Replies : 8  Views : 230
posté July 24, 2014, 23:38:25 | #14
The push and Hemorrhage are OP.
Fear with Scram. Seriously what were they thinking.


Thread : Sram  Preview message : #756974  Replies : 4  Views : 415
posté July 24, 2014, 15:12:53 | #15
Ofcourse not but you can. Choose whatever spells fit your build and your tactic. You can go many ways about it. Fire build with fire mask is in kinda awkward place atm. You can wear it but I wouldn't put any lvl's to the mask 'cause you know "you lose resist".
To answer your question: Yes it's fire. Not pure fire but it's fire.


This post has been edited by MereBytes - July 24, 2014, 15:13:57.
Thread : Masqueraiders  Preview message : #756813  Replies : 36  Views : 1908
posté July 23, 2014, 18:38:33 | #16
I've been waiting for a year for outlaw revamp. WTH I'll wait another year xD


Thread : General Discussion  Preview message : #756535  Replies : 10  Views : 194
posté July 23, 2014, 16:20:22 | #17
What's this update managed to do is higher lvl players losing interest in lvling lower lvl players unless they're lvling an alt too
or doing Otomai bp quest.
Since lower lvl dungeons are not that interesting to veteran players who have grinded them to no end already.
Lower lvl players scattered and alone.
Some have found place in low lvl guilds in which they might or might not find lvling groups.
Some without guild since they think they can solo lvl to higher lvl's.
No group finder except yelling to chat at certain gathering points.
Camping infront dungeons for group.


Thread : General Discussion  Preview message : #756490  Replies : 32  Views : 489
posté July 23, 2014, 12:32:27 | #18
It's still too easy to abuse Hemorrhage. Also max hemorrhage you can stack needs to be less (200 max maybe).
Just 2/per target with fear is better but still not going to solve the actual problem "the push range is too far" and combined with scram nothing except ranged attacks can get to sram.
Fear cost is too low.
I think Scram shouldn't give +2 mp.


Thread : Feedback  Preview message : #756421  Replies : 24  Views : 1023
posté July 23, 2014, 10:15:25 | #19
It's very viable if you have 12 AP. Air mask and Fracture FTW.


Thread : Masqueraiders  Preview message : #756396  Replies : 36  Views : 1908
posté July 23, 2014, 10:04:49 | #20
3rd attempt. I used AI's behaviour to move at the other side of map using specific tiles. Then I ran back to the starting position but in the corner this time. Then I waited the turkey to run to me. I used the spell to remove some scared stats. Then just harness and capture.


Thread : General Discussion  Preview message : #756393  Replies : 14  Views : 514