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MereBytes's profile
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Member Since : 2011-03-26
816 Posts (0.58 per day)
Most active in : General Discussion
posté March 04, 2015, 14:36:50 | #1

Quote (xxShadowSaiyanFerrerxx @ 03 March 2015 22:10) *
Why get Charade 3rd? Doesn't it do nothing until level 100?
Well some ppl can get to lvl 100 very very fast xD
My personal preference. Not that I care anymore since I'm going Iop with my main.


Thread : Masqueraiders  Preview message : #835517  Replies : 9  Views : 770
posté March 04, 2015, 14:28:15 | #2
Too many servers already. Even if remington doensn't have that many ppl it seems to me the server can't handle the population sometimes. Or maybe it's java's fault. IDK


Thread : General Discussion  Preview message : #835514  Replies : 21  Views : 1165
posté March 03, 2015, 18:54:56 | #3

Quote (AnonymousXeroxGuy @ 03 March 2015 17:30) *
-I would like the mask to have some sort of late game mechanic.
An example.
Masked spirit: 7 turn cool down.

-I would like the Psychotic mask to have final damage ( which i'm assuming is already happening )

-Update useless passives like Dance of death. Perhaps buff it or replace it.
An Example
Dance of death: +15% increase in all spell levels.

-Improve Fire Branch
1: 7 turn cooldown is more than any spell on any class has. Why would you even want that? I think they should change the Masked spirit itself. No more double dmg bs. Also don't want sram double kind of solution.
2. Final dmg is fine for psychotic but I think losing resistance should be depracated. Maybe Masks should take a same type of form as what iops have "stances".
3. Dance of death and carnival need to be completely changed to something else. Just a little spell lvl buff isn't going to cut it.
4. Fire branch needs to work better with other branches. It needs a few single target spells to go better with other branches that don't have aoe. Also the other branches need aoe spells to go better with fire branch.


This post has been edited by MereBytes - March 03, 2015, 18:57:05.
Thread : Masqueraiders  Preview message : #835298  Replies : 40  Views : 1658
posté March 02, 2015, 04:10:22 | #4
I'm hoping last minute update for getting refund for beacons and not just dmg boost.
Also that 4 ap burning arrow would be great.


Thread : Feedback  Preview message : #834859  Replies : 294  Views : 7913
posté March 02, 2015, 04:04:08 | #5
I hate ctrl-tabbing and opening second client so this will be great for me.
Especially since I bothered to lvl second char on same account to lvl 170 just for hero system.
I don't think there should be any limitations on drops with hero system since 6 clienting has been a thing for a long time now unless you're going to actually start limiting that.
That would drive alot of ppl away so I don't think that's happening.


Thread : Feedback  Preview message : #834858  Replies : 81  Views : 10722
posté March 01, 2015, 16:56:00 | #6
Which time are you usually online?


Thread : Trade  Preview message : #834717  Replies : 2  Views : 102
posté March 01, 2015, 16:28:41 | #7
Masquraiders are very simple too. They're great at lower lvl's. Even passable to almost every endgame dg too.
Ok in normal vertox. Sucks at HC vertox. Never bring masq to el owl lol
Sucks at tormentor. Pretty good at Flaxhid. Very good at Wa Wabbit. God at HC srambad. Ok at HC enurado.


This post has been edited by MereBytes - March 01, 2015, 16:31:13.
Thread : General  Preview message : #834716  Replies : 8  Views : 590
posté March 01, 2015, 02:46:52 | #8
[Bought] Read title

Wakfu elements:
Click here

IGN:
Trachinus Draco
or
Trach
 


This post has been edited by MereBytes - March 01, 2015, 22:51:25.
Thread : Trade  Preview message : #834618  Replies : 2  Views : 102
posté February 28, 2015, 15:45:25 | #9
With the revamp "charge" spell would be very good for full dodge iop.
I think it works best with wallop combo.

so here's how it would go:
First turn: 12 ap 3 mp (or 1 mp)
Defensive stance > (Increase) > Charge > Rocknoceros x2 > Flurry
or
Defensive stance > (Increase) > Charge > Devastate > Rocknoceros

Second turn:
Flurry x2 > Wallop > Charge > Devastate

Something like that if you make your build work around "charge"


This post has been edited by MereBytes - February 28, 2015, 16:02:53.
Thread : Iop  Preview message : #834479  Replies : 3  Views : 210
posté February 28, 2015, 15:28:37 | #10
Jannet having a lock cra doesn't make sense.
Flaming stacks to 500 by use of flaming spells and increases lock with each stack of flaming which is 200 lock at lvl 500 flaming.
Flaming lasts 2 turns so you can trigger with scalding first or second turn which consumes flaming.
Cra assisting other charas with scalding which have flaming makes sense.
It's called support.
Having a frontline tank cra with flaming as hilarious as it sounds just shouldn't happen lol
Unless beacons would have cra's lock and the beacons get flaming.
Which would be op pointless 'cause you would have to invest so much on lock.


This post has been edited by MereBytes - February 28, 2015, 15:31:46.
Thread : Feedback  Preview message : #834477  Replies : 294  Views : 7913
posté February 28, 2015, 02:13:59 | #11
Jannet you need to party with me more then since I'm changing my Masq to Iop xD
And it has Flaming.


Quote (kurausu @ 28 February 2015 01:54) *
I prefer Retreat over Burning as amount of AP left is more versatile.
Yeah it would be better if burning was 4 ap like retreat.


Thread : Feedback  Preview message : #834314  Replies : 294  Views : 7913
posté February 27, 2015, 03:17:22 | #12
If the timer stopped for duration of animation there would be no problem.


Thread : Rogue  Preview message : #834036  Replies : 17  Views : 466
posté February 27, 2015, 03:05:26 | #13
There's some builds on beta thread Click here

I have earth fire build that I made on beta. Also posted it on beta thread.
Click here


This post has been edited by MereBytes - February 27, 2015, 03:11:47.
Thread : Iop  Preview message : #834033  Replies : 3  Views : 801
posté February 25, 2015, 00:16:42 | #14
Sounds like you're dead first turn and don't even get a chance to heal yourself at higher lvl content tbh.


Thread : Masqueraiders  Preview message : #833464  Replies : 14  Views : 580
posté February 23, 2015, 18:57:18 | #15
Sabi said end of march or sooner.

It was for heroes system so goes to assume it will be around the same time. Nothing announced yet.


This post has been edited by MereBytes - February 23, 2015, 19:03:31.
Thread : Cra  Preview message : #833028  Replies : 11  Views : 873
posté February 23, 2015, 01:05:54 | #16
Enis are still needed but you should go dual elemental atleast.
There's no reason to be single ele anymore.


Thread : Eniripsa  Preview message : #832794  Replies : 4  Views : 242
posté February 22, 2015, 00:19:07 | #17
I don't think there's anything wrong with eniripsas either.
Only that enis need to get something to battle heal resis.


Thread : General Discussion  Preview message : #832607  Replies : 72  Views : 1585
posté February 20, 2015, 23:45:42 | #18
The psychopath mask change does nothing to masq class it is in as bad place as it's been for some time.

I'd say Sacrier and Masq need revamp asap.


This post has been edited by MereBytes - February 20, 2015, 23:47:26.
Thread : General Discussion  Preview message : #832306  Replies : 72  Views : 1585
posté February 20, 2015, 23:41:53 | #19
Also mobs could be resistant to your choise of element whereas your other element could get much more dmg on it.
Which is why dual is better and tri even better if you can pull it off.


This post has been edited by MereBytes - February 20, 2015, 23:42:27.
Thread : Iop  Preview message : #832305  Replies : 4  Views : 609
posté February 20, 2015, 23:38:33 | #20
I wouldn't lvl it tho. But ye it's good to have.
Also if you put 10 lvl's to air branch you can get scalding from the uppercut combo.


Thread : Iop  Preview message : #832304  Replies : 4  Views : 253