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MereBytes's profile
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Member Since : 2011-03-26
889 Posts (0.62 per day)
Most active in : General Discussion
posté Yesterday - 00:42:29 | #1
Any chance heroes coming on 2nd?


Thread : Changelogs  Preview message : #845510  Replies : 21  Views : 1111
posté March 31, 2015, 18:15:26 | #2
You can't do normal dmg when in defensive stance and increase on so you have to be smart when to use it. SIP is still fine. You'll do some extra dmg the turn before SIP with focus so it evens out.


This post has been edited by MereBytes - March 31, 2015, 18:17:19.
Thread : Iop  Preview message : #845330  Replies : 2  Views : 319
posté March 29, 2015, 20:39:32 | #3
Or if you're running srambad dg won't work either 'cause the mobs drop your base hp by -100 and once the fight ends it only heals a portion of your hp instead of all. Even if your base hp resets to normal after fight.


Thread : General Discussion  Preview message : #844608  Replies : 4  Views : 134
posté March 25, 2015, 03:55:51 | #4
And release just when new gear is just coming soon. Milking much?


Thread : News  Preview message : #843141  Replies : 51  Views : 992
posté March 25, 2015, 00:36:35 | #5
1. Sauzer
2. lvl 129 eni
3. 3- 4 hours per day
4. GMT+2
5. Trachinus Draco, Trach (lvl 170) (Also known as MereBytes) (cra and iop)
6. I'm interested to see how's fire academy nowadays.
I've played this game since open beta ended so you'd gain a very active member.
Also when hero system comes a member with 3 charas.

7. I'm from Finland
8.I have booster.



This post has been edited by MereBytes - March 25, 2015, 00:37:51.
Thread : Guilds  Preview message : #843096  Replies : 246  Views : 14678
posté March 24, 2015, 22:14:46 | #6
865,5M here

I'm using this to see how much wakfu is using:
https://technet.microsoft.com/fi-fi/sysinternals/bb896653.aspx


This post has been edited by MereBytes - March 24, 2015, 22:18:11.
Thread : General Discussion  Preview message : #843052  Replies : 7  Views : 413
posté March 24, 2015, 21:45:30 | #7

Quote (Matt5150 @ 24 March 2015 20:42) *
20 CH and 20 block are a must have for the iop
Yeah I have to agree. I first thought maybe I should go with 20 block, 10 ch and rest on crit dmg but seems like the gap between having 63 ch and 73 ch is huge.
So yeah going all ch is the way to go.


Thread : Iop  Preview message : #843034  Replies : 5  Views : 357
posté March 24, 2015, 21:13:45 | #8
It's a bit expensive and considering that it's only one time use when new gear is coming I find it hard to justify buying this. If it was cheaper however I'd be all over this even tho it links your *hit.
Can these mimisymbic runes be sold ingame or are those linked to your account aswell?

edit: nvm you can't. so who's gonna buy these lol


This post has been edited by MereBytes - March 24, 2015, 21:22:41.
Thread : News  Preview message : #843019  Replies : 51  Views : 992
posté March 23, 2015, 13:28:31 | #9

Quote (TommyTrouble @ 22 March 2015 21:57) *

Quote (MereBytes @ 21 March 2015 20:58) *
I'll start with

HC Srambad.
Death ray could be 1 sq wider and deal a bit more dmg so fecas can die too

Wa wabbit dungeon:

I think the cavaliers need to be boosted a bit so they're again something that should be taken down first. Maybe boost dmg a bit more, resist.and hp.
I think wa should do more dmg with the attack that hits everyone.

also wa wabbit needs HC version.
Fixed it for you! You're welcome. Don't forget to bundle up under your troll bridge. Wouldn't want you to catch a cold.
And to think I was expecting to see anything constructive in this thread. This what I get. Shame on you ppl.


Thread : General Discussion  Preview message : #842513  Replies : 42  Views : 1698
posté March 22, 2015, 00:06:17 | #10

Quote (altamoure @ 21 March 2015 22:48) *

Quote (MereBytes @ 21 March 2015 22:32) *

Quote (Chompers @ 21 March 2015 21:54) *
Stop running lower level dungeons when you are level 170 and it will be fine.

Not everyone is max level with end game gear and until they get to that point making the previous dungeons unplayable for them is not the way to go.

And as said before they need to get around to fixing some horrible dungeons.
I have lvl 118 eni which I'm lvling without help of secondary client.
I'm saying these changes are needed when at approriate lvl of the dungeon.
Almost every dungeon difficulty is scaled down atm.

Enjoy your easy dungeon runs for now. Dungeon difficulty revamp is needed and should happen sooner rather than later.
Someone needs to say it and it might aswell be me.
Are you sure you're not trolling because the minimum level requirement for srambad is 142.
I'm not talking just about srambad ffs. I'm talking about dungeons in general in accordance to lvl character.


Thread : General Discussion  Preview message : #842159  Replies : 42  Views : 1698
posté March 21, 2015, 22:32:09 | #11

Quote (Chompers @ 21 March 2015 21:54) *
Stop running lower level dungeons when you are level 170 and it will be fine.

Not everyone is max level with end game gear and until they get to that point making the previous dungeons unplayable for them is not the way to go.

And as said before they need to get around to fixing some horrible dungeons.
I have lvl 118 eni which I'm lvling without help of secondary client.
I'm saying these changes are needed when at approriate lvl of the dungeon.
Almost every dungeon difficulty is scaled down atm.

Enjoy your easy dungeon runs for now. Dungeon difficulty revamp is needed and should happen sooner rather than later.
Someone needs to say it and it might aswell be me.


This post has been edited by MereBytes - March 21, 2015, 22:41:06.
Thread : General Discussion  Preview message : #842115  Replies : 42  Views : 1698
posté March 21, 2015, 21:39:54 | #12

Quote (Taku- @ 21 March 2015 21:32) *
First, there is a suggestion forum specifically for this. Second, No. Just, No.
First of all this is not a suggestion but more like discussion what about broken difficulty and how it should be fixed.


Thread : General Discussion  Preview message : #842076  Replies : 42  Views : 1698
posté March 21, 2015, 21:05:45 | #13
I'm not even trolling. I'm 100% serious about dungeon difficulty boosts from lvl 160 to lvl 1. Or HC versions of the better dungeons.


This post has been edited by MereBytes - March 21, 2015, 21:06:43.
Thread : General Discussion  Preview message : #842059  Replies : 42  Views : 1698
posté March 21, 2015, 20:58:24 | #14
Dungeons that need difficulty boost I'll start with

HC Srambad.
Death ray could be 1 sq wider and deal a bit more dmg so fecas can die too

Wa wabbit dungeon:

I think the cavaliers need to be boosted a bit so they're again something that should be taken down first. Maybe boost dmg a bit more, resist.and hp.
I think wa should do more dmg with the attack that hits everyone.

also wa wabbit needs HC version.


This post has been edited by MereBytes - March 21, 2015, 21:01:25.
Thread : General Discussion  Preview message : #842056  Replies : 42  Views : 1698
posté March 21, 2015, 02:18:58 | #15

Quote (MuriCat @ 20 March 2015 23:35) *
Is there any chance of us getting the costumes without the stats?

Like, just for looks?
^this

Water festival costume, pls ^^


Thread : General Discussion  Preview message : #841867  Replies : 87  Views : 3091
posté March 20, 2015, 22:27:08 | #16
SIP is the same but now 2 per target instead of 2 per turn.
Focus now makes SIP combo happen next turn with powered up punch like before only you have time to prepare for it.
It suits Iops imo. You get to declare your victory before it happens. Taunting, fun
Defensive stance gives -40 final dmg now instead of -20.
GG + UC now only once per turn since you can do only 2 GG per turn.
Jump is one tile less.

I think these are pretty fair changes tbh.
Doesn't ruin my build so I'm okay with this.


This post has been edited by MereBytes - March 21, 2015, 06:42:51.
Thread : Feedback  Preview message : #841784  Replies : 1622  Views : 65511
posté March 20, 2015, 21:40:32 | #17
2wp? omg why? It was fine before imo lol xD


Thread : Feedback  Preview message : #841772  Replies : 418  Views : 14332
posté March 20, 2015, 11:56:31 | #18
I'd like to see mr.punchy with 80% resist.


Thread : General Discussion  Preview message : #841550  Replies : 14  Views : 641
posté March 20, 2015, 11:54:44 | #19

Quote (xCATZILAx @ 20 March 2015 04:06) *
I completely lost interest in Wakfu and Iops especially now that they made them 100000% more complicated.
They're not complicated at all xD


Thread : General  Preview message : #841547  Replies : 171  Views : 5305
posté March 18, 2015, 21:41:00 | #20
ah


Thread : General Discussion  Preview message : #840859  Replies : 2  Views : 193