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tashlol's profile
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Member Since : 2013-01-13
518 Posts (0.77 per day)
Most active in : General Discussion
posté November 18, 2014, 07:50:43 | #1

Quote (eolsunder @ 18 November 2014 07:44) *
So really, why talk about it more when it won't be changed, and probably actually be changed worse in the future since they haven't changed it for the better ever since the game is out.
People complained for months for a Black Wabbit Costume and got it. Maybe if we kick up a collective fuss about an awful system we may have our voices heard too.


Thread : General Discussion  Preview message : #797739  Replies : 13  Views : 428
posté November 18, 2014, 06:30:09 | #2

Quote (Chompers @ 18 November 2014 06:28) *

Quote (tashlol @ 18 November 2014 06:23) *

I specifically said that the PvP protect system is not good enough. It doesn't protect the player and it is removed immediately upon interaction with something. This needs to be addressed in any future iterations of the PvP system so that it does as it name says: protect. There needs to be deterrents for griefing behaviour and there isn't any.

That is a good thing otherwise people could grief your crops and such while being untouchable.
I'll just go ahead and quote myself since you quite obviously don't have the capability to scroll up:
"- A better PvP protect, that doesn't trigger if you interact with absolutely anything. As competitive as the world is I very much think that PvP protect shouldn't be removed with fighting normal mobs (enviro mobs and interacting with resources is different)." Source.


This post has been edited by tashlol - November 18, 2014, 06:30:47.
Thread : General Discussion  Preview message : #797730  Replies : 13  Views : 428
posté November 18, 2014, 06:23:29 | #3

Quote (Chompers @ 18 November 2014 05:32) *

Quote (tashlol @ 18 November 2014 05:25) *

Quote (Chompers @ 18 November 2014 04:42) *
Welcome to open world pvp and like other games with it you can get griefed.

If they are camping a zone best to head to another one for a bit until they leave as it's part of the game.
Griefing is not part of the game. No one should be forcefully pushed from an area where they are doing things because of constant PKing that prevents them from playing the game. This is the mentality I was talking about in my previous post and all it does is give a space for this toxic behaviour to thrive.

Except it was a part of the game before the update and happened then although it wasn't as bad.

If they allow open pvp like then and now after it they know it will happen thus the timer where you cannot get attacked after being killed is in place and if a person sticks around these people while it runs out what do you expect?

Either remove yourself from the situation or get some backup to take the players out and while it is unfair just remember open world pvp usually is.

Taking over a zone is a tactic some games allow and no one is preventing you from playing the game but instead just hunting in one small area.
You're assume that I didn't think there was a problem with the PvP system before its most recent revamp: there was. I'm very well aware that Wakfu is an open-world-PvP game but what the issue here is that the system in place currently breeds griefers, and that there is no way to avoid this with the current system, nor is there any punishment.

I specifically said that the PvP protect system is not good enough. It doesn't protect the player and it is removed immediately upon interaction with something. This needs to be addressed in any future iterations of the PvP system so that it does as it name says: protect. There needs to be deterrents for griefing behaviour and there isn't any.

There should never be a time where you have to remove yourself from an entire island in order to play the game. The thing that struck me most with what you had to say is this: 'while it is unfair just remember open world pvp usually is". That doesn't mean its okay, and that doesn't mean we can't want better and share our suggestions. Just because this issue doesn't effect you and your gameplay doesn't mean that it doesn't effect others. When there is no reason to kill someone (ie: reward of orbs, merits, or territory) and the person is pursued (like the OP said) then that is behaviour we as players should call out and work together on bringing it to Ankama's attention. We want people to enjoy their time in this game with us, not feel threatened, upset and paranoid.


This post has been edited by tashlol - November 18, 2014, 06:28:59.
Thread : General Discussion  Preview message : #797726  Replies : 13  Views : 428
posté November 18, 2014, 05:25:34 | #4

Quote (Chompers @ 18 November 2014 04:42) *
Welcome to open world pvp and like other games with it you can get griefed.

If they are camping a zone best to head to another one for a bit until they leave as it's part of the game.
Griefing is not part of the game. No one should be forcefully pushed from an area where they are doing things because of constant PKing that prevents them from playing the game. This is the mentality I was talking about in my previous post and all it does is give a space for this toxic behaviour to thrive.


Thread : General Discussion  Preview message : #797704  Replies : 13  Views : 428
posté November 18, 2014, 02:15:41 | #5
I am a strong believer that the new PvP system is set in a way that encourages griefing (please note that I don't mean encourage in the sense that Ankama endorse it). Sure reporting is one way to deal with the issue, but thats something you do AFTER the abuse has occurred. There needs to be systems in place that stop it before it happens or while its still going on, and I believe this is what the OP is talking about too. The PvP system is not fair. The PvP protect you get is not fair. The dismissive nature of the community and lack of response on this issue is not fair. Griefers drive people away from the game and there shouldn't be a single inch of rope for them to move freely on.

Possible systems that could work could be:
- An active in-game moderation team that have the power to defuse the situation, either by warnings or temporary bans.
- A karma system that is triggered by how many non-flagged people someone kills and monitoring their behaviour.
- A better PvP protect, that doesn't trigger if you interact with absolutely anything. As competitive as the world is I very much think that PvP protect shouldn't be removed with fighting normal mobs (enviro mobs and interacting with resources is different).


Thread : General Discussion  Preview message : #797654  Replies : 13  Views : 428
posté November 17, 2014, 12:13:02 | #6

Quote (Asthis @ 17 November 2014 09:01) *
I guess it's time you left and found something with a bit more serious and solid lore then. It doesn't sound like you appreciate the kind of humor and appeal that the French are used to, which includes lots of sexy fan service.

Also, you have to understand that France has difference standards than over here. In France, the legal age of consent is 15, but in the US, it's 18. The topic of sex is much more lax there (Paris, city of Love?), and the human form is praised as beautiful in art, so naturally you're going to see lots of sexy woman from French artists.
Did you literally just try to justify the sexualisation of children (even as fan service)? While I'm not surprised I still find it a bit surreal. As Major said, the anime is very heavily aimed at children. Its being aired on children's networks in Australia and and various Asian countries at the moment, and this is not by coincidence. This is a children's show, but the lore and game are aimed at a more mature audience. You can argue fan service in that regard but to do so for the anime is a bit sick.


Thread : General Discussion  Preview message : #797527  Replies : 1400  Views : 45465
posté November 16, 2014, 08:06:58 | #7

Quote (Xander-is-Kander @ 16 November 2014 04:15) *

Quote (tashlol @ 16 November 2014 03:48) *
I completely agree. I think if you can trade in your drago turkey for another that'd be great. Instead of a quest similar to respec, it might be a fair trade off to only be allowed to trade in max level turkeys for level zero turkeys. This puts an artificial timer on the exchange (since for some reason Ankama love their artificial timers), but also mean that the trade off comes at a cost (that isn't an arm and a leg, or the player's sanity).
You can get a character on a different account to level 35, do the quest, and trade much sooner than you can get a dragoturkey to level 50. So your idea would actually be much harder than what we can already do.

A way to change dragoturkey stats is a good idea though. It just needs to be a good alternative to creating an alt and trading, you know?
At last check mounts weren't tradeable. The only way they could be considered tradeable is via account chest, and that requires premium (which is not a F2P option)  


Thread : General Discussion  Preview message : #797137  Replies : 9  Views : 445
posté November 16, 2014, 03:48:54 | #8
I completely agree. I think if you can trade in your drago turkey for another that'd be great. Instead of a quest similar to respec, it might be a fair trade off to only be allowed to trade in max level turkeys for level zero turkeys. This puts an artificial timer on the exchange (since for some reason Ankama love their artificial timers), but also mean that the trade off comes at a cost (that isn't an arm and a leg, or the player's sanity).


Thread : General Discussion  Preview message : #797099  Replies : 9  Views : 445
posté November 16, 2014, 03:39:12 | #9

Quote (Lukinerx @ 15 November 2014 12:31) *

Quote (Lamrf @ 15 November 2014 11:53) *
i've never seen the anime

2. If you haven't seen animated show/comics then how the hell you can be excited about race that you don't know ANYTHING about it? you saw few portals in trailer and suddenly hype? wow

Why you gotta invalidate someone? Just because the OP hasn't seen the animu doesn't mean they can't be excited for a new class. There is absolutely zero reason to be as rude and mean as you were in this particular response. I get that you're mad because you're quite obviously passionate about the lore, but don't redirect your upset at this decision on those who are expressing their anticipation for it. You don't have to be a jerk to get your point across, especially when the OP wasn't provocative in any sense.

I'm frankly excited for anything new. I'm interested to see how the class mechanics will work with other classes and what they can bring to a team. I don't have the brain for lore to stick so I find it difficult to be upset at the reasoning behind this. It may be a cheap shot to the lore from the little I've read but I still think theres plenty to be excited about past that.


This post has been edited by tashlol - November 16, 2014, 03:40:56.
Thread : General Discussion  Preview message : #797098  Replies : 66  Views : 1864
posté November 14, 2014, 14:36:59 | #10
The APAC monetisation team is a joke.


Thread : General Discussion  Preview message : #796366  Replies : 106  Views : 2400
posté November 13, 2014, 11:35:09 | #11
[WTS] Justice Costume

WTS Justice Costume

Leave your offers here, via Ankabox, or catch me in-game on Novalee.
 


Thread : Trade  Preview message : #796039  Replies : 0  Views : 65
posté November 13, 2014, 02:00:30 | #12

Quote (Merriden @ 13 November 2014 01:57) *

Quote (MiniMikeh @ 13 November 2014 01:41) *
100x class 1 powder sounds really nice

Are we sure it's not a typo...?
100% sure its not a typo.


Thread : General Discussion  Preview message : #795928  Replies : 106  Views : 2400
posté October 18, 2014, 13:46:33 | #13

Quote (LowWide @ 18 October 2014 03:45) *

Quote (Reg3e @ 17 October 2014 07:15) *
Just a selfish opinion, I'm Asian and I don't like it. Why did I play Dofus/Wakfu? Because its different compared to typical generic Asian MMOrpg.
Ankama already stated it: They make rentable items on Asia server, because they catch on there more easily than here. Therefore, Asian players are more willing to buy them = like them more.
The most hilarious thing about your claim apart from being a total lie is the fact that the WAPAC community have said nothing but negative things about this system, and the lack of these costumes being used is very, very evident just by walking around. No one wants these on Phaeris and thats very apparent.


This post has been edited by [MOD]Itsade - October 19, 2014, 14:52:32.
Reason for edit : Removed a statement that caused issue.
Thread : General Discussion  Preview message : #788395  Replies : 36  Views : 1766
posté October 14, 2014, 16:24:17 | #14

Quote (Neneko88 @ 14 October 2014 15:54) *
Wow that's horrible......
Imagine if they added a really great costume and it's only available for 7-30 days?

I don't even see the option to just buy those Halloween costumes...
Thats because there isn't one. There is no permanent option with these rental costumes. So when you guys are running around in your non-timed, cheaper mercenary and ghoul costumes, think of us


Thread : General Discussion  Preview message : #787351  Replies : 36  Views : 1766
posté September 20, 2014, 09:57:24 | #15
One of the APAC mods has this to say about the issue:

" Hi guys!

Sorry for the delayed replay, we're just catching up on the information ourselves. There are two different types of steam packs, one for INT and one for APAC. Currently if you are a non-oceanic player you will not have the option to buy an APAC steam pack. This will be changed in future, and is expected to be altered in the next week or two. For more information and the specific packs I'd suggest looking at this thread by Troyle " (source


Thread : Technical Issues  Preview message : #778252  Replies : 8  Views : 311
posté September 20, 2014, 09:51:44 | #16

Quote (Mizu-Yuki @ 20 September 2014 09:26) *
I would love to like this game but I can't even get past the 2nd part of the tutorial. I would love to plant these seeds you want me to place but apparently there are too many critters around. "Kill them or move further away." They're not attackable and if I move away from where they are I can't place the seeds at all. I read through the forums a little bit and it seems like this game is chock-full of bugs. I understand it's still in early beta but if a new user can't even get past the tutorial then clearly you're doing something wrong. Surely you could program the animals to disappear after 30 seconds or so, so they don't overflow the area. Like I said, I would like to give this game a fair shake and try it out properly, but if I still can't pass the tutorial by tomorrow, chances are, it'll be un-installed never to be played again.
I know this issue is being looked into on APAC at the least. My suggestion would be to create a character and skip the tutorial. You learn the very very basics, such as how to balance an ecosystem, interact with plants and animals and also very basic combat mechanics. You shouldn't miss to much if you skip the tutorial zone. You'll end up in Astrub, which is just an extension of the tutorial zone but within the world and will just expand on what you would have learned.

Best of luck to you Mizu, and I hope this doesn't dissuade you from giving the game a proper try  


Thread : General Discussion  Preview message : #778250  Replies : 5  Views : 529
posté September 20, 2014, 09:47:16 | #17
Just a heads up: both APAC and INT are on Steam as of the 18th. They are currently region locked, which is why Solstice is having an issue linking their account. We expect a fix to this within the next 2 weeks, meaning you can choose to download the INT or APAC clients. But at the moment you'll just have to hold tight and wait it out  


Thread : News  Preview message : #778249  Replies : 73  Views : 4071
posté August 23, 2014, 03:11:23 | #18

Quote (Kikuihimonji @ 22 August 2014 15:48) *

Quote (tashlol @ 22 August 2014 14:53) *

Quote (Kikuihimonji @ 22 August 2014 02:50) *
Its too small.
The issue is because it counts as being inside a building due to the elevated ground. It has nothing to do with the size of the arena. I've seen maps that small before.
That was meant to be a joke. Its obvious that they didn't checked if it will be possible to fight in there or not. Its a bug and should be fixed. Asking why its like that well... is like asking why bugs exist.
There is never any harm in inquiring why something is the way it is. With the amount of little bits of information given out here and there on the forums I think it was a pretty reasonable question  


Thread : General Discussion  Preview message : #765591  Replies : 12  Views : 427
posté August 22, 2014, 14:53:43 | #19

Quote (Kikuihimonji @ 22 August 2014 02:50) *
Its too small.
The issue is because it counts as being inside a building due to the elevated ground. It has nothing to do with the size of the arena. I've seen maps that small before.


Thread : General Discussion  Preview message : #765304  Replies : 12  Views : 427
posté August 18, 2014, 06:38:14 | #20
About time someone put all of these together! Have you considered putting these images in the Encyclopedia comment section for each? I'm sure that'd be really helpful for people in future  


Thread : General Discussion  Preview message : #764030  Replies : 17  Views : 2642