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Sargent-Wigge...'s profile
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Member Since : 2011-02-28
709 Posts (0.69 per day)
Most active in : General Discussion
posté December 14, 2014, 17:00:23 | #1
Scalded from iops should be nerfed too. Works the same as panda


Thread : Pandawa  Preview message : #809147  Replies : 21  Views : 1133
posté December 09, 2014, 12:38:50 | #2
I've been leveling from 113-130 in white wabbits and it's perfect. After I went to upper wabbits, near wa castle. The xp is better than fungopole and cactus mobs


Thread : General Discussion  Preview message : #806513  Replies : 98  Views : 3453
posté December 09, 2014, 12:29:02 | #3

Quote (Picaro @ 09 December 2014 10:46) *
I have updated the changelog with the following changes:

  • Enurado: This zone is now accessible for all players. Xelorium will now be the new early access zone.

Thank you all for being patient while we deploy the new update!
I just tried to log before consulting the site to know if the servers are up, and I can see that all servers are on maintenance. But Remington does not show up for me...and it's my server


Thread : Changelogs  Preview message : #806508  Replies : 185  Views : 3760
posté November 30, 2014, 22:36:36 | #4
I'm loving this race, but I'd like to be able to log on beta server again so I can master it's gameplay.


Thread : General Discussion  Preview message : #803143  Replies : 91  Views : 2980
posté November 30, 2014, 13:20:44 | #5
I have been experience this problem aswell. I try to enter and it keeps loading or pushes me back to loguin window


Thread : New Bugs  Preview message : #803005  Replies : 2  Views : 276
posté November 30, 2014, 13:19:07 | #6
Same for me. And I have been experience a lot of trouble getting on Beta server


Thread : New Bugs  Preview message : #803004  Replies : 3  Views : 233
posté August 18, 2014, 14:20:36 | #7
How do you guys know that about exchanging tokens?


Thread : General Discussion  Preview message : #764093  Replies : 27  Views : 1012
posté August 12, 2014, 14:49:49 | #8
4 levels in 6 days ... that's not that hard. Why bring these kind of issues to the foruns?


Thread : General Discussion  Preview message : #762302  Replies : 18  Views : 859
posté August 10, 2014, 17:13:54 | #9

Quote (Dy7 @ 10 August 2014 17:09) *
Hello,


Quote (Sargent-Wiggest @ 10 August 2014 13:13) *
(...) and your Ip will be checked often to see if you are logging multiple accounts?

Wtf.

No one has said anything like this. This is totally false.

____

The subject about the fragments and relics came up on the french forums but nothing has been decided yet.

This translation is more appropriate of our will :

Quote (Soundtrack8 @ 10 August 2014 13:40) *
" A inexchangeable object must therefore be more readily available than an object that can be inserted in the economy. The next tier of objects to achieve must be more readily available as well. This is what we try to do with the relics. "

" Currently, the relics are not a reward for a great investment Player as they should, they are a reward that requires a totally disproportionate investment in a single activity that only a multi-account player who has plenty of time before it can hope to achieve without going through the trade. This is absolutely changing. And the introduction of the dealers to change seems to be a good opportunity to do so. note that the proposed solution is perhaps not good and there is still time to change it. Nevertheless ... "

" A relic lv 125 application 20 tokens per fragment by fragment or two dungeons. Knowing that speaks of exchangeable fragments and a player may use the fragments he had directly drop and those acquired through trade, for example by selling other drops he had in dungeon, there is more talk of an acquisition of relic 40-50 dungeons, which is already much more reasonable and close to what we would like. ___ Anyway, the question of the inclusion of fragments and / or relics in the dealers remains open.We still have to find the best possible solution to reward the player who has invested enough without giving the opportunity for farmers to bring 6-accounts too many fragments and / or relics in the economy, devaluing too much. "

And I posted a new message today :
Quote (Dy7 @ 10 August 2014 16:30) *
Hello,

A short message to tell you that we do have observed that this idea did appeal to you — and to reassure you : we will proceed differently

For example, here's another possibility :
  • Fragments obtained by the machine are linked to the account.
  • It takes about 50 dungeons * (at level 125) to get a Relic from fragments linked to the account.
  • Fusion of fragments linked to the account creates a Relic linked to the account.
  • Relics already in game remains exchangeable.
  • Fragments already in game remains exchangeable.
  • Looted Relics remains exchangeable.
  • Looted fragments remains exchangeable.
  • Fusion of exchangeable fragments creates an exchangeable Relic.
  • There is a way to trade exchangeable fragments against fragments linked to the account in order to finish quickly its Relics through the purchase.
*number to balance according to the will.

The question remains open.
Original post there : Click here
The IP thing was from information I got from a guildie


Thread : General Discussion  Preview message : #761629  Replies : 115  Views : 3400
posté August 10, 2014, 16:19:54 | #10
For all those who are crying that can't have a relic . Multiboxers play more time and work harder than the casual player. So why is the casual player happy about this "multiboxer nerf" ? As a multiboxer I met last year a group of guys from Dathura, and they know who they are no need for me to mention them , and they play with their guild , and each and one of them might have 2-3 acc max and they crush any casual player from Reminton, they have relics, they have epics, they have runes, with 1-2 acc . Know why ? Because they work together in a guild like they were all appart from the same team. While most peeps that log 1-2 acc in Remington spent all day chatting at almanax saying how many disadvantages they have .

From my Wakfu experience solo players are usually arrogant towards others and that means why they have dificullty finding groups while multiboxers, seem always more friendly.


This post has been edited by Sargent-Wiggest - August 10, 2014, 16:24:06.
Thread : General Discussion  Preview message : #761608  Replies : 115  Views : 3400
posté August 10, 2014, 14:57:42 | #11

Quote (Seguchi-sama @ 10 August 2014 14:45) *
If it ever happens, there will be no point for playing to me anymore. I'm using 2 or 3 accs at the same time, my buddies as well, and all of us are attached to these characters and are comfortable with this playstyle. Every single character is precious and helps the team. We don't have to search for random group fillers, deal with crappy persons, deal with those who doesn't have an idea of what Wakfu is, even though they're lvl 155.. Oh, it's been said like thousand times already. There ARE reasons to use multiple clients and better not to touch it.
If Ankama does something to multiboxing, they will lose more than a half of current population.
I personally have been a loyal customer for two years, but if multiboxing is going to be forbidden, I'll be locked out from the only game I've ever played and liked.
+1. exactly like me


Thread : General Discussion  Preview message : #761582  Replies : 115  Views : 3400
posté August 10, 2014, 13:53:55 | #12
Non trading Relics = Hey I have netlez, and Im a feca. Oh damn I droped the Flaxid amulet and it's better for me. I can't sell or trade netlez, okay let me delete it please. Thank you


Quote (Mikutza @ 10 August 2014 13:45) *
Yes, a lot of people want this system, including me, no more hordes of multiboxers roaming the realms. Devs seem to be interested as well.
I should choose if I want to pay to play with people who don't understand game mechanics or are usually afk in dungeons or I can pay more, have more fun doing things solo. Actually I'm that kind of person, I rather log 6 acc than going in dungeon with others.

It's not my fault you are a solo player and you can't have everything you want. So don't blame it on the multiboxers


Thread : General Discussion  Preview message : #761565  Replies : 115  Views : 3400
posté August 10, 2014, 13:28:07 | #13
Click here


Thread : General Discussion  Preview message : #761558  Replies : 115  Views : 3400
posté August 10, 2014, 13:13:09 | #14
Wakfu - Changes to obtaining relics? Hello. I was told by a guildie that there is a petition on the french forum about relics. According to him you will no be able to trade relics and your Ip will be checked often to see if you are logging multiple accounts? So what if international players play along and have a team they won't be able to trade their relics and so on? Why is Wakfu getting a worthless update like the damage ones an now this?


It's my choise to pay more to kill everything than to pay less and die every dungeon I go with random or people who don't understand the game mechanics enough.



Sabi, Troyle, who ever is in charge, please I need some explanation about this.

Mod Edit: We were asked by a staff member to edit this post due to misinformation.

Please see Dy7's post here.

Post quoted below:


Quote (Dy7 @ 10 August 2014 17:09) *
Hello,


Quote (Sargent-Wiggest @ 10 August 2014 13:13) *
(...) and your Ip will be checked often to see if you are logging multiple accounts?

Wtf.

No one has said anything like this. This is totally false.

____

The subject about the fragments and relics came up on the french forums but nothing has been decided yet.

This translation is more appropriate of our will :

Quote (Soundtrack8 @ 10 August 2014 13:40) *
" A inexchangeable object must therefore be more readily available than an object that can be inserted in the economy. The next tier of objects to achieve must be more readily available as well. This is what we try to do with the relics. "

" Currently, the relics are not a reward for a great investment Player as they should, they are a reward that requires a totally disproportionate investment in a single activity that only a multi-account player who has plenty of time before it can hope to achieve without going through the trade. This is absolutely changing. And the introduction of the dealers to change seems to be a good opportunity to do so. note that the proposed solution is perhaps not good and there is still time to change it. Nevertheless ... "

" A relic lv 125 application 20 tokens per fragment by fragment or two dungeons. Knowing that speaks of exchangeable fragments and a player may use the fragments he had directly drop and those acquired through trade, for example by selling other drops he had in dungeon, there is more talk of an acquisition of relic 40-50 dungeons, which is already much more reasonable and close to what we would like. ___ Anyway, the question of the inclusion of fragments and / or relics in the dealers remains open.We still have to find the best possible solution to reward the player who has invested enough without giving the opportunity for farmers to bring 6-accounts too many fragments and / or relics in the economy, devaluing too much. "

And I posted a new message today :
Quote (Dy7 @ 10 August 2014 16:30) *
Hello,

A short message to tell you that we do have observed that this idea did appeal to you — and to reassure you : we will proceed differently

For example, here's another possibility :
  • Fragments obtained by the machine are linked to the account.
  • It takes about 50 dungeons * (at level 125) to get a Relic from fragments linked to the account.
  • Fusion of fragments linked to the account creates a Relic linked to the account.
  • Relics already in game remains exchangeable.
  • Fragments already in game remains exchangeable.
  • Looted Relics remains exchangeable.
  • Looted fragments remains exchangeable.
  • Fusion of exchangeable fragments creates an exchangeable Relic.
  • There is a way to trade exchangeable fragments against fragments linked to the account in order to finish quickly its Relics through the purchase.
*number to balance according to the will.

The question remains open.
Original post there : Click here



This post has been edited by [MOD]Gataki - November 26, 2014, 05:49:08.
Reason for edit : Added information from Dy7. Nobody's in trouble! :P
Thread : General Discussion  Preview message : #761554  Replies : 115  Views : 3400
posté August 09, 2014, 20:13:25 | #15
Why add range damage, single target and etc and why not improve passives?


Thread : Feedback  Preview message : #761377  Replies : 563  Views : 38886
posté August 09, 2014, 20:08:43 | #16
Who's in charge for all these changes? Are these changes really going to bring anything new than just more damage? Why is the pvp system from Riktus just like Dofus... Why is Wakfu becoming Dofus. I don't understand why are these changes beeing made. Things were okay, and each island and dungeon should bring element equipment. Now it's going to be everything from the same bag. Imagination level: Trash

More HP or WP isn't good since HP will go up. There are other things to be done first. Useless changes... Islands are now beeing poorly design so as monsters and now the sets will be good for everyone? This means you grind one dungeon and all the server will be ok with it... Lol


Thread : Feedback  Preview message : #761375  Replies : 563  Views : 38886
posté August 08, 2014, 21:06:02 | #17
WTT Solomonk for Tormentor hat full runed + Kamas WTT Solomonk 20% runed for Tormentor hat 30% runed + kamas.


IGN: Wookie, Danathor, Royal Flush


Thread : Trade  Preview message : #761091  Replies : 0  Views : 113
posté August 07, 2014, 11:49:23 | #18
Ok so the boots went from 31 to 41 damage. Why no pp in it? We lack pp items, and for example for an enutrof is still not worth getting these new boots


Thread : News  Preview message : #760714  Replies : 5  Views : 579
posté July 31, 2014, 14:39:41 | #19
My body is ready


Thread : News  Preview message : #758808  Replies : 34  Views : 2062