"sadidas are supposed to have the lowest damage % of all classes."
"Their support is supposed to be t he best of all classes"
How is this my answer to everything?
This doesn't answer a single one of my questions from before.
Also, if you are planning (on what I'm guessing) quoting something, where is it quoted from? Obviously not quoted from your link to the Dofus Sadida page. I checked just in case on there. Search the word "support" and the only time the word support shows up on that page is for contacting Ankama Support.
Since when are Sadida's "supposed" to have the lowest damage. They do, but I'm asking where it says this.
They yes, at the moment can currently only be used as support and an akward off-tank if you so try, but again, where does it say this?
Please tell me where it says their support is "the best" of all classes. Because I'm sure some Eni's and Feca's would like to have a word with you.
Hahaha, support = many tools.... While it helps to have many tools, that does not equal support. Especially since support can mean many things. Healing, tanking, shielding, buffs, debuffs, even damage is support (such as "give me cover fire while I set this up" type situations). Support is such a broad term that anything but being a direct damage dealer can be consicered support in one way or another.
How exactly is it balance just to keep piling on more things? You could only really call it balance if you were willing to give some numbers, which you seem dead set against, to back it up. If you're going to be adding something so fundamentaly chaning to the class, are any of the other abilities nerfed in the process because of the balancing? Or will these new trees be so lack luster as to not need to nerf the current abilities? What is being removed or changed so that you can fit these abilities in (since you cannot just add more abilities when every class has 15 spells and 10 specialties, no more or less).
- manifold bramble -mp glyph (this is something that feca does)
- none of my tree effects are on fecas glyphs (zero)
- we share a lot of other things with other classes like panda -resists, coneys (they can summon more coneys if they have the control for it), summons that lock (osa), sinistros (lethargic), and many other things.
I think that's really clear.
I bring up Feca Glyphs because that is what you are describing (though with a big tree in the middle.
It does not matter if you changed the effects. The mechanic is the same. From your description, you are placing a Tree/Glyph on the field that has an AoE. In this AoE is an effect that is either a buff or debuff.
In that sence, you could pop onto the Feca forums and ask for new glyphs with different effects.
You could change it so that the Tree's have HP instead of charges to make it different than a Feca Glyph or a Cra Beacon. But that doesn't change much. Will you be adding to a passive then more charges to the Tree so they last longer? Or are these trees indestructable?
Mani-Bramble's glyph works a bit differently in that it is consumed for each space that is stepped on. So it actually has a different mechanic. Unlike a Tree/Glyph aura, it cannot be stepped out of and then back on.
Kiku covers's the Coney and Drheller in great detail already on how different they, making them their own thing. So I shall only add a bit to Sinistro's.
- Sinistro's are imovable and use a charge system. They also deal damage. They are also a spell of the Xelor, not a byproduct of their specialties like our doll. Lethargics have HP, thus can be defeated in a single attack. Run about with flee AI. They can be nettled to run away even further thus not being able to do anything the next couple of turns as well.
You even mention Osa Summons, but that is a whole other bag with it's own mechanics. Osa's have much more than summons with lock. A leadership mechanic to being able to control multiple summons. Needing to catch the creatures they want to use. If you're going to compare any summon with lock to a Block, why not compare something like the Wabbit Shawpshooter to the Inflatable, because they both heal right?
Osa's are a perfect example of a class that uses summons but does it in a completely different way than the Sadida's. I've asked you time and again on how these will work, to which you avoid the questions. Thus you get things like comparisons to things that are similar or even relatively the same, such as Feca Glyphs because of your lack of details.
Does "many other things" mean you have a list or just ran out of ideas to type up? Please, I'm curious on what these other things are.
Numbers make the world go around and show an actual idea that could actually be used instead of a simple wish of something you want but it stops at that as you are not willing to put a little effort into your own suggestion. You do seem to have at least the time to insult and tell people they are wrong, or to even leave a thread as if it was your own personal space and not a public forum. Instead, I ask that you take that time to actually flesh out your idea. Convince us why it is something worth while. Something we should have. And not just a childish complaint of "but mommy, that kid over there (dofus) has one, why cannot I (wakfu)". Because that holds no basis.
It also probably doesn't help you that the title of the thread is in itself a complaint. Just starting everything off with a bit of negativity. Since when do Srams have anything to do with the Sadida? They don't even live in the same part of the world. This is the same situation I crudly listed in the last paragraph, but a comparison from Srams to Sadida instead of Dofus to Wakfu.
So again I ask on the topic of your trees, and I will keep it to a single simple question, how do they work?