- Debuff removal
- Supporting effects
- Rainbow cure
- Dangerous water
While adding buffs from an earlier point would take care of this branch being the most boring IMO spell branch Eni have. However, those spells can be used well in the offense, but to just deal damage. That's why I thought of this: While under the effects of Unnatural Remedies, warm, friendly words become dangerous curses, terrifying enemies to the bone. When using Water branch spells like that, they apply stacks of Curse Words that decreases targets' stats/increase damage/status/critical chance against them. Curse Words stacks decay rapidly over time. Probably crazy, yet you have to remember that your neighbourhood Eni doesn't exactly have to be friendly.
- Burning marks
First one (just Fire branch): Attacking a marked enemy may result in a chance of receiving a buff weaker than the mark would grant after target is defeated. This way, it would be more worth using various marks, and could be used to aid your teams with what they need, exactly when they need it.
Second idea (possible addition of Massacuring mark): Casting a mark on enemy that is already marked releases a wave of heat, damaging nearby opponents and helping teammates.
Option three (came to me after re-reading the second one): Recasting the same mark on the enemy causes them to store stacks of Signed on Flesh. Each stack increases the marks' effect. Casting another mark on the target reduces/restarts the Signed on Flesh stack counter.
That's probably more aggressive than a normal Eni would be (but y'all already say that Enis are all psychopaths, so... whatev's). Every of those three suggestions can be mixed for more... interesting outcomes. (e.g. stacking a lot of Signed on Flesh to release a powerful heat wave)
This is all I can say for now. I don't have any proper ideas focusing on Eniripsa Specialties
Good day, sir/ma'am
This post has been edited by DJKac - December 10, 2014, 19:14:25.