I would love for one of the Air spells, like Psychosis Flask, to have a curse you can apply to targets that puts a shield of damage reduction on them. (Like Feca's Crashing Wave armor)
Please bring back old Regeneration, it used to be like a weaker form of Bamboozle on allied targets. (It was my favorite spell in the game)
Find something to make Transcendence more worth it. (Feca's Perfect Armor makes it look like a joke)
Either keep the 1/fight restriction and make it literally heal nuke the target for a large % of their health, or make it just 1/target/fight and allow us to use it more than once a fight (maybe even make it -50% Final Damage and +100% Final Resists for the turn they are Trans'd, along with the medium heal)
And, with the recent theme of Final Damage and Final Resists, Lethargy Flask would be PERFECT to have an effect that would make the target have -10% Final Damage and Resists for 1 turn with it's cost, when triggered with UR.
Overall though I feel like whatever Ankama wants to do with enis will have the highest priority, and then are balanced from there, but I enjoy the core mechanics of Eni's atm, I just feel they need more refining and a general buff to keep up with all the big revamps on the recent class changes.
Consumption of a mark would give me actually a reason to use WP (finally), but when will that be introduced? Goddess Eni only know.
And about flasks, make Psykosis lower Final damage rather than normal multiplier.
(And what I always complain about, make Water branch more interesting!!)
Interesting enough, this topic still lives, but it's quite... eh. Seems like players are more interested in seeking help with starting as an Eni, or building a high-end killer