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Almanax 27 Novamaire
Skank Hivin
The Skank Hivin festival owes its name to a Dragoturkey breeder. He was so jealous of his cousin, ...

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Lord Madgobb * Member Since 2010-12-04
posté May 27, 2014, 16:12:13 | #1

Quote (Sabi @ 27 May 2014 16:04) *
Gelano: It will change from +1 AP to +1 AP, +40 HP, +2 CH and +15% Damage.

Nice!, but i so don't have one. =(


Lord Madgobb * Member Since 2006-10-23
posté May 27, 2014, 16:29:12 | #2
Those challenges look hard. I really wish the PP cap would be increased.


Scary Polter * Member Since 2007-11-27
posté May 27, 2014, 16:37:33 | #3

Quote (Sabi @ 27 May 2014 16:00) *
Fhenris's Frozen Fang: The rate, the amount and drop threshold of the the weapon have been reviewed to be more consistent. The drop rate will increase from 0.01% to 0.2%. All players participating in battle will have a prospecting roll to get the item and no prospecting threshold will no longer be required.
no wonder I could not drop one zero point effin zero one percent not shareable between players from a challenge mob spawned in the middle of nowhere -__________- this must be the essence of lameness of drop rates


Grizzled Dandelion * Member Since 2012-06-24
posté May 27, 2014, 16:44:51 | #4
We need more equipment from level 100 onward, not enough options for all damage or dodge, such a lack of Earth/Air stuff that doesn't cost you your Nana's right arm to acquire!

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?


This post has been edited by Jebusiscomingrun - May 27, 2014, 16:46:20.
Soft Crackler * Member Since 2011-11-30
posté May 27, 2014, 16:45:14 | #5
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.


EDIT:

Quote (Jebusiscomingrun @ 27 May 2014 16:44) *

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).


This post has been edited by IDCAA - May 27, 2014, 16:54:08.
Reason for edit : Disclaimer: I care about Fecas
Happy Miliboowolf * Member Since 2008-05-13
posté May 27, 2014, 17:04:15 | #6

Quote (IDCAA @ 27 May 2014 16:45) *
Ahh, it's nice to see the much needed improvements for the Rogue class.. Not.

Those challenges just prove how much this game has become a 'find the class that hits the most in some ridiculously unfair and inbalanced way, and play it. What tactics?'
This game is indeed becoming boring. dmg here, dmg there...Why no:

  • Finish off enemy from the side
  • Finished off enemy with x element
  • Use no WP
  • Remain above 50% HP

..etc?

Not enough creativity on the part of other roles, man. Geeze. I must say though, the dimensions artwork and such is quite grand. But, that's the achievements of another type of artist. We need some better creativity for the gameplay side of things guys. Include ALL role types in your calculations for fun. Improve the classes that actually need improvements. I'm willing to take a random guess and estimate Rogues as being the 3rd or 4th most played class; It isn't because they're lacking the improvements it seems they've been given...again.


EDIT:

Quote (Jebusiscomingrun @ 27 May 2014 16:44) *

My Feca is stuck in rampart at level 120+ because there is nothing lock based that's water/earth, everyone is wearing the same sets because there is no alternative at 100+, where is the customization?
Sir. How dare you!? Don't you know they have Osas, Sacs, Rogues and Iops to consider? Rude. Who cares about Feca!?

(Love the forum name btw).

+1

This game is all about who does the highest damage, not about the ones who have the best fight tactics and strategies.


This post has been edited by Niddhoggy - May 27, 2014, 17:06:19.
Lord Madgobb * Member Since 2010-12-18
posté May 27, 2014, 17:08:43 | #7
No combat, drop, or class revamps?

Instead of revamping drops they add more annoying challenges. No wonder I'm down to one subscription..More waste of time challenges 


Bellaphone Lover * Member Since 2012-11-06
posté May 27, 2014, 17:13:58 | #8
Thanks so much for the quick information Sabi! Looking forward to hearing about the "combat revamp" hopefully we'll get some information on that this month!


Nun Shall Pass * Member Since 2012-03-02
posté May 27, 2014, 17:16:08 | #9
@ Neneko
The fact that fundamental changes they put on their roadmap arent already listed in the big mid-year update is pretty worrying... (crafting / bandits / nations / 2 more class revamps)

Leaves very little time for feedback, beta testing and polishing. Anything can look good an paper, and the developers can only trial so much... You need detailed feedback from the roadtesters who will be living with the changes... but they dont seem to offer it : /


Bellaphone Lover * Member Since 2011-10-05
posté May 27, 2014, 17:18:04 | #10

Quote (Sabi @ 27 May 2014 16:00) *
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.
Please don't do this! Loopholes are the Rogue's best feature, especially for Fire. That is what makes them interesting to play. Also, it rewards those who think and not just spam their spells.
Rogue is built upon the premise that it has many drawbacks (needs Control, needs Range, needs empty space for bombs, no effective single target spells in fire, hard to split damage in 2 directions ...), but in return it has many tricks to overcome them (AP return, push/pull, rougery, playing with the Boombot ...).
I might not be the best informed around here, but I never heard anyone complaining that Rogues are overpowered, and I do not feel it is so either.

TLDR:
Do not fix what is not broken!


Lord Madgobb * Member Since 2010-12-18
posté May 27, 2014, 17:19:53 | #11
Rogues are not overpowered?..


Lord Madgobb * Member Since 2010-12-04
posté May 27, 2014, 17:29:43 | #12

Quote (Neneko88 @ 27 May 2014 17:19) *
Rogues are not overpowered?..

We must be playing a different game than Szega.


Bellaphone Lover * Member Since 2012-10-12
posté May 27, 2014, 17:45:12 | #13
*scans*

ITEMS... ITEMS REVAMP?!

*reads*

*cries*


Bellaphone Lover * Member Since 2011-10-05
posté May 27, 2014, 17:45:14 | #14

Quote (Gynrei @ 27 May 2014 17:29) *

Quote (Neneko88 @ 27 May 2014 17:19) *
Rogues are not overpowered?..

We must be playing a different game than Szega.

I am happy to discuss, but it is a bit off-topic here... I will start a thread in the class section.


Ambitious Crackapult * Member Since 2013-02-17
posté May 27, 2014, 17:51:28 | #15
1- New challenges!! Thank you
2- More bonuses to gelano, looks nice.
3- Map change is awesome!!!!
4- What about obtaining golden croum?? When will you turn puzzle piece into pet???!!!


Ancient Eradicator * Member Since 2008-06-09
posté May 27, 2014, 17:53:19 | #16

Quote (Szega @ 27 May 2014 17:18) *

Quote (Sabi @ 27 May 2014 16:00) *
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.

TLDR:
Do not fix what is not broken!
They are fixing what IS broken. That tactic was abusing a bug .


Ambitious Crackapult * Member Since 2013-02-17
posté May 27, 2014, 17:53:27 | #17

Quote (Asthis @ 27 May 2014 16:29) *
Those challenges look hard. I really wish the PP cap would be increased.
I agree so much, there is no point about doing challs sometimes because of cap...


Quote (Niddhoggy @ 27 May 2014 17:04) *

This game is all about who does the highest damage, not about the ones who have the best fight tactics and strategies.
I agree this too...


Squited Arachnee * Member Since 2011-05-07
posté May 27, 2014, 18:22:54 | #18
I don't think I like these new challenges at all. Sure, they're similar ones from Dofus, but unlike there, we don't have the luxury of having several challenges per battle outside of dungeons nor they have to deal with such crippling drop rates* and caps to maximum PP.

* Some drop rates are actually pretty low, but unlike Wakfu, parties can grow to up to 8 people, with also the damage and things to do scaling accordingly


Ambitious Crackapult * Member Since 2013-02-17
posté May 27, 2014, 18:30:56 | #19
Sabi always reads posts under changelogs, here my question:

Do you have a loggical explanation about why gemlins dont have any bonuses?  


Scary Polter * Member Since 2012-12-02
posté May 27, 2014, 19:00:17 | #20

Quote (Szega @ 27 May 2014 17:18) *

Quote (Sabi @ 27 May 2014 16:00) *
Classes
Rogue
Magnetic Claw: If the spell is cast on an ennemy without having the 2 extra cost required AP, the spell will no longer have any effect.
Please don't do this! Loopholes are the Rogue's best feature, especially for Fire. That is what makes them interesting to play. Also, it rewards those who think and not just spam their spells.
Rogue is built upon the premise that it has many drawbacks (needs Control, needs Range, needs empty space for bombs, no effective single target spells in fire, hard to split damage in 2 directions ...), but in return it has many tricks to overcome them (AP return, push/pull, rougery, playing with the Boombot ...).
I might not be the best informed around here, but I never heard anyone complaining that Rogues are overpowered, and I do not feel it is so either.

TLDR:
Do not fix what is not broken!
it was broken ._.


Quote (Sabi @ 27 May 2014 16:00) *
Here is the temporary list of changes to be implemented in the month of June. It will be regularly updated until implemented to the game. The update's date will be communicated soon.
Sabi you forgot to add the ™ to Soon™