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Dev Talk #2
Happy Miliboowolf * Member Since 2012-03-03
posté March 17, 2012, 18:53:51 | #41
A reset is not a priority?
This game is new and many people including me made mistakes in this game, mine was a missclick.
How can you say its not important for now?


posté March 17, 2012, 19:40:04 | #42

Quote (Sargent-Wiggest @ 17 March 2012 18:53) *
A reset is not a priority?
This game is new and many people including me made mistakes in this game, mine was a missclick.
How can you say its not important for now?

The game doesn't revolve around your mistakes Sargent, as much as they may irk you.

I made a mistake and leveled Riddling too much, had to wait another 7 lvls before I could do the spell I really wanted - did I go round the forums complaining? No.


Grizzled Dandelion * Member Since 2011-08-16
posté March 17, 2012, 20:16:47 | #43
As some people have realized throughout many MMOs, resets aren't necessary. In fact, they create a lot of problems that you wouldn't see otherwise. Do we really want to have people respec to just counter some build or another in the future? That sounds like a colossal issue that ends up in respec scrubbing instead of actual tactical play and planning.

Learn to read the forums, ask questions, and carefully pick your stats and skills. It'll save you in the long run.

I commend Ankama for focusing on one aspect of the game that really does matter: higher-level areas. I'm not too fond of the prospecting thing, but, if they add a bit more variety in gear, including some prospecting in a lot of different pieces, it may be all right. I mean, at least this gives us reason to use the Larvesque gear for more than looking gray and purple.

Of course, I'm interested in what they end up doing with the Pandawa class, since I main one. However, what Troyle mentions is deceptive: 3/4 things he says are already core parts of the Pandawa class. Fire skills do scale with Dizzy... just not well at all. If they do tweak a lot of the Specialties, I will be much happier overall.

And all of this only after a month! If they keep going at this pace, we'll have content to enjoy regularly! Here's to the future!


Ecstatic Whisperer * Member Since 2006-01-31
posté March 17, 2012, 21:46:34 | #44
People seem to have gotten the idea that a respec is going to be some item that you hold in your inventory that you can use at any time to reset your stats on the fly.

Haha, no. Let's look at how Dofus did it!

-In Dofus, you have to first gain access to Otomai Island, which in itself is a quest
-Then you have to help from a few, to every single NPC on the island, level 150's are required to complete the entire island before they can reset.
-You also have to do one dungeon run of each dungeon, to get an item from each one that is consumed when you reset.
-The higher your level, the more work you have to do!
-Oh and this only does stats, you have to run every dungeon again if you want to reset one spell.

Do you really think they're going to do a single item thing in Wakfu when they can make you waste a lot of your subscription doing it in another way? They say that respecs are "not a priority" because it would require them implementing tonnes of content in order for them to do it the way that they want to, just like - oh, Dofus.

That's what I'm expecting out of a reset quest, at least. I'm not expecting it to be a 900-ogrine scroll in the boutique that you can eat whenever you fancy, I'm expecting it to be a task that takes a lot of effort to pull off.

That's why it's not a priority, because it's going to be a lot of goddamn work.

Still, until then, they could at least do monthly global stat resets so if someone messes up they only have to wait til the next month so they can get their points back and fix it.


This post has been edited by Hudski - March 17, 2012, 21:47:47.
Ugly Gobball * Member Since 2012-03-10
posté March 18, 2012, 00:21:03 | #45

Quote (Hudski @ 17 March 2012 21:46) *
People seem to have gotten the idea that a respec is going to be some item that you hold in your inventory that you can use at any time to reset your stats on the fly.

Haha, no. Let's look at how Dofus did it!

-In Dofus, you have to first gain access to Otomai Island, which in itself is a quest
-Then you have to help from a few, to every single NPC on the island, level 150's are required to complete the entire island before they can reset.
-You also have to do one dungeon run of each dungeon, to get an item from each one that is consumed when you reset.
-The higher your level, the more work you have to do!
-Oh and this only does stats, you have to run every dungeon again if you want to reset one spell.

Do you really think they're going to do a single item thing in Wakfu when they can make you waste a lot of your subscription doing it in another way? They say that respecs are "not a priority" because it would require them implementing tonnes of content in order for them to do it the way that they want to, just like - oh, Dofus.

That's what I'm expecting out of a reset quest, at least. I'm not expecting it to be a 900-ogrine scroll in the boutique that you can eat whenever you fancy, I'm expecting it to be a task that takes a lot of effort to pull off.

That's why it's not a priority, because it's going to be a lot of goddamn work.

Still, until then, they could at least do monthly global stat resets so if someone messes up they only have to wait til the next month so they can get their points back and fix it.
 

I want to nominate this guy for president of the world.


Grizzled Dandelion * Member Since 2011-08-16
posté March 18, 2012, 01:57:30 | #46

Quote (Hudski @ 17 March 2012 21:46) *
People seem to have gotten the idea that a respec is going to be some item that you hold in your inventory that you can use at any time to reset your stats on the fly.

Haha, no. Let's look at how Dofus did it!

-In Dofus, you have to first gain access to Otomai Island, which in itself is a quest
-Then you have to help from a few, to every single NPC on the island, level 150's are required to complete the entire island before they can reset.
-You also have to do one dungeon run of each dungeon, to get an item from each one that is consumed when you reset.
-The higher your level, the more work you have to do!
-Oh and this only does stats, you have to run every dungeon again if you want to reset one spell.

Do you really think they're going to do a single item thing in Wakfu when they can make you waste a lot of your subscription doing it in another way? They say that respecs are "not a priority" because it would require them implementing tonnes of content in order for them to do it the way that they want to, just like - oh, Dofus.

That's what I'm expecting out of a reset quest, at least. I'm not expecting it to be a 900-ogrine scroll in the boutique that you can eat whenever you fancy, I'm expecting it to be a task that takes a lot of effort to pull off.

That's why it's not a priority, because it's going to be a lot of goddamn work.

Still, until then, they could at least do monthly global stat resets so if someone messes up they only have to wait til the next month so they can get their points back and fix it.
So there were no Stat / Spell Resets until after level 101-200 content was released?

Even if there was, your point stands. At that type of level, a stat reset quest can exist. But it needs to be a trial. That process feels okay, since it forces a large enough problem to obtain it and can't really be abused that easily. However, at this point of the game? When we've basically just started? Man, you can easily remake your character. In fact, know what's a higher priority?

Item transferring between characters of your account. Mail, what have you. I want this before I get stat and/or skill resets. Otherwise, you'd need to do a long process of moving items from trusted players or whatever to other characters just to give your characters some basic gear or whatever.

Resets can wait. They've never been a necessity, especially not when you can grind yourself past the basic levels rather quickly between regular fighting, scroll-grinding, and Boo/Mosquito/etc grinding.


Tofurby on Diet * Member Since 2011-06-23
posté March 18, 2012, 03:23:39 | #47
I feel like someone stole my 52 euros, nothing less, nothing more.


Bellaphone Lover * Member Since 2012-03-09
posté March 18, 2012, 07:42:09 | #48
i have the feeling the more you update.. the more yous crew up -.- same hapend to dofus >.>
*oh and if you come up next tim with idea to wipe all characters from game.. then im completly quiting*


Scary Polter * Member Since 2012-02-09
posté March 18, 2012, 11:40:37 | #49

Quote (theSunLike @ 17 March 2012 06:47) *
I would suggest better and easier way: remove Wisdom stat from leveling (make it on items only, like Heal bonus or Summon damage). So there won't be "wisdom" exploits with resetting.
I agree. The only reasons for puting points in wis are when people think that wis=ap/mp rape or if they would want to abuse reseting system.


posté March 18, 2012, 13:44:23 | #50
First the good:

New areas are always good thou I will not be seeing them for a while yet.
Tool removal is awesome. We need all the bag space we can get.
Lowered drop rate for finished items from mobs is awesome. Crafting needs to be more valued.
Easier to get drop resources is awesome, since some professions require ludicrous amounts of stuff to level. (see the bad thou for counterpoint about this being group only)

Now the bad:

Why are dropped resources only more abundant in groups? This makes no sense. If I want to farm my stuff solo, why am I being actively penalized? You cannot force people to group play and if you try, people who prefer soloing will leave. Leave or get into multi accounting.
For me personally, this change is aspecially horrible. I came into the game mainly wanting to level all trade skills. Since very few people have this goal, who am I supposed to group with to get my items? Other people who spend more time bashing monsters will outlevel me, so I will be reduced to grouping with randoms, or farming slowly.
Also, I am overleveld for a lot fo the drop items I need for my cratfing. Again, who am I supposed to group with to kill e.g. Gobballs when I am 30 and the enemies are half that? Any lower player will be bored and not get XP since I will kill evrything. On the same note if the game is to be all about grouping, where are the larger low level mob groups that NEED more then one person to beat? Or are 6 lvl 10s now supposed to pummel on one Gobball?
All that means I am supposed to run the dungeons, I guess. I do not enjoy the dungeons much. Aspecially if I have to do them with random people (see above) and need to find a specific guy to make it worthwile to even attempt (see below).

Minimum prospecting to get certan drops also seems horrible, aspecially since it does not state even a rough number of what prospecting we are talking about. If we are talking low numbers, I see this as a bad change but manageable. But I somehow think it will not be so.
I do not agree with a stat that affects loot luck in any way, shape or form. It is a stupid idea because it adds nothing to the game but an artificial barrier. "you have to be this tall to enter" is nothing a player enjoys to hear. And in this case its more like "anyone can enter of course, but you got to be this tall to get the prize! enjoy!" wich is even worse.
And in Wakfu, where you have a class buildt around Loot luck, wich is also the only class that uses it for anythig BUT loot luck, its even more bad for the game. With this change, evryone runnnig evry dungeon ever will want a Enutrof with them, because they are the only guys who will grant them loot luck without also being subpar at their job because of suboptimal build or items.
As others have said, this will alienate solo players, players who do not enjoy the Enutrof class (since this is a incentive to make a Enutrof for yourself in order to farm items for your other character) and make multi accounting more prevalent.


Narcissistic Larva * Member Since 2012-02-10
posté March 18, 2012, 14:58:33 | #51
DasRav,
if you are just one player... you don't need the same amount of items as a full group that without this changes the group of "6" will spend more time than you playing alone and this game was made to be played in group.
now the minimum pp for drop can be bad because this block a player of playing alone.(sry about my mistakes in english)


This post has been edited by RenomGT - March 18, 2012, 15:00:08.
posté March 18, 2012, 15:32:42 | #52
restat panda atlest
i made mine based on last confgs now things gonna change!


Short Strich * Member Since 2012-01-10
posté March 18, 2012, 18:23:46 | #53
If this is the first taste then hopefully we to know the other stuff next week.

I Hope for fixing class abilities.


Short Strich * Member Since 2012-02-24
posté March 18, 2012, 18:45:44 | #54
Please Please Please add the lvl80 farming plant "suneating sunflower" so I cant finish leveling my profession.


Squited Arachnee * Member Since 2012-02-29
posté March 19, 2012, 04:38:11 | #55
Add more iron ? ... uselss action... iron is .... ... ....

small is copper....


posté March 19, 2012, 10:14:20 | #56
what do i need to have/do to get a job in Ankama and actually fix the game?


posté March 19, 2012, 10:48:41 | #57
Jeebus people, you're acting as if this is not the same people who worked on Dofus. They're only the same dopey b*****ds, of course they're not capable of making a wholly enjoyable game without screwing up, lol :p. This time round it just seems like they want to fill their pockets, although I'm not sure whether its pure greed or circumstance that's made them do it. They've spent so much time faffing around in beta that they've probably been forced to make people start paying for what is clearly still a beta. Its like they cant just pick a direction and stick with it... whoever their lead game designer is I think needs to be fired tbh. The game has so much potential that its just being wasted on them.

Personally, the only reason I'm playing this is as a filler while I upgrade my PC and wait until Guild Wars 2 comes out (now, those guys really know what they're doing). I already know fine well what Ankama are capable of doing after my experience with Dofus. I'm not foolish enough to think that they've suddenly changed and im definitely not foolish enough to invest too much time in this game only to see everything get tossed up in the air again.

I will say though, its a shame that such a great concept as a turn based mmorpg lies almost sololy in the hands of ankama. I just hope one day I'll be able to bring an alternative around, for now though I'll just watch and learn from their mistakes and the occasional good they produce. To be honest they're just trying too hard without a particular plan or direction, something that they so desperately need. But at least they've got you all hooked, I guess that's what they're counting on for now at least.

Man's real life is happy, chiefly because he is ever expecting that it soon will be so. - Edgar Allan Poe.

(Edit: I've since gone on to find out that the lead programmer is in fact one of the co-founders of Ankama... LOL. Ah well, Kudos on the base concept.)


This post has been edited by Misfitz - March 19, 2012, 12:35:04.
posté March 19, 2012, 13:59:40 | #58
Bad plans, you want a game full of enutrofs???

and fix class bugs first.


Community Manager * Member Since 2012-03-01
posté March 19, 2012, 15:12:53 | #59
[Azael] provided more information on the prospecting change on the French forums.
I thought you might be interested to get it here as well:


Quote
Hi there!

From now on players prospecting values (the basic one plus bonus) will add up in group to unlock items. To sum up: The more you are and the more items you will get.

It wasn’t the case in the old system; we wanted to change the drop to have a better handling of items provided in solo and group.

Your personal prospecting will of course increase your chances to drop an item, each monster having a maximum amount of items to drop.

And to reassure you, we didn’t balance this system assuming that an Enutrof or a prospecting specialist was necessary to drop the right items, but more to make it so groups drop more items than a solo player.

Something concerning inventory modifications:

Keys, scrolls and others are not considered as quest items.

We created the new quest inventory for non-destructible items given by quests (mostly Mount Zinit) and a new upcoming type of items.

Leather dealers are safe!

Aza.


From here:
Click here


Tofurby on Diet * Member Since 2011-06-23
posté March 19, 2012, 15:42:01 | #60

Quote (Misfitz @ 19 March 2012 10:48) *
Jeebus people, you're acting as if this is not the same people who worked on Dofus. They're only the same dopey b*****ds, of course they're not capable of making a wholly enjoyable game without screwing up, lol :p. This time round it just seems like they want to fill their pockets, although I'm not sure whether its pure greed or circumstance that's made them do it. They've spent so much time faffing around in beta that they've probably been forced to make people start paying for what is clearly still a beta. Its like they cant just pick a direction and stick with it... whoever their lead game designer is I think needs to be fired tbh. The game has so much potential that its just being wasted on them.

Personally, the only reason I'm playing this is as a filler while I upgrade my PC and wait until Guild Wars 2 comes out (now, those guys really know what they're doing). I already know fine well what Ankama are capable of doing after my experience with Dofus. I'm not foolish enough to think that they've suddenly changed and im definitely not foolish enough to invest too much time in this game only to see everything get tossed up in the air again.

I will say though, its a shame that such a great concept as a turn based mmorpg lies almost sololy in the hands of ankama. I just hope one day I'll be able to bring an alternative around, for now though I'll just watch and learn from their mistakes and the occasional good they produce. To be honest they're just trying too hard without a particular plan or direction, something that they so desperately need. But at least they've got you all hooked, I guess that's what they're counting on for now at least.

Man's real life is happy, chiefly because he is ever expecting that it soon will be so. - Edgar Allan Poe.

(Edit: I've since gone on to find out that the lead programmer is in fact one of the co-founders of Ankama... LOL. Ah well, Kudos on the base concept.)
There's so much win in everything you said. By the way, the information Troyle just gave us about the prosp locks is at least better than what I expected. You will never be able to get some gear alone without an high prospecting level, but you just can go with some guild mates or friends and no one has to ruin a char with prospecting or reroll an Enu... I'm waiting. Until GW2 is out, I'll just wait for Ankama to make this game as good as it should be. Let's see what they'll do.