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Rimali's profile
Member Since : 2012-02-16
240 Posts (0.24 per day)
Most active in : General Discussion
posté November 21, 2014, 16:39:34 | #1

Quote (Zygarde @ 21 November 2014 15:41) *
I wouldn't really call the plant dodging mini game a tactical battle, though. It's just a different puzzle.
Well it's about positioning. In a way the plants can't attack you, teaching about the importance of sight lines. Far better than the old puzzles in my opinion.

Thread : General Discussion  Preview message : #799344  Replies : 4  Views : 415
posté November 16, 2014, 16:47:13 | #2
Seeing how some parasite plundered the nation after you spend over an hour revitalizing a day before.

Healing teammates with infectious debuff effects.

This post has been edited by Rimali - November 17, 2014, 12:30:16.
Thread : General Discussion  Preview message : #797230  Replies : 289  Views : 37213
posté November 14, 2014, 19:06:15 | #3

Quote (WwhitecrowW @ 15 October 2014 22:00) *
Well - I think it'd be much easier being able to bring boxed sets into the costume slot (much like they do with dummies). This way you can unmerge and merge as you please as well as they don't need to code for anything. That or create two separate slots for each visual equipment (boots, breastplate, helm, epps...), one slot for aesthetics and the other for stats. This would allow customization of looks without ruining builds. Also it can add a huge new market for the online shop - individual articles of clothing...
I would rather prefer this solution and agree with the remark on level limitations. But it's generally a good idea, would result in more variation and increase the value of a whole set.

Thread : Suggestions  Preview message : #796449  Replies : 14  Views : 676
posté November 14, 2014, 18:14:05 | #4
It originally started with the current day, descending into the past. It was swapped, in my opinion unintentionally, while some other date-related feature was added if I remember right.

The current state is rather annoying, i agree.

Thread : Suggestions  Preview message : #796421  Replies : 4  Views : 194
posté November 14, 2014, 16:51:55 | #5

Quote (Dehniman @ 19 October 2014 19:33) *
So a suggestion I would like to put forward is to have an AFK-buster message precede the start of a player's turn. They get five or ten seconds to accept their turn, and if they accept it, they get a longer time to plan out their move and execute it.
I've made a comparable suggestion nearly two years ago.
A turn ends automatically if the player didn't take any action (turning the character would suffice) during the first 15 seconds, otherwise it expands to 40 seconds altogether, if there are AP/MP left after the regular 30 seconds.

But: While cramming all your actions into 30 seconds is hard, especially with a lot of AP/MP to use, you should also consider the negative sides of such a change. Like now, lazier players will use up the full time by thinking during their turn instead of planning ahead.

Thread : Suggestions  Preview message : #796384  Replies : 6  Views : 251
posté November 14, 2014, 14:11:55 | #6
1. All Classes: change fixed to scaling specialties.
2. Pandawa: it's about time!
3. Cra & Iop: heavily outdated.

Thread : General Discussion  Preview message : #796363  Replies : 107  Views : 2709
posté November 13, 2014, 15:16:07 | #7
I meant: the color leads to the right answer.

I've checked the letters and their order several times, also tried the order suggested by the names oft the linked pictures... all returned"invalid code".

Thread : News  Preview message : #796075  Replies : 120  Views : 2823
posté November 13, 2014, 14:57:05 | #8
It's telling me my code is invalid, while i was quite shure about my results.
Hints for my responses:

Spoiler: (highlight to show)
1. cold-hearted.
2. The color is the clue.
3. stands at a gloomy place.
4. likes kneading.
5. created a sharp Object.
6. very strong name giver.
7. surely smells horrible.
8. sticky ingredient

Thread : News  Preview message : #796068  Replies : 120  Views : 2823
posté October 31, 2014, 09:54:20 | #9
If someone doesn't react to a dungeon invite. (Typing a simple 'yes' or 'no' sometimes seems to be hard.)

This post has been edited by Rimali - October 31, 2014, 09:59:39.
Thread : General Discussion  Preview message : #791881  Replies : 289  Views : 37213
posté October 31, 2014, 08:48:48 | #10

Quote (HateSpawn @ 31 October 2014 02:09) *
Active Spell - anyone who didn't pick Double or Quits is probably an idiot.
At average it's +12.5% for one attack per turn with a 50:50 chance to nullify it, some might simply not risk that with already over +900%.

Earth/Air Sacrieur
Manifold Bramble - ranged AoE or MP-removing glyph
Stasis Flux - protection of meeles
Untouchable - equivalent of 18% final resistance with a full group

Thread : General Discussion  Preview message : #791866  Replies : 19  Views : 721
posté October 29, 2014, 14:32:22 | #11
Fire/Water Ecaflip:
Gust (Sadida) - positioning
Classic Mask (Maskeraider) - AP for me, damage for my allies
Charade (Maskeraider) - an extra WP nearly every 2.5 turns.

Air/Earth Sadida:
Fleahopper (Ecaflip) - heal & crit for adjacent allied targets
Devotion (Xelor) - AP, AP everywhere!
Untouchable (Feca) - dolls get the sadidas crit&block now, right? *unsure* Mine at least crit regulary since the last update.

This post has been edited by Rimali - October 29, 2014, 14:33:00.
Thread : General Discussion  Preview message : #791431  Replies : 19  Views : 721
posté October 27, 2014, 19:59:50 | #12
"And now, we must prepare for tomorrow night!
You know what we are going to do tomorrow night?!
The same thing we do every night, servants - try to take over the world!!"

They're Aeri, a wicked sadida and her minions, minions, minions, minions, minions!

This post has been edited by Rimali - October 27, 2014, 20:07:14.
Thread : News  Preview message : #790866  Replies : 88  Views : 3147
posté October 27, 2014, 11:03:04 | #13
Last year the Al Howlin Event started on the last Tuesday of October... the day of the last maintenance before the 31th.

@BobCrazy: Sounds like something which only concerns Wakfu Asia to me. The possiblilities to obtain them ingame might be removed there.

Thread : News  Preview message : #790732  Replies : 32  Views : 1025
posté October 24, 2014, 00:24:53 | #14
Since i still really want this job, i've written a manual covering everything you need to know about Wakfu. It's written in German, but might be helpful for the international community, too. For those which understand the language or by using a machine translation. Whoever is motivated to translate parts of it feel free, but please mention the source.

1. Fights
2. Class Choice
3. Talents & Spells
4. Maps & Travel
5. Chat, Groups & Guilds
6. Inventory & Haven Bag
7. Equipment
8. Rune System
9. Sidekicks
10. Pets & Rides
11. Eco System
12. Jobs
13. Trade & Money
14. Nations
15. Government & Law
16. PvP
17. Quests
18. Emotes
19. Haven Worlds
20. Ogrines & Booster Packs

Thread : General Discussion  Preview message : #789805  Replies : 5  Views : 726
posté October 23, 2014, 20:01:16 | #15
You're right regarding the wings.

There are three types of symbols over a characters head.
Marking gouverment members, being an outlaw in the currently visited nation and pvp-seeking members of non-allied nations.

If you see someone with a nation's symbol over his head, his pvp status is active and your nations are not allied or even at war.

This post has been edited by Rimali - October 23, 2014, 20:04:11.
Thread : Challenges & Politics  Preview message : #789732  Replies : 1  Views : 239
posté October 19, 2014, 14:48:17 | #16
Two pets of the same type with the same level will allways have the same stats.
The values increase with a higher level, to increase a pet's level feed it regulary, once a day, with it's favorite food.
Every pet bought from the shop starts with level 0, 50 is the maximum.

This might be helpful: Click here simply add "Pet" as Type.

Thread : General Discussion  Preview message : #788695  Replies : 7  Views : 268
posté October 15, 2014, 20:05:30 | #17
A lot of classes are able to tank, depending if you're able to think outside the box. Every class which might avoid, delegate or take a lot of damage, while keeping enemies of their teammates. Sounds logical, right?

Since dual boxing isn't an option you should either find more companions, get sidekicks or increase the amount of possible targets through summons. A classical, typical tank won't help much since the heal resistance will increase to fast compared to the damage you're able to deal with one meele, a healer sidekick(!) and a tank.

My suggestion: Earth(+X) Sadida. Cheap tanky summons, shields, BP-steal, Vodool.

Thread : General  Preview message : #787723  Replies : 8  Views : 679
posté October 14, 2014, 14:27:28 | #18
In my experience it works rather well, but i'm using it rarely. Only if a target might otherwise not be killed before it's turn or just has a few hitpoints left.

Thread : Ecaflip  Preview message : #787323  Replies : 11  Views : 643
posté October 12, 2014, 22:21:15 | #19
The easiest way to get keys for the elite riktus den might be transforming keys for the normal one. A level 65+ handyman can make you:
riktus den key: 7 riktus linen
elite riktus key: 1 riktus den key, 2 bonbomb

Simply get yourself some keys for the normal dungeon to gather material there, the normal riktus are running around in the high level mines of the nations.
The named Charakters you mentioned are the bosses of the four normal riktus dens.

p.s: should have refreshed the tab after watching a movie.

This post has been edited by Rimali - October 12, 2014, 22:23:15.
Thread : General Discussion  Preview message : #786892  Replies : 5  Views : 205
posté October 12, 2014, 21:12:38 | #20
The miniatures and flags are bugged and don't always show the world's content respective owner. There aren't special requirements regarding island havenworlds. If a guild dissolves itself, the havenworld returns onto the market. But it seems the dates of the entries in the book don't get an update. To bid on a havenworld you'll need to be the guildleader of a guild which reached at least rank 3 and has some kamas in the guild bank.

Thread : Haven Worlds  Preview message : #786865  Replies : 3  Views : 451