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Rimali's profile
Member Since : 2012-02-16
378 Posts (0.29 per day)
Most active in : General Discussion
Title Replies / Views Last action
Thread opened Thread closed  
[HW Auctions] Limit auctions to active guilds
By : Rimali - August 02, 2015, 16:34:56
Currently the community faces the same problem like several times before. The amount of HWs is very limited, yet some might fall into the hands of single players using guilds where they are the only active members. Which goes against the HWs basic idea, like Ankama stated again in the french forum a few days ago. Thus, i'm suggesting to limit the right to bid not only by reaching a certain guil...
The : 2015-08-02 16:34:56
4 / 203 August 03, 2015, 01:28:57 By : Rimali
Thread opened Thread closed  
[Haven World] Cattle Grid 'building'
By : Rimali - July 29, 2015, 15:40:43
to keep monsters in place Currently the most effective gate for a monster compound is the Guild Hall. You don't need a …...
The : 2015-07-29 15:40:43
3 / 219 August 05, 2015, 06:32:52 By : MiniMikeh
Thread opened Thread closed  
[Group Building] List of Favorites + inform about new groups seeking members for these
By : Rimali - July 13, 2015, 16:30:51
Short Version The player selects a permanent but changeable list of dungeons he's interested in, which friends might look up in the contact list. Whenever a group for one of these dungeons appears in the party finder (and the players isn't already in a dungeon) a short message pops up. Why? On less populated servers the party finder ended up in a downward spiral. Few groups are using it and ...
The : 2015-07-13 16:30:51
2 / 139 July 24, 2015, 13:31:18 By : Rimali
Thread opened Thread closed  
[Nations] Bonus to support balanced populations
By : Rimali - April 30, 2015, 16:30:23
Short version I suggested a bonus for members of the nation with the fewest players online. (Activity is already tracked and published at the nations board.) Respective supporting a more balanced player distribution through buffs. Why? Currently the population on several servers clusters more and more in one or two nations, while others, especially Sufokia, are left behind. Improving a nation...
The : 2015-04-30 16:30:23
2 / 271 June 02, 2015, 19:47:55 By : whiteyzzz
Thread opened Thread closed  
[Mounts] Some Crit for destruction mounts
By : Rimali - March 28, 2015, 17:19:36
Currently one of the four mount types is far less interesting than the others. Destruction pales in…...
The : 2015-03-28 17:19:36
0 / 133 March 28, 2015, 17:19:36 By : Rimali
Thread opened Thread closed  
[Handyman] Self-Closing Doors
By : Rimali - November 22, 2013, 09:42:43
I've heard of several guilds experiencing the same problem: someone didn't close a door or maliciously opened it and the haven world gets swarmed by annoying monsters. While we already got tools to remove this, a possibility to reduce the danger of an open gate would be quite useful. A new type of door could help with this problem, more specifically a door with closes itself after a few seconds...
The : 2013-11-22 09:42:43
1 / 336 November 22, 2013, 09:53:00 By : Kaitenzushi
Thread opened Thread closed  
[Ecosystem] Amount of Monsters resets whenever the server was down
By : Rimali - September 18, 2013, 17:32:06
To make it directly clear: I'm not speaking about general resets of the ecosystem. Currently the amount of monsters in all nations is reseted after every maintenance, server restart,hotfix or update. (On Amara three times in the last 32 hours.) While a reset of the ecosystem obviously also results in this, i find it hard to understand why we have to regain the CM-Bonusses whenever the server wa...
The : 2013-09-18 17:32:06
0 / 301 September 18, 2013, 17:32:06 By : Rimali
Thread opened Thread closed  
[Law] Disobedience reduces the CP twice
By : Rimali - September 02, 2013, 02:01:18
The punishment for attacking a monster, if killing it results in disobedience, reduces the…...
The : 2013-09-02 02:01:18
2 / 853 September 02, 2013, 12:42:04 By : Rimali
Thread opened Thread closed  
[Conquerable Islands] Limit the advantages of long term possession
By : Rimali - July 01, 2013, 14:04:53
Idea: The freedom-loving clan members of the conquerable islands rebell against too possessive nations and deny the nationwide bonuses to a nation if it owned the island more than any other nation in the last 100 days. Reason: Supporting a balanced possession of the islands bonuses between nations respective players, to avoid disequilibrium between nations population and their wealth....
The : 2013-07-01 14:04:53
2 / 406 July 15, 2013, 04:44:48 By : Icekin
Thread opened Thread closed  
[Guilds] Split donation of Craft-XP, depending on type (Crafting or Gathering)
By : Rimali - May 13, 2013, 10:31:36
A lot of people i know are rather reluctant in regards to donating Craft XP, because its so annoying…...
The : 2013-05-13 10:31:36
1 / 375 May 13, 2013, 11:06:34 By : Nosferul
Thread opened Thread closed  
[Anti-Monopoly] Seeds Lottery
By : Rimali - April 24, 2013, 13:32:26
With every patch which introduces new species some heros try to create a monopoly on the new ressour…...
The : 2013-04-24 13:32:26
4 / 744 April 25, 2013, 09:58:04 By : spacecooky
Thread opened Thread closed  
[Quest Guide] Frigost Questline (No Spoilers!)
By : Rimali - April 17, 2013, 08:32:22
translation of this post Here are some explanations of the tasks of the main quest line, as far as i have proceeded it myself. The locations are marked on the map by the way and the main quest line by an orange crystal. 1. quest: Use the Ship to travel to Chillberg Island. 2. quest:Speak with Stiffen Chillberg(0|0). 3. quest:Travel to the camp of the hunters guild(1|-3) and speak with ...
The : 2013-04-17 08:32:22
9 / 4920 July 07, 2013, 23:05:53 By : LoneWolf700