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Ninja Nerfed rogue D=
Overweighted Chafer * Member Since 2011-11-26
posté February 03, 2014, 22:38:44 | #1
Ninja Nerfed rogue D= My poor roublar has been ninja nerfed.... WHY!!?!!?

Ok, i agree it's fair.


Far more reasonable.


Pierce -70% lvl 140, 3 firewall procs


This post has been edited by JuStpLaiNtalENt - February 03, 2014, 22:43:04.
Wilder than Wild Dragoturkey * Member Since 2012-01-11
posté February 03, 2014, 22:43:13 | #2





Soft Crackler * Member Since 2011-12-17
posté February 03, 2014, 22:46:13 | #3
Sabi said

"I recommend to not worry too much about them as it is the Beta server and they may be just testing things around as working on class changes does take time."

We will just have to wait and see.


The Sinister Six * Member Since 2012-02-09
posté February 03, 2014, 22:50:15 | #4
Nerfs well overdue since the Rogue revamp.

I really don't know why you guys didn't expect this


Spoiler: (highlight to show)
Earth Enutrofs are probably next.
 


Teethless Sharkie * Member Since 2012-11-01
posté February 03, 2014, 22:55:48 | #5
Nerfs were needed but the effect on piercing shot reduced by 50% seems a bit big.
Piercing shot base damage is actualy pretty weak. Nerfing the effect of it could be drastic

Not sure how i feel about the firewall.
Would suck considering i just respeced two nights ago to a tri-build.

The main thing i feel that needed a nerf was to at least put a cap on how much init we can stat. Kind of like Dodge for Masqs.


This post has been edited by Ippy - February 03, 2014, 22:58:16.
Lord Madgobb * Member Since 2011-03-01
posté February 03, 2014, 22:58:58 | #6

Quote (JuStpLaiNtalENt @ 03 February 2014 22:38) *
My poor roublar has been ninja nerfed.... WHY!!?!!?

Ok, i agree it's fair.


Far more reasonable.


Pierce -70% lvl 140, 3 firewall procs
I'm not gonna lie I laughed pretty hard at this


Overweighted Chafer * Member Since 2011-11-26
posté February 03, 2014, 23:03:42 | #7

Quote (Ippy @ 03 February 2014 22:55) *
Nerfs were needed but the effect on piercing shot reduced by 50% seems a bit big.
Piercing shot base damage is actualy pretty weak. Nerfing the effect of it could be drastic

Not sure how i feel about the firewall.
Would suck considering i just respeced two nights ago to a tri-build.

The main thing i feel that needed a nerf was to at least put a cap on how much init we can stat. Kind of like Dodge for Masqs.
I just respeced 2 days ago to full earth, so the least they can do is throw us a respec so i can, idk cut my wrists, on the bright side i have x4 xp on anything i make till 124 and x2 till 140 =3 weee time sink


Ugly Gobball * Member Since 2013-02-05
posté February 03, 2014, 23:08:29 | #8

Quote (JuStpLaiNtalENt @ 03 February 2014 22:38) *

Pierce -70% lvl 140, 3 firewall procs

I'm sorry but I tried to figure out what '3 firewall procs' means and it's baffled me, what is 'procs'?

Kinda worried since my air/fire rogue is by far one of my favourite characters and they've just done away with my favourite class (the Feca).

This is very concerning if it is to go official... it'd not leaving me much left that I really like to be honest!


Lord Madgobb * Member Since 2011-03-01
posté February 03, 2014, 23:13:30 | #9

Quote (Herpa-Derpa @ 03 February 2014 23:08) *

Quote (JuStpLaiNtalENt @ 03 February 2014 22:38) *

Pierce -70% lvl 140, 3 firewall procs

I'm sorry but I tried to figure out what '3 firewall procs' means and it's baffled me, what is 'procs'?

Kinda worried since my air/fire rogue is by far one of my favourite characters and they've just done away with my favourite class (the Feca).

This is very concerning if it is to go official... it'd not leaving me much left that I really like to be honest!
procs means like

Okay monster starts its turn on firewall takes damage

1 Proc

Monster walks 1 space

2 Proc

Monster walks 1 more space

Last Proc

After that he no longer takes damage from the firewall


Teethless Sharkie * Member Since 2012-11-01
posté February 03, 2014, 23:16:40 | #10

Quote (JuStpLaiNtalENt @ 03 February 2014 23:03) *

Quote (Ippy @ 03 February 2014 22:55) *
Nerfs were needed but the effect on piercing shot reduced by 50% seems a bit big.
Piercing shot base damage is actualy pretty weak. Nerfing the effect of it could be drastic

Not sure how i feel about the firewall.
Would suck considering i just respeced two nights ago to a tri-build.

The main thing i feel that needed a nerf was to at least put a cap on how much init we can stat. Kind of like Dodge for Masqs.
I just respeced 2 days ago to full earth, so the least they can do is throw us a respec so i can, idk cut my wrists, on the bright side i have x4 xp on anything i make till 124 and x2 till 140 =3 weee time sink
Lmao I am excited about the Exp changes like Dofus. Although i don't really plan on making anything new. Lvling is already VERY easy so with this it shouldn't take long to lvl at all bro. A week tops to get 120. Depending on play time of course.


Quote (Herpa-Derpa @ 03 February 2014 23:08) *

Quote (JuStpLaiNtalENt @ 03 February 2014 22:38) *

Pierce -70% lvl 140, 3 firewall procs

I'm sorry but I tried to figure out what '3 firewall procs' means and it's baffled me, what is 'procs'?

Kinda worried since my air/fire rogue is by far one of my favourite characters and they've just done away with my favourite class (the Feca).

This is very concerning if it is to go official... it'd not leaving me much left that I really like to be honest!
"Procs" Is every time the damage activates. At the start of the turn it "procs" and every time they move it "procs". This is huge, so they will only get hit by firewall damage 3 times a turn. It only takes a turn to get off it too sooo.


*edit* Someone beat me!


This post has been edited by Ippy - February 03, 2014, 23:17:52.
Speechless Crobak * Member Since 2012-03-12
posté February 03, 2014, 23:36:05 | #11
Nerf Enutrofs and Masqs next please.


Lord Madgobb * Member Since 2011-03-01
posté February 03, 2014, 23:44:32 | #12

Quote (Agosta @ 03 February 2014 23:36) *
Nerf Enutrofs and Masqs next please.
>masqs

youre funny
unless you mean pvp only 


Soft Crackler * Member Since 2012-01-14
posté February 04, 2014, 00:28:13 | #13
So for the firewall nerf, It is 3 procs in TOTAL? Or just 3 procs for that single turn, then the next turn I can move it over the wall and damage it again? Or do you have to wait for the next interval for the firewall damage to be available?

welp, bye my rogue. Hello my Dragon Osa.


Squited Arachnee * Member Since 2011-07-14
posté February 04, 2014, 00:33:49 | #14

Quote (izzzjordan @ 04 February 2014 00:28) *
So for the firewall nerf, It is 3 procs in TOTAL? Or just 3 procs for that single turn, then the next turn I can move it over the wall and damage it again? Or do you have to wait for the next interval for the firewall damage to be available?

welp, bye my rogue. Hello my Dragon Osa.
3 procs for that turn. Which I still find it's too extreme of a nerf.


Lord Madgobb * Member Since 2006-10-23
posté February 04, 2014, 00:44:07 | #15
We saw it coming because we were just discussing it last week. This is certainly something that deserves a free respec.


The Sinister Six * Member Since 2012-02-09
posté February 04, 2014, 01:02:10 | #16
Fire walls getting nerfed sure does send us a message about who dictates balance around here.


Soft Crackler * Member Since 2011-12-17
posté February 04, 2014, 01:08:40 | #17

Quote (Asthis @ 04 February 2014 00:44) *
We saw it coming because we were just discussing it last week. This is certainly something that deserves a free respec
This


Nun Shall Pass * Member Since 2012-07-03
posté February 04, 2014, 01:41:06 | #18
WHY change firewall damage when the problem is BOMB explosion damage.

Seriously... what the asdfghjkl





Ankama always leaves me asdfgh mind blown.

Always "fixing" the wrong things and designing multiplicities of idiocy. I'm fine with the piercing damage change though.. but the proc thing? why?


This post has been edited by aquabeauty - February 04, 2014, 01:43:55.
Lord Madgobb * Member Since 2011-03-01
posté February 04, 2014, 01:45:15 | #19

Quote (aquabeauty @ 04 February 2014 01:41) *
WHY change firewall damage when the problem is BOMB explosion damage.

Seriously... what the asdfghjkl





Ankama always leaves me asdfgh mind blown.

Always "fixing" the wrong things and designing multiplicities of idiocy. I'm fine with the piercing damage change though.. but the proc thing? why?
The problem is in both of them
and its also beta there might be more nerfs than just what is being shown right now sabi even basically implied this

Firewall damage needed a nerf but not this badly piercing shot nerf confuses me however

Oh well it's ankama what can ya do

I'll just sit here and wait for the inevitable water mask nerfs and the nerf to carnival

 


Nun Shall Pass * Member Since 2012-07-03
posté February 04, 2014, 01:53:32 | #20

Quote (MiniMikeh @ 04 February 2014 01:45) *

Quote (aquabeauty @ 04 February 2014 01:41) *
WHY change firewall damage when the problem is BOMB explosion damage.

Seriously... what the asdfghjkl





Ankama always leaves me asdfgh mind blown.

Always "fixing" the wrong things and designing multiplicities of idiocy. I'm fine with the piercing damage change though.. but the proc thing? why?
The problem is in both of them
and its also beta there might be more nerfs than just what is being shown right now sabi even basically implied this

Firewall damage needed a nerf but not this badly piercing shot nerf confuses me however

Oh well it's ankama what can ya do

I'll just sit here and wait for the inevitable water mask nerfs and the nerf to carnival

Yeah but drm... nerf the damage, setting procs is just lame.. like if they reduce the damage by 10~20% that is fine.

Honestly anyone dumb enough to refuse avoiding the fire wall - should be inferno'ed. If Ankama is bothered by the bomb rogue's effect on UBs then they should FIX THE UB. Don't nerf a class across the board because of it.

One thing that bothers me the most is that fire rogues have scaling issues for the first 10~90 levels. This will further increment the toll on new players who choose to fire rogue.

They need to stop pushing new players away with the bad decisions they make. It's like the newbies just have to bring lube, sit there and take it from them. It's ridiculous. This game wont grow like that.

But AYE, you bring the drinks... I'll bring the fireworks. I expect inevitable sadida totem & air/earth nerfs as well.

~_____~


This post has been edited by aquabeauty - February 04, 2014, 02:00:10.