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Enu Realm and Osa Realm Class Active Spells?
Lord Madgobb * Member Since 2011-11-20
posté April 16, 2014, 06:54:36 | #1
Enu Realm and Osa Realm Class Active Spells? The Enutrof spell Gold Rush turns all cells into Gold Mines for 1 turn, but at the end of Enus 2nd turn, removes all cells from combat. So save at least 1 WP for Drheller so you can dig up more Mines. Seems glitchy currently, and can't move mines. (Cost 1ap 1mp 1WP)

EDIT: Gold Rush seems to boost something with any Pouches on the field, but it's still in French. Seems like a %rate increase thus far, and some sort of ally-buff-aura of 15PP for the duration of the Gold Rush effect. Seems to be for allowing Allies to pick up pouches in your place if Enu can't reach it. Waiting for translation to be sure)






The Osamodas spell Spiritual Leash Summons all your Gobgob creatures for one turn, and then returns them, one by one, to the Gob Gob. (One each turn) by the 6th turn, you won't have any summons out, and just 1 WP left for a final Summon. If any Summon dies before they return to the Gobgob, they cannot be re-summoned at the end. You also cannot Summon while this spell is active or winding down. 1 cast per fight limit. Seems the Summons return to Gobgob automatically and in a random order. Possession is also disabled during this spell state, and CMC from Whip/Boohowl is disabled, however Summons seem to benefit from Animal Guard and equipped CMC gear still. (Cost 6ap, 1x/Fight)


This post has been edited by TommyTrouble - April 16, 2014, 08:14:25.
Reason for edit : Confusing french stuff in Gold Rush
Lord Madgobb * Member Since 2012-02-19
posté April 16, 2014, 07:23:50 | #2
i went on the beta and didnt see this at all so im going to assume this is a suggestion? Unless im very dense and just couldnt find these new spells.


Lord Madgobb * Member Since 2011-03-01
posté April 16, 2014, 07:35:06 | #3
Considering your initiative bonuses, treasure hunter stacks, and no new spell icons on your bars i'm gonna assume this is a suggestion

Unless you can show some more proof or whatever


Lord Madgobb * Member Since 2011-11-20
posté April 16, 2014, 07:46:09 | #4
"Wakfu Flood: Excarnam to Inglorium" look at the Quests?


Ambitious Crackapult * Member Since 2013-02-17
posté April 16, 2014, 07:51:39 | #5
If this is a suggestion...

How did he summon all these things??!!  


Quote (TommyTrouble @ 16 April 2014 07:46) *
"Wakfu Flood: Excarnam to Inglorium" look at the Quests?
These spells are quest reward?


Squited Arachnee * Member Since 2012-03-19
posté April 16, 2014, 08:00:39 | #6
Only works for one of my enus, not sure what is going on.


Lord Madgobb * Member Since 2011-11-20
posté April 16, 2014, 08:07:45 | #7

Quote (Celay01 @ 16 April 2014 07:51) *
If this is a suggestion...

How did he summon all these things??!!


Quote (TommyTrouble @ 16 April 2014 07:46) *
"Wakfu Flood: Excarnam to Inglorium" look at the Quests?
These spells are quest reward?
The branches split off to dead ends currently on all the classes except Sram, Osamodas and Enutrof. I'd post the Sram spell too, but I don't play one.

Hopefully they'll roll out the rest of the classes, but if it's going to be like Dofus' Divine Realms, we may only see a few classes this first year. Who knows?

All I know for sure is I'm very excited for whatever these places end up bringing. HURRY UP ANKAMA!


Scary Polter * Member Since 2011-04-26
posté April 16, 2014, 08:15:33 | #8

Quote (TommyTrouble @ 16 April 2014 06:54) *



$hiny \$v$/


This post has been edited by Kouromaro - April 16, 2014, 08:15:44.
Lord Madgobb * Member Since 2011-03-01
posté April 16, 2014, 08:17:18 | #9
so basically 3/15 of the classes are going to be missing this new spell

leaving them left behind and forgotten as usual


Soft Crackler * Member Since 2011-12-06
posté April 16, 2014, 08:20:47 | #10
I guess the Osa spell is ok... not something I'd use often, since they can't benefit from my boohowls.


Lord Madgobb * Member Since 2011-11-20
posté April 16, 2014, 08:23:47 | #11

Quote (MiniMikeh @ 16 April 2014 08:17) *
so basically 3/15 of the classes are going to be missing this new spell

leaving them left behind and forgotten as usual

Back on Dofus, they gave Iop and Osamodas their class spells first, and no other classes for a very long time, if I recall correctly. (Wrath and Spiritual Leash, respectively. Wrath and Leash were very different spells in Dofus, however.)

I assume the Divine Realms will be releasing special spells for the classes related to the Realm concerned, but hopefully Ankama has learned something, and we will be able to get (if not the Realm) at least the Spell. I hope I'm not wrong about that, it feels like I'm hallucinating, seeing these spells in action right now. Anyone got an image or info on Srams?


Quote (FuzzySyd @ 16 April 2014 08:20) *
I guess the Osa spell is ok... not something I'd use often, since they can't benefit from my boohowls.
Not being able to Dragon during this, and only having 1WP left afterwards is a definite weakness, and not possessing or active CMC buffs definitely would leave the Osamodas vulnerable. Sort of a neat spell vs weaker mobs, but omg, some places it's going to be the worst spell an Osa could ever ever ever cast.

(Just imagine an osa casting this in Undieworld, and losing 250 Health for each Summon that spits out. Almost-guaranteed insta-death )


This post has been edited by TommyTrouble - April 16, 2014, 08:27:26.
Ancient Eradicator * Member Since 2008-06-09
posté April 16, 2014, 08:44:29 | #12
I cannot help but laugh at the Osamodas spell. They definitely do remind me of the Dofus special spells, where the spells can be interesting but only under certain circumstances for the most part. This Osamodas spell is pretty much Masked Spirit, but costs more and has many more lasting drawbacks. Pretty much starting turn 3 with only 3 pets remaining the spells has the same power as having two summons buffed by Whip and Boohowl, but then of course makes the Osamodas weaker starting turn 4 and and even more starting turn 5, with finally only being able to summon one more pet or the Gobgob. For every type of Osamodas build, this spell basically has no true increase in strength since at the beginning it makes you stronger but at the end makes you weaker. Full cycle equates to no increase in power. So there is no lasting benefit. Even a single pet summoner, who is probably the most benefiting of the spell, has a major drawback in once the last pet is summoned and killed the Osamodas becomes ineffective. In terms of worth, this spell would probably be similar in strength to the weaker Dofus special skills. I was hoping once they added special spells that it would be a resurrection spell for the Osamodas.


This post has been edited by GodIsWithUs - April 16, 2014, 08:49:34.
Eccentric Moogrr * Member Since 2012-02-27
posté April 16, 2014, 08:45:45 | #13
The Osa spell is kind of neat on 'non' summoner Osas actually - Least.. assuming you're allowed to use it with the gobgob out (or in dragon mode)


This post has been edited by VoidSettler - April 16, 2014, 08:47:46.
Ancient Eradicator * Member Since 2008-06-09
posté April 16, 2014, 08:47:38 | #14

Quote (VoidSettler @ 16 April 2014 08:45) *
The Osa spell is kind of neat on 'non' summoner Osas actually - Least.. assuming you're allowed to use it with the gobgob out..
You wouldn't since Gobgob has a restriction that prevents it from being summoned with summons out.


Eccentric Moogrr * Member Since 2012-02-27
posté April 16, 2014, 08:48:20 | #15
What about the other way around though - What if the gobgob is already out of the bag.


Grizzled Dandelion * Member Since 2012-02-14
posté April 16, 2014, 08:49:15 | #16
How you start this quest?


Bellaphone Lover * Member Since 2014-04-08
posté April 16, 2014, 08:50:19 | #17
Spiritual Leash is really nice!

I didn't do a whole lot of testing with it, but I noticed it sometimes only summons 4 monsters and not all 5. (I'm guessing it was trying to summon on top of another monster or player and couldn't? Or maybe it just tried to summon two monsters on the same square at the same time and was unable to?)

When that happens, the spell still uses 5 WP and counts down like there are 5 summons, creating an extra turn where you have no summons out but still can't summon anything.

If you have 3 summons in your Gobgob, Spiritual Leash will only take 3 WP and last for 3 turns, so I think it's just a bug that happens when the spell tries to summon something and there's no room.

I hope that gets fixed before the update goes live. :/

Thanks for sharing this, Tommy!  


Lord Madgobb * Member Since 2011-11-20
posté April 16, 2014, 08:52:25 | #18

Quote (Kichiyo @ 16 April 2014 08:49) *
How you start this quest?

Beta Server, so it's seriously glitchy. I only got it on characters that have completed Frigost, Ohwymi and Wabbit Island quests (also done Bilbiza and other areas but idk if that counts)

They also seem to have glitched out their data and shown more Divine Relams info in the World Map toggles, so don't expect it to make sense yet.

Beta Server is good times.

I'm really looking forward to the possibility of visiting Externam, located below the Shustuf Crust (shukrute)


This post has been edited by TommyTrouble - April 16, 2014, 08:53:28.
Lord Madgobb * Member Since 2011-03-01
posté April 16, 2014, 08:52:53 | #19
can we talk about how they moved the almanax zaap AGAIN after we complained about it last time until it was moved back

:/


Eccentric Moogrr * Member Since 2012-02-27
posté April 16, 2014, 08:54:14 | #20
Could someone check if the spell can be cast while in dragon mode or when already having your gobgob out, unlike normal summoning? - Would be neat for Earth/Air based Osas.