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[Fixed] Character walking animation.

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posté February 11, 2014, 17:40:36 | #1
[Fixed] Character walking animation. I do really hope this's a bug.
Walking animation seems to be removed.
Our chars don't walk anymore, there's only running, even if you click on the cell right next to you. Both in-combat and out of it.
The animation is too fast and weird, it makes me feel really bad about the graphic aspect of the game, please let our characters walk as they used to do.

This post has been edited by [Sabi] - February 24, 2014, 23:18:07.
Reason for edit : Added Status
Community Manager * Member Since 2013-07-08
posté February 11, 2014, 19:36:28 | #2
Thank you for the report!

We have checked with the team and we are working on confirming if it will stay that way or not.

Therefore this cannot be considered as a bug yet, so feel free to share your feedback here regarding this change.

posté February 11, 2014, 19:55:59 | #3
Yep, it's like that for my Sac and my Osa too.

My god I hate it  

posté February 11, 2014, 20:54:28 | #4
PLEASE change it back to normal.

posté February 11, 2014, 22:18:09 | #5
I think it's important to be precise. This change is fantastic for in-battle animations. But it's a bit odd on the overworld when out-of-battle.

In-battle it makes sense to want to be quick (both in terms of gameplay, AND even in terms of just logic, you wouldn't just casually walk around when you're in a real fight).

Out-of-battle there's no problem with wanting to walk around. Please fix it *only* for out-of-combat walking, if you do fix it.

posté February 11, 2014, 22:45:04 | #6
Agreed, I'm with Azalyn on this.

posté February 11, 2014, 23:41:20 | #7
Agreed with azalyn
an option to turn it on and off would be nice too,
but when you walk, then stop because you activate a -mp cell, move into the absorption aura, or just need to take a few short steps it really slows down the combat

Lord Madgobb * Member Since 2008-01-09
posté February 12, 2014, 00:19:26 | #8

This post has been edited by Rokugatsu - February 12, 2014, 00:28:55.
posté February 12, 2014, 01:23:41 | #9
Agreed. I like how when a character jumps over things, it's sped up and I don't have to wait for that annoying animation to go through.

But I still think we need to walk. XD I'd rather keep it as it was.


Thread closed