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semcorda's profile
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Member Since : 2011-07-30
363 Posts (0.29 per day)
Most active in : Character Classes
posté January 25, 2015, 19:28:06 | #1

Quote (Asriah @ 25 January 2015 18:05) *
How DARE you. I've earned the best damn watermelons in my life from that passive!
And some herbs. Don't forget herbs. If you enubless them few dozen times, you may craft one item with them. Just how cool is that?


Thread : General Discussion  Preview message : #823880  Replies : 20  Views : 623
posté January 24, 2015, 12:50:58 | #2

Quote (Kikuihimonji @ 23 January 2015 18:33) *

Quote (Neneko88 @ 23 January 2015 17:09) *
Look at the cactus that reflects..that's how bramble armor should be

I really really want the totem back and they have to make it 100% of target's hp. Not sure I like the totem to summon under us, it's better how it is at the moment.
Imo it would be better to just have high shield value with no reflect at all. This reflect is only making me not want to use the shield on allies to not fail challanges such as "do not make enemy suffer earth type dmg" or "Focus".

OK, but this is problem with challenges, not spell itself. If you say leave it only as shield, then the dmg that sadi's shields should be doing to be comperable to feca's shield could be turned into additinal hp value. For example, if shield would supposed to be made with 100hp and deal/reflect 50 dmg, make it have 150 hp instead.


Quote (Onofriss @ 23 January 2015 19:25) *
Gust - remove per turn limit.
Earthquake - if failed to inflect damage. Remove the spawn point.
The Block - increase block or steal block with the spell. Increase MP by 1.
Doll Link - + 1% redirected damage per level of Lone Sadida.
Knowledge of Dolls - 20% chance to return 2 WP instead of just 1.
Lone Sadida - Always + 30% per turn and is then stolen by dolls instead if within 4 cells.
Gust - with two "gusted" ultras and 11ap build it would be possible to push something by 7 cells, inflicting dmg and poison by doing that. Seems too strong, but with current ridiculous costs of summoning+teaching of ultras it would be more than balanced, pretty UP actually, at least for kiting purposes. Unlimited gust would be quite cool for support though;
Earthquake - great idea, but max 3 casts per turn would still be crippling for this spell anyway. Maybe your idea+1mp cost+ removal on friendly/self fire (no enemy damaged)? I would also limit self damaging for green guard trigger, which all sadis use and all despise at the same time .
The block - it would be still of little utility. Maybe spell (with cooldown) changing targets block into -final res (-2%res per 10block?) would make blocks useful?
Doll Link - looks great, full lone sadida + self brambly would make 35% reflect (10%+10%+1,5*10% if I get you idea right). I'm assuming that you mean current voodoll redirecting, not pre-revamp doll-sacri redirecting.
Lone sadida - stolen by dolls?


This post has been edited by semcorda - January 24, 2015, 12:54:35.
Thread : Sadida  Preview message : #823496  Replies : 14  Views : 320
posté January 23, 2015, 15:59:55 | #3
Idea on bramble armor:
Fecas' earth armors deal damge during creating (by atacking the opponent). It makes sadi's armor missing a lot in comparison, since it doesn't do any reasonable dmg. To compensate this, brambly armor could have higher reflect damage rate when self-cast (currently it is 10% I think). Of course, ap/armor hp and ap/dmg/reflected dmg ratios would have to be balanced with differences between feca's and sadi's armor in mind.


Thread : Sadida  Preview message : #823137  Replies : 14  Views : 320
posté January 19, 2015, 19:15:25 | #4
Great, provocation "fix". You can remove the pvm aspect of this spell at all now, "provoking" of mobs works so seldom that it is mostly useless. With this "fix", feca becomes first (and probably, only) class that has speciality useful only in pvp.
Too bad that A.I. reactions to provocation are not getting fixed, but it would be too much for ankama, rigth? Doing some actual work instead of sweeping under the carpet.


Thread : Changelogs  Preview message : #821599  Replies : 28  Views : 3543
posté January 18, 2015, 18:34:26 | #5

Quote (Kikuihimonji @ 17 January 2015 18:34) *
I am using Ultrapowerfull dolls in PvM, usually when enemy have high water resist (so basically any enurado monster). I use them also if i can't do anything better then sending the No-LoS attacking doll to reach enemy. Also i use them when i "try" to stack -resist for my next turn.

The point still remains though as its too costly. Every single target spell cast on seed should refund its full cost, or the seeds should be removed and we should have instant summoning of dolls.

And i agree we need to control dolls by default.
Discussion goes about summoning cost, but what about air summoners and "teaching" the spells to the ultras? Whem my sadi summons I'm using ultras in 80% cases. Most annoying thing about them is that they "know" sudden chill as an effect of summoning, therefore "teaching" them this sepll is free, but if I want to summon an ultra with other spell, cost gets ridiculous. It makes spells other than chill worse for such kind of use, despite they may be weaker in terms of dmg or utility than chill. Can't see any logical reason for such discrimination.

Sorry if this issue was mentioned before, I skimmed this topic and only post about ultras I've found was the one I quoted and the one you answered to.


Thread : Sadida  Preview message : #821346  Replies : 30  Views : 896
posté January 15, 2015, 20:58:49 | #6

Quote (HateSpawn @ 15 January 2015 20:41) *
Regression to the mean, look it up.

might as well research Gambler's Falacy too.
OK, it is the point.
But, sometimes it gets really strange.
I've been running wa castle a lot (for about 5 months I think), and dropped 10 wobot boots and 0 wa cwowns. Afaik, both these items have same drop%. (and I'm still stuck at wa beacuse I decided I will drop this crap even if I had to reach lvl 200 there, and not going to sub until I get the damn cwown)
Back in the days when ambassador dun was new, few guildies and I decided to drop the (then) awesome necro cape. We did loads of runs to no effect. After ridiculous amount of runs finally it dropped. Then it dropped again strangely soon. And another, and another. Each next in earlier than the first one.
Yea, yea, I know about perception falacies. It's just hard to keep staying sceptical after so much strange first hand experiences.
Besides, I have so little trust in ankama that I'm ready to believe anything.

P.S.
op please consider using some punctuation marks and paragraphs because reading long text in one monotonuos gramatically confusing stream is hard


This post has been edited by semcorda - January 15, 2015, 21:00:53.
Thread : General Discussion  Preview message : #820198  Replies : 18  Views : 1195
posté January 12, 2015, 19:25:47 | #7
Joy to Key not smooth enough? Strange, I'm using it since I began playing wakfu 2,5y ago, I can't recall any delay problems. I'm using mouse for movement/aiming, pad for spells, yes/no popups confirmation, ending turns, health bars display and a few shortcuts (eq menu, map, mount, teleport of scriptures).
I doubt that mouse for movement can be replaced by controller, joypad's analog sticks aren't precise enough imo.


Thread : Suggestions  Preview message : #819370  Replies : 7  Views : 1379
posté January 11, 2015, 20:58:18 | #8
For me, xelor seems to fit what you are looking for.
Medium/upper medium range - check - spells are medium, but thanks to dial you have big reach of movement to cast them at higher range;
Easy soloing - check - dial allows you to confuse mobs at low/medium levels thanks to good movement. With tactical use of field objects you can solo big mobs while staying out of their reach (at lvl 16 I once killed ~80lvl group thanks to piece of fence that happend to be sticking out of map border).
Not expensive - this might be a problem, all classes are expensive if you want them to be at their peak, and all are cheap if you can cope with having lesser eq. Maybe pure tanks are better since they don't need to focus on dmg as much as others.

If you won't like xel, try fire or fire/earth rouge. Range similar to xel, soloing relatively easy thanks to great aoe spells with solo+distance damger best friend: -mp debuff on strongest spell, also you can make sort of fire trap damaging enemies while they step on it (using fire before you get to 9ap might be bit hard though).


This post has been edited by semcorda - January 11, 2015, 21:00:05.
Thread : General  Preview message : #819172  Replies : 2  Views : 551
posté January 11, 2015, 20:12:06 | #9

Quote (Mechazerker @ 04 December 2014 16:04) *

Provocation a.k.a. The Feca Seduction Spell!!! Rating 10/5 for Group PVP, 1/5 for PVM, 0/5 for 1 v 1 PVP

This is one of the most forgotten spells of feca, but is the most powerful at group PVP. Most Fecas would overlook this spell due to its uselessness in PVM.

If the target is an enemy player, it would reduce his dmg by 50% if he attacks your allies. Of course full dmg to you if he chose to attack you… thus the seduction spell. What’s more is.. it only cost 3 ap!!!

For Group PVP = 100% Max this spell out no questions asked.


I keep finding myself amazed with each example of fecas dissing provo for pvm. Really nobody haven't noticed that spell description is wrong and 50% dmg cut also works against mobs? Best spell for boss fights!

Other thing, I'd suggest mentioning about drip armor multiple recasting trick for avoiding multiple locks. Many newbies might not know about it.

P.S.
As much as I wonder why nobody knows about pvm provocation, I wonder how could I did'nt know about "under the feet summon trick" with staff glyph for self buffing before dripping it to ally. Thanks for enlightenment, very useful stuff for my tank/support feca.


This post has been edited by semcorda - January 11, 2015, 21:17:47.
Reason for edit : ap glyph trick
Thread : Guides  Preview message : #819166  Replies : 7  Views : 2037
posté December 23, 2014, 08:15:54 | #10
This dun is easy, no need for risking triggering retarded anti-abuse. All you need is sadida with maxed voodoll. If you happen to also have cra on team, this cra can drop 1lvl of hagen's armor per 1 used ap when cooperating with sadida.
I know that this "anti-abuse" is peak of ankama's stupidity, but really, in hagen dun it is possible to avoid it. Don't push him on debuff cells, don't block his movement, use sadida. That is all.


Thread : Technical Issues  Preview message : #813961  Replies : 4  Views : 646
posté December 07, 2014, 12:43:32 | #11
Congrats ankama, I'd buy 30days with this promotion. After I stopped subbing for over 2 months. But this topic popped up as "last post" on forum on 7th december. After discount expired. Normal company would make such thing to be rubbed into potential clients face to get as many as they can, but ankama? Nooo, lets put this info among the masses of other topics, so stumbling over it for someone randomly checking forums is near impossible.
You really don't want my money, do you?


This post has been edited by semcorda - December 07, 2014, 12:46:29.
Thread : News  Preview message : #805665  Replies : 24  Views : 1172
posté December 04, 2014, 22:57:26 | #12
The problem is, turning pvp off would obviously stop bullying but also would made stopping eco-terrorists impossible. The same thing that allows idiots to chase other players for no reason, allows chasing idiots who destroy ecosystem.
My advice - get a guild. Most likely there will always be bullies' bully who enjoys chasing of jerks who harass guildies.
Lets just hope ankama will eventualy make system reasonable. Option to turn off pvp would work if it would also make harvesting somehow limited, to make pvp-protected player unable to mess with eco. But, unfortunately, anakama being ankama, chances for fixes are slim and postponed to Soon™.


Thread : Suggestions  Preview message : #804817  Replies : 13  Views : 573
posté December 04, 2014, 22:29:20 | #13

Quote (Neneko88 @ 04 December 2014 18:26) *

Quote (semcorda @ 04 December 2014 17:33) *
One voice of reason in the torrents of ranting. As I tried to explain in one of my previous post (to no effect apparently), sadidas battle quality is not visible right away like in the case of dds. And I will stand by statement that they are "not that bad". Expecting them to equal fecas at fecaing, xelors at xeloring etc lacks basic sense. Sadidas are crippled at sadiding, by even with that thay are "not that bad". I define "not that bad" as not being burden and having many possiblilities to support (assuming that team does not consist of "I hit big, I good, you hit low, you bad" mental iops").
As I read this topic, I can see the general agreement on major problems of sadida. IMO, those get fixed ad sadida will get "great".
If we talk about pvp, sadidas are very good (1on1 at least), but I don't know why pvp subject is risen so often at all, since problems are mostly visible in pve.
BTW, is there anyone who seriously ever wanted nerf to sadida? I remember series of joke posts saying that sadida need nerf for being op, but I don't know how much of broom stick needs to get in someones ass to not see them as trolling/sarcasm.
I like when people like you say stuff they know nothing about. Keep assuming and saying things that were never said, keep being ignorant.

What the hell?
What exactly I know nothing about?
I play sadida in team, actually I am a team when multiboxing. PvE knowledge check.
I PvPed with good results using sadida. PvP knowledge check.
I remember joke posts on sadi nerf and asked a QUESTION about people asking for it. Statement validity check.
Compared many post from different people and noticed patterns. "general agreement" statement validity check.

dude, what is your problem?

If actual usage of class is not enough to know something about a class, then I don't know what is. Apparently, anyone who isn't you or didn't match exactly you opinions knows nothing about what they are saying.

Little off topic
GreenEmerald, you mentioned hagen dun and gust for pushing. But you do know sadida+cra combo to drop charges of hagen's shield with cost of 1charge per 1 ap? I've always been assuming it is common knowledge among sadidas.


This post has been edited by semcorda - December 04, 2014, 22:39:08.
Thread : Sadida  Preview message : #804808  Replies : 47  Views : 2780
posté December 04, 2014, 17:33:15 | #14

Quote (Heartyace @ 04 December 2014 16:13) *

Quote (Kikuihimonji @ 03 December 2014 22:05) *


The only people who want sadida nerfed or call them ok are the ones who are afraid that they could loose to Sadida if Sadida damage values and cost of spells/summoning and ability to control all dolls would make them finally good.

EDIT: well i wanted it short, but couldnt resist.
Just for a week come to the asia server

Sadidas are balanced, they're just not as useful because Ankama made burst damage Meta. They have so much to add to team pvp...
One voice of reason in the torrents of ranting. As I tried to explain in one of my previous post (to no effect apparently), sadidas battle quality is not visible right away like in the case of dds. And I will stand by statement that they are "not that bad". Expecting them to equal fecas at fecaing, xelors at xeloring etc lacks basic sense. Sadidas are crippled at sadiding, by even with that thay are "not that bad". I define "not that bad" as not being burden and having many possiblilities to support (assuming that team does not consist of "I hit big, I good, you hit low, you bad" mental iops").
As I read this topic, I can see the general agreement on major problems of sadida. IMO, those get fixed ad sadida will get "great".
If we talk about pvp, sadidas are very good (1on1 at least), but I don't know why pvp subject is risen so often at all, since problems are mostly visible in pve.
BTW, is there anyone who seriously ever wanted nerf to sadida? I remember series of joke posts saying that sadida need nerf for being op, but I don't know how much of broom stick needs to get in someones ass to not see them as trolling/sarcasm.


This post has been edited by semcorda - December 04, 2014, 17:37:20.
Thread : Sadida  Preview message : #804722  Replies : 47  Views : 2780
posté December 03, 2014, 17:10:58 | #15

Quote (Neneko88 @ 01 December 2014 17:23) *
If you want to move things around buy a krobax. By the way there are a lot of classes can can push monsters around. One good spell doesn't make a class "not that bad" You just like gust because you're a xelor.

Do you like when I block all your LOS with greedy dolls? What can you hit now?
What about when inflatable is 5 spaces away and can't reach you for ok 500hp heals?

Those major drawbacks you listed is so unique to sadida that I can't think of any other class with drawbacks so that bad, maybe only cra.
Example I gave was, well, an example. Same utility of gust goes for setting up combos with rouge (bombs), cra (piercing), eni (massacr mark), enu (any fire aoe). And I want to move things around with character, not multiman. Strange argument on your side, to change class that can move things for for cheap (summoning is ridiculously expensive though, as I said before), move them horizontally (respective to team position), with no LoS and weak/great (with controlled ultras) distance for sidekick which has only heavily handicapped versions of such skills.
And again, it was example, moving stuff is one of utiliies. Stealing mp has some use. You will say "mob has 8 mp, -2mp doesn't make a difference", I say, it does when those missing mps make them finish turn at a distance I want them to finish. You say, armors are weak, I say, even 1hp armor is great when after enemy's combo you are left with 1hp (obvious exaggeration, but you get my point). Also don't forget that it is not that sadi is ONLY pushing or ONLY stealing mp. Both utilities DO deal dmg, maybe lower than dds's, but properly used allow other team members deal more dmg
Greedies? I never use them in pve team fights (too dumb, require cc), great choice for 1on1 pvp though;
Inflats? My sadida was intended as dual at first, and she is still running with half eq without water dmg. Despite this, my inflats reach 800hp heal. Their range is an issue of retarded AI which I pointed out (runnig around without focusing), and even with this it is not that bad when using range-oriented team.
Generally, even dolls I consider as good, are crippled by stupidity. Default controlled state (which was once promised by certain ankama member known for being pathetic lair) would be best solution.
And drawbacks I listed are for sadida so they are unique, I'm not sure if this last sentence is pointing out something wrong or agreeing with me.

Also notice, I never said that sadidas are great. I'm just agreeing with OP, they are "not that bad".
Sad thing is, that what is denying them greatness is easy to see and more or less agreed by sadi's users, but devs don't seem to care.


This post has been edited by semcorda - December 03, 2014, 17:13:02.
Reason for edit : grammar
Thread : Sadida  Preview message : #804345  Replies : 47  Views : 2780
posté December 01, 2014, 16:56:36 | #16
I must agree with OP - sadidas aren't THAT bad.
When I'm using sadida (multiboxing with other chars), I find her support spells good enough to contribute to whole team. And the support spells I'm using are also good dmg spells, even if direct dmg is low, secondary effects compensate for this.
Example: xelor has opportunity to hit multiple mobs with x.puni. , but one mob is to far. Sadida uses chill+2x gust, moving mob into puni's aoe and lowering some res AND dealing reasonable (for non dd oriented class) damage. Thanks to this action xelor's spell effect is multiplied (damage dealt to >1 enemies for the same cost) and increased thanks to the res steal. If you are looking just at chill+2xgust combo, it is realtively weak when comparedt to dds combos, but if you are not counting tactical development after this combo, then you should go play some iop or smt which can make a lot of digits appear during his turn without need for thinking what happens later.
Yes, it is situational, but it is one example of many. Playing such class you should be able to find/create such situations

IMO, sadida has three MAJOR drawbacks:
1. Dolls stupidity makes them useless in an advanced pvm, and and turns pvp into cyclical facepalm generator;
2. Some dolls are useless (only good dolls are inflat, greedy and ultra);
3. Some speciality spells are useless/pointless/outdated/extremly underpowered.
Minor issue is doll summoning cost, which gets ridiculous when you want to summon ultra and imprint on it a spell other than the one that summoned it.

With those issues fixed, sadida will change from "not that bad" to "great" class. Maybe close to being OP.


Thread : Sadida  Preview message : #803548  Replies : 47  Views : 2780
posté November 30, 2014, 15:39:08 | #17
2 months? I (and others) have lost hb contents year ago, no fix. People lost pets half year ago (few of them returned).
Welcome to ankaworld. realm of ankalogic and ankasupport.


Thread : Technical Issues  Preview message : #803029  Replies : 4  Views : 430
posté November 29, 2014, 15:39:51 | #18
They are pathetic, this bug soon will be celebrating 1 year anniversary .


This post has been edited by semcorda - January 10, 2015, 14:07:09.
Reason for edit : typo
Thread : Bug Archives  Preview message : #802617  Replies : 3  Views : 422
posté November 22, 2014, 01:40:35 | #19

Quote (FateMaster-RJ @ 22 November 2014 00:51) *
doing that would make no sense, since you can use your voodoll to target some more mobile enemies and some bosses that cant be target by melee players, like iops and sacri's, also, water sadidas that use main tear would be completely useless
Oh dear, I can almost hear OP's facepalm .


Thread : Sadida  Preview message : #799577  Replies : 4  Views : 742
posté October 27, 2014, 16:37:25 | #20
Wobots - mp drain is most likely bugged, or intended to ignore hypermovement (you can expect anything from ankama), most classes have problem with this;
Cavaliers - bound does work against their jump, my feca never had any problems with this;
Guawds - their throw attack ignores all classes stabi, even ignores wobot boss' stabi when used on him after eni's rebirth mark activation;

As you can see, wa's issues are not targeted at iops, those are just this dun's gimmicks.
Remember that iop is most potent damage-wise class in game, all his drawbacks' purpose is to balance him. However, ankama , being ankama, made those "counterweights" to be pain in the ass in pve, and negligible in pvp.


Thread : Combat Strategy  Preview message : #790810  Replies : 2  Views : 520