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semcorda's profile
Member Since : 2011-07-30
388 Posts (0.25 per day)
Most active in : Character Classes
posté November 23, 2015, 22:05:18 | #1
I didn't read this whole topic, but it seems like it turned from "is dying?" to "why it is dying?".
I played wakfu since beta, let me tell you why I stopped playing:

General technical crappyness.

I can stand stupid devs decisions, I can stand "improvements" nobody ever asked for, I can suffer through annoying boss fights (as annoying as they are supposed to be "exciting" and "tactical"), I can stand lack of balance, I can stand devs lies and massive derps (and lies to cover massive derps). Basically, I can (grumbling, but still...) take all the shit ankama is throwing at players.
BUT I can't stand when java game gets severe framerate drops, when I have to wait few seconds to open stupid inventory or map, when I'm losing AP's because f..king animations don't let me finish the turn ("f...king animations" is the only way I can refer to this annoying, non-turnoffable crap, and I refuse to refrain), when game logs off for no reason, when bugs are so old that I can't remember when I've noticed them first time, when I have to relog after each dun (after half dun actually, but I used to force myself to finish the dun with borderline slideshow). Pleae don't tell me to get better comp. First, it is a damn 2D game. Getting geared up for this is ridiculous. Second, more important - it wasn't always like this. I didn't have half of these problem 6-7 updates ago. Game code is getting worse and worse.
At some point, stuggle with technical side of the game overweighted the bits of joy I was still able to gain from the game.

Thread : General Discussion  Preview message : #927345  Replies : 137  Views : 3629
posté October 26, 2015, 23:28:12 | #2
Oh, so I'm not delusional and shitty performance is widespread problem?
I guess it took heroes to make it visible for singleboxers. I've been multiboxing for a long time and this ram issue has always been there, literally years before heroes. It just getting worse with each big update. Seriously, performance drop difference is really noticeable after updates.
Can some actual programmer comment on this? Is this because ankama is shitty at coding, or lazy at coding?

Thread : 1.44 Bug Reports  Preview message : #922163  Replies : 15  Views : 754
posté October 24, 2015, 23:21:39 | #3
I could list reasons again, same as I did few times over last few years, but instead, let me use small hyperbole:
Well, imagine you've found great bakery, which makes a great cake. Like the best cake you ever ate, and no other bakery makes such cake. So good that it gets you addicted, so you come to this bakery over and over because noone makes even similar cakes. But the problem is, the cake has always had a small portion sprinkled with grinded dried shit. The cake is so good that you learned to just leave this piece and eat only the remaining part. Over the years, this shitty portion became almost a half of the cake. The other half is good, and as long as you can avoid touching the shitty side you are ok. And this clean side is still awesome. You think to yourself - "I must tell my friends about his awesome bakery and their awesome cake". But then you realize you'd have to explain them how to avoid eating shitty side, damn, you'd have to tell them with the straight face that you advertise for a cake with shit pieces on it...

Thread : General Discussion  Preview message : #921623  Replies : 55  Views : 2230
posté October 19, 2015, 20:26:42 | #4
Hey, is it only me that see that results in PvP do not have much to do with duping? Duping is replicating items already existing in game, so no matter if he duped an item 1000 times or not, it is still item with set parameters, available for anyone, same goes for runes. So what's the point when some people say his wins were "cheated"? If he really duped, he just got top notch eq faster, but same eq could be obtained by anyone eventually.

Thread : General Discussion  Preview message : #920202  Replies : 262  Views : 16423
posté October 08, 2015, 20:02:23 | #5

Quote (shankissimo @ 08 October 2015 19:56) *
It's there now, I think this is a bad idea... But if it's for the best...
Yea, until the next dupe exploit...

Shit, I dropped damn withered bp 2 days ago... Hope rollback will be worth punishing normal players for the sake of correcting the economy (which was shitty since last duping event anyway)

Thread : General Discussion  Preview message : #915384  Replies : 54  Views : 1830
posté September 30, 2015, 20:56:02 | #6

Quote (SSBKewkky @ 30 September 2015 19:26) *
Lukinerx, why don't you just quit the game? Anything that ever comes out of you is straight-up complaints, and not even the constructive kind. You'd be better off playing another more enjoyable MMO.
Well, in my opinion time for constructive complaints passed quite long ago. Few first updates after wakfu moved from free beta to current paid beta were lacking, but it could be understood. Now, few years later, still LITERALLY.EVERY.EFFING.UPDATE is full of bugs. Still ankama is ignoring it. Oh how naive I was when today I thought tht guy who mentioned (in this topic I think) that xel past dun is kicking out after 12 minutes exagerrated. I thought that even if this is true, hotfix will be applied immediately (dun is unplayabe). Damn missis freeze dun got fixed after almost a YEAR. Fix of foggers spell bug caused stasis spells lvl drop below 20lvl - it is reaching ridiculous situations - fixes for bugs are causing bugs in the same area they were suppose to fix. And people are still finding new bugs.
Every update is making the game more and more coding-wise shitty. You don't even have to be coder to see it (I'm not). Before I quit I could run a dungeon two times on few accounts before framerate was forcing me to restart the game. Before this update I had to restart after one dun. Now I'm getting a slideshow on second room... "It's because of multiboxing" counterargument would be missing the point - multiboxing or not, code obviously is getting shittier, multibox is just making it more visible.
I quit near the beginning of this year, came back month or two ago, and on first dun run with guildmates they had to explain to me how to deal with new bugs.
I'm really surprised that players who for few years were witnessing the ankama's continuous failure at coding are still defending them.
Why "ranters" are not moving to another games? Because there are no another games of this type. Give me another FFT/Disgaea online and I'm gone in the middle of writing a "rant" sentece. We are stuck with great, unique game with terrible developers. After all those years, the best that could happen seems to be ankama going bankrupt and selling the franchise to someone who has any idea about developing mmos. Constant marketing foot shooting and trolling classes changes (xel and rouge nerfs are absurd, osas players seem to be annnoyed as well) are another problems of ankama, but they aren't nearly as bad as purely technical aspect of the game.
I get your point, lack of constructive input is not good, but what difference it makes when any input is ignored by devs anyway? Sure, there are bright points in updates, but those are getting bleak when you think how long it took them to implement them. Next update will as bugged as this one, class changes will be as criticized as those, no matter if you praise them for their "efforts" or constructively point out problems.

This post has been edited by semcorda - September 30, 2015, 20:57:25.
Thread : Changelogs  Preview message : #911846  Replies : 154  Views : 7640
posté September 29, 2015, 21:31:25 | #7
Anybody had problems with foggers' spells? I returned to wakfu like a month ago and levelled my fog's spells at dojo so they had max no-mf-bug levels (170lvl). I've been using motherfogger normally since then (175lvl now). Now all stasis spells dropped to 20-40 lvl. With the speed of exp exchange by locking other spells my fog is useless, because running any high lvl duns with lvl20 spells is pointless.
Ankamas inability to properly code anything is obvious here, but I wonder how rare is that bug.

Thread : Changelogs  Preview message : #911268  Replies : 154  Views : 7640
posté September 20, 2015, 17:00:35 | #8
Forget it man, ankama doesn't care about such things. Chat has bug with one of polish letters ("alt+" combination) removing all typed earlier text. It hasn't been fixed for about 4 years (seriously, it is not exagerration, it exists since free beta). Polish community ingame already got used to it, I guess you will have to stick to what you have at hand.

Thread : Suggestions  Preview message : #908350  Replies : 5  Views : 453
posté April 14, 2015, 19:32:11 | #9

Quote (Matt5150 @ 14 April 2015 19:25) *
There is another ninja nerf about rogue's firewall
Please elaborate. It is not sarcasm, I'd like to know what to look at on my rouge.

Thread : General Discussion  Preview message : #850990  Replies : 16  Views : 2450
posté April 13, 2015, 19:19:32 | #10
I've got one for sale, pm Julian Bashir in game if still interested, I'm online for 2 hours since this post. Chat says "hyphon" is not connected.

Thread : Trade  Preview message : #850126  Replies : 3  Views : 236
posté April 06, 2015, 16:26:54 | #11
Assuming this guide is for total newbies too, maybe you should mention teleport of scriptures. I don't think it is explained in game, so new players often are oblivious to this extremly useful item

Thread : Guides  Preview message : #847527  Replies : 16  Views : 34659
posté March 22, 2015, 17:43:47 | #12

Quote (shaustin @ 22 March 2015 17:00) *
a response from tech support
I don't think that this has ever happened. Closest thing you will get at forum is "soon™" from CM. I seriously doubt if ankama's "tech support" even exists.
Your only hope is that this has happened to amount of people significant enough to make them include it in some of future "fixes".

Thread : Bug Archives  Preview message : #842289  Replies : 65  Views : 6105
posté March 08, 2015, 19:52:33 | #13

Quote (Goblin-Cleaver @ 08 March 2015 19:14) *
While I am excited about the hero system, I prefer that Ankama takes their time and does it right rather than set a date and rush out a faulty product. Thank you.
They seldom set and keep date, they always rush anyway, their product is ALWAYS faulty. Seriously, LITERALLY ALWAYS. Thank you.

This post has been edited by semcorda - March 08, 2015, 19:53:21.
Thread : News  Preview message : #836691  Replies : 63  Views : 5266
posté March 08, 2015, 18:01:58 | #14

Quote (Wishie @ 08 March 2015 14:46) *

Quote (binyuu @ 08 March 2015 14:28) *

Quote (Wishie @ 08 March 2015 14:11) *

Quote (binyuu @ 08 March 2015 10:48) *

Quote (whyarealltheusernamestaken @ 08 March 2015 07:41) *
Anyway, I stick to my point that devs deserve more sympathy and support. If you feel that they don't simply because you paid them money then I really suggest you try and find a better MMO that releases good, fast, perfect content, and invest your money in that. That would at least help you to be less upset at an online game.
They deserved sympathy and support 2-3 years ago, during beta and early paid beta. Now they don't deserve any of those. 3 damn years and ankama's developing is still the same pile of shit.
Still EVERY.F...KING.UPDATE is full of bugs, still old (sometimes MONTHS old) bugs are in the game, still the game is shit on the technical side (RAM rape, random disconnections, infinite connecting - this reached absurd levels with guides on dealing with game's terrible performance appearing on forum), still communication with community is insulting for players (this letter is example), still lies/promises never meant to be kept (heroes are getting postponed second time, for the same reason), still no support (except money-related issues).
Nobody here expects "fast, perfect content". We expect content that is not soon™ for weeks and months and is not bringing more problems that game had before it's introduction.
Wakfu itself is great game, it is sad to see that it is being managed like that. It is like watching a monkey with a brush and paint, somehow creating a great picture, and then seeing as the same monkey starts throwing it's own shit at this picture, not being able to understand that doing so is not improving the picture from the point of view of others.

Thread : News  Preview message : #836664  Replies : 63  Views : 5266
posté March 04, 2015, 17:32:57 | #15
Xelor with water is quite hard hard to exp solo at low levels. If you find yourself struggling, don't think that it is because water/air is bad build. Numbers on spells are suggesting that it is at least decent, but those numbers are low at the beginning and rise slowly. You should be fine if you manage to crawl to 100-120 lvl, since then it will probably get better.
I'm using fire/air xel, but will do another water/air sooner or later just for ap manipulation gimmick which seems to be vialable thing at high levels.

Thread : Xelor  Preview message : #835546  Replies : 14  Views : 2113
posté February 26, 2015, 15:42:56 | #16
Well, this guy first helped me with contacting the "support" after my hb wipe case, then ignored me when I was trying to get any help after "support" directly lied to me about fixing it. For me his + and - deeds as CM even out, so I guess this makes him and his leaving neutral to me.

Thread : General Discussion  Preview message : #833898  Replies : 54  Views : 3473
posté February 21, 2015, 17:36:16 | #17

Quote (Thannas @ 20 February 2015 00:39) *

Quote (semcorda @ 19 February 2015 21:01) *
I don't think your experience is an accurate statement of the Rogue class across the game. When your in higher end dungeons at lvl cap, you start to compare other people to you.

My lvl 169, 1250+ earth/air rogue truly lags behind many other classes at the same lvl. Though I'm better geared/runed than most of the people I play with, my damage is either on par or under. Not only this - but rogues don't really add anything to the team.

I stand by what I said. If earth/air is lagging, no wonder, it is missing basic gimmick of class which is bombs. Withot them you are forced to either shoot in incovienent lines (or use also incovienent boombot), or go cc which isn't good idea for class without much defensive features. If you are making iop/cra hybrid without key elements of neither iop or cra, don't be surprised when effect lacks usefulness in fights. My fire/earth rouge has weak eq, barely breaking 1100 dmg, and still is invaluable addition to the team in wa and hc sram. Enurado dun isn't much harder than sram. IDK about xelorium duns, but if those are reason why you say rouge is weak, then "I don't think your experience is an accurate statement of the Rogue class across the game". You are probably doing something wrong.
BTW - you're*

Quote (Tzooon @ 20 February 2015 04:28) *

Quote (semcorda @ 19 February 2015 21:01) *

Rouge is weak in PvP? Eee, do we play the same game?
No, Rogues are very weak in PvP at the moment. In most match ups, Rogues do not win, in fact, they are even being outsped by most classes with Srams and Xelors breaking past 450 initiative. Burst damage took a pretty bad hit with the resistance revamp and with hardly any utility in their kit, Rogue has very little "outplay" potential.

If you compare a Rogue's damage output to a Fogger's, you'll easily see the difference.

Also, it's not a fact, what you posted is a fallacy.

First of all, I mistyped, first sentence of my post was supossed to be "Rouge is weak in PvE?" My fault of making confusion. As I said, idk about pvp much. Just enough to know that fogs dmg compared to any class makes clear difference, no argue on that.
People out-speeding you? Well, look up their passives. Xelor has 56 ini from passives if I remember correctly. Oh dear what a tragedy, 16 ini more, my class must be shit. For others, it is simple math, If you are slower than class that does not have more ini from passives than you, then it is your build/eq problem, not a class issue.
Personally, I think ini is wakfu's pvp system worst issue. Being first almost guarantees win in dd vs. dd match, which is stupid and one of reasons why I ignore pvp.
"Also, it's not a fact, what you posted is a fallacy." - man, I tried to suggest that what I have said is not based on my pondering on the class, skill/spell analysis, others opinion, improbable sitiational utility etc. I claimed that I'm doing well with rouge because I AM ACTUALLY SEEING AND DOING THIS when I play. Tell to the man looking at the sky that it being blue is fallacy because your ceiling is white...
And what it is about every rouge seems to be whining about using 2 spells from earth again and again? You can't use much more if you have hybrid/omni build of any class, duh....
Also, everyone (from what I've seen in various topics) seem to claim that their class is weak and srams and fogs are much stronger. Ok so they are, so what? Is this a reason to whine on every class? Suddenly everyone became near unplayable (both pvp and pve) because of two ridiculously pvp-op classes?

I think that maybe my rouge experience differs so much from yours because I'm multiboxing. Maybe beause of that I'm most often able to bring out any advantages classes have.
And don't get me wrong, rouges require revamp as much as all classes who didn't get "new" revamp. But they aren't nearly as bad as it is being suggested in this topic. You want to try class that really needs revamp? Try play sadida. Sadidas are sole justified whiners/ranters on this whole forum (well, maybe also cra's regarding pvp and iops in pve but revamp is coming for them). I argued with them about overreacting same as here anyway, I'd never expected that class such as rouge will get same discussion.

This post has been edited by semcorda - February 21, 2015, 17:40:56.
Thread : Rogue  Preview message : #832485  Replies : 17  Views : 2133
posté February 19, 2015, 21:10:17 | #18

Quote (BrainInAJar @ 19 February 2015 19:46) *

Quote (Matt5150 @ 19 February 2015 16:03) *
1 - 0.8^(Resist Score/100) = Final Resist
that sounds right. I think I saw that before.

I think it was mentioned in post announcing stats revamp.
BTW, isn't it funny how well all "math" information about the game is hidden by ankama?
Tons of near useless tutorials who can be skipped by anyone with the secret skill of reading, but cruicial information about game is nowhere to be found. Only options are digging through mountains of old revamps announcements or posts like this with hope that some other player knows the answer, because getting anything from ankama is unlikely.

Thread : General Discussion  Preview message : #831890  Replies : 15  Views : 1017
posté February 19, 2015, 21:01:16 | #19

Rouge is weak in PvE? Eee, do we play the same game? I have one rouge alt as dd in my team and another on the same accont with eni, I use him to clear fast easier duns. Both are earth/fire. Both elements work great. I always thought that if I'm doing so good with rouge despite it is not my main, then people who main them must be awesome. IDK about pvp, but in pve the last thing that can be said about rouge is "weak".
This is not an opinion, it simply is a fact because I can see it every day when I'm playing.

This post has been edited by semcorda - February 21, 2015, 17:42:24.
Reason for edit : mistaken "PvP" changed to "PvE"
Thread : Rogue  Preview message : #831887  Replies : 17  Views : 2133
posté February 19, 2015, 16:07:01 | #20

Quote (AnonymousXeroxGuy @ 19 February 2015 08:07) *

Drop rates, (...) false.

This is Basically the Monty Hall problem(in reverse)
You are failing to properly understand and picture how probabilities work.

Past events do not affect future ones in probabilistic terms, Unless there is a variable which clearly dictates that, in this case there is none.
This would be monty hall problem if we knew that all is really random. OP did not suggest some magic property of probability, but a asshole-ish property of game code. I don't know about you, but I wouldn't be surprised with ANY example of incompetence or douchebagery from the side of ankama.

Quote (celestialknight @ 19 February 2015 14:00) *
I think you are a bit confused on how drops work. Just because someone else drops a Relic on their first run, does not set back your chances of dropping one as if it were your first time trying. Its just statistics and sometimes people just have a lot more luck than others. I've ran Wa dungeon over 300 using all 6 of my own toons. Statistically I should be close to dropping a Nettlez, however I haven't even dropped a Wa Crown!!!! Wtf is up with this!???? But me not dropping one yet, has nothing to do with it being dropped by other people. My statistical chance of dropping one is the same as any other person.

On OP being confused, look above. On nettlez example, I get you point but nettlez itself is wrong example. It is one of relics that can be obtained only through fragments.

In general, I know about perception fallacies when it comes to probability (gambler, monty hall, magic thinking etc.), but drops in wakfu are really strange. With sample large enough, all % should be eventually confirmed. We just need someone patient enough.

Thread : General Discussion  Preview message : #831787  Replies : 53  Views : 2971