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Member Since : 2011-07-30
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Most active in : Character Classes
posté Today - 22:09:07 | #1

Quote (Genrou @ 27 August 2014 19:57) *

Quote (semcorda @ 27 August 2014 18:54) *

50% final dmg of boss cut? I think you're misunderstanding Provocation. That debuff only applies on players, not monsters. Awkward, that you didn't understand the skill. And like Riza said it is unreliable and horrible. Spend 3 AP every turn only for the monster to "maybe" hit you 1 out of 3 times is not worthy of spending points on.
Man, did you even play the game? Or read my previous posts?
IT DOES APPLY TO MONSTERS.
It is incredibly usefull.
I don't know if it is just description bug, or spell bug.
Best skill for feca, especially tank.
Talk about awkward...


Thread : General Discussion  Preview message : #769477  Replies : 79  Views : 2150
posté August 27, 2014, 18:54:01 | #2

Quote (SeriousBelly @ 27 August 2014 16:54) *
Provocation is too unreliable in PvM.

-Rizarealm
Unreliable? Any time I prefer 50% final dmg of bosses/hard hitters cut over redirecting mobs attention. Dmg cut is 100% reliable when mob gets provoked.


Thread : General Discussion  Preview message : #766841  Replies : 79  Views : 2150
posté August 27, 2014, 17:26:25 | #3

Quote (3xited @ 22 August 2014 19:28) *

Quote (Genrou @ 22 August 2014 18:42) *

He wasn't correct with his maths. Loosing 200% CMC with 600 general damage% is 200/(600+200+100) = 22% base loss

Also, we are increasing bombs base damages by 10% (multiply by 1.1) and bombs now use rogues's AOE and Range damages%
In this particular configuration, you need around 120 damage% total Range + AOE (assuming you still have 600 general damages%) in order to reach the same damages as before.

It seems fair.

Ahh ankama, master spin doctors.
You know I meant that 200 is 1/3 of my mastery and I will loose 33% of my precious dmg percentages. But ok, I simplified too much. I should have wrote "now I have base + base*(mastery+cmc)=base*9, I will have base+base*mastery=base*7. (9-7)/9=0,22". Still, a loss i a loss.
Since we were granted clarification that 10% will be applied to base dmg lets see maths now:

Example - a bomb has 50 base dmg, 600%mastery, 200cmc.
Now: 50+8*50=450
Revamped 55+6*55=385 (not counting situational dmg, but bear with me for a moment)
Loss (450-385)/450=0,14
So finally we are losing 14% FINAL dmg.
Why I didn't count situationals in? Because ALL classes are receiving them, but ONLY summoners/mechanics are losing part of dmg that wasspecific for them. All item changes and situationals are changing the same way for all classes, so in comparison, these things cannot be considered as buff for any class. Only cmc classes are losing something.
"Hi little Johnny, I see your sister has big apple, and you have small apple and a plum. I will give you both one more small apple, but I will take your plum away. It seems fair, doesn't it, Johnny?"

It does not seem fair at all.


This post has been edited by semcorda - August 27, 2014, 17:26:52.
Thread : Server Status  Preview message : #766818  Replies : 528  Views : 24483
posté August 27, 2014, 16:34:45 | #4

Quote (VoidSettler @ 26 August 2014 14:49) *

[FECA]
Reflections from the playerbase:
- Unhappyness about the vagueness of the Provocation skill.
Confirmed:
- Earth shield mechanic might change, considered too powerful:

What unhappyness? Provocation is currently second best specility for tank feca. For those who don't know: mechanic in descripion of this spell that is supposed to work only in pvp works also in pve, making it awesome for heavy damage bosses (50% final damage cut!!). I just hope that description is bugged, not the spell and it is supposed to be like that. If they remove that pve damge cut, they would have to make this spell to really provoke, making mobs to literally rush at feca no matter what. Without this and without pve damage cut (bugged?) it would really became pointless.
Earth shields - ridiculously OP. It was supoosed to be utility for tank builds, but it became near invulnerability skill for earth DD builds.


Thread : General Discussion  Preview message : #766799  Replies : 79  Views : 2150
posté August 24, 2014, 12:31:36 | #5

Quote (WNxSidewinder @ 24 August 2014 08:43) *

Quote (rdager @ 24 August 2014 05:16) *
I have been playing this game since Closed Beta and played Dofus for years. I love the world of the twelve and all that it contains, but Ankama is seriously slipping more and more. Yea crafting is terrible. The fact that almost nothing you craft is worth the time or money you put into it. Whats the worst is that Ankama knows this is an issue. They say they are going to do something about it, but that will take God knows how long. 6 months to a year IF we are lucky.

I don't know what you're upset about.

You want them to drop EVERYTHING ELSE to fix crafting? Some issues are more important than others at the moment; so stop berating them and voice your opinion without being obnoxious.
Game is a mess on many levels for so long, that "we can't drop this to fix that" is no longer an excuse. It hasn't been for at least a year. They had more than enough time to address all issues, but instead they kept adding "meh" content nobody asked for that brought even more problems to fix.


Thread : Crafting  Preview message : #765976  Replies : 8  Views : 319
posté August 23, 2014, 14:56:32 | #6
Regarding secondaries - how xelor's aging works? Spell itself is AoE, but damage inflicted through hand's ini steal is single target, damage inflicted by t.dust ini steal is AoE again...


Thread : General Discussion  Preview message : #765710  Replies : 45  Views : 1888
posté August 22, 2014, 17:45:35 | #7

Quote (3xited @ 22 August 2014 16:59) *
Rogue :
  • Increases bombs damages by 10%.
  • Bombs will use rogue's secondary damages (single target, berserk, range, ...)
My rouge now has 600%dmg and 200cmc dmg. Bombs are getting 33% bonus. This "revamp" is basically over 20% dmg nerf (secondaries are still rouge's dmg, not actual bonus for bombs).

Thanks for nothing, ankama (again...)


Thread : Server Status  Preview message : #765367  Replies : 528  Views : 24483
posté August 20, 2014, 16:41:05 | #8

Quote (Neneko88 @ 18 August 2014 18:17) *
wakfu isn't level 200 yet so they would say that you would sell/abandon those equips later on anyway.

Dy7 do your best! Rooting for you ^^
Oh right, I can walk around in either non runed eq or runed eq which does not fit my build for next 10lvls (until ~170) because ankama screwed equips again. Great! Pure fun!

Dy7, or whoever is managing ankama's "we don't care about you,cattle" projects, please stop "doing your best" and try "doing your smartest" for once.


Thread : General Discussion  Preview message : #764743  Replies : 514  Views : 11588
posté August 18, 2014, 18:11:29 | #9
What about runes? I max runed some of my current +150lvl eq, it was enourmous pain in the ass. After eq revamp, some of it becomes useless for me. Ankama is going to do smt about this or they don't care, as always?
And please, don't tell me "you can sell/trade", such advice would be offending


This post has been edited by semcorda - August 18, 2014, 18:11:43.
Thread : General Discussion  Preview message : #764151  Replies : 514  Views : 11588
posté August 12, 2014, 16:34:37 | #10
Anybody knows any explaination why so many items (actually, seems like all that got revamped on beta) have lost CMC dmg?
One of my alts is bomber rouge, and currently it has ~190cmc. I really doubt that dmg increase will compensate for this. I don't know much about summon osas, but they seem to screwed too.


This post has been edited by semcorda - August 12, 2014, 16:35:00.
Thread : General Discussion  Preview message : #762341  Replies : 57  Views : 1702
posté August 08, 2014, 22:04:47 | #11
From my experience, fragments droprate is object of some strange meddling. While most cases can be claimed as cognitive errors, some "hotfixes" were changing droprates significantly enough to confirm actual effect. After one of them, during one week I dropped amount of nettlez frags being more or less equivalent of 1,5 month dropping before "fix". Hotfix was made after about two weeks when bosses in high duns were not dropping almost anything (literally nothing, even resources for keys were scarce at boss fights). Then came mentioned period of high droprate, then they meddled again and things seemed be back to standard.
I think it is very probable that they messed up something again, and "ranting" and "whinig" of people at topics like this one should not be dissmissed so quickly.
Remember, combination of ankalogic, ankamath and ankafixing is enough reason to expect anything.


Thread : General Discussion  Preview message : #761107  Replies : 13  Views : 388
posté August 07, 2014, 16:28:26 | #12

Quote (Gynrei @ 06 August 2014 18:39) *

Quote (MereBytes @ 06 August 2014 18:30) *

Quote (Asthis @ 06 August 2014 09:51) *
Zwombit dungeon is stupidly hard. I wish they'd nerf it some.
It's very easy. Doesn't need nerf. Bring a sacrier or feca. Also you need decent dmg dealers.

If you need 'decent dmg dealers' there is some level of difficulty. Don't forget that many players are not attempting these dungeons at level 160.
Well, I'd say it is moderate difficulty (extremly annoying though). I had reasonable difficulty with this dun at lvl 140-145 (and recently i died there being 150lvl, after some break from this dun, because I forgot routine. Only problems there are sudden death and incurable debuff (zombiefication - makes me wonder why eni's and skale's curing spells are useless in situations where they are most needed).
Players who are not attempting zwombit dun while being +150lvl should reevaluate their gameplay, because something is not working.


Thread : News  Preview message : #760800  Replies : 29  Views : 971
posté August 01, 2014, 14:53:56 | #13
Derp overload in OP is so great, that I got too weak to explain anything after reading it.


Thread : General Discussion  Preview message : #759101  Replies : 93  Views : 1842
posté July 15, 2014, 17:12:50 | #14
If you indeed are using eni only for heals and attack seldom, the UR seems pointless. Even refund mark's extreme (direct) healing power gets much less attractive when you have to spend 2ap to utilize it.
On the other hand, 1ap healing spell +UR is very useful for finishing any autoressurecting mobs (ice chafers, zwombits) remains/corpses.


Thread : Eniripsa  Preview message : #754232  Replies : 10  Views : 458
posté July 13, 2014, 15:32:34 | #15

Quote (Jaiice @ 13 July 2014 11:40) *
Massacuring Mark is based on the creature's HP as a max of 20% that you receive.

Wrong. They changed it during eni revamp. Massacr mark has now base heal/dmg determined by this skill level, boosted by eni's fire dmg and target's level.. They also made heal+ stat working with fire heals. Sadist mark seems to be exception, since it is using killer's fire dmg (which, btw, is retarded idea imo), so probably also killer's heal+.


This post has been edited by semcorda - July 13, 2014, 15:35:53.
Thread : Eniripsa  Preview message : #753660  Replies : 10  Views : 458
posté July 13, 2014, 00:56:40 | #16

Quote (Dranmarth @ 11 July 2014 19:35) *
2) The heads of each nation set the taxes for each area they control.

Quote (Freefrom @ 11 July 2014 21:05) *
2) While the government of each nation decides this, they are nearly always kept as low as they can go.


This is true for selling items from haven bag shelves. Marketboard taxes however, are, as far as I know, fixed and independent from governments.

Kelba market is connected with guild markets, you can use it to access marketboards that guilds have in their Haven Worlds.


Thread : Other Features  Preview message : #753535  Replies : 4  Views : 195
posté July 07, 2014, 16:21:46 | #17
With team you proposed, I'd say that lumino is best choice, for heals and reviving.
For team composition, from my own experience I can say that fire eni works well with xelor. Xelor has a lot of aps from various sources during the fight, if you combine this with refund mark, you can pulll off some crazy combos. In this case I would advice skale as secondary MM, his +2ap/+2range, passive +dmg and lock immunizing are invaluable for xelor.


Thread : General  Preview message : #751909  Replies : 2  Views : 358
posté July 04, 2014, 16:32:23 | #18

Quote (Jannet-fenix @ 27 June 2014 18:02) *
I'd second the guy above. I'd even pour him vodka to ease waiting.
He's right.
That SHOULD NOT take that much time. In two months it's able to take apart whole game and build it again on another engine, not mentioning about giving some people lost pets and servicing one account.
Just to demotivate you guys even more - I have had HB wipe bug in October '2013. No answer to ticket, obviously. I pm'ed Trolye, he poked "support", I got answer from them more or less like this - "we are happy to inform you that we solved you issue and your items will be returned".
It was in November. Nothing happened since then.


This post has been edited by semcorda - July 04, 2014, 16:32:49.
Thread : Technical Issues  Preview message : #751436  Replies : 420  Views : 10075
posté June 23, 2014, 16:28:46 | #19
Well, for me fragments are dropping even better last few days, since they've fixed droprate issue that appeared after update. Even before the hotfix that in changelog included this droprate fix, I wasn't able to drop anything (neither green nor orange items) at dungeon bosses, key-crafting resources were almost not dropping, but fragments droprate seemed to be same as always (shitty but existing).


Thread : General Discussion  Preview message : #748527  Replies : 11  Views : 486
posté June 19, 2014, 16:19:04 | #20

Quote (Dy7 @ 18 June 2014 20:10) *

Quote (Raizzan @ 18 June 2014 15:03) *
Then perhaps the devs should nerf satisfaction Ring in the next patch.
For the reason I gave earlier, it's still not healthy to allow player to bypass the limit with items like Satisfaction ring.
Seems like ankama employees need to have it explained slowly, word by word:
What Raizzan said is: "you crippled us NOW, and you are giving us compensation in NEXT patch, you should have give us both at the same patch". Now, is it more clear? Explaination "For the reason I gave earlier, it's still not healthy to allow player to bypass the limit with items like Satisfaction ring." makes no sense.

BTW it is similar situation like with pp revamp - you have made pp cap on December, promised introducing pp revamp to counter this crippling soon in new year (after your main liar promised to never release half-done job anymore). And maybe it is something wrong with me, but I think that f..cking June is soon enough since December.

Same situation - crippling first, delayed compensation. Lets hope that these "easier epics" will get introduced sooner than pp revamp (which never got, and probably, never will be released).


Thread : General Discussion  Preview message : #746943  Replies : 74  Views : 3268