Heck citizenship points were originally inroduced in the place of "pk system", for player to be able to make their own punishments and deal with the bots and the like, to form alliances and protect the land togather, to invite friends and fight togather, gather togather, work togather and play a real sandbox game.
Too bad it didn't worked out well, but only because it wasnt thought through well. The rights of governors are broken, the gain of citizenship points is weird and not rewarding in anyway. And last changes to the amount of citizenship points lost when you pk someone or ruin ecosystem only make it more beneficial to keep citizenship points low and quickly regain what you missing to stay slightly above 0 cp.
Generally i agree that the system is flawed, but we do need pk and we do need Pvp as pvp is the meta of any game. Why bother with pve only? You will finish the content and quit then. But if there is good pvp system, then players play in pve for the sake of getting the best possible gear for fights against other players to see who's better or smarter. A fight between human brains is better then a fight against ai afterall. Providing both sides got nice tools to play around with of course, but thats where class revamps are needed. Pvp must exist. It's shocking to me for a game with so little pvp to still exist.