herp derp. make us stronger than support classes while weaker than melee classes. please.
It isnt even worth to put things on that side, everybody knows that for own on pvp you just have to create a Feca
It was a simply example to not make a wall of text in situations where ranged and ranged and ranged and melee vs melee and melee and ranged and ranged or othr scenarios would appear. Seriously the arguement "do not say it because its 1 vs 1" is dumb.
And as for dmg, i was just giving designers the overall idea to not nerf the dmg of Cra because its ranged, because if its nerfed to the point where you need 2 turns to deal as much dmg as an iop within 1, then theres no point being cra. Damages will be (hopefully) adjusted. And no, i dont want cras to be ranged iop's sending wrath with arrows - that would be sick.
Oh and Charge is anti-Cra, who HAVE to move away from iops every turn. Those iop players who dont want Cra to be away from them even for 1 turn... i see what you did there, you Charge lovers. And i can't blame you i will propably make my iop with Devastate and Charge spells - if enemy run all the time - i use Charge all the time, if enemy don't run i use devastate = no way to avoid high dmg, no matter what enemy do.
I wish Cra would get MP and Dodge if it ends up being in cc at start of its turn 2 times in a row.
Oh and for those iops who think being Cra is better then Iop because range is so awsome - i suggest you to try one thing: solo gobbal dungeon (no sidekicks) as iop and solo it as Cra (at low lvl obviously). I bet in boss room your cra will have more problems then iop, since you can just wrath around self and cra need distance. So its more about situational maps and different enemies encounters then saying that ranged>melee.
ALSO i was thinking.... Cra used to have passive that reduce damage taken by Cra from ranged attacks. Perhaps it could make a return.
This post has been edited by Kikuihimonji - February 01, 2015, 03:43:12.