Just go to the Brakmar outpost haven world, door is open. Nothing in the HW blocks LOS, so we had to mark things with an herb and manually put something in the fight to test out his LOS.
BC Statues = Boss is in the three cells between the statues
Reed = Solid tiles that block LOS
Edelweiss = Solid tiles that dont seem to block LOS
Thistle = Starting positions
Nettle = Semi elevated tiles that dont seem to do anything
Dendron = Elevated tiles that give +4 range
Orchid = Death tiles
Estimated "Safe" spots when boss is on the left: Click here
Estimated "Safe" spots when boss is on the right: Click here
Actual map of the fight: Click here
If we look at it closely, there is exactly 6 spots which are always safe.
I suggest sadida and sac/panda in team for the voodoll and to keep voodoll close to allies. Panda can carry 1 person. A cra in team can stand on those tiles away from the team (in one of the 2 separate safe cells), while others can remain on the top of the screen, in the 4 safe cells, with one person being carried by panda, or with 2nd cra being in one of those 2 separate safe cells. If you keep voodoll near the team, you can go from p1 to p2 with no difficulties, however you will first need sadida to make the voodoll, wich will be the difficult part. When boss is on the right side sadida should link voodoll. If voodoll is placed on elevated tile, it won't move (hint).
This post has been edited by Kikuihimonji - April 18, 2015, 14:42:13.