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Spells Vaporize and Sadida's Tear
Spells Mudoll, Rust and Drain
Spells Woodland Stench and Poisoned Wind
Spells Sudden Chill and K'mir
Spells Gust and Bramble
Spells Fertilizer and Wild Grass
Spells Earthquake and Multiple Bramble
Speciality: Doll Seed and Dolly Sa...
In the initial design of the Sadida class, the Ankama thought that Sadida would have the ability to zombify targets (source). It turned out that Sadida doesn't have enough specialities to have a place for it. The game have now more mechanics since those times though, and more things are possible to accomplish (the example can be Sram's states that make him create different traps).
At first the ...
1. The Doll Link speciality doesn't give anything every 2nd level of it.
2. It work only with voodoll, while logically it should work with dolls as the name suggest.
3. People need to invest 20 speciality points in exchange of 10% redirection of incoming dmg to voodoll only.
I say only, because its not 10% final resist. No. Its 10% reduction of dmg AFTER the resist is calculated. This means t...
The idea is to make every harvested ressource have its own leveling bar.
The more you harvest certain ressource, the more experienced you will become in harvesting it. Therefore your speed to harvest this certain ressource would eventually increase and the gain of this ressource will also improve.
It would make players who spend more time on certain ressource to harvest more of it and in faste...
I hope that title made you smile. :)
I am currently working on certain revamp idea that would improve Sadida gameplay.
I've decided to make some indicators to follow:
1. No new summons, focus on improving existing ones.
2. Specialities worth using even if not leveled or even if not maxed.
3. Reasonable costs for possible combos in turn
4. Reasonable range (not high if not needed, higher ...
The boss of 3x3 cell size is impossible to target with certain spells. The issue can be seen below with Cybot of Foggernaut being unable to target Aguabrial.
Also the Greedy doll of Sadida cannot attack the 3x3 size boss themself, with own AI (wich is serious issue). We have to control each doll every turn to make them attack the boss... It can be all linked to the same issue of the 8 cells ...
I am obviously talking about dolls. They now have critical hit the same as Sadida, but they cannot block the dmg like all of the monsters in game can.
Therefore: give dolls the block stat from Sadida just like you did with crits....
If we are being carried by Pandawa and we cast Earthquake - we will hurt ourself as well as the panda who carry us.
Cast Earthquake after Panda picked you up with Karchamrak, preferably in map edge to guarantee the hit....
I was thinking about the potential reason why we got passive that doesn't work with dolls and i think it might have something to do with the nettle state wich also increase dolls dmg.
Basically without dolls we can reach 150% dmg increase to our mastery.
The dolls however can reach a bonus of 100% dmg due to nettle.
Going further Rust can also increase it even more.
Now i know that Rust is...
The screenshot say more then words:
How to reproduce?
Make Ecaflip use All In on the seeds and if it will hit for double dmg then it will summon 2 sacrificial dolls from 1 seed (on the same cell). After that Sadida can turn to seeds the sacrifical dolls and make any dolls it want from them. It basically works with any spell that inflict multiple dmg from single cast. Haven't checked but it ...
Sometimes i want to lock enemy but other time i'd prefer if it would just run away from me (if it have run away AI). Especially as a Cra i don't want to lock enemies but even with 0 Lock i can still lock them... and that may decide if i win or loose the fight.
Another thing is that once someone manage to dodge - it will not gain any distance from enemy and will end up in the enemy lock zone aga...
This used to be my favourite passive that was combined well with Green Guard and Explodoll before the revamp. I would like to give some food for thought here about this passive. A lot of you can agree that its not worth investing points in this passive now. 10% redirection of dmg is not gonna save anyone when enemy can hit you for 2000 dmg normally.
Therefore with hope for the revamp in mind i ...
So i am curious what is currently the best gear for Sadida.
I'd prefer a gear that would allow me to be 3 element build with high resistance and high HP and with at least 10AP build (12 if possible). I want to know how much resistance i can get for each element (main issue: fire resist, but don't want to reduce other resistances for just fire).
I was thinking to even build myself with STR/CHA/AG...
Some time ago i've made this changelog. Now i would still change something in it as i don't find it perfect yet. I might discuss it later. So here it is, the changelog that i would love to see one day:
ClassesSadida[*]Doll: It will no longer cost WP to summon Seed. It will now turn doll to seed when cast on doll.
Cost changed to 5AP 3MP at level 0 and 2AP at level 9.
It will be possible to pl...
Be it rebalanced or revamped, call it as you wish, but here are the changes that would make Sadida the way it should have been revamped with the last revamp:
[*]Doll – remove the WP cost from this spell; make it turn doll to seed
[*]Dolly Sacrifice – make it not turn doll to seed but sacrifice it at once
[*]Voodoll – make it have 40% of Sadida HP; make enemy hurt self when damaging...
In cotrary to other topic based on complete revamp of the class, here i think we should talk about the possibilities to rebalance Sadida, without giving anything new to it.
I think this spell should simply cost 1AP. Damage changed accordingly to 12 (or 11) base at level 100.
The goal of this change is to let Sadida Control its dolls even with the last 1 spare AP while also giving S...