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Member Since : 2011-04-28
2923 Posts (2.53 per day)
Most active in : Character Classes
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Thread opened Thread closed  
Let's talk: the balance between dolls * 1 2 3  6
By : Kikuihimonji - June 11, 2014, 10:27:59
Let's start with the statement that dolls should be cheap to made and for sure cheaper to osamodas s…...
The : 2014-06-11 10:27:59
107 / 1518 June 18, 2014, 06:09:05 By : Neneko88
moved  
moved : The class you play - what you like / dislike about it?
By : Kikuihimonji - June 05, 2014, 12:24:38
Let's give our opinions and feedback to the designers: 1. What attracted you to the class you pla…...
The : 2014-06-05 12:24:38
-- / --
Thread opened Thread closed  
The class you play - what you like / dislike about it?
By : Kikuihimonji - June 05, 2014, 12:24:38
Let's give our opinions and feedback to the designers: 1. What attracted you to the class you pla…...
The : 2014-06-05 12:24:38
19 / 1191 July 19, 2014, 02:25:21 By : baresteel
Thread opened Thread closed  
3x3 size boss cannot be targeted
By : Kikuihimonji - May 25, 2014, 12:02:28
The boss of 3x3 cell size is impossible to target with certain spells. The issue can be seen below with Cybot of Foggernaut being unable to target Aguabrial. Also the Greedy doll of Sadida cannot attack the 3x3 size boss themself, with own AI (wich is serious issue). We have to control each doll every turn to make them attack the boss... It can be all linked to the same issue of the 8 cells ...
The : 2014-05-25 12:02:28
0 / 67 May 25, 2014, 12:02:28 By : Kikuihimonji
Thread opened Thread closed  
They can now crit - but they cant block the hit?
By : Kikuihimonji - May 25, 2014, 11:47:58
I am obviously talking about dolls. They now have critical hit the same as Sadida, but they cannot block the dmg like all of the monsters in game can. Therefore: give dolls the block stat from Sadida just like you did with crits....
The : 2014-05-25 11:47:58
1 / 101 May 25, 2014, 13:10:48 By : Celay01
Thread opened Thread closed  
The Sacrificial Doll does no damage on crit
By : Kikuihimonji - May 24, 2014, 18:43:46
If the fire doll of Sadida (the Sacrifical doll) manage to crit, then it will only hurt self and get…...
The : 2014-05-24 18:43:46
2 / 140 June 04, 2014, 21:44:20 By : S48GSII
Thread opened Thread closed  
Let's talk: poisons
By : Kikuihimonji - May 22, 2014, 22:35:29
Recently i made some changes to water and earth branches (haven't posted them yet) but i got trouble…...
The : 2014-05-22 22:35:29
8 / 393 May 25, 2014, 04:24:30 By : Niddhoggy
Thread opened Thread closed  
Earthquake+Karchamrak
By : Kikuihimonji - May 15, 2014, 09:55:24
If we are being carried by Pandawa and we cast Earthquake - we will hurt ourself as well as the panda who carry us. Reproduction: Cast Earthquake after Panda picked you up with Karchamrak, preferably in map edge to guarantee the hit....
The : 2014-05-15 09:55:24
0 / 84 May 15, 2014, 09:55:24 By : Kikuihimonji
Thread opened Thread closed  
Let's talk: dmg% on Sadi and dolls
By : Kikuihimonji - May 15, 2014, 01:28:45
I was thinking about the potential reason why we got passive that doesn't work with dolls and i think it might have something to do with the nettle state wich also increase dolls dmg. Basically without dolls we can reach 150% dmg increase to our mastery. The dolls however can reach a bonus of 100% dmg due to nettle. Going further Rust can also increase it even more. Now i know that Rust is...
The : 2014-05-15 01:28:45
16 / 757 May 18, 2014, 23:40:53 By : Niddhoggy
Thread opened Thread closed  
[Known] Unlimited doll army Ankatracker 
By : Kikuihimonji - May 13, 2014, 22:25:13
The screenshot say more then words: How to reproduce? Make Ecaflip use All In on the seeds and if it will hit for double dmg then it will summon 2 sacrificial dolls from 1 seed (on the same cell). After that Sadida can turn to seeds the sacrifical dolls and make any dolls it want from them. It basically works with any spell that inflict multiple dmg from single cast. Haven't checked but it ...
The : 2014-05-13 22:25:13
2 / 272 May 20, 2014, 02:08:40 By : [Sabi]
Thread opened Thread closed  
Temporary inventory for 1 hour.
By : Kikuihimonji - April 01, 2014, 11:15:04
The inventory that appear when our bags are full and we dropped something should allow us to walk…...
The : 2014-04-01 11:15:04
9 / 426 April 08, 2014, 22:00:34 By : Kikuihimonji
Thread opened Thread closed  
Placement Phase player-friendly
By : Kikuihimonji - March 18, 2014, 01:44:56
Has anyone of you ever got this situation where you noticed in chat that person XYZ is asking for he…...
The : 2014-03-18 01:44:56
4 / 192 March 20, 2014, 15:13:30 By : Kikuihimonji
Thread opened Thread closed  
Let us decide to lock or not
By : Kikuihimonji - February 17, 2014, 09:36:14
Sometimes i want to lock enemy but other time i'd prefer if it would just run away from me (if it have run away AI). Especially as a Cra i don't want to lock enemies but even with 0 Lock i can still lock them... and that may decide if i win or loose the fight. Another thing is that once someone manage to dodge - it will not gain any distance from enemy and will end up in the enemy lock zone aga...
The : 2014-02-17 09:36:14
6 / 286 February 18, 2014, 09:56:10 By : Kikuihimonji
Thread opened Thread closed  
Doll Link concept - the way it was in its former glory days and the way it should be revamped
By : Kikuihimonji - December 23, 2013, 01:35:20
This used to be my favourite passive that was combined well with Green Guard and Explodoll before the revamp. I would like to give some food for thought here about this passive. A lot of you can agree that its not worth investing points in this passive now. 10% redirection of dmg is not gonna save anyone when enemy can hit you for 2000 dmg normally. Therefore with hope for the revamp in mind i ...
The : 2013-12-23 01:35:20
6 / 583 December 25, 2013, 10:31:10 By : Kikuihimonji
Thread opened Thread closed  
The Hope.
By : Kikuihimonji - December 21, 2013, 11:48:38
For those who didn't noticed this in last reply from Sabi in Feca Revamp topic: [quote name='Sabi' …...
The : 2013-12-21 11:48:38
11 / 683 January 04, 2014, 04:41:27 By : aquabeauty
Thread opened Thread closed  
2 nice ideas that Ankama propably won't add to the game.
By : Kikuihimonji - December 14, 2013, 12:07:25
1. Make each doll gain +1 Lvl of Growth at start of every doll turn. The Growth will therefore det…...
The : 2013-12-14 12:07:25
0 / 198 December 14, 2013, 12:07:25 By : Kikuihimonji
Thread opened Thread closed  
Test your "searching for gear" skills.
By : Kikuihimonji - December 13, 2013, 15:32:39
So i am curious what is currently the best gear for Sadida. I'd prefer a gear that would allow me to be 3 element build with high resistance and high HP and with at least 10AP build (12 if possible). I want to know how much resistance i can get for each element (main issue: fire resist, but don't want to reduce other resistances for just fire). I was thinking to even build myself with STR/CHA/AG...
The : 2013-12-13 15:32:39
6 / 570 December 16, 2013, 23:35:58 By : Kikuihimonji
Thread opened Thread closed  
The wanted changelog v. 1.2
By : Kikuihimonji - December 07, 2013, 22:10:28
Some time ago i've made this changelog. Now i would still change something in it as i don't find it perfect yet. I might discuss it later. So here it is, the changelog that i would love to see one day: ClassesSadida[*]Doll: It will no longer cost WP to summon Seed. It will now turn doll to seed when cast on doll. Cost changed to 5AP 3MP at level 0 and 2AP at level 9. It will be possible to pl...
The : 2013-12-07 22:10:28
0 / 315 December 07, 2013, 22:10:28 By : Kikuihimonji
Thread opened Thread closed  
40 things that should be changed. * 1 2 
By : Kikuihimonji - November 30, 2013, 01:43:25
Be it rebalanced or revamped, call it as you wish, but here are the changes that would make Sadida the way it should have been revamped with the last revamp: [*]Doll – remove the WP cost from this spell; make it turn doll to seed [*]Dolly Sacrifice – make it not turn doll to seed but sacrifice it at once [*]Voodoll – make it have 40% of Sadida HP; make enemy hurt self when damaging...
The : 2013-11-30 01:43:25
23 / 1308 December 05, 2013, 13:30:01 By : Kikuihimonji
Thread opened Thread closed  
A random idea (i am not saying its good)
By : Kikuihimonji - November 13, 2013, 13:14:40
Make dolls with HP = Control and make them loose only 1HP when damaged....
The : 2013-11-13 13:14:40
15 / 664 November 14, 2013, 02:43:37 By : Ashescreed
Thread opened Thread closed  
If we could rebalance Sadida only...
By : Kikuihimonji - November 05, 2013, 10:05:15
In cotrary to other topic based on complete revamp of the class, here i think we should talk about the possibilities to rebalance Sadida, without giving anything new to it. Vaporize I think this spell should simply cost 1AP. Damage changed accordingly to 12 (or 11) base at level 100. The goal of this change is to let Sadida Control its dolls even with the last 1 spare AP while also giving S...
The : 2013-11-05 10:05:15
18 / 828 November 12, 2013, 02:08:36 By : HakazabaJub
Thread opened Thread closed  
If we could completly revamp the sadida...
By : Kikuihimonji - November 03, 2013, 23:03:25
So it's been said that there will be no revamp of this class (at least not any time soon). It was also mentioned that it will get dolls changed somehow. Also there was a rumour that they might actually revamp certain speciality (Lone Sadida). In other words its not yet decided how will Sadida turn out to be. Saying this i've decided to make a suggestion about complete revamp of this class. This sh...
The : 2013-11-03 23:03:25
14 / 703 November 12, 2013, 02:34:19 By : HakazabaJub
Thread opened Thread closed  
Puppeteer Master - new spell idea
By : Kikuihimonji - November 02, 2013, 22:06:43
I know that they are not gonna revamp Sadida, at least not in any near future. However i would like …...
The : 2013-11-02 22:06:43
4 / 529 November 14, 2013, 15:11:06 By : Gordeb-Nereob
Thread opened Thread closed  
Class specific pets
By : Kikuihimonji - October 28, 2013, 14:31:30
Here's the idea: Let us have coney, madoll, young dheller and gobgob as pets, but to not make for example osamodas to use madoll as pet (because why should it use sadida's doll as pet?) even if it would give summoner stats, let's make those pets like emblems: with condition that only certain class can use them....
The : 2013-10-28 14:31:30
3 / 238 November 03, 2013, 21:48:33 By : WwhitekrowW
Thread opened Thread closed  
Lets try again to think about possible changes to Sadida.
By : Kikuihimonji - October 25, 2013, 20:38:58
Starting with water spells i will try to suggest few modificiations. Obviously they could be different but they should give the overall idea of what should be improved about Sadida. To those who are fine with current Sadida: things can always be better then they are now. Remember that. I will try to make it as short as possible. Vaporize The issue 1: We cannot control the doll if we have ...
The : 2013-10-25 20:38:58
10 / 623 October 28, 2013, 14:14:59 By : Kikuihimonji
Thread opened Thread closed  
Speciality values does not change (Sadida) Ankatracker 
By : Kikuihimonji - October 09, 2013, 03:15:12
Character name: Nerida Ankama display name: Kikuihimonji Date and time: 9.10.2013; 3:10 am Map: Asturb Bug description: Leveling specialities: Dolly Sacrifice, Tree and Explodoll does not change the values of the dmg or heal done by these specialities. They are the same at level 0 (active) or 1 (passive) as on level 9 (active) or 20 (passive) as shown on the picture below: Reproduci...
The : 2013-10-09 03:15:12
1 / 188 October 09, 2013, 10:18:59 By : [Troyle]
Thread opened Thread closed  
Sacrier - revamp suggestion
By : Kikuihimonji - October 02, 2013, 15:08:15
There are players who are satisfied with current Sacrier as it is. Some people however would love to see the changes to this class as there seem to be no real synergy between elemental spells and passives. As being one of those who would like the changes i've decided to take things into my hands and suggest the revamp of already satisfying class - Sacrier. I've already did that to Sadida and Pan...
The : 2013-10-02 15:08:15
5 / 483 October 02, 2013, 19:47:11 By : Kikuihimonji
Thread opened Thread closed  
A golden rule for specialities that Ankama should take into account
By : Kikuihimonji - September 29, 2013, 11:59:34
Each speciality should increase something noticable on each level of the passive or active spell…...
The : 2013-09-29 11:59:34
0 / 268 September 29, 2013, 11:59:34 By : Kikuihimonji
Thread opened Thread closed  
The boss AI stops working - details
By : Kikuihimonji - September 28, 2013, 00:29:48
I did the fight with Shin Larva a while ago and i found out what makes it's AI stop doing anything. Basically if i place barrel and move away from its long distance spell range, the Shin Larva boss will not even try to move around the barrel to get to me, even though it could as barrel was the only obstacle there (boss was not even surrounded). This means that we cannot try to avoid the dmg ...
The : 2013-09-28 00:29:48
0 / 170 September 28, 2013, 00:29:48 By : Kikuihimonji
Thread opened Thread closed  
Pandawa - revamp suggestion
By : Kikuihimonji - September 27, 2013, 00:22:32
We are going to have Pandawa revamp soon after the Foggernauts. This is why i feel it's the best time to start topic aboud suggestions for Pandawa. Note however, that i was doing it some time ago and i just had in on my PC for a while, without sharing it with anyone untill now. I will try to explain each modification to the spell i've made and the reason behind it. Active specialities: K...
The : 2013-09-27 00:22:32
0 / 468 September 27, 2013, 00:22:32 By : Kikuihimonji