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I hope that title made you smile. :)
I am currently working on certain revamp idea that would improve Sadida gameplay.
I've decided to make some indicators to follow:
1. No new summons, focus on improving existing ones.
2. Specialities worth using even if not leveled or even if not maxed.
3. Reasonable costs for possible combos in turn
4. Reasonable range (not high if not needed, higher ...
The boss of 3x3 cell size is impossible to target with certain spells. The issue can be seen below with Cybot of Foggernaut being unable to target Aguabrial.
Also the Greedy doll of Sadida cannot attack the 3x3 size boss themself, with own AI (wich is serious issue). We have to control each doll every turn to make them attack the boss... It can be all linked to the same issue of the 8 cells ...
I am obviously talking about dolls. They now have critical hit the same as Sadida, but they cannot block the dmg like all of the monsters in game can.
Therefore: give dolls the block stat from Sadida just like you did with crits....
If we are being carried by Pandawa and we cast Earthquake - we will hurt ourself as well as the panda who carry us.
Cast Earthquake after Panda picked you up with Karchamrak, preferably in map edge to guarantee the hit....
I was thinking about the potential reason why we got passive that doesn't work with dolls and i think it might have something to do with the nettle state wich also increase dolls dmg.
Basically without dolls we can reach 150% dmg increase to our mastery.
The dolls however can reach a bonus of 100% dmg due to nettle.
Going further Rust can also increase it even more.
Now i know that Rust is...
The screenshot say more then words:
How to reproduce?
Make Ecaflip use All In on the seeds and if it will hit for double dmg then it will summon 2 sacrificial dolls from 1 seed (on the same cell). After that Sadida can turn to seeds the sacrifical dolls and make any dolls it want from them. It basically works with any spell that inflict multiple dmg from single cast. Haven't checked but it ...
Sometimes i want to lock enemy but other time i'd prefer if it would just run away from me (if it have run away AI). Especially as a Cra i don't want to lock enemies but even with 0 Lock i can still lock them... and that may decide if i win or loose the fight.
Another thing is that once someone manage to dodge - it will not gain any distance from enemy and will end up in the enemy lock zone aga...
This used to be my favourite passive that was combined well with Green Guard and Explodoll before the revamp. I would like to give some food for thought here about this passive. A lot of you can agree that its not worth investing points in this passive now. 10% redirection of dmg is not gonna save anyone when enemy can hit you for 2000 dmg normally.
Therefore with hope for the revamp in mind i ...
So i am curious what is currently the best gear for Sadida.
I'd prefer a gear that would allow me to be 3 element build with high resistance and high HP and with at least 10AP build (12 if possible). I want to know how much resistance i can get for each element (main issue: fire resist, but don't want to reduce other resistances for just fire).
I was thinking to even build myself with STR/CHA/AG...
Some time ago i've made this changelog. Now i would still change something in it as i don't find it perfect yet. I might discuss it later. So here it is, the changelog that i would love to see one day:
ClassesSadida[*]Doll: It will no longer cost WP to summon Seed. It will now turn doll to seed when cast on doll.
Cost changed to 5AP 3MP at level 0 and 2AP at level 9.
It will be possible to pl...
Be it rebalanced or revamped, call it as you wish, but here are the changes that would make Sadida the way it should have been revamped with the last revamp:
[*]Doll – remove the WP cost from this spell; make it turn doll to seed
[*]Dolly Sacrifice – make it not turn doll to seed but sacrifice it at once
[*]Voodoll – make it have 40% of Sadida HP; make enemy hurt self when damaging...
In cotrary to other topic based on complete revamp of the class, here i think we should talk about the possibilities to rebalance Sadida, without giving anything new to it.
I think this spell should simply cost 1AP. Damage changed accordingly to 12 (or 11) base at level 100.
The goal of this change is to let Sadida Control its dolls even with the last 1 spare AP while also giving S...
So it's been said that there will be no revamp of this class (at least not any time soon). It was also mentioned that it will get dolls changed somehow. Also there was a rumour that they might actually revamp certain speciality (Lone Sadida). In other words its not yet decided how will Sadida turn out to be. Saying this i've decided to make a suggestion about complete revamp of this class. This sh...
Here's the idea:
Let us have coney, madoll, young dheller and gobgob as pets, but to not make for example osamodas to use madoll as pet (because why should it use sadida's doll as pet?) even if it would give summoner stats, let's make those pets like emblems: with condition that only certain class can use them....
Starting with water spells i will try to suggest few modificiations. Obviously they could be different but they should give the overall idea of what should be improved about Sadida. To those who are fine with current Sadida: things can always be better then they are now. Remember that.
I will try to make it as short as possible.
The issue 1: We cannot control the doll if we have ...
Character name: Nerida
Ankama display name: Kikuihimonji
Date and time: 9.10.2013; 3:10 am
Bug description: Leveling specialities: Dolly Sacrifice, Tree and Explodoll does not change the values of the dmg or heal done by these specialities. They are the same at level 0 (active) or 1 (passive) as on level 9 (active) or 20 (passive) as shown on the picture below:
There are players who are satisfied with current Sacrier as it is. Some people however would love to see the changes to this class as there seem to be no real synergy between elemental spells and passives. As being one of those who would like the changes i've decided to take things into my hands and suggest the revamp of
class - Sacrier. I've already did that to Sadida and Pan...